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Resident Evil

Destiny photo

Here's the top picks from this week's PlayStation Store Europe sale

Hope you like dem zombies
Apr 29
// Vikki Blake
Sony is serving up selection of tantalising treats in this week's PlayStation Store sale. If Star Wars, shooting zombies, and, er, replaying the same missions over and over again are your thing, pay attention. The Deal of the...
Resident Evil photo
Resident Evil

Resident Evil HD Remaster has a million sales under its umbrella

Ella ella ella ay ay under its umberella ella ella ay...
Apr 24
// Brett Makedonski
As it turns out, people still love some old-fashioned scares. That's evident by the latest news coming out of Capcom's camp: Resident Evil HD Remaster has broken one million units sold since its January release. That's a...
Resident Evil costumes photo
Resident Evil costumes

Lady Hunk and Rachel are prepped for Resident Evil: Revelations 2

And Xbox One players get online co-op at last
Apr 23
// Jordan Devore
The Resident Evil series has pulled some mighty strange stuff over the years that I've just come to accept. Hell, I'm practically numb to the silliness by now. Short shorts-wearing Lady Hunk? An oversized teddy bear with a gu...
RE5 photo

Capcom gives us a split-screen workaround for Resident Evil 5 on Steam

Not ideal, but it's something
Apr 13
// Chris Carter
In an odd turn of events, split-screen play was not officially supported for the PC version of Resident Evil 5 during the recent migration of GWFL to Steam. It was in the code, ready to be used, and a fan-mod made it possible...
Resident Evil Vita photo
Resident Evil Vita

Resident Evil: Revelations 2 creeps to Vita in summer

Some online features delayed to hasten the release
Apr 10
// Kyle MacGregor
Resident Evil Revelations 2 is on its way to PlayStation Vita this summer, according to Sony. The Vita version will contain all four episodes packaged with any downloadable content released up to that point, aside from consum...

Resident Evil Revelations 2's extra episodes are fun, but non-essential

Mar 17 // Chris Carter
[Small spoilers below in regards to the main ending in "The Struggle" section.] The Struggle The first bit involves Moira, post-campaign, surviving on the island after Claire has left. You'll get a little background as to what it takes to truly deal with a zombie threat after the "big bad" is out of the picture, which is an interesting little way to deal with an epilogue. The only thing I'm not big on is the fact that it wraps up a few loose ends, which you can't access if you bought everything piecemeal. In that case just go ahead and watch it online. The most interesting part of The Struggle is the setup. Old school Resident Evil fans will remember pre-RE4 Mercenaries -- the game mode was born out of RE2, but really started to take form in 3. Before the endless arena setup in 4, players were tasked with getting from point A to B in a certain amount of time, killing enemies they see fit for score, and scavenging for supplies along the way. The Struggle is just like that, but with a twist. Permadeath is a thing, but if you hunt animals while fighting off enemies you can earn "rations," which act as extra lives. The entire affair isn't lengthy, clocking in at roughly 30 minutes per playthrough, but it's definitely fun and hectic on the higher difficulty level. All of the areas are from the core game so don't expect anything new. The fact that it's co-op only adds to the replay value. I wasn't expecting much, but I still go back from time to time to replay it again even after beating it. Little Miss This side-story that takes place in the middle of the story features Natalia, with an interesting little dynamic -- an alter ego named Dark Natalia, which can be operated by a co-op partner or with the "switch" mechanic found in solo play. Your task is to find her missing teddy bear roaming about various existing maps and sneaking around enemies to do it. The kicker is that Natalia can no longer sense enemies through walls, or point to highlight areas of interest. That role is passed on to her dark persona, which is now completely invisible to enemies and has all of the original abilities from the campaign. Her catch is that she can't interact with doors or objects, so you need to lead around both personas in tandem to succeed. With a co-op partner it's a really fun way to spend an afternoon, even if it's also on the shorter side. For either of these episodes I wouldn't go out of my way to buy them, but as an extra for the Season Pass or disc, they're absolutely worth playing.
RE: Revelations 2 extra photo
Exclusive to the Season Pass or the disc
As you might be aware, Capcom is taking a really weird approach to Resident Evil: Revelations 2. In addition to bringing in an episodic format, they've also hitched two secretive "extra episodes" to the package, exclusive to ...

