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Batman DLC photo
Batman DLC

Arkham Knight DLC adds 1989 Batman skin, old-school Batmobile

Jul 14
// Steven Hansen
Batman: Arkham Knight just released the most substantive piece of DLC in its Season Pass with Batgirl: A Matter of Family. That isn't saying much as it is still slight. It's just not as short as the Red Hood and Harley chunks...

Review: Batman: Arkham Knight - Batgirl: A Matter of Family

Jul 14 // Chris Carter
Batman: Arkham Knight - Batgirl: A Matter of Family (PC, PS4, Xbox One [reviewed])Developer: WB Games MontrealPublisher: Warner Bros.MSRP: $6.99Released: July 14, 2015 (for Season Pass holders) / July 21, 2015 (wide release) The Batmobile takes a backseat this time in favor of a tale told entirely from Barbara Gordon's perspective before the events of Arkham Knight. WB just couldn't resist the chance to bring The Joker back yet again, and it uses every opportunity to let you know that this is his DLC without really having him do all that much. In other more exciting news, Harley Quinn is back, but with her red and black Animated Series get-up for the first time in the Arkham games. It looks great. All of the action takes place in the Seagate Amusement Park, which can be thought of as a tiny little sandbox that hosts the new DLC area. The Joker has captured Jim Gordon, and it's up to Barbara (and Robin) to save the day. Family kicks things off with a by-the-book Dual Play combat session, then it's off to free roam for Batgirl. For the most part (like all the other playable characters so far), Batgirl operates just like Batman -- she even has identical detective vision. Combat is relatively the same, and even though WB Montreal notes that she's "weaker" than Bruce, it doesn't really feel that way at all. It's very cool grappling about with Robin, but other than the use of a new type of gadget (advanced hacking), it's the tried and true Arkham formula. In Family, Barbara can use her remote hacking device as a "catch-all" basically, to do all sorts of things like short-circuit devices or manipulate objects. Think of it like a super gadget that can do a lot. It's presumably done so you don't have to micro-manage all of Bats' tools all over again, and to give Batgirl a slightly different feel. Here's the thing -- it does work at a base level, mostly because it distills the experience down to a lot of the good bits, and takes away the pesky forced Batmobile sessions. In other ways it feels limited, as you're stripped of most of those wonderful toys. [embed]295688:59441:0[/embed] None of the environments are particularly memorable outside of a nice little cameo I found in a water tank (in fact, most zones are even less interesting than the random spots you'll find in Gotham proper), but the linear format isn't jarring, either. That's mostly because of the fact that the DLC is so short. Normally that would be fine, but the story never really goes anywhere until the very end. Even then, it feels like a footnote rather than an impactful part of the overall narrative. In terms of length, it's meatier than the Harley DLC, but not by much. You can complete the main story in roughly an hour, and sort out all of the other collectibles in another 30 minutes. What I would have really loved to see is a full-roam option with Red Hood, Harley, and Batgirl (I mean, the models are already in the game with grappling and combat animations), but it's not meant to be -- the latter is still confined to her tiny add-on area. There are eight Achievements/Trophies though if you're into that sort of thing. Warner Bros. is really employing an odd strategy with Batman: Arkham Knight's post-launch content and the relatively expensive $40 Season Pass. All that's been revealed so far beyond a bunch of throwaway content (skins, races) is a handful of bite-sized episodes such as this; it's a far cry from the competent Cold, Cold Heart add-on for Arkham Origins last year. While A Matter of Family may be worth it for hardcore Batgirl fans, WB will have to do a lot better than this to justify the cost of the pass. [This review is based on a retail build of the DLC purchased by the reviewer.]
Batman DLC review photo
The Killing DLC
Enough time has passed for me to make a solid judgement on Batman: Arkham Knight. For the most part, I agree with the sentiments expressed in Steven's review of the core game -- Rocksteady tried too hard in many respects, and...

