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Role-Playing Games

Dungeons & Dragons photo
Dungeons & Dragons

Newest D&D rules take you to a world of Modern Magic


Technomancy, homie
Aug 16
// Zack Furniss
Over on the Dungeons & Dragons website, they've been running a monthly feature called Unearthed Arcana. These articles include new rules that may eventually be published, new settings, player classes, and all sorts of coo...
Kingdom Hearts III photo
Kingdom Hearts III

Kingdom Hearts III has world based on Big Hero 6


Baymax!
Aug 16
// Kyle MacGregor
Today at Disney's D23 Expo, Square Enix just announced Kingdom Hearts III will include a world based on Walt Disney Animation Studio's 2014 computer-animated film Big Hero 6. 
Phantasy Star Online 2 photo
Phantasy Star Online 2

Sega announces Phantasy Star Online 2 for PS4


Not for the West, obviously
Aug 16
// Kyle MacGregor
Phantasy Star Online 2 is coming to PlayStation 4 in Japan next year, Sega announced today. The free-to-play online role-playing game initially launched on PC in 2012 and came to PlayStation Vita the following year. Last spri...
SRPGs photo
SRPGs

SRPGs Rainbow Skies & Rainbow Moon are coming to the PS4


Could always use more strategy games
Aug 14
// Chris Carter
SideQuest Studios has just announced that both Rainbow Skies, and a port of 2012's Rainbow Moon will be coming to PS4 in 2016. The former is still in development, and to add some consistency, will be released alongside of its...
Legend of Legacy photo
Legend of Legacy

Legend of Legacy dated, with bonus launch edition


Ooo shiny
Aug 14
// Chris Carter
You can get your hands on Legend of Legacy from developer FuRyu on October 13 in North America, and it sports a special launch edition. It'll come with a box, a hardcover artbook, and a 10-song soundtrack. It will b...
Fallout 4 photo
Fallout 4

You can complete Fallout 4 without doing any crafting


You can completely ignore FalloutCraft
Aug 13
// Laura Kate Dale
If you're very excitedly awaiting the release of Fallout 4, but you're not keen on the idea of having to spend time crafting materials into objects to build things with, then today I have some very specific good news for you....
Skyrim modding photo
Skyrim modding

Skyrim Script Extender is now on Steam, so you can easily fix Skyrim


Weird it's not on the Workshop though
Aug 13
// Joe Parlock
If you’ve done any level of Skyrim modding, you’ve probably come across Skyrim Script Extender. It’s an add-on which massively increases what mods can impact, and a lot of more intensive game-changing mods r...
Dragon Quest XI photo
Dragon Quest XI

Dragon Quest XI's first screenshots look amazing


No matter which version you choose
Aug 12
// Kyle MacGregor
Square Enix unveiled Dragon Quest XI for PlayStation 4 and Nintendo 3DS late last month at an event in Tokyo, where the publisher gave attendees a nice long look at the game. Today, the company has shared the first ...
Shiny Rayquaza photo
Shiny Rayquaza

Grab your Shiny Rayquaza now in Pokemon Omega Ruby & Alpha Sapphire


You can do it from your home
Aug 12
// Chris Carter
[Update: Nintendo has just informed Destructoid that this promotion will last until September 14, 2015.] Own a copy of Pokemon Omega Ruby or Alpha Sapphire in the North America region? Boot it up now and in the Mystery ...
Zodiac: Orcanon Odyssey photo
Zodiac: Orcanon Odyssey

Final Fantasy vets, Scottish studio making a RPG


Introducing Zodiac: Orcanon Odyssey
Aug 12
// Kyle MacGregor
Final Fantasy VII writer Kazushige Nojima and composer Hitoshi Sakimoto (Final Fantasy Tactics, Valkyria Chronicles) have joined forces with French developer Kobojo's Scottish satellite studio to create Zodiac: Orcanon Odyss...
FF XV photo
FF XV

Final Fantasy XV will get a simultaneous worldwide release


The boys arrive in every town at once
Aug 12
// Laura Kate Dale
Rejoice Western Final Fantasy fans tired of seeing your favorite JRPG series released months before you can understand it; Final Fantasy XV will be the first ever Final Fantasy mainline game to see a simultaneous worldwi...
Mankind Divided photo
Mankind Divided

You can't talk bosses down in Deus Ex: Mankind Divided


No Alan Carr roleplaying runs for us...
Aug 12
// Joe Parlock
Deus Ex: Human Revolution had one big problem: the boss fights were absolute and utter arse. Players who had dedicated themselves to stealth or diplomacy would find themselves thrown up against a purely offensive boss that wo...
Mooncrest photo
Mooncrest

Mooncrest's Kickstarter cancelled due to lack of support


It'll return with gameplay footage
Aug 12
// Joe Parlock
A few weeks ago, a group of former BioWare developers took to Kickstarter with the idea for Mooncrest: a single-player RPG with real-time Dark Souls inspired combat, a “cinematic” conversation system, and environm...
Witch demo photo
Witch demo

The Witch and the Hundred Knight Revival has a demo pack-in with Dengeki Online


Man I miss demo discs
Aug 11
// Chris Carter
The Witch and the Hundred Knight Revival doesn't interest me all that much as I wasn't really a fan of the original game, but the fact that Japan is still get demos from magazines makes me happy. If you spring for Dengeki Pla...
Criminal Girls 2 photo
Criminal Girls 2

Criminal Girls 2 gets a real trailer, don't watch it at work


Still on Vita
Aug 10
// Chris Carter
NIS has just put up a new gameplay trailer for Criminal Girls 2, and as I noted above, you probably shouldn't watch it at work. NIS promises that it'll be a tougher game in general with an expanded battle system, and it'll l...
Final Fantasy XV photo
Final Fantasy XV

Final Fantasy XV airships might not make launch, Just Cause 3 dev helping


Aiming for seamless, 'full-scale' ships
Aug 10
// Steven Hansen
At the start of this year, Final Fantasy XV director Hajime Tabata called airships "a huge technical challenge" and "to be determined," but they make sense for the game's big, organically connected world. At gamescom last we...
Not surprising photo
Not surprising

Fallout fallout: 'Very long time' until Skyrim sequel


Don't expect Elder Scrolls VI soon
Aug 10
// Steven Hansen
Maybe the wasteland isn't your bag and, really, you just want a Skyrim follow up. Well, you're out of luck and wrong. Bethesda’s VP of Marketing Pete Hines confirmed to Dual Shockers that it would be a "very long time" ...
Odin Sphere Leifthrasir photo
Odin Sphere Leifthrasir

Good lord, Odin Sphere: Leifthrasir is pretty as hell


Or at least as pretty as Valhalla
Aug 10
// Kyle MacGregor
Odin Sphere was pretty. But this, this is better. Oh man, it's so much better. Oh, in case you haven't heard, Vanillaware is remastering its 2007 PlayStation 2 classic as Odin Sphere Leifthrasir for Sony platforms. The u...
Bandai Namco photo
Bandai Namco

Bandai Namco might be localizing Tales of Link


Trademark filed in Europe
Aug 09
// Kyle MacGregor
As spotted by Gematsu, Bandai Namco filed a European trademark for Tales of Link last week. The free-to-play role-playing game launched on iOS and Android devices in early 2014, but only in the Japanese market. Given the publ...
Dragon Quest VIII photo
Dragon Quest VIII

Dragon Quest VIII on 3DS has a new dungeon, ending


'Surprise developments'
Aug 07
// Chris Carter
Dragon Quest VIII was released all the way back in 2004 on PS2, but its legacy has withstood the test of time. It's still regarded as one of the best entries in the series, and later this year in Japan, it will hit the 3DS. N...

Dungeon League turns RPG action into a bloodsport

Aug 07 // Alessandro Fillari
[embed]297396:59857:0[/embed] After a dungeon master expresses disappointment with seeing that heroes have lost interest in his labyrinths full of traps and other dangers, he decides to turn his creations into a competitive sport in order to attract adventurers seeking gold and glory. With the creation of the Dungeon League, travelers from all over flock to his randomly conjured deathtraps in order to acquire gold, defeat the opposition, and come out on top. Designed with local multiplayer in mind, Dungeon League re-contextualizes the dungeon-crawl setting and shapes it into an old-school RPG battle arena. From the standard deathmatch variants, territory capture, to the more unusual race gametype, which tasks players with dashing through checkpoints around the dungeon while taking swipes at the opposition, the game does a lot of cool things to the roguelike gameplay system. As you acquire gold and experience, you can level up between matches, upgrade skills, and buy new items from the league vendors. In traditional roguelike and MOBA fashion, character growth is all from the ground up in every game, so you'll have to prioritize which areas you want to focus on. In case it wasn't clear, Dungeon League is very self-aware with its approach to the dungeon crawler. There are several different classes to choose from -- such as the traditional archetypes like Warrior, Rogue, and Archer -- to more bizarre classes such as the rainbow-spewing Unicorn. It's a rush to fight through dungeons filled with nasty traps while cutting down hoards of monsters that get stronger with each stage. It'll take a lot to stay a step ahead of the opposing side and become the champion of the Dungeon League, so choose your class wisely. It's not often we get a unique take on the dungeon crawler, especially one that doesn't take itself too seriously. I liked how lighthearted things are in Dungeon League despite all the over-the-top action and bloodshed, and had a blast battling it out with friends. While there are some single-player options where you can battle waves of monsters, the real draw here is multiplayer, and Dungeon League is quite clever in its design. If you're looking for something a bit different that channels the old-school RPG aesthetic, then this is one you'll want to keep an eye on. Dungeon League [Steam Early Access]
Dungeon League photo
Out now on Steam Early Access
What happens when you turn hardcore RPG gameplay, with hints of roguelike elements, into a sport? Imagine having to grind and acquire loot in order to score points and one-up your competition. Sounds pretty wild for an action...

Hylics is the trippiest RPG I've ever seen

Aug 07 // Jordan Devore
[embed]297434:59875:0[/embed] Hylics [itch.io via Warp Door]
Unsettling! photo
*Slowly backs away*
Are there stranger games out there than Hylics? Surely. But I haven't seen them, and I don't know that I would even want to see them. This "recreational program with light JRPG elements" is about as much as I can handle without turning away. It's bonkers. (No, not that Bonkers!)

Final Fantasy photo
Final Fantasy

Square Enix is fixing the RNG and music bugs in FF X/X-2 HD Remaster


Oh, good
Aug 06
// Jordan Devore
The PS4 version of Final Fantasy X/X-2 HD Remaster was and still is held back by a few issues with the RNG (random number generator) and background music. But fixes are on the way. "We are aware of the audio and RNG bugs in F...
gamescom trailer photo
gamescom trailer

The Technomancer gets chased through Mars, is not Total Recall


Sci-fi RPG for PS4, Xbox One, and PC
Aug 06
// Steven Hansen
The Technomancer is not about a man who goes to Mars to have his eyeballs bulge out. Rather, "we watch our hero Zachariah attempts to communicate with Earth, as he is chased by Mars’ illusive secret police, tasked with...
New Warcraft expansion photo
New Warcraft expansion

Blizzard reveals new World of Warcraft: Legion expansion


New Demon Hunter class!
Aug 06
// Chris Carter
Blizzard kicked things off today at gamescom with a new expansion announcement for World of Warcraft -- Legion. It will of course continue upon the story so far in Warlords of Draenor, and Illidan is back, baby! It...
gamescom photo
gamescom

Final Fantasy XV confirmed for 2016 release


Director confirms internal date set
Aug 06
// Steven Hansen
Final Fantasy XV's lengthy development time has been long documented. Square Enix's promised strong showing for the next mainline entry this gamescom amounted to a fairly boring trailer, doing nothing to reassure anyone that ...
EA Access photo
EA Access

Dragon Age: Inquisition is free with EA Access


Still only on Xbox One
Aug 05
// Jordan Devore
EA Access continues to be a surprisingly good value for Xbox One owners. The service has added Dragon Age: Inquisition to its lineup as promised. If you're a subscriber ($4.99 per month, $29.99 per year), you can download and...
Sword Coast Legends photo
Sword Coast Legends

Sword Coast Legends facing slight delay


You'll have to wait three more weeks
Aug 05
// Zack Furniss
Sword Coast Legends, n-Space's upcoming Dungeons & Dragons co-op RPG, is coming out just a tad later than expected. Though the PS4 and Xbox One versions have always had an ethereal grasp on a nebulous "late 2015" release,...

Panic! Dark Souls III is so easy I didn't die by the boss once

Aug 05 // Steven Hansen
[embed]297197:59811:0[/embed] Site Souls-expert Chris Carter reckons this slice of Dark Souls III was about five hours into the game, so it's no first boss gimme that I took down casually and without a sweat. Also, henceforth, I am Destructoid's resident Souls expert. Chris was the first to beat the boss out of everyone (I came in a close second), but not even he managed to do it first try and so he is usurped. In fact, I almost made it all the way to the boss without dying until I got stuck investigating a corner and some malnourished dogs attacked me. My attacks got caught on the shelves and wall on either side, interrupting the animation, and I was pinned. Streak nixed, I explored a bit more, fought a black tendril-y roof monster, and so on. My natural investigative nature is probably the only reason Chris beat me to the boss, if you think about it. Even to a handsome newbie like myself, Dark Souls III was instantly familiar. Despite matching Bloodborne's speed, it doesn't have that same novelty learning curve that came with playing sans shield, with a giant transforming axe scythe thing and a gun. The big new addition, Weapon Arts, are activated by holding L2 and then doing attacks for alternate strikes, but I never put them into play during combat. The skill went from unlimited to a cap of 20, refueled at bonfires, which should help undercut my joking fear mongering regarding the difficulty level of the game. All of this could change and likely will. We were shown a stage and system that feels completely final (art, animation, etc.) save for the most important thing: balance and tuning to feel. [Disclosure: Bandai Namco provided local travel to the event, as well as dinner.]
Dank souls photo
Hands-on preview
When I wrote about why Souls games are not that hard earlier this year, I told you all that I was neither expert (under 30 series hours total) nor savant (not skilled at anything). And yet, this lumbering galoot, after quite ...

Dark Souls III wears its Bloodborne influences on its sleeve

Aug 05 // Chris Carter
Our demo started out in an era called the "Wall of Lodeleth," which to me, looks like a mix between the Undead Burg and Boletarian Palace. The layout was fairly linear, but offered up a ton of surprises like the standard "dragon guarding loot" offshoot, and a mini-boss of sorts. Lodeleth was multi-tiered, and featured a number of side rooms accessed by way of ladders, as well as some rooftop shenanigans. It was par for the course, but still felt right. Combat as a whole is quicker, which is likely a direct response to Bloodborne changing the game. Rolls and dodges are faster, and enemies as a whole feel faster, too. It's not quite "fighting game" fast, but it's a comfortable medium between Souls and Bloodborne, which I'm more than okay with. One big addition is "Battle Arts," which are basically super moves triggered by different equipment combinations. "Not all shields parry now," I was told by Bandai Namco producer Brandon Williams, and you can see that distinction by way of an icon on the item itself in the lower-left equipment corner. A shield icon denotes a defensive action, and a sword icon is more aggressive. In this instance, it allowed my axe to power up for a short period, granting me a damage boon, which was depicted by a glowing aura on my weapon. In essence, it's a more "on-demand" spell system for folks who prefer direct combat -- I say bring it on. My personal style for Souls games involves using the shield as blocking insurance, but not necessarily for parrying, so I'm all for this change. As a note, these are limited-use abilities, and will recharge at a bonfire much like flasks. As I made my way through the demo, I eventually encountered the only boss, the Dancer of the Frigid Valley (1:45 in the trailer). Based on my experience, it was very similar to Bloodborne's Vicar Amelia fight -- for the most part attacks are easy to dodge, but if you get caught up, you're going to get punished, and possibly one-shotted. The boss also sports a flaming sword, which produces chip damage even if you block, forcing you to be more aggressive. It was a standard but fun fight. [embed]296887:59812:0[/embed] One problem area I noticed during my hands-on session however was the frame rate. There was often times a lot of enemies on-screen, but it chugged on all of those occasions. Bloodborne was 30fps as well, but it's high-time that the series moved on without needing a re-release to bring us into higher territory -- Scholar of the First Sin is incredibly smooth at 60fps. For reference, the build we played with seemed to be PC-based, using an Xbox One controller. Another sort of more personal issue I had was the fact that it felt a little too samey. As I mentioned above, Lodeleth felt like an amalgamation of existing areas in past Souls games. Even something like Huntsman's Copse in Dark Souls II, which is for all intents and purposes a "forest area" that had been done before, felt like something completely different. Bloodborne was a breath of fresh air, providing a unique perspective with a harrowing blight and a darker tone in general. With Dark Souls III, I'm distinctly getting the feeling of "more Souls," which for the most part is a good thing, but did wear on me a bit even during my brief time with the game. It took me roughly 30 minutes to make my way through the demo area and defeat the Dancer -- of which I was the first in the group to do (though Steven beat the boss in one shot!). At the end of it all, amidst the claps from my colleagues and the Namco Bandai reps, I felt that sense of accomplishment that I've felt since downing the Phalanx boss in Demon's Souls. I think Dark Souls III will be fine. [Disclosure: Bandai Namco provided travel to the event, as well as dinner.]
Dark Souls III preview photo
I also see a few problem areas
It's crazy to think that we're on the verge of yet another Souls game right after Bloodborne and Scholar of the First Sin. From Software doesn't seem to rest, and as soon as the studio has wrapped up one project, it's on...


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