Review: Resident Evil Revelations 2: Episode 4

Mar 17 // Chris Carter
Resident Evil Revelations 2: Episode 4 (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: CapcomPublisher: CapcomReleased: March 17, 2015 (Episode 4)MSRP: Four episodes ($5.99 each), Season Pass ($24.99), boxed ($39.99) [Now that everything is said and done, you can read reviews for the first three episodes here (1, 2, and 3), an assessment of the Raid Mode DLC here as well as a tips guide, an explanation of what the "Extra Episodes" are here, and a full breakdown of all the prices here.] While Claire and Moira took the main stage last time, Barry and Natalia are decidedly the focus in the final episode. The former pair has a really short episode ahead of them, which answers nearly all of the questions posed so far and explains how everything unfolded before Barry ended up on the island. You'll make your way through a cool little laboratory area to get said answers, with a final non-combat confrontation with the Overseer, and a short action-oriented sequence. It's brief, and sweet. I'm really impressed by the Barry side in the fourth episode however, as it may be the best chapter yet. It's long, varied, and full of tense moments, especially with the continued dynamic of Barry and Natalia. There are plenty of miniature puzzles on-hand that surpass the crate-based affair of the previous chapter, and the maps are a bit more open this time with plenty of hidden areas and nooks. One of my favorite elements involves areas with a deadly gas, where both Barry and Natalia are forced to constantly move to higher ground to get a breath of fresh air. You can spend roughly 30 seconds in the gas before the screen starts to become hazy and you pass out, which lends itself well to some tricky sections with lengthy mine tunnels filled with enemies who are impervious to its effects. To say it gets tense is an understatement. The finale, without spoiling too much, takes place in a setting similar to the very first Resident Evil game. It's a lot smaller than a fully fledged Spencer Mansion, but it's easily the highlight of Revelations 2 for me, and brings back plenty of fond memories -- especially so for the Tyrant-like final boss fight. More of this, Capcom. [embed]288704:57767:0[/embed] It's at this point that I started to really go back and see what I could squeeze out of everything -- and it's a hell of a lot. I completed a few previous chapters in the Time Attack mode setting, one chapter with invisible enemies, and I went back and found a lot of hidden emblems and secrets that I missed. There's a ton of special extras like a classic black and white horror filter setting, bonus weapons, costumes, concept art, and multiple difficulty settings to master. Finding out that Episode 3 had a small alternate ending for Claire's story is also pretty awesome. Over the past month, Raid Mode has also stood the test of time, and I still play it on a weekly basis. I've said pretty much everything that needs to be said about it in past reviews, but I can't stress enough how deep it is, and how long it will take to truly complete, even with one character. Capcom really outdid itself for this one, and I'm looking forward to the next evolution. At the end of its road, I'm happy to recommend Resident Evil: Revelations 2. It's my favorite Resident Evil in years, and with a pricetag that's $20 cheaper than most retail releases, it offers up hundreds of hours of entertainment for those who are willing to dig into Raid Mode. Like many other classic entries before it, I'll be happily playing this one years down the line. [This review is based on a retail build of the game's Season Pass provided by the publisher. DLC was purchased by the reviewer.]
RE: Revelations 2 review photo
A fitting finale
That's it, folks. Resident Evil: Revelations 2 is finally done with its odd episodic format, delivering small chunks every week for the past month or so. The final package is out in all of its glory, including the disc v...

RE: Revelations 2 photo
RE: Revelations 2

Resident Evil: Revelations 2 takes Raid online by end of month

Someone to (Terra)save you
Mar 16
// Brett Makedonski
Resident Evil: Revelations 2 has been a solid showing from Capcom thus far. The only real snag has been the approach to cooperative play, as it's not yet available for Raid mode. That'll change within a few week's time. ...