Arkham Knight photo
Arkham Knight

A GIF that makes me finally love Arkham Knight's Batmobile

But just for a second
Jul 13
// Brett Makedonski
If I grind Arkham Knight out to one-hundred percent and find out this is what the "Knightfall Protocol" is, I'm going to be so pissed.
Batgirl photo

Joker sure makes a mess of things in Batgirl trailer

It's Joker's main event
Jul 08
// Brett Makedonski
When Arkham Knight's first substantial add-on releases, it'll see Batgirl doing a lot of the same activities Batman partakes in -- namely punching enemies into unconsciousness. They should try not to stay like that too ...
Batgirl photo

First real details and a screen appear for Arkham Knight's Batgirl DLC

Go Barbara go
Jul 07
// Chris Carter
Information is starting to come together for the Batgirl DLC, which will launch as part of the Batman: Arkham Knight Season Pass and on its own for $6.99 (July 14 for the former, July 21 for the latter). Instead of a neb...
Question photo

Will you try to 100% Batman: Arkham Knight?

I'm tapping out
Jul 06
// Jordan Devore
I'm done with Batman: Arkham Knight. I have to be. After wrapping up the main storyline, which ends strong and is worth experiencing first-hand, I went after those pesky side missions. The Perfect Crime (serial killer), Creat...
Arkham Knight photo
Arkham Knight

Video Review: Batman: Arkham Knight

Going arkHAM
Jul 06
// Mike Cosimano
Holy bat-milk, you guys! We're doing video reviews regularly now! This one is based on Steven's review of Batman: Arkham Knight. Since we're not so deep into this scheme that we can't self-adjust, I want to hear from you all:...

Batman: Arkham Knight full combo and move list

Jul 06 // Steven Hansen
□ (square) - Hit. This is Bruce Batman's main way of interacting with the waking world. "Hit" manifests itself in a surprisingly diverse manner of ways, going from a "punch," to "elbow," to "knee drop," to "why the fuck is the brake mapped to square, fucking hell why do I have to use this car tank at all." It's a triple threat!  △ (triangle) - Counter. This is like "Hit," but with the excuse that someone else is trying to do a "Hit" on you first. ↑ (up) (d-pad) - Detect. Like soccer is "the beautiful game" or Jim Harbaugh "the zodiac killer," Batman is the "world's greatest detective." Pressing "up" on the d-pad runs a filter over the game that highlights things in the environment Batman wants to talk to you about, like how much he needs to use the power winch. L1 (ell won) - Even the odds. Use this button to even the odds. R2 + R2 (are two, are two) - Freeze, sucker. Not to be confused with the garbage can robot from Star Wars, this unleashes a grenade that freezes enemies, provided you noticed the gadget sitting on a random bar stool in Batman's prison, just waiting for an unattended child to stick the dang thing in its mouth. ← (left) (d-pad) - Oops. The "oops" button is what you push when you mean to push → (right) (d-pad) to open the mission select menu, but accidentally make an oopsie instead. I don't blame you, there are a lot of buttons. ↓+↘+→+□ (quarter circle forward, "hit") - Switch characters. This combination will instantly switch from Batman to one of the other playable characters while in combat, initiating a tag-team fighting system, as Rocksteady definitely did not make the "Dual Play" system just so you could do dual combat once or twice and never again and instead you'd have to do more "kill 50 tank" segments. Rocksteady would never do that. Yell "Catwoman" - Switch to Catwoman. In Arkham City, you could roam around the entire game as Catwoman after beating the main story. Arkham Knight adds so many fun new gadgets and pieces of technology (like the Batmobile) that there simply weren't enough buttons to have a dedicated "switch to Catwoman" button. Instead, just yell "Catwoman" into the built-in controller microphone. If it doesn't work, you're not yelling loudly enough. → ← ↑ ↓↖↗↘↙ (right, left, up, down, up-left, up-right, down-right, down-left) - Batarang. Use this button combination to make Batman throw one of his patented Batarangs. | (weird touch sensitive line) - Eject. This button will eject Arkham Knight from your console. Depending on your playstyle, you may use this after your fill of killing 50 tanks, or upon hitting "96% completion" and noting the 700 Riddler trophies and puzzles left to go. - I hope these tips help you really feel like the gosh darn Batman!
Arkham photo
Tips, tricks, highlights, scores & stats
Holy guacamole, Batman! Arkham Knight sure does have a lot of buttons. Left (d-pad), up (d-pad), up (analog stick), square -- it's got 'em all. Grab any modern day controller and there are more buttons by default than on the ...

Arkham Knight DLC photo
Arkham Knight DLC

The first Arkham Knight DLC takes place before Arkham Asylum

Featuring Batgirl
Jul 03
// Brett Makedonski
Batman: Arkham Knight may be the third and final title in Rocksteady's trilogy of Caped Crusader games, but its first add-on travels back to before the origins of the series. Okay, well, it's the first add-on save for th...
Badman photo

Warner Bros. reportedly well aware PC Batman: Arkham Knight was hot garbage

Jul 02
// Steven Hansen
"I will say that it’s pretty rich for WB to act like they had no idea the game was in such a horrible state," an anonymous quality assurance tester on Arkham Knight told Kotaku. "It’s been like this for months and...

Which is your favorite Batman: Arkham game?

Jun 29 // Chris Carter
Batman photo
Don't say 'Origins!'
Let's start at the beginning, shall we? Batman: Arkham Asylum, through and through, is just a good video game. It took a simple concept ("Be the Bat"), introduced the free-flow combat system and the Predator stealth...

UK sales photo
UK sales

Batman: Arkham Knight has best 2015 week one UK sales

Beat out Witcher 3 and Arkham City
Jun 29
// Steven Hansen
A reminder that Arkham Knight has "Batman" in the name and no volley of excoriating 7/10 reviews (or broken PC ports) can do it harm: Rocksteady's new Batman is the top-selling game of 2015 in the UK by its first week sales, ...
Batmod photo

Batman: Arkham Knight mod lets you play as 10 extra characters

Forget DLC
Jun 29
// Steven Hansen
While the PC version of Arkham Knight was busted enough Warner Bros. stopped selling it on Steam (probably wouldn't have happened if Steam didn't just start allowing refunds), some users are making the best of a bad situatio...
It gets better photo
It gets better

Batman: Arkham Knight PC gets status update, new patch

Console graphics obtained!
Jun 28
// Jed Whitaker
Rocksteady has posted the following update on the Steam Community for PC version of Batman: Arkham Knight, which you can read below. Basically, they've acknowledged all the problems people were having and already release...
Batman: Arkham Knight photo
Batman: Arkham Knight

Rocksteady co-founder 'totally supports' Steam delisting Batman: Arkham Knight

Rocksteady "working like crazy" to fix the issues
Jun 26
// Vikki Blake
Rocksteady co-founder and game director, Sefton Hill, supports Warner Bros.' decision to pull the borked PC version of Batman: Arkham Knight from sale. In a tweet late last night, Hill also added that the studio's "best ...

Review: Batman: Arkham Knight

Jun 25 // Steven Hansen
Batman: Arkham Knight (PC, Xbox One, PS4 [reviewed])Developer: RocksteadyPublisher: Warner Bros.MSRP: $59.99Released: June 23, 2015 Arkham Knight is stitched together with exceptional technical proficiency at the cost of tonal instability. City shared this problem. It insists on the direness of the narrative while letting you busy yourself with 69 (hah) AR challenges. It's worse in Knight, with even more dire stakes (there is nothing to do but escalate, of course) as Scarecrow intends to ruin all of Gotham with the help of the titular Arkham Knight.  There is so much "content" beside the main story path, but most of it is busy work. I've still not rescued all 20 captive firefighters spread throughout the city. Militia members set up dozens of roadblocks across Gotham's three islands that impede the Batmobile, but you can always go around them, or avoid driving except when mandated, given that Batman's grapple and glide are some of the coolest traversal methods in games. Clearing them isn't even that useful. It's just about getting to the super villain (most of whom have no story aside from "they're doing crime") at the end and notching the completion percentage. And of course this brings us to the Batmobile. It is cool and god awful. Calling it to pick Batman up; ejecting from it at high speeds and doing takedowns; the fact that all of Gotham's pillars and corners are destructible, so you typically don't do much crashing; remote control driving it towards Batman, who automatically jumps into it while you maintain control and momentum; the tank mode convincing me I need a Transformers game or Armored Core reboot. [embed]294804:59235:0[/embed] This all works well. It was also a lot of work for Rocksteady. Thus, there are heavy, mandated Batmobile segments, like the aforementioned waves of tank fights, and even a hilarious tank stealth section against bigger, stronger tanks. The Batmobile is cool as something I might occasionally use, but all the work that went into it means it needs a lot of screen time. It's actually pretty fun to chase Firefly through the streets in it, even if you have to do that several times before he's been punched enough to quit. When I'm forced to ferry passengers to the police station in it just so more drones can be thrown my way, it becomes a nuisance. When one side mission involves chasing missile-spongy armored cars while smaller armored cars attack me, over and over, it's not so fun. Everything is strung together nobly, but it's a case if "they were so concerned with whether or not they could, they didn't stop to think if they should." Disjointed content put together as well as possible mirrors a main story that works too hard to put Batman in his car. The shorter side missions that pop up woven into the narrative are much more fulfilling than saving 20 different firemen, stopping Two Face's goons from robbing several banks or destroying five or so of Penguin's weapons stashes (though the latter teams Bats with Nightwing and the dual fighter segments are fun). Thankfully I hardly looked at the map screen this time around because there's a d-pad button just to bring up a mission select wheel so it's easy to ping pong between waypoints like an errand boy. I also hardly looked at the upgrades, usually going several hours at a time before dumping like 50 points into skills I mostly didn't use (but do reinforce that car for the mandated tank segments). I can't tell if there is less punching this time around. Maybe it's been replaced by Batmobile segments. There are also more stealth options, including fear takedowns that can be used to instantly incapacitate up to eight enemies at a time (ok, upgrades are sometimes helpful, as it starts at three). I can string together perfect, room-clearing 60x combo fisticuffs with the best of them, but combat never drags in Arkham Knight, which I appreciate because my favorite thing to do is to explore the city. That does bring up a series-long issue of detective mode and waypoints guiding you to the point of feeling like a middle manager. It's nice to just notice side missions -- hearing strange shrieks, hearing opera blaring over a PA system, seeing a building on fire -- rather than being directed towards them, but that's the problem with dealing with this size of open world necessitated by the series trending upward as far as stakes raising goes. But when you stumble on mutilated bodies and every time -- five times! -- the answer is to scan one obvious thing on each of three layers (skin, muscle, bone) with detective mode, you're not really doing anything, much less detecting. Batman is boring, right? The character. Sad about parents, righteous, rich, mostly ideal. When comic fans point to his spot at the top of the echelon it's always about the supporting cast (villains, namely). And so, post Joker, what is there to do? Two things, neither of them original, but one of them done well. Without getting too spoilery, the Joker has inevitably left his mark in the Arkham universe and these ramifications are handled nicely in one half of Arkham Knight, even if they open the door for perhaps the most unoriginal and obvious Batman story to take seed beneath Scarecrow's reign of terror in the other. Scarecrow, to Rocksteady's credit, plays a great villain here, though he does so from the shadows. Because Batman is Batman, it's hard to feel the stakes sometimes, but Scarecrow is good for manipulating Bats and leaving him one step behind, more and more panicked and fragmented. The Arkham Knight, meanwhile, mostly tries to kill you with very large vehicles. The whole tenor of the character feels at odds with his Scarecrow partnership. There's the weird red tactical camo print and his general, impotent rage. His voice, which seems to waver beneath the autotune, is a mix of haughtiness and incredulity. He hates Batman, knows Batman is strong, is sure that he's better, and gets real petulant every time something goes wrong. His hugely amassed, literal army -- ex-United States soldiers now mercenaries -- occasionally remark about how better outfitted they are now than when they were government employees and ask if all this gear is overkill for just one man.   And it's not, because Batman is Batman and he feels immune to even the direst of straits. It makes the villains -- Knight, namely -- look goofy as plan after plan are foiled, though Scarecrow holds it together fairly well as the story takes shots at characters adjacent to Batman. The most interesting story stuff is happening within Batman's head, though, and that's where the series returns to effective use of jump scares (not a bad thing!), Dutch angles, and unreliable world distortion. Shifting the world around the player, moving things that the player isn't looking at. There's some cool, occasionally chilling toying going on, but it's mostly wrapped up in the end of the game. Getting there, Arkham Knight struggles to surprise and delight as Asylum and City. One musical boss "fight" stands out as a show stealer, but it would have been nice to have more inventive moments like the Mr. Freeze fight from City.   If the Batmobile was Rocksteady's gambit in that regard, it failed. It makes for a better occasional use gadget than core gameplay system. The Riddler side mission sums up Arkham Knight's issues fairly well. Apropos of nothing, he becomes a racing aficionado and constructs massive death tracks beneath the city to go with his death traps. This is to cram more Batmobile segments in. He does his same, tired shtick for a third game, this time holding Catwoman captive, but also he's made both race tracks and robots to fight, just to add more. He even explains in-game why if he wins because Batman can't beat the robots, it still counts as a victory of cunning. He's doing mental loops to defend padding. At one point, he taunts that even a chimp can follow basic instructions. Sometimes that feels like Arkham Knight. More of the same isn't all bad; too much more of the same is, especially at the cost of upsetting the balance between familiar and new. Riddler's story can't be resolved (nor can you get the full ending) until you do the 300 or so Riddler trophies/riddles/whatever, but you can at least take it far enough to free Catwoman. Arkham Knight is a solid, if uneven send-off for Rocksteady's trilogy. Combat and predation are still satisfying. The narrative mixes unsurprising, but well done segments with unsurprising and uninteresting elements. It's full of nods, winks, nudges for batfans, even if certain super villain side missions feel needlessly tossed in. It makes me worried about what will happen with Batman in a new developer's less comfortable hands, and excited for what Rocksteady might do, itself free of the Batman myth. [This review is based on a retail build purchased by the reviewer.]
Batman review photo
Long Halloween
[Note: This review is based on a retail PlayStation 4 copy of Batman: Arkham Knight, not the PC version that is so broken publisher Warner Bros. temporarily delisted it from sale] If the difference between the real Batman and...

#CrusaderGate photo

Really hilarious #GamerGate joke in Batman: Arkham Knight

Hold onto your sides
Jun 25
// Jed Whitaker
So apparently there is a small jab at #GamerGate -- or is it at everyone? -- in Batman: Arkham Knight. I guess it is pretty funny, right? Especially the part where they allude to a slur for gay people, right guys? Is everyone laughing? I'm not but maybe I like my humor a bit more highbrow. 
Batman photo

Rocksteady offers bad temporary 'fix' for Batman: Arkham Knight PC woes

Um, okay
Jun 24
// Chris Carter
After all of the high-steppin' with its "better on Nvidia" ads, you'd think that some extra care would have been given to Batman: Arkham Knight's PC port, right? Well, like Mortal Kombat X, Warner Bros can't seem to launch a ...
Arkham Knght photo
Arkham Knght

Arkham Knght's gude mght have made a spellng mstake

How long before someone notced
Jun 24
// Joe Parlock
Writing for the Internet is strangely calming. I know that if I make a mistake (which I do, frequently) that I can quickly edit it and it’s gone forever. Unfortunately in the world of book publishing, that’s not s...
Batmobile photo

What do you think of the Batmobile in Batman: Arkham Knight?

Beep beep
Jun 23
// Chris Carter
Batman: Arkham Knight is finally here, and the consensus seems to be that it's not only a proper ending for the Rocksteady trilogy, but it may be the best game yet. But there's a major source of contention, and that's th...
Batman: Arkham Knight photo
Batman: Arkham Knight

Batman: Arkham Knight's minimum specs tweaked overnight

Holy graphic cards, Batman!
Jun 23
// Vikki Blake
The minimum spec requirements to run Batman: Arkham Knight on PC have been updated overnight. As gamers attempting to play Batman: Arkham Knight on PC continue to experience problems, it has now been acknowledged that AMD gra...
Arkham late Knight photo
Arkham late Knight
A select handful of reviews for Batman: Arkham Knight have popped up on the net this morning. We don't have one up and we likely won't have one ahead of its Tuesday release. In fact, it's looking like I will be heading out to...

Batman photo

This will be a nice eulogy for Batman if he dies in Arkham Knight

Legends live on
Jun 22
// Brett Makedonski
Like The Wallflowers (and David Bowie before them), we're talking heroes, if just for one day. And, in just one day, Batman will likely again prove himself a hero in Arkham Knight. That's sort of his thing. In this rather po...
Batman CE photo
Batman CE

Batman: Arkham Knight $200 Batmobile edition canceled

'Greatly compromised' statue
Jun 18
// Steven Hansen
Ugh, what is this, Batmantoid!? I just wrote about how the exclusivity of the retail-exclusive DLC expires a few months after release, but there's one other Bat-thing to note, which is that WB has canceled the $200 edition wi...
You still have to pay photo
You still have to pay

Batman: Arkham Knight retail-exclusive DLC to be widely available in fall

You still have to pay
Jun 18
// Steven Hansen
Okay, let's unpack the headline. Batman: Arkham Knight is being published by Warner Bros. Interactive. WB is a consumer-gouging publisher, so Batman: Arkham Knight has a $40 season pass with Batgirl, $100 premium ed...
VIDEO photo

Batman: Arkham Knight gameplay live at E3

Jun 18
// Steven Hansen
Batman: Arkham Knight is out next week, but in case you were interested in seeing it in a live, non-trailer setting, here you go. So colorful!
Batman: Arkham Knight photo
Batman: Arkham Knight

Nvidia gives Batman: Arkham Knight the Gameworks treatment

Look at all the settings you won't use!
Jun 07
// Zack Furniss
Like the previous games in the Batman: Arkham series, Arkham Knight's PC release will feature extra bells and whistles courtesy of Nvidia. If you don't have an Nvidia card, you'll always have this trailer to imagine wha...
Arkham Knight photo
Arkham Knight

Harley Quinn has a new Arkham Knight trailer, and she is quite pissed off

Swingin' that bat like Sammy Sosa
Jun 02
// Brett Makedonski
Harley Quinn continues her crusade against authority, and she does it in style in this new Arkham Knight trailer. Cops fall one by one via Louisville Sluggers to the dome, explosive children's toys, and swift (non-Taylo...
Arkham Knight photo
Arkham Knight

Latest Arkham Knight video proves Batman always gets his way

Nature too
May 28
// Brett Makedonski
As a direct follow-up to the "Officer Down" video, WB's posted another seven-minute long Arkham Knight gameplay video detailing what Batman does best. There's some information gained via duress, a smooth 55x combat comb...
Batman: Arkham Knight photo
Batman: Arkham Knight

Did you really think Batman: Arkham Knight wouldn't have pre-order costumes?

Of course it does
May 26
// Chris Carter
Because WB has to monetize every single facet of their games (hello pay-for-fatalities on top of a Season Pass and lots of paid costume DLC), Batman: Arkham Knight will also feature more pre-order bonuses beyond its $40 ...

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