Taming strange [Disclosure: High Strangeness was developed in part by Destructoid community member Ben "AgentMOO" Shostak. As always, no relationships, personal or professional, were factored into the review.]
Back in 2009, a smal... read feature
Science doesn't screw around I might have never touched Kerbal Space Program had it not been offered as a review assignment. What a tremendous shame that would've been.
From a comfortable distance, I had seen enough of this hardcore rocket-building and ... read feature
It's good to be the king City and civilization games on consoles are a rare thing. I'm not exactly sure why that is, but my guess would be that traditionally, these games only enjoy their moderate success on PC.
Whether it be the limitations of conso... read feature
Good night, sweet teddy bear With tabletop games, simplicity can go a long way. Sure, there are behemoth games filled with figures, dice, worksheets, grids, and more, but one of the best recent trends in the analog space has been a focus on elegance. The... read feature
Remember when PC expansions felt expansive? Wolfenstein: The New Order was a refreshing reboot for a series that has a history of having many different development teams at the helm. After a five year hiatus, MachineGames came in and made the franchise its own, pu... read feature
The difficulty sure ain't phony I had been lulled into a false sense of security. I finished the tutorial and the first level of Cosmophony with a perfect rating in about 15 minutes. "Four more levels of this?" I thought. "Child's play."
Cut to an hour and ... read feature
Lobster King versus Donkey Tamer It's interesting to see opinions fly back and forth for offline indie arena games. For years developers have been stating that online play is often impossible for small projects, either due to budget or design limitations, or... read feature
Lights, Camera, Henshin! Ever since a badly-dubbed lady popped out of a dumpster on the moon, sending a weird computer-man to seek "teenagers with attitude," geeks of a certain age have been on the lookout for a game that can capture the essence of w... read feature
Tunes from the crypt Dance Dance Revolution was a large part of an earlier era of my life. Going though dance pads year after year until I finally convinced my parents to get me one of the "big boy" pads for a lot more money. Eventually I gr... read feature
As cursed as its hero When The Weaponographist was described to me as "a speedrunning hack-n-slasher dipped in a bit of rogue sauce," I barfed a lil' bit.
Playing it didn't do much to assuage my illness. read feature
The best expansion yet As I've described in the past, my history with Hearthstone is pretty much inline with how Blizzard wants most of its customer base to enjoy it. I'm loving it in spurts, as it's perfect for quick pick up sessions with fri... read feature
Same old song and dance routine Omega Quintet is a game of firsts. Chronologically, it's the PlayStation 4's first exclusive Japanese RPG (Final Fantasy Type-0 originally being a PSP game). It's also developer Compile Heart's first PS4 game, and by certain logic, the first JRPG to plumb Japan's idol subculture.
If only being such a pioneer had resulted in a game that actually put its best foot forward. read feature
Robots, viruses, and ghosts, oh my! Metroidvanias are all the rage in the indie scene these days, in part because Nintendo seemingly doesn't want to make a new Metroid game, and Konami turned Castlevania into a God of War clone. Environmental Station Alpha may ... read feature
It's not you, it's me Falling in love with potential can be dangerous. A mistake people make far too often when forging new relationships is placing undue expectations on others. People grow and change, but it's impossible to know how or when that... read feature
Yee-haw! Giddy up! Yip! Yip! Do you like spaghetti westerns with charm, humor, hammy accents and over the top violence? How about revenge flicks, video games with retro style graphics? Do you like fun? Are you breathing oxygen?
Well then partner ya... read feature
Should've taken that job at the fireworks factory I didn’t have the greatest of starts with Uncanny Valley. After only 15 minutes of play time, I’d wandered into one of the “bad” endings seemingly by accident. On my second attempt, I encountered so ma... read feature
Not featuring Boston's Favorite Son In case you haven't noticed, Shadowrun has been making a comeback lately. With Harebrained Schemes' Shadowrun Returns in 2013 and the subsequent Dragonfall follow-up, the series has enjoyed triumphant return to... read feature
Mostly worth the wait
[Disclosure: I backed the Kickstarter. A review copy was used for this verdict.]
Three years since the launch of the infamous Double Fine Adventure campaign and a year after Act 1’s much-anticipated release, Broken Ag... read feature
Monstrously fun Luckily, growing up I had a lot of friends who were either from Japan or were heavily into eastern games -- so the opportunity to play imports, including the coveted Radiant Silver Gun, was always an option.
Gurumi... read feature
1990's retro chic SWR JST DX Selective Memory Erase Effect, or Sword Justice Deluxe Selective Memory Erase Effect, as it's also known, is one of those indie titles that tries to mimic games of old while still making a fresh new ... read feature
Animal Crossing is in the house Nintendo is back with more crossover content for Mario Kart 8 and even as an on-again, off-again fan of the series, today feels reminiscent of waking up on Christmas morning with confidence that the present you most wanted th... read feature
Warning: it's another asylum game Jump-scare horror games, or "YouTube Bait" as they're often now called, are a dime-a-dozen. Especially ones based in an asylum.
Lost Within is a jump-scare horror game that takes place in an asylum (cue the laugh track). Thankfully, it has a handful of redeeming qualities that elevate it above the competition. read feature
Cartoon violence Animaniacs was all trios and duos (and one solo sexy rat thing) playing off each other for comedy and I couldn't help but think of the Buttons and Mindy skits while playing MonsterBag. Mindy would toddle off into harm's way, ... read feature
Doesn't last forever, thankfully Infinite runners have their place in gaming. After Canabalt, a seemingly endless stream of 2D endless runners showed up for a piece of the action. After Temple Run, the same happened for behind-the-back 3D runners. Infinity R... read feature
See Rex jump As a kid of the '90s, I'm no stranger to mascot platformers. Aero the Acrobat, Jersey Devil -- I've pretty much played them all, and for the most part, they were safe and enjoyable experiences.
But in the current era dom... read feature
Bring a light gun, or don't come Blue Estate attempts to bring back that amazing '90s arcade shooter feel, when rock bands could save the world from evil corporations, and Sega was the king of the buddy cop cabinet genre.
If you don't have a light gun for your PC, you can go ahead and skip this one entirely. read feature
Shao Jun gettin' it done Just last week I asked readers if they were into the idea of 2D Assassin's Creed games. Roughly 41% were on board, 33% preferred the 3D iterations, and 26% have checked out of the series entirely.
Ubisoft doesn't really care what you think, though. As long as they sell, those assassins will keep on stabbin'. read feature
Still not ready for a series Fatality Fighting game developers are in a really tough spot when it comes to sequels. If you don't iterate enough, newcomers will be tempted to call it a "rehash." If you iterate too much, hardcore fans may feel alienated by the vast... read feature
In the shadow of Shadow of the Colossus I've always clamored for the all-boss-fights game. Shadow of the Colossus, an inescapable inspiration here, did it right and others have done it wrong, like Prince of Persia (2008), but I love the idea of removing fluff encou... read feature
Born on third thinking it hit a triple The Giants have won and lost back to back one-run ballgames to open the 2015 baseball season. They lost a starting pitcher and right fielder to the DL, scratched a first baseman and another starter with injury, called up a ro... read feature
Free to actually play Nintendo has been dipping its toes in the water of DLC and free-to-play with mixed results. Although it has done a great job creating worthwhile add-ons that don't feel like rushed day-one cash grabs, the whole amiibo situati... read feature
Same old dungeon, lighthearted new feel Mashups are often born purely for fanservice-related reasons, and as you can probably guess, the results are mixed. For instance, it would be tough for an RPG developer to make an action game based on two different puzzle pro... read feature