Review: Resident Evil: Revelations 2: Episode 3

Mar 10 // Chris Carter
Resident Evil Revelations 2: Episode 3 (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: CapcomPublisher: CapcomReleased: March 10, 2015 (Episode 3)MSRP: Four episodes ($5.99 each), Season Pass ($24.99), boxed ($39.99) This time around Claire and Moira find themselves in a spooky ruined factory, which keeps the good creepy vibes of the past two episodes going. The area isn't as straightforward as most, offering up a few fun puzzles, including a classic Spencer Mansion spike ceiling, and a neat flashlight-centric section. It gives Moira more to do without forcing it, and is especially fun with two players. I particularly loved the slaughterhouse part of the episode, with waist-high pools of blood and plenty of creepy slasher-flick imagery -- same with the sewers. The stealth sections also feel warranted and not wasted. The pair is definitely the focal point this time around, as their story is roughly twice as long as Barry's portion. Claire's conclusion features a boss fight, which operates similarly to past Tyrant confrontations. All in all it's a great outing for the duo. Barry's bit doesn't last that long, but it's basically one big box puzzle after a short foray into the sewers. Natalia's sixth-sense powers still come into play in a big way, but with a lack of new enemies it isn't quite as exciting as the previous episodes where anything could happen. The box part as a whole isn't bad, per se, but it's reminiscent of the tedium that older games exhibited from time to time. Still, the combat holds up, and makes up for any dull moments. [embed]288386:57668:0[/embed] Plus, I'm definitely happy with how the big picture is coming along this far into release. At this point I've gone back to past episodes to earn more costumes and extras, trying to get the best rank possible to unlock even more while earning experience along the way. I've also been on a medallion hunt kick, and damn those things are hidden quite well. It's old-school gaming at its finest, and it feels more true to the series than a lot of other games have. Of course, Raid Mode is still the main draw for me, and the more I've played, the happier I've become. The systems are starting to show even more depth than before as I accumulate a larger weapon pool, and the modification system used for customizing weapons and making them your own is excellent. I've also stumbled across the Inherit mechanic, which allows you to pass on unique traits or abilities (like Wesker's evade cancel or Hunk's cloaking) to other characters. I have zero interest or need for DLC, which hasn't been necessary even this far down the line. Playing Very Hard mode with all of your skills in tow and the weapons you've crafted is simply amazing. If you were on the fence for Resident Evil: Revelations 2, you may as well wait a week and pick up the disc version. Stay tuned next week to find out how the final episode is and what my thoughts are on the complete package. [This review is based on a retail build of the game provided by the publisher.]
RE Revelations 2 review photo
I hope you like sewers, kid
When I first approached Resident Evil: Revelations 2, I was fairly cautious. I had been burned many times by Resident Evil games in the past, but having played through Episode 1 and 2, most of my concerns were alleviated. At this point, I think I can heartily recommend Revelations 2 as a whole, even if Episode 3 drags momentarily.

Resident Evil photo
Resident Evil

Capcom listened! Local co-op added to Resident Evil: Revelations 2 for PC

Feature currently in open beta
Mar 03
// Jordan Devore
There was drama last week surrounding the lack of splitscreen cooperative play in the Campaign and Raid Mode of Resident Evil: Revelations 2 for PC -- not only because that's a nice feature to have, but because Capcom "mistak...
Resident Evil DLC photo
Resident Evil DLC

A complete breakdown of all of Resident Evil: Revelations 2's DLC

It's not that bad
Mar 03
// Chris Carter
Resident Evil Revelations 2 is halfway done with its episodic release schedule, and it's already confused a ton of people. At the request of a ton of readers, I've broken down everything that Capcom has planned so far fo...

