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Witcher 3 photo
Witcher 3

Latest Witcher 3 patch makes it so you can hoard severed heads


Several severed heads
Jul 31
// Brett Makedonski
Look, not everyone's a lunatic with some sort of dark pit (un-amiibo) in their basement. Those people probably have a stockpile of severed heads already. The latest Witcher 3 patch is for those who don't possess a bunch ...
Monster Hunter X photo
Monster Hunter X

Check out some brief new Monster Hunter X footage


New monsters
Jul 31
// Chris Carter
This flashy Monster Hunter X video gives us a quick look at some of the new monsters in tow, as well as a bit of gameplay. While brief, it does a decent job of showing off a ton of creatures, in addition to some interes...

Review: Etrian Odyssey 2 Untold: The Fafnir Knight

Jul 31 // Chris Carter
Etrian Odyssey 2 Untold: The Fafnir Knight (3DS)Developer: AtlusPublisher: Curve DigitalRelease Date: August 4, 2015 (US) / February 12, 2016 (Europe)MSRP: $49.99 (Atlus tax) For those unaware, the Untold portion of the moniker denotes the inclusion of an all-new story mode, complete with preset characters and a new narrative. It sounds weird, but any Etrian fan knows that the series started off with dungeon-crawler roots, and thus, allowed players to basically create and customize whoever they wanted --with a loose story binding it all together. Thankfully, The Fafnir Knight includes both gametypes and multiple difficulty options for players of all backgrounds If you spring for the new setup, the tale starts off with low-key princess protection duty with your childhood friend Flavio, but quickly evolves into a grand tale of adventure to seek out the city at the bottom of the Yggdrasil Labyrinth. Early into the fray, your hero awakens their true power -- the Fafnir Knight class, capable of transformation. While the story itself isn't as memorable as a lot of recent JRPGs, it's still a fun enough narrative with a cast of likable characters. The dialog in particular isn't riveting stuff, nor is it laugh-out-loud funny; it's serviceable, which is essentially how I feel about Etrian in general. Dungeon crawling is basically the same as always (now with the enhanced 3D style), and with Fafnir Knight, you'll have the ability to manually map out your findings on the bottom screen. Or, if you're feeling a bit more conservative, it can automatically populate. FOEs have returned, which are basically giant superbosses present throughout the game. [embed]296957:59744:0[/embed] Like many JRPG superbosses, they aren't easy to best. You'll generally have to avoid them early on or risk instant death. Since they're visible on the screen, it's easy to see where they're coming from however, and you'll have to either deduce their patterns or use trap items to fool them. It's a nice little diversion, and returning later on to defeat a pesky FOE is a great feeling. Don't think that a more concise campaign implies that the formula has been dumbed down, as players will still be able to create an initial avatar and customize the classes of story characters. There is a caveat: you'll need to sacrifice five levels to switch classes. Additionally, you can't just call upon the guild to create new characters at will. To further muddy the waters, the Grimoire system seeks to mix things up a bit, as you can now equip party members with items that allow them to tap into additional classes. However, it feels extremely limited in nature, as most of them are a random drop, and it took me hours to find the few specific tomes I really wanted. It's an odd gambit by Atlus even in the confines of the Fafnir story, as the Etrian series has always prided itself on full customization. It's a bit easier to forgive once you dig into the new cooking mechanic, which has been expanded in an unprecedented manner. Now, you can customize ingredients and discover new recipes to craft as you cook your way to statistical bonuses for your adventures. Eventually, this diversion works its way more and more into the story. The Duke of the main town allows you to potentially earn a profit from the restaurant as you expand and re-invest in the town. It's a nice little meta-narrative and adds some lightheartedness to the game. Classic mode is of course, utterly different. It's a less limited tale featuring a mysterious labyrinth, and the experience is more about the journey than a real story. You can register new party members at will, and you're free to choose from over 10 classes at the start. It's very intimidating for non-RPG fans, so I recommend trying out story mode first. And really, that's what's so great about the Untold series -- it allows new players to acclimate without holding their hand too often, and still provides a way for hardcore fans to create limitless combinations of parties to their heart's content. Etrian Odyssey 2 Untold: The Fafnir Knight is a remake that's perfectly timed and well crafted, despite the fact that the formula isn't quite as fresh as the wholly new Etrian IV (I really miss the more open-ended maps). Now all Atlus needs to do is remaster Etrian III, and it'll have all four core entries ready to play on the 3DS. [This review is based on a retail build of the game provided by the developer.]
Etrian Odyssey 2 review photo
A worthwhile update
It sounds crazy, but 2008 was a long time ago. That's when Etrian Odyssey II was first released for the Nintendo DS, and seven years later, Atlus has decided to bring it to a new audience with The Fafnir Knight. While a few of the advancements from later games don't translate perfectly, it's still a worthwhile dungeon romp, and another great entry in this storied series.


Risen 3 photo
Risen 3

Risen 3 rises on PS4 in the least-asked-for port yet


Risen 3: Titan Lords Enhanced Edition
Jul 31
// Steven Hansen
Risen 3: Titan Lords was panned by critics on release after the just above average, piratical Risen 2: Dark Waters, but what else does Deep Silver have to release this year with Dead Island 2 losing its developer? It's this ...

Neverwinter: Strongholds might get me back into the game

Jul 31 // Joe Parlock
Building your Stronghold [embed]296961:59747:0[/embed] With the goal of providing “interesting and meaningful experiences to guilds”, the process of creating and upgrading your guild’s stronghold is at the heart of the expansion. All buildable structures and upgrades are ultimately decided by the leaders of the guild, but those goals are worked towards by every member through the “Coffers” system. Coffers are the total resources available to a guild to help build up their stronghold, and they’re separated into three categories: materials, which are found in the lands surrounding your stronghold such as lumber; treasures, which are earned by playing through the campaign zones of the wider game such as the Dread Ring campaign; and stockpiles, the normal loot, gold, and astral diamonds players earn throughout the game. Finding these resources ensures creating a good stronghold for your guild isn’t just a case of the leaders fiddling with the UI; every member of the guild would have a role to play, be it collecting resources or planning out where structures will go.  Once there are enough resources to build a new structure in the stronghold, or to upgrade an already existing one, the guild leaders can then start the work of upgrading, while also setting the next goal for the guild to work towards. However, the amount of upgrades you can apply to a structure depends on the overall level of the guild’s keep. While structures have a maximum level of 10, the keep can grow up to level 20. However, structures can’t out-level the keep, so sometimes an effort must be made to upgrade the keep rather than simply rushing for all the new and shiny buildings. As players donate these hard-earned resources to their guild’s coffers, they are awarded guild marks with which they can buy new gear and items for themselves at the marketplace. It’s a way of incentivising altruism among the guild, and is one of the few times in the game players can make decisions for themselves that aren’t directly linked to the decisions of their wider guild. Another way the guild must coordinate in building their stronghold is in the new added boons. Boons are passive bonuses granted to players, and in Strongholds, structures can be built to grant the entire guild specific types of boons. There are currently four categories: offense, defense, utility, and Player vs. Player (PvP). The catch is not every type of boon would available for a guild at the same time, as there are only a limited number of boon structures that can be made. This requires decisions to be made about how players within the guild will be buffed. An example given would be a raiding guild may put more emphasis into PvP or offensive boons to increase their power. The boons in each category would be optional for each individual player, however what type of boon is available is up to the guild. It’s a neat mechanic, as now other players who you’d regularly play with have an active impact on how your character works, and how these buffs influence your character may well change in the future. Should the guild decide to change an offensive boon structure to a defensive one, the boons you previously had would no longer apply. It’s interesting, however I could also see it causing some conflict within guilds. The area given to a guild to build its stronghold on is the biggest zone Neverwinter has ever seen: it is three times bigger than the biggest previous one. The zone is split into multiple, smaller themed areas, each with their own enemies and quests. For example, there may be faetouched areas, or there may be areas that are more desolate, and different enemies may be encountered in each one. It’s nice to see some variance in the zone, as Neverwinter does have a problem of each zone being its own themed thing that gets boring sometimes: the snowy zone, the desert zone, or the city zone and nothing but that. Some areas will be sealed off and hidden until the stronghold has been built up and expanded on, but what’s interesting is that the future of the zone isn’t entirely known even to Perfect World yet. The strongholds system is planned to be expanded upon over the course of at least the next two expansions: Strongholds and a currently unannounced expansion after that. According to them, being “done” with building a stronghold simply isn’t possible, as new structures and boons will be made available in future updates.  While there is a storyline planned out for Strongholds and the expansion after that, the specifics of what sort of boons and structures will be included in them are apparently down to player feedback and community suggestions. New Player vs. Environment Content Building up a guild’s stronghold isn’t the only new addition to Neverwinter. Alongside it comes a new range of player vs. environment content, much like in the previous expansions before it. However, a lot of this will still directly help your stronghold grow. Firstly, the act of actually acquiring your guild’s new keep will be part of a quest line that changes as the stronghold grows. At first, your guild and a travelling band of Orcs will both arrive at the same time, causing there to be multiple skirmishes and missions available. Finding guards, protecting farms, and driving off Orcs to ensure that your keep is safe in the early days. As the keep levels up, new enemies will start to appear in the zone. For example, the second phase of the zone involves mercenaries appearing to try and steal the keep from you, giving you multiple quests involving dealing with them. The zone’s campaign appears to play out in much the same way as previous campaign zones such as the Dread Ring have, however there is also the added dimension of it being dependent on your keep’s level. Of course, there will also be a series of daily quests available from your stronghold’s steward too, and they will also help guide players to the next of their campaign quests. Greed of the Dragonflight That’s all pretty standard expansion stuff: more of what Neverwinter players will be used to. What’s particularly interesting is the major new boss fight that occurs in the Strongholds zone. Dubbed Greed of the Dragonflight, the boss is designed to be played by guilds of 40 or more players who must coordinate and plan out how to take down four powerful dragons simultaneously across the map. If one dragon is killed, the other three will flee shortly afterwards, requiring guilds to figure out which players are best suited to take on each dragon, and make sure all four of them die at the same time. Doing so will net the guild huge rewards, some of the most powerful items in the game, according to Perfect World. However, failure to nab all for dragons doesn’t mean nothing was gained. Due to some guilds not having enough players to take down all four dragons, there is a sliding scale of what rewards are given. The more dragons the guild can kill, the better the loot given. What I saw of this event reminded me of my favourite bit of Neverwinter: the timed boss events. Instances are great, questing is fun, but seeing the alert to head to an area of the map to slay as big-as-hell lizard was always really cool to me. It’s involving, it’s hectic, and it looks as though adding in the extra element of needing to size up who takes on which dragon will make it all the more satisfying when the guild succeeds. The difference between normal timed events and Greed of the Dragonflight is that it isn’t only a timed event. Due to a large amount of player requests, Perfect World is allowing guilds to trigger the event manually whenever they like, and so it could become a pretty big part of guild social life somewhere down the line. A New PvP mode inspired by MOBAs Player vs. Player in Neverwinter has been the centre of Perfect World’s attention for a while now: originally offering a fairly basic 5v5 arena mode, an open-world PvP was later added in Icewind Dale, and of course Strongholds will be adding even more for those who like stomping other players. The PvP added to Strongholds is a 20v20 Guild vs. Guild mode, which when I first heard about it reminded me a lot of Guild Wars 2’s World vs. World feature. However, it appears as though the new mode is being more inspired by the likes of Dota and League of Legends. This isn’t a compulsory feature, guilds must queue up to enter the mode. Once in the game, guilds will find their strongholds and surrounding lands “glued together”, with a river separating the two. The MOBA inspiration comes on the emphasis of controlling the various lanes between the two strongholds, while pushing forward and sieging the enemy guild. Perfect World has also catered to smaller guilds that might not have 20 players online at a time. When in queueing, if a guild has enough players to spare, they will be transferred temporarily to the other guild and fight for them instead. It’s a nice way of evening the playing field, but it will also be interesting to see where their alliances lie once the match is underway. It’s worth noting I didn’t get to actually see any PvP in action, due to the problems setting up a game with 40 players just to show me it would’ve caused. As such, all of this is only how it was described to me by Overmyer. Final Thoughts As previously mentioned, I’ve got a fair amount of experience with Neverwinter, however the lack of something to keep me interested once I’d finished the story quests meant I dropped out of the game soon after. Guilds have always been something in MMOs I’ve had an interest in, but never found the right match – I always ended up in quiet, inactive guilds where nothing ever happened. Strongholds looks like it wants to solve both of my problems, while giving me more of the solo content that got me into the game at first. I’m somewhat concerned that finding decent guilds might still be tricky, but maybe the new toys guilds can play with will convince people to give running guilds a go. PvP has never been a big interest of mine. I got into Rift’s quite a bit, but still eventually found myself going back to questing. Neverwinter in particular has been quite notorious for equipment you can buy in the store being perceived to be more powerful than stuff you can earn in-game, which always put me off PvP. However, if it’s true that the rewards from Greed of the Dragonflight are some of the strongest in the game, it could go a way to fix that problem. Overall, I’m excited. I’m definitely going to be going back into it just to see how all of these new mechanics change how people interact within guilds, if at all. Plus Dragonflight is a condensed version of everything I like about Neverwinter, which is great. Neverwinter: Strongholds will be released on August 11 as the next free expansion on PC. Neverwinter is free-to-play on both Xbox One and PC, with a PlayStation 4 version of the game coming in the future.
Neverwinter: Strongholds photo
An in-depth look at all the new stuff
On August 11, Perfect World will be releasing the latest expansion to their Dungeons & Dragons-based MMO Neverwinter, Strongholds. With its action-based combat, fantastic locations, and relatively simple mechanics, N...

Legend of Legacy photo
Legend of Legacy

Legend of Legacy published by NIS America in Europe


Winter (2016) is coming
Jul 28
// Josh Tolentino
Despite the "America" in the company name, it looks like NIS America is the publisher of choice when it comes to bringing Atlus games across the pond. That's certainly true for their latest announcement, the 3DS-bound RPG Leg...
The Witcher 3 photo
The Witcher 3

Gwent cards won't carry over for The Witcher 3's New Game+


Plan accordingly!
Jul 28
// Jordan Devore
While New Game+ isn't an option for The Witcher 3 yet, it will be soon. But before you commit to another playthrough, you should know what will and won't transfer. CD Projekt RED has answers. New Game+ will bump you to level ...
Fallout 4 photo
Fallout 4

Pacifism is 'not necessarily a goal' for Fallout 4


It's a wasteland, after all
Jul 28
// Jordan Devore
Officially, Fallout 4 players will only be able to romance human companions. They'll also have to resort to violence to complete the story; no perfect pacifist runs, from the sound of it. "You can avoid [killing] a lot," VP o...
FF Type-0 HD photo
FF Type-0 HD

Final Fantasy Type-0 HD will have DOTA 2 bonuses, 'exclusive loading screen' on PC


Haha what
Jul 28
// Chris Carter
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies bet...
Dragon Quest X photo
Dragon Quest X

Dragon Quest X now coming to Nintendo NX, PS4 (Update)


Wait, what?
Jul 28
// Kyle MacGregor
[Update: Speaking to IGN, Square Enix backpedaled, saying NX is only "under consideration."] In addition to revealing Dragon Quest XI, Square Enix just announced a pair of new platforms for its predecessor. Dragon Quest ...
Dragon Quest XI photo
And it looks fantastic!
[Update:  Speaking to IGN, Square Enix backpedaled, saying NX is only "under consideration."] Square Enix just officially announced Dragon Quest XI, the next mainline title in the publisher's storied role-playing ga...

Dragon Quest Heroes II photo
Dragon Quest Heroes II

Dragon Quest Heroes II debuts spring 2016


Features a new multiplayer mode
Jul 28
// Kyle MacGregor
Dragon Quest Heroes II is launching in Japan next spring, Square Enix just announced. The publisher announced the new action title back in April, not long after the first game's Japanese release topped charts with more than 5...
Fallout: The Frontier photo
Fallout: The Frontier

Huge upcoming Fallout: New Vegas mod introduces nuclear winter


But all we have is a video for now
Jul 27
// Brett Makedonski
Those who play Fallout: New Vegas are used to an arid and hot landscape, but one upcoming mod based on Bethesda's 2010 game flips those tables. It's trading desert stereotypes for a frigid tundra environment, and it all...
Witcher 3 update photo
Witcher 3 update

The Witcher 3 is adding New Game+


It'll be free, of course
Jul 27
// Jordan Devore
Even if I don't end up starting a New Game+, I love knowing it's always an option. I had expected the feature to be in The Witcher 3: Wild Hunt, which I still haven't even begun (I'm only now on inFamous: Second Son, as far a...

Review: Lost Dimension

Jul 27 // Kyle MacGregor
Lost Dimension (PS3, PS Vita [reviewed], PS TV compatible)Developer: LancarsePublisher: Atlus USA (NA), NIS America (EU)Released: July 28, 2015 (NA), August 28, 2015 (EU)MSRP: $39.99 The story begins with a man who calls himself "The End" authoring a string of deadly terror attacks and threatening to destroy the planet in 13 days unless someone can stop him. To do just that, the United Nations dispatches S.E.A.L.E.D., an elite team of teenage warriors with psychic powers. But before the final showdown, the kids must climb the villain's mysterious spire, where he awaits their arrival. The task is easier said than done, though, as the group soon discovers. During the ascent the team is locked in a room, where they learn there is a traitor in their midst whom they will need to "erase" before moving on to the next level. The task falls on central protagonist Sho Kasugai to use his visions and deductive skills to root out the traitors. When they're not pointing fingers at one another, the squad of psychics will need to work together to defeat an army of enigmatic robots that stand between them and their main objective. While the ensuing battles have been compared to those of Valkyria Chronicles, the resemblance isn't overly deep. Lost Dimension is indeed a tactical role-playing game with a similar aesthetic, but the combat here is entirely turn-based and has enough distinctive features to make it feel unique.  All of the characters have unique psychic abilities, ranging from offensive powers like telekinesis and pyrokinesis to defensive powers like healing and buffs. Using these abilities is tied to a pair of gauges, one of which is a sanity meter. In addition to managing what is essentially a mana bar, players will need to be mindful of the sanity meter, as depleting it can turn the tide of battle. Should a character run out of sanity, they will go berserk. In this state, players lose control over the character, who no longer differentiate friend from foe. It sounds bad at first, but berserk characters are extremely powerful, and utilizing them effectively is an essential strategy. Another great tactic at players' disposal in Lost Dimension is deferring, which, at the cost of a little sanity, can allow allied units to have multiple turns. This is great for taking advantage of enemy weaknesses with a powerful attacker or moving your forces across the battlefield quickly to close distance or retreat to a more defensible position. Since nearby units will assist their buddies in battle, stacking assists is another important part of the equation, netting you extra attacks for every ally in range. Of course, enemies can pull off this maneuver just as well, which can be pretty devastating. Missions are usually quick affairs, lasting around 10 minutes or so on average, which was ideal for playing the game on Vita. After they're finished, Sho will have a vision where he'll see brief glimpses into what his teammates are thinking -- which might help players identify traitors. There's another ability that should help you do this as well, which allows you to go into someone's subconscious mind and tell for sure if they're the traitor or not. Thing is, you can only use this ability three times per floor, so it's best to narrow down suspects before firing your silver bullets. Since the traitors are randomized, each experience with the game will be somewhat unique, ensuring someone's first run through the game will be different than the second. But it might be a tough sell for most to invest a couple more dozen hours in the game after seeing the credits roll. When a character is erased, they become Materia, which allows other characters to use the abilities they learned before their untimely demise. It's little things like this, and the whole tension surrounding judgement and betrayal that made Lost Dimension an enjoyable experience for me. Knowing I made a blunder early on and would have to watch one of my favorite characters betray me was something I dreaded throughout the journey. It was a huge source of dissonance, enjoying my interactions with someone that I knew was playing me and would ultimately make the final showdown with The End all the more difficult. Lost Dimension isn't particularly exceptional at anything it does, but I still really enjoyed the overall experience. It's a genuinely satisfying and memorable tactical RPG that I won't soon forget. [This review is based on a retail build of the game provided by the publisher.]  
Review: Lost Dimension photo
Keep your friends close, then kill them
It wasn't long before I realized my adventure in Lost Dimension wasn't going to end terribly well. My comrades and I were turning on one another, agreeing to sacrifice a teammate at the behest of our sworn enemy. None of...

Dragon Quest XI photo
Dragon Quest XI

Dragon Quest XI leaked before tomorrow's reveal


Logo found on the official site
Jul 27
// Chris Carter
Tomorrow, Square Enix was set to reveal some Dragon Quest related news at a special press conference, but Gematsu has uncovered some early assets uploaded to the Dragon Quest site that spill the beans. For one, Dragon Quest X...
Odin Sphere Leifthrasir photo
Odin Sphere Leifthrasir

Atlus localizing Odin Sphere HD remake in 2016


Vague, but I'll take it
Jul 24
// Kyle MacGregor
Odin Sphere: Leifthrasir is coming to the Americas sometime next year, Atlus confirmed today. The high-definition remake of Vanillaware's gorgeous PlayStation 2 role-playing game was unveiled earlier this week. On top of...
Fallout 4 photo
Fallout 4

Fallout 4 has 12 companions, you can romance all the human ones


No dog sex
Jul 24
// Steven Hansen
Bethesda has revealed more Fallout 4 information at QuakeCon today. There are 12 companions in the game (including Dogmeat, the dog) and Bethesda says they can all be romanced regardless of gender. "The human ones," Bethesda'...
Spike Chunsoft x Tri-Ace photo
Spike Chunsoft x Tri-Ace

Spike Chunsoft, Tri-Ace team up to make an RPG


New project to be unveiled next week
Jul 24
// Kyle MacGregor
Zero Escape and Danganronpa studio Spike Chunsoft is teasing a collaboration with Tri-Ace, the company behind Square Enix's much loved Star Ocean and Valkyrie Profile franchises. The countdown site doesn't give a lot to go on...
Overlord spinoff photo
Overlord spinoff

Codemasters: 'You might be pleasantly surprised' by the new Overlord


It's going to be a hard sell
Jul 23
// Jordan Devore
I don't know where I was on April 23, but I missed the first footage of Overlord: Fellowship of Evil. Until today, I was under the impression the new game was going to be Overlord III. Damn. Codemasters has a Q&A up on it...
FEF(os) photo
FEF(os)

Fire Emblem Fates gets Awakening characters as DLC


FEF(os)
Jul 23
// Steven Hansen
Fire Emblem Fates, which is not coming to the United States until 2016, has been out in Japan for a while and is being supported with DLC. Today marks the start of a month's worth of free maps, one of which includes character...
Fallout collection photo
Fallout collection

Bethesda's Fallout Anthology comes in a mini-nuke


It's $49.99
Jul 23
// Jordan Devore
While you probably already own most of the Fallout games on PC given how routinely they're discounted, here's a cool thing out of QuakeCon 2015. Bethesda is packaging Fallout, Fallout 2, Fallout Tactics, Fallout 3 Game of the...
Skiffy photo
Skiffy

Lords of the Fallen dev is working on sci-fi RPG The Surge


The surge is working
Jul 22
// Steven Hansen
The Surge is working on Lords of the Fallen co-developer Deck13. Wait, I mixed that up. The sci-fi themed, "visceral hardcore RPG with innovative new combat mechanics" will be at gamescom next month courtesy of publisher Focu...
Dragon Quest Builders photo
Dragon Quest Builders

Don't write off Dragon Quest Builders just yet


Interest rising
Jul 22
// Jordan Devore
That first image of Dragon Quest Builders (PS3, PS4, PS Vita) didn't do much for me. "Huh? Dragon Quest through the lens of Minecraft? Uhh, okay." *closes tab* These latest screenshots are more substantial. The "Camp" bar in ...
Sad JRPG photo
Sad JRPG

Square Enix's secret new JRPG Project Setsuna is about sadness


Just like my life
Jul 22
// Steven Hansen
"Project Setsuna," an "all-new console project" that's in development from a brand new studio called Tokyo RPG Factory, was a footnote at Square Enix's E3 press conference. Project name, concept art, studio. That's all we kne...
The Witcher 3: Wild Hunt photo
The Witcher 3: Wild Hunt

Latest The Witcher 3 free DLC brings new finishing animations


FINISH HIM, GERALT!
Jul 22
// Vikki Blake
CD Projekt Red has revealed that this week's free The Witcher 3: Wild Hunt DLC will boast new finishing moves for leading man, Geralt. The announcement tweet gave little away other than a small, pictorial teaser of what'...
Mooncrest photo
Mooncrest

Ex-BioWare devs doing new Neverwinter Nights inspired RPG


Mooncrest
Jul 21
// Steven Hansen
"Mooncrest is a single-player, story-based fantasy RPG, with a focus on real-time tactical combat, cinematic conversations, and challenging puzzles," so reads the official site set up by KnightMayor for its first game. The ...
KotOR II update photo
KotOR II update

Knights of the Old Republic II is now even better on Steam


New update, playable on Mac and Linux
Jul 21
// Jordan Devore
Aspyr has a real pleasant surprise for Star Wars fans today. The company released an update for Knights of the Old Republic II on Steam that helps ensure the Obsidian Entertainment-developed RPG will live on for another decad...
7.3GB of loving photo
7.3GB of loving

Witcher 3 patch will organize your library, hurt your framerate


7.3GB of loving
Jul 20
// Steven Hansen
Won't somebody think about the frames? I swear it's like some of you own an Aaron Brothers. Regional high-five. I actually did go into one of those "Art and Framing" stores once to buy a picture frame, though I can't remember...
Read me, senpai photo
Read me, senpai

Gust's anthropmorphic book girl RPG Atelier Sophie gets fuller trailer


PlayStation 4, PlayStation 3, Vita
Jul 17
// Steven Hansen
Gust announced Atelier Sophie: The Alchemist of the Mysterious Book for PS3, PS4, and Vita last month and has since expanded on that first trailer, not that you need a trailer to tell you what to expect from the 15th Atelier in as many years.

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