hot  /  reviews  /  video  /  blogs  /  forum

Retro City Rampage

Retro City Rampage photo
Retro City Rampage

Retro City Rampage DX gets a boxed edition for PS Vita


Time to rise from your grave, Player
Apr 05
// Jonathan Holmes
When Retro City Rampage was earlier in development, its creator Brian Provinciano printed up some promotional materials that looked like Sega Master System and Nintendo Entertainment System boxes. That wasn't just a cute mark...
New 3DS photo
New 3DS

Retro City Rampage's New 3DS update is out in Europe


Coming soon in North America
Feb 12
// Chris Carter
If you own Retro City Rampage DX on the 3DS, you should have an update ready for you now in Europe, and "soon" in North America. The delay for the latter is due to a Nintendo certification process that isn't qu...
Retro City Rampage photo
Only 2,000 copies in existence!
The fine folks at Vblank Entertainment (Brian Provinciano to be exact) want to give one lucky Destructoid community member a limited edition copy of Retro City Rampage DX for the PS4. What makes this so special is that o...

Retro City photo
Retro City

Retro City Rampage DX will get a 'New 3DS' update


Whenever it comes along
Sep 08
// Chris Carter
Retro City Rampage is a pretty polarizing game around these parts, but I found myself really digging it, especially the well-crafted 3DS port. For everyone who still plays it off and on, you might be happy to know that creato...
Retro City Rampage photo
Retro City Rampage

Retro City Rampage 3DS revenues already surpassed 360, new patch live


Sounds like the extra work was worth it
Apr 06
// Jonathan Holmes
When Retro City Rampage was released last year, developer Brian Provinciano was inundated with requests to put the game on the 3DS. It didn't look likely at first. Brian was already tackling the job of building the game on P...
Sup Holmes photo
Stuff is happening!
First, the sad news-- Sunday's episode with Chris Seavor was the final Sup, Holmes? on Dtoid's Twitch/YouTube channel. The glad news? We launched a Kickstarter for the show yesterday, and due to overwhelming support, we were...

Retro City Rampage photo
Retro City Rampage

Retro City Rampage 'doing great' on 3DS


Coming soon: Garages!
Feb 23
// Jonathan Holmes
Retro City Rampage: DX (the 3DS port) has been called the definitive version of the game, and according to developer Brian Provinciano, it's "doing great". Considering that the game had already been out for a while, it wasn'...
Retro City Rampage photo
Retro City Rampage

Retro City Rampage DX is the best version of the game


Retro GTA action comes to the 3DS
Feb 10
// Chris Carter
Retro City Rampage has hit the 3DS in the form of a DX version, which brings a few upgrades with it. Now, you may have already played Rampage on multiple platforms -- so what's better about this version?  First off,...
Retro City Rampage photo
Retro City Rampage

Retro City Rampage DX brings big changes to the 3DS


Big changes for the little game that could
Feb 05
// Jonathan Holmes
Despite that it was coded by just one guy, Retro City Rampage was made available for just about every platform imaginable (PS3, Xbox 360, Wii, PS Vita, PC), except for the 3DS. That's about to change tomorrow when the comedy...
Retro City Rampage photo
Retro City Rampage

Retro City Rampage 3DS priced and dated, PC port updated


Ultra-violent next gen madness crushed pixels on 3DS HARD
Dec 21
// Jonathan Holmes
Retro City Rampage is coming to the 3DS in Q1 2014 for the low, low price of $9.99 in North America, the UK, Australia, and New Zeland. That's a heck of a bargain for a game with this much content. A friend of mine once desc...
Retro City Rampage photo
Retro City Rampage

Checking out Retro City Rampage on the 3DS


Rejected fun from PAX 2013
Sep 12
// Jonathan Holmes
Retro City Rampage is coming to the 3DS, and everyone's favorite nine foot tall beardless viking Jim Sterling wasn't sure he'd be down with that. The game combines GTA-style open world criminal behavior with low-res, sprite-...
Retro City Rampage photo
Retro City Rampage

3DS eShop next for Retro City Rampage


Look for it at PAX Prime
Aug 21
// Jordan Devore
Considering all of the other platforms Retro City Rampage is available on, it only seemed like a matter of time before it would end up on 3DS. In a list of games playable next week at PAX Prime, Nintendo outed the existence o...
 photo

Mr. Destructoid is super popular in Retro City Rampage


Oh, and that Jim Sterling guy is pretty neat, too
Jul 09
// Jim Sterling
According to Retro City Rampage's top fifty character styles, people love rocking that robot look. Mr. Destructoid is the second most popular character portrait on PS3/PS Vita, and the third most popular on PC! In order to un...
 photo

Retro City Rampage sales, threshold hopes, XBLA regrets


Brian Provinciano breaks it down
Mar 30
// Jonathan Holmes
Retro City Rampage was in development for over six years, costing thousands of dollars and sleepless nights to develop. Brian Provinciano, the creator of the game, is finally getting a return on his investment. You may see so...
Retro City Rampage photo
Retro City Rampage

Retro City Rampage Wii version a '$20,000 gift to fans'


Brian Provinciano doesn't expect to profit from WiiWare release
Mar 02
// Kyle MacGregor
Brian Provinciano wanted to keep his word. That is the reason Retro City Rampage released on WiiWare earlier this week. Its developer has no expectation of turning a profit on the platform, calling the move a "...
Nintendo Download photo
Nintendo Download

Nintendo Download: Bit.Trip, Retro City, Etrian Odyssey


Best week ever?
Feb 28
// Kyle MacGregor
This week's Nintendo Download has something for just about everyone. Bit.Trip Presents Runner2 is fantastic and it's available now via the Wii U eShop. Also on the console side of things, Retro City Rampage has arrived o...
Retro City Rampage photo
Retro City Rampage

See how Retro City Rampage got slimmed down to 8-bit


Did you know: Brian Provinciano has some killer biceps
Feb 27
// Hamza CTZ Aziz
Long before Retro City Rampage, developer Brian Provinciano was working on Grand Theftendo, essentially a demake of Grand Theft Auto III. Brian even created his own original Nintendo development kit to make this happen! He w...
Retro City Rampage photo
Retro City Rampage

Retro City Rampage sold way more on PSN than Steam, XBLA


"Indies should definitely jump onto the PS Vita"
Feb 27
// Hamza CTZ Aziz
Brian Provinciano, the creative mind behind the wonderful Retro City Rampage, took to Twitter recently and shared how the game has fared on PlayStation Network, Xbox Live Arcade, and Steam. The clear winner is easily PSN, as ...
Retro City Rampage photo
Steam version will also receive prototype via update
Retro City Rampage for WiiWare missed its January release window, but creator Brian Provinciano has set his foot down and stated that the game will finally arrive next week on February 28. RCR's entire development history has...

Retro City Rampage photo
Retro City Rampage

Developer releases full Retro City Rampage map


Plus a bonus coloring contest
Feb 01
// Chris Carter
Vblank Entertainment has released the full map for Retro City Rampage in image form -- spoiler alert -- it's huge! But the world map wasn't the only thing that was released however, as the entirety of the game is pretty much ...
 photo

The DTOID Show: The Walking Dead, Bioshock & Evil Patents


Man, I forgot we even had a show.
Jan 04
// Max Scoville
Happy New Year! We're back, and boy did we miss you! We have a lot of news today, starting with that semi-legit fan-trailer of The Walking Dead: Survival Instinct that probably made it look a lot worse that it'll actually be....
 photo

Retro City Rampage out now on Xbox Live Arcade


Go explore this love letter to videogames
Jan 02
// Jordan Devore
After a sizable wait, Retro City Rampage has made its Xbox Live Arcade debut. While this will be neither the first nor last version of the game, it is nice to know that it costs 800 Microsoft Points ($10) instead of launching...
Retro City Rampage photo
Find that shoe!
Retro City Rampage was one of the most interesting releases of 2012. Written and designed largely by one man, the game was in development for years, leaving hungry fans to lay in wait. Xbox 360 and Wii owners may still b...

Retro City Rampage photo
Benefits from an extra month of fine-tuning
Retro City Rampage will be flying onto WiiWare some time in January, but the XBLA version has a much more definite launch date. Direct from creator Brian Provinciano himself, you will be able to download the XBLA port of the ...

 photo

Retro City Rampage set to drop in January on WiiWare


Finally!
Dec 24
// Chris Carter
Ever since Retro City Rampage hit pretty much everything other than WiiWare (and XBLA), fans have been waiting patiently for any sort of Wii release date news. Finally, we now have a soft release window of "January 2013," whi...

Review: Retro City Rampage

Oct 31 // Tony Ponce
Retro City Rampage (PC [reviewed], PlayStation Network, PlayStation Vita, WiiWare, Xbox Live Arcade)Developer: Vblank EntertainmentPublisher: Vblank EntertainmentRelease: October 9, 2012 (PC, PSN, Vita) / Q4 2012 (WiiWare, XBLA)MSRP: $14.99 (PC, PSN, Vita) / TBA (WiiWare, XBLA) Retro City Rampage has had quite the colorful history. Originally conceived as the NES homebrew project Grand Theftendo, Brian decided to shift development to PC in order to escape the NES' limitations. From then on, the game started to gain an identity of its own. RCR may be an open-world sandbox, but a GTA clone it is not. It is a melting pot of ideas and inspiration, a conglomerate of cameos and pop culture references that are woven into the fabric so seamlessly that it feels like they truly belong together. It's Brian's own Who Framed Roger Rabbit, and the in-game world of Theftropolis is his Toontown. So rich is the city with heartfelt nods to cherished icons of yesteryear that you can't even go 30 seconds without being slammed by a parade of nostalgia. As you cruise the streets, you may notice the Ninja Turtles' Party Wagon or the A-Team's van driving by. Environments and objects straight out of Super Mario Bros., The Legend of Zelda, Sonic the Hedgehog, and more dot the landscape. There's even a boxing gym operated by a man who is totally a dead ringer for Doc Louis from Punch-Out!! [embed]237235:45596[/embed] A lot of these references are window dressing, so it might be easy to pass RCR off as lacking substance. That couldn't be further from the truth. The biggest references of all are built into the missions themselves, straddling the line between parody and homage but always with love and attention to detail. In one mission, you break into the home of the very Batman-esque Biffman, don his costume, and patrol the streets in search of Biffman's nemesis the Jester. In another mission, you bust onto the set of a Saved by the Bell knockoff during a live taping, beat up the high school boys, then take the girl back to your place for some "iced tea." In yet another mission, you have to dive into the reservoir to deactivate bombs in a recreation of the infamous dam level from Teenage Mutant Ninja Turtles on the NES. These are the kinds of adventures you'll embark upon during the main missions, but you might want to kill some time driving around the street, jacking cars, and mowing down pedestrians instead. The more carnage you create, the more your notoriety grows, attracting the attention of ever more aggressive cops and eventually the military. As with GTA, there's something morbidly cathartic about spreading wanton chaos and destruction -- even more so when the world is populated by pixelated, toy-like caricatures of beach bums, gymnasts, and mariachis. Like I metioned, there is an overarching story. You are a hired thug known only as "Player," who is hurtled through time after stealing Bill and Ted's phone booth in front of a convenience store. Stranded in the future, you are fortunate enough to bump into Doc Choc, who's willing to let you use his DeLorean time machine if you can help repair it. Thus, you must track down the missing pieces of the machine, following leads and taking odd jobs along the way. During your quest, you frequently cross paths with your former employer, A.T. Corp., which holds a monopoly on nearly every industry in Theftropolis, from the media to software development. The biggest thorn in your side is the company's lead scientist, Dr. Von Buttnik, who rides around in a wrecking ball-swinging pod like a certain blue speedster's nemesis. In a stroke of hilarious cleverness, Player's conflict with A.T. Corp. sidesteps all player agency concerns. Player claims to be disgusted by A.T. Corp.'s nefarious business practices, which would seem at odds with his penchant for city-wide mayhem. When asked about this contradiction directly, Player flatly states that the two behaviors are not mutually exclusive. By embracing such a contradiction, Retro City Rampage allows you to have your cake and eat it too! Beyond the core levels, you unlock sub-missions that task you with using a specific weapon or tool to destroy a number of pedestrians or cars or to earn a certain amount of points within a time limit. You are then rated on your performance with a bronze, silver, or gold medal, and your score is posted onto the leaderboards. While scoring is typically very straightforward -- link kills together for a streak bonus -- I had serious issues in sub-missions involving handheld explosives like grenades or dynamite. Destroying people or vehicles with these items yields very few points, so the trick is to cause a chain reaction by using the explosion of one vehicle to destroy nearby ones. For some odd reason, this doesn't always result in a substantial amount of points. Maybe I've yet to discover exactly what triggers scoring chains when it comes to explosives, but I find them to be very random, making these some of the most difficult portions of the entire game. Then there are the guest mini-games, starring Commander Video from the BIT.TRIP series, Meat Boy, and even Harley Morenstein and Muscles Glasses from Epic Meal Time. Commander Video's game is an abridged version of BIT.TRIP RUNNER, Meat Boy's takes its cues from Rad Racer (use 3D glasses for stereoscopic mode!), and the EMT crew's closely resembles "Test Your Might" from Mortal Kombat. Clearing these games unlocks the characters' likenesses in either Free Roaming Mode or in the plastic surgery office alongside the Dtoid crew's mugs. The EMT game is not all that hard, but the BIT.TRIP and Meat Boy ones may make you want to smack your head against a wall. They start easily enough, but the challenge quickly ramps up. Particularly in BIT.TRIP, I was having extreme difficulty bouncing off alligator heads using the Xbox 360 controller. When I switched to the keyboard instead, jumping became far more responsive. That may have simply been a mechanical problem with my controller, but as I didn't have any similar issues elsewhere, I'm left to wonder. Customization is another major feature of RCR. You can change the border around the game screen to look like various monitors or arcade cabinets, add CRT scanlines, or apply color filters to simulate the look of old console, handheld, or computer software. If you want to pretend you are playing on an old VGA monitor, you can! If you want to recreate the feeling of squinting at the Game Boy's tiny spinach-colored square, that's possible too! Whatever tickles your nostalgia bone, there's an option available to satisfy your desires. Options extend to play style as well. By pressing and holding the fire button, you will lock onto the nearest target in your line of sight, but you can also use the right stick on a controller to enable twin-stick shooting, Smash TV style. You can dispatch enemies either by shooting them, bashing them, or running over them. n addition, you can pull a Mario and jump on their heads, a quick means to escape a tight squeeze when you are besieged on all sides. There's even a basic cover system for fans of Gears of War because... hell... why not? I haven't even touched upon the amazing chiptune soundtrack, composed by notable game composers Leonard "Freaky DNA" Paul (Need for Speed: Hot Pursuit 2, NBA Jam 2010) and Jake "virt" Kaufman (Shantae, Double Dragon Neon) as well as game music arranger extraordinaire Matt "Norrin_Radd" Creamer. Their tunes can be heard on the various radio stations while cruising through Theftropolis, the pulse-pounding bass and melodies giving voice to RCR's marriage of anarchy and candy-coated nostalgia. Unfortunately, the on-screen action at any time can be so overwhelming that it drowns out the music. At its worst, the soundtrack sounds like chaotic noise, hardly the catchy rhythms we associate with 8-bit gaming. That isn't so much the soundtrack's fault as it is the sheer concentration of activity that fills every second of play time, but it's nonetheless disappointing. It's this chaos that serves as both RCR's greatest triumph and biggest failing. To go anywhere and do anything, to never go a minute without being bombarded by visual and aural stimulation -- that all sounds good on paper; in practice, it often comes off as distracting. It's a jumble of events that fly past so quickly that your sense of focus will fall apart if you aren't completely devoted. But that was always going to be a problem, considering the ambitious decade-long journey Brian embarked upon. He wanted this to be his magnum opus, a love letter to everything that ever influenced him or made him smile. At the very least, the game never feels bloated or drawn out -- if you only attempt the main story missions, you'll be done in a matter of hours. However, if you want to lose yourself in the city or embark upon an Easter egg quest, the size and scope make for the perfect playground. Will there be people who don't like Retro City Rampage? Of course. In many ways, it bites off more than it can chew, especially when it comes to some of the one-time gimmick missions. Regardless, it is an ambitious achievement that celebrates everything that gaming has been and ever will be. It's clever, funny, outrageous, and even a bit frustrating, but there is a genuine respect for both the players and the sources of all the referenced material. I've barely scratched the surface of what secrets and activities are in store, but I'll leave the rest to you to discover on your own.
Retro City Rampage photo
Grand Theftendo
[Full Disclosure: Not only do current and former Destructoid staff appear as unlockable character skins in the game, there's also a main story mission during which you go inside a giant Mr. Destructoid robot. For these reaso...

 photo
Brian's back and about to attack
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe...

 photo

Retro City Rampage soundtrack gets limited CD release


Because you wanted it in every format possible
Oct 11
// Jayson Napolitano
Retro City Rampage is finally here, and many of you are probably enjoying the 8-bit soundtrack provided by virt, Norrin Radd, and Freaky DNA. The game had been in the works for a long time, and that's why it was all the ...
Dtoid staff in a game?! photo
Dtoid staff in a game?!

How to unlock Destructoid staff in Retro City Rampage


Look, mom!
Oct 09
// Conrad Zimmerman
So, by now, you've obviously bought and downloaded Retro City Rampage (or are desperately waiting for it to arrive on your platform) because I made it pretty clear a couple of hours ago that this was a thing you were go...






Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
What is the meaning of life, and do you have any more pizza rolls?
You may remix all content on this site under Creative Commons with Attribution
- Living the dream, Since 2006 -