Review: Resident Evil: Revelations 2: Episode 2

Mar 03 // Chris Carter
Resident Evil: Revelations 2: Episode 2 (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: CapcomPublisher: CapcomReleased: March 3, 2015 (Episode 2)MSRP: Four episodes ($5.99 each), Season Pass ($24.99), boxed ($39.99) [For a better idea of what to expect in terms of mechanics, you can check out my initial review of Episode 1, which includes an overview of the base package.] The story picks off minutes from our last journey with Claire and Moira, braving the unknown island and coming to terms with their captor. I'm really liking the pacing in each episode, as you're given little nuggets here and there to help uncover the mystery. It helps keep you interested without giving away too much, and I'm especially enjoying the ties to the older games in the series. Towards the end, there's a big reveal that deals with a particularly popular character. Claire and Moira's starting area is one of my favorites yet, evoking more Resident Evil 4 memories, including a crazy chainsaw (drill) fiend. My favorite bit? A Michael Jackson "Thriller" house survival portion. Like I said, RE4. There's also lots of nooks and crannies to explore with items to help you on your journey. Item placements are frequent but never overdone, leading to a good compromise between the scarce-ammo old titles and arsenal-based new ones. Don't get it twisted, though -- this is a linear game at heart. Barry and Natalia once again steal the show, especially with a new type of monster that is completely invisible to Barry. It's really fun if you're playing co-op, as the second player will have to literally direct the first -- which can be tough even in split-screen. It leads to some tense and hilarious moments, and helps accentuate how Capcom nailed co-op in Revelations 2. Claire's tale has a few new enemies as well, including one boss fight that's a (delightful) pain in the ass on higher difficulties. [embed]288191:57768:0[/embed] As I've progressed through each episode and unlocked more of the experience tree, Revelations 2 has started to show its depth. I think the evade cancel maneuver is probably the biggest game-changer, as it allows you to cancel out of moves instantly, turning the experience into more of a technical action game. Again, the legacy controls are still there if you want them. Truly the best of both worlds. In terms of replay value, there's a lot here for a budget-priced game. The collectibles are very well hidden, and I've only found half of them with a decent amount of searching. It will easily take multiple playthroughs to find and complete everything, and I'm happy to do it. Oh, and the new Raid Mode stages (roughly 50 with each episode) are par for the course, which is a good thing. If you enjoyed the first episode, it's safe to say you'll get your money's worth in the second. So long as you can deal with some backtracking, Resident Evil: Revelations 2: Episode 2 has enough action to keep you interested throughout, in addition to a few unique concepts. But really, it's Raid Mode that keeps me coming back for more on a daily basis. The episodic presentation is odd, but at this part it's starting to feel like a complete game. [This review is based on a retail build of the game provided by the publisher.]
RE Revelations 2 review photo
We're gonna need a bigger drill
I didn't expect to enjoy the first episode of Resident Evil: Revelations 2 as much as I did. It was nice to see Barry and Claire back in action, and the co-op elements were implemented in a neat asynchronous manner. Not ...

RE Rev 2 throwback photo
RE Rev 2 throwback

Resident Evil: Revelations 2's Throwback Map Pack isn't worth your cash

RE6 and Revelations 1 aren't exactly 'throwbacks'
Mar 02
// Chris Carter
Ever since I got my hands on Resident Evil: Revelations 2, I've been playing Raid Mode on a daily basis. It's addicting, and the more I play it, the more I think it's the best iteration of Mercenaries/Raid yet. This mode is d...
Game News Haikus photo
Game News Haikus

Game News Haikus: Metal Gear Rising 2, amiibo port problems, and more

Zen distilled stories
Mar 02
// Darren Nakamura
We're gearing up for GDC and PAX East, but that doesn't mean we can't take some time to reflect on the past week with a little bit of poetry. In this series, we take a look at the stories that gathered the most attention of ...
RE: Revelations 2 photo
RE: Revelations 2

Mod adds local co-op to Resident Evil: Revelations 2 for PC

Make Claire sandwiches with a pal
Feb 28
// Jed Whitaker
After reports of Capcom pulling a switcharoo on the local co-op feature of Resident Evil: Revelations 2 for the PC, a mod has been released to temporarily fill that gap. Currently, the mod requires players to use ga...
Resident Evil 2 photo
Resident Evil 2

Dtoid streams Resident Evil 2 just for the heck of it

'The name's Claire Lara, first day on the job'
Feb 27
// Jonathan Holmes
The first episode of Resident Evil Revelations 2 was released this week, making it the fourth Resident Evil game to have a "2" somewhere in the title. I believe the second was Resident Evil Survivor 2: Code Veronica and ...
Capcom: No co-op for you! photo
Capcom: No co-op for you!

Capcom pulls switcheroo with Resident Evil: Revelations 2

Offline co-op for the PC version is a no-go
Feb 26
// Rob Morrow
No stranger to controversy, Capcom is again making the headlines of popular gaming websites after delisting an offline cooperative mode that was advertised for the PC version of the episodic Resident Evil: Revelations 2 ...

Very Quick Tips: Resident Evil: Revelations 2's Raid Mode

Feb 24 // Chris Carter
General tips: This isn't obvious, but Raid Mode is fully playable via split-screen. Instead of selecting it from the main menu just like the campaign, you'll have to press start in the main room, then select co-op. Online play will not be enabled until roughly the final episode launches. Don't be so hasty to exit the level. You'll want to clear every enemy first to get the "clear" medallion, so hang out before you go through each key gate to see if you missed anyone. At the end when the exit medal is at hand, make a last stand to clear out the remaining enemies, and punch it if you get into trouble -- at least you'll get a completion. To conserve ammo you'll want to get head or legshots and follow up with a powerful RT (R2) attack, then a possible ground attack. These do massive amounts of damage can can equal an entire clip of early handguns. Try your hardest to never use herbs by playing cautiously. You'll want to get that full clear medallion every time, which is only possible if you don't use herbs and kill every foe. Always identify items. The sell price 90% of the time exceeds the cost you put into it. Likewise, sell doubles of weapons that are inferior, with one exception -- if you happen to play lots of split-screen co-op, then you'll want to keep extras for your partner, as they share your weapon pool and can't use the same items as you. Don't waste your gold on buying weapons or attachments -- at least early on while you're in the first episode's selection. Instead, spend your money on replenishing your items and ammo at the store (the phone). Remember that the B (Circle) button dodges. If you're backing up while aiming, you can press back and B to duck backwards. Try to legitimately do the daily missions whenever you can. They give you a massive gold boost in case you get the itch to actually buy something.
RE Rev 2 Raid Mode tips photo
It's pretty deep this time around
I'm thoroughly impressed by Capcom's efforts with Resident Evil: Revelations 2's Raid Mode. It's much deeper compared to previous efforts, augmented by a sleeker interface and a seamlessly integrated mini-story. Because of that it may take a little bit longer to acclimate, so here are some tips.

Review: Resident Evil: Revelations 2: Episode 1

Feb 24 // Chris Carter
Resident Evil: Revelations 2: Episode 1 (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: CapcomPublisher: CapcomReleased: February 24, 2015 (Episode 1)MSRP: Four episodes ($5.99 each), Season Pass ($24.99), boxed ($39.99) Revelations 2 is being presented in a peculiar way. Instead of using the traditional retail model, Capcom is opting to release the game episodically, with one chapter each week and a chunk of Raid Mode missions. You can buy individual episodes for $6 a piece, spring for the $25 Season Pass, or buy the disc-based version for $40, which comes with a few extras (though, eventually, said extras will be on sale via DLC). Weird distribution aside, Revelations 2 is worth paying money for at any level. The core story sees series regular Claire Redfield in the line of fire once again, this time paired with Barry Burton's daughter, Moira. After an ambush at a benefit involving their employer, the pair are whisked away to a dungeon-like setting with no real memory of how they got there, or where they are. Around their wrists are bracelets that change color based on a person's fear level, which are seemingly part of some human-testing initiative. It's here you'll encounter the newly minted Afflicted, the main enemy of Revelations 2. Like past games they're similar to the more flighty undead seen from Resident Evil 5 on, but there are plenty of slow-moving zombies of old and unique denizens to outwit. Claire and Moira will move and operate as a team which, yes, means that co-op or forced AI partnership is in. Don't worry though, because Capcom has made some compromises to how the system works. Instead of two powerhouses running around with a mini-arsenal blowing up zombies at will, Claire is the brawn, and Moira functions as a support class of sorts. While Claire wields the knife and pistol combo early on into the story, Moira can blind enemies with her flashlight and beat zombies down with a crowbar. This system is framed in such a way that Moira "hates guns" due to an incident in her past, and for the most part works. AI is competent enough where it doesn't constantly screw you, and isn't so powerful that it cuts the tension. Plus, you can change between characters if you want. [embed]287982:57454:0[/embed] Local co-op is where it's at, especially if you have a dynamic where the first player taking the mantle is a Resident Evil veteran, and the second is a newcomer to the series. Moira can shine her light to highlight certain areas, which is great for co-op play, as well as locate and identify extra items for Claire. Moira also isn't a pushover, as her blinding power and crowbar are fun to use and work well in tandem with another player. The other pair is Barry and Natalia, who serve as the second act of the first episode, taking place at an undetermined time after the first duo's adventure. While Barry is just as badass as he was in his STARS days, Natalia is a little girl who can't directly attack enemies unless she finds a brick in the environment. There is a catch that makes her a bit more interesting than Moira -- she can "sense" enemies and traps through walls (represented with a mist of sorts) -- and point at locations or weakpoints to make them visible on Barry's screen. It sounds like a passive mechanic, but it's really fun to see it in action as it can get fairly tactical. In one area a small army of enemies piled through a barrier, and my co-op partner quickly identified each enemy to assist in my attack while I made sure to protect her from harm. It's a unique way of doing things as long as the second player is ok with the role. Control-wise, Revelations 2 also uses the "new" action style of play, which allows for full movement control and dodging. If you're feeling a little nostalgic you can opt for a handful of other control schemes, including one that mirrors Resident Evil 4 -- nice touch, Capcom. To top it all off there's an experience system kept up between episodes, which lets you customize your skill set slightly by way of a skill tree. In terms of the story, while the dialog is just as "B-movie" as the rest of the franchise (Moira's swear-heavy millennial dialog is groan worthy), the Saw-like premise is interesting enough to keep you entertained throughout. The identity of your captor is always on your mind, as is the function of Claire and Moira's bracelets, and the origin of Natalia's powers. It's a shame that Alyson Court wasn't asked to return to voice Claire. Whether it's the brevity of each episode or other details like Court's absence, you can't shake the feeling at times that it doesn't quite feel like a full game. Having said that, I appreciate other improvements like the attempt to tie in Revelations 2 with the rest of the series (but not so much so that newcomers will be lost), which the original Revelations didn't really do. There is retreading involved between the two stories, but it's minimal and mostly justified. Of course, there's a cliffhanger to keep you on edge for the next episode. One of my favorite bits is the setting, which should make classic fans happy. Although the Queen Zenobia from the first game was a cool enough area with its endless supply of dark hallways, I wasn't digging the snowy tundras or the swanky office buildings later in the story. The atmosphere in Revelations 2 is well done, from the creepy bloody dungeons to the dark forests that dot the island. The eerie outdoor scenes really remind of Resident Evil 4, which is a good thing. Raid Mode returns, but it's completely new, and dare I say, superior to any past incarnation. This time around there's a cool new setup similar to BioShock 2's multiplayer, with a miniature story integrated into the experience. As part of the Red Queen Alpha simulator, you'll slowly unlock more audio bits as time goes on, giving you some background as to why you're doing what you do. For the uninitiated, Raid Mode is basically a modified version of Mercenaries. Instead of taking on a giant endless playground of foes for a top score, you'll engage in mission-based combat with various parameters as you acquire new weapons, gear, abilities, and characters. If you're a fan of Mercs, Revelations 2 may have the most fully-fledged mode yet, even if you're just picking up the first episode. Missions range from locations that appear in the current game to past entries (mostly RE6 in Episode 1), and task you with killing enemies, protecting objectives, or making it through a miniature campaign mission alive. Some levels are structured as actual stages with a start and end point, some are playgrounds to slaughter enemies until the exit appears. Since the rewards come fast and often, it's addicting to just play "one more stage" to try and reap the rewards and experience, unlocking completely new tactics and powers. Abilities range from active to passive, such as Molotov cocktails and the power to heal yourself more often. Your primary objective beyond leveling is to get "Medallions" -- the maximum of which are awarded if you don't use healing items and kill every enemy in the mission. While you can shamble through some of the earlier levels, you'll need to gather some Medallions eventually to unlock the later stages, or the Hard and Very Hard modes -- where Merc veterans will thrive. To say I was surprised by the new Raid Mode is an understatement, as I would pay full price just to play it. Plus, you can make Barry do the robot or dance like he's in a hip hop video. GOTY? There are 54 Raid Mode missions in the first pack, and over 200 when all is said and done with the final episode. There are secret characters to unlock for Raid, costumes, and the campaign features extra time attack and invisible enemy modes. There are 89 unlockables in all, which is hefty considering the price. Resident Evil: Revelations 2 feels like a budgeted release at times visually, but given the interesting environments and insanely detailed Raid Mode, that's okay. Either mode is worth the $6 entry fee alone, and I will be playing this for weeks to come both alone and with a partner. Expect reviews for subsequent episodes each week. [This review is based on a retail build of the game provided by the publisher.]
RE Revelations 2 review photo
Barry is back, baby
Resident Evil is in a weird place. After the middling Resident Evil 6 and the public flogging of Operation Raccoon City, I'm sure Capcom got the message that it needed to go back to basics. It did just that with Revelati...

Weekend deals photo
Weekend deals

Under $20 Resident Evil Revelations 2 and BF4 Premium

Rawr. Zombies.
Feb 21
// Dealzon
Couple of decent deals this weekend with next week's Resident Evil Revelations 2 Complete Season pricing in at only $19.50 for the PC (its also the last call on the pre-order bonus of the raid mode map pack). The even-mo...
Deals photo

Resident Evil Revelations 2 arrives next week with deals and two editions

Eye-poppin' deals! (Not really.)
Feb 19
// Dealzon
On February 25, 2015 Capcom will release Resident Evil Revelations 2 for PC in episodic format along with two editions (just to spice up the confusion level). On Steam, there's "The Complete Season" for $24.99, and then a ver...
RE HD photo

Resident Evil HD paid off for Capcom, producer thanks fans

Ok Capcom now take the franchise in the right direction
Feb 11
// Chris Carter
Resident Evil HD sold like hotcakes, breaking records on PSN. As a result, producer Yoshiaki Hirabayashi has created a new video on behalf of the development team as a thank you to fans. Oh, and here's a Spencer Mansion...
RE HD photo

Resident Evil HD broke all sorts of sales records

Cash cow classic
Feb 09
// Brett Makedonski
Given how much cash they bring in, it's tough to fault publishers for continually focusing on gussying up beloved titles instead of moving forward with new games. Resident Evil HD is just the latest example, as plenty we...
PSN Resident Evil sale photo
PSN Resident Evil sale

Re-enter the world of survival horror with the PlayStation Store Resident Evil sale

Stop it! Don't open that door!
Feb 03
// Jason Faulkner
Resident Evil is making a hell of a comeback with the recent release of Resident Evil HD Remaster and is poised to go even further with the upcoming first episode of Revelations 2. If you just can't get enough zombie and zomb...
RE 2 fan remake photo
RE 2 fan remake

This full remake of Resident Evil 2 in Unreal Engine 3 shows some real dedication

Enter the world of survival horror
Feb 01
// Jason Faulkner
While Capcom is spinning its wheels on the series (although Resident Evil HD Remastered was good and Resident Evil: Revelations 2 looks promising), YouTube user Rod Lima has finished a complete remake of Resident Evil 2 in U...
Resident Evil Revelations photo
Bearded Dads, Barry quotes, and playable The Matrix
Resident Evil: Revelations 2 is the latest episodic game series about a grizzled man with a dark past protecting a mysterious child survive a zombie or zombie-like danger scenario. Our own Alessandro Fillari recently had the...

Capcom photo

Capcom FAQ clarifies everything you get with RE: Revelations 2's Raid Mode

Lots of maps
Jan 27
// Chris Carter
Resident Evil Revelations 2 will bring back Raid Mode, and Capcom has taken to its blog to explain everything. When you buy the initial episode, you'll get both the campaign and 54 Raid Mode missions on three difficultie...

Resident Evil: Revelations 2 brings Barry Burton and Raid mode center stage

Jan 27 // Alessandro Fillari
Resident Evil: Revelations 2 (PC,  PS3, PS4 [previewed], Xbox 360, Xbox One)Developer: CapcomPublisher: CapcomRelease Date: February 24, 2015 (Episode One) MSRP: $5.99 per episode / $24.99 season pass (including DLC) / $39.99 retail disc Taking place between Resident Evil 5 and 6, Claire Redfield and Moira Burton (daughter of S.T.A.R.S veteran Barry Burton) have been kidnapped and trapped on an abandoned prison island filled with deadly creatures known as the Afflicted. Using their wits and teamwork, they fight their way through the facility and manage to send a distress signal to the mainland. Realizing that his daughter has been kidnapped, Barry Burton journeys to the island ready for battle. Once he reaches shore, he meets a young girl named Natalia, who possesses strange powers and close ties with the mysteries on the island. Barry and Natalia's story picks up about halfway through Episode One. Once Claire and Moira reached a certain point in the plot, the perspective switches over to the second duo. Though Barry is definitely up to the challenge, he'll have to combat with nastier variations of the Afflicted. Similar to Resident Evil's crimson heads, these new creatures are more aggressive and are far more mutated than the ones Claire and Moira encountered. Some use neat tricks such as invisibility, and some have pustules that explode after being damaged. Like its predecessor, Revelations 2 will show different perspectives to the story. With Claire and Moira leading the charge while Barry and Natalia witness the aftermath of their ordeal and make their own unique way through the island, you'll experience multiple sides of the story as it unfolds. Additionally, decisions and actions made throughout the story will have an impact on the other team. For instance, while in a room filled with traps, Claire and Moira used to them cover their escape from the Afflicted. Unfortunately, as Barry and Natalia enter the facility in an different way, and they find themselves on the receiving end of the traps and must deactivate them to proceed. Much like the dynamic between Claire and Moira, Barry and Natalia use their own unique skills together to overcome the odds. With one focusing on all the fighting, the other offers support with finding items and reaching spots that the first cannot. Things are a bit different for the second duo. As Barry has come to the island prepared and ready for battle, he brings with him a lot more firepower than Claire had. Moreover, Natalia possesses mysterious abilities that allow her to track nearby enemies, even through walls. One moment during Barry's trek outside the facility showed just how important teamwork was. While moving through a seemingly empty wooden storage house, the duo senses another creature nearby. Not knowing where its coming from, Barry pressed on. Once we got to a wooden door that was jammed, the creature began to get closer. Though I could have ignored it and continued with the door, I chose to investigate the surroundings. Eventually, I discovered the creature in the ceiling, which was a mutated version of the Afflicted known as the Revenant. Using Barry's arsenal, including his trusty Python, I was able to take down the creature. It was a pretty tense moment, and if I had chosen to ignore the creature, then it would've gotten the jump on Barry and Natalia. At this point, my time with the campaign came to a close. It was incredibly exciting to finally play as Barry Burton in a legitimate entry in the series. Yes, there's Resident Evil Gaiden, but that's regarded as non-canon, largely ignored on account of it being unceremoniously released on the Game Boy Color. Barry is such a bro, and seeing him take charge and kick ass was pretty great. Even though his side of the story feels largely the same as Claire's, it was still pretty exciting stuff.  My time with Revelations 2 didn't end there. After switching off the campaign, we moved right over to the new and improved Raid Mode. As one of the biggest successes with the original Revelations, Raid Mode was something of an experiment to see if they could try something new with the standard RE bonus mode. As an alternate take on the popular Mercenaries mode, Raid Mode tasks players with battling through a gauntlet of enemies while leveling up, acquiring buffs, and collecting new weapons. Think Monster Hunter, but with Resident Evil shooting and waves of enemies to take down. It was easily the most time I spent with the original game, and Capcom has decided to expand upon it in a big way. Now featuring a light story to offer some context to the chaotic battles, you play as an A.I. within a battle simulator from the Red Queen Alpha database. Within the digital HUB area, represented as a vestibule within a mansion, you're tasked with collecting data from different characters while running simulated battles against challenging foes. As you complete tasks, you'll find audio-logs that reveal more about Red Queen Alpha and its connection to the outside world. As you conquer challenges, the A.I. gains gold which can be spent on upgrades, new weapons, and new missions to engage in. Moreover, the A.I. can take the form of many different characters from RE's past and present (including Wesker and Hunk), and use their unique skills in digitally recreated areas from the main campaign, and even from previous Resident Evil titles. Instead of just running through a single gauntlet of missions, there are several different types to select from. Main Missions are the central focus in Raid Mode, but cost currency to take part in. In order to prevent players from repeated loot runs on specific missions, you'll have to take part in daily missions and event challenges to gain more cash to re-enter the main missions. Each main mission pack has six levels to fight through, each with their own medals and rewards to find.  Every playable character can level up (maximum level 100) and has individual perks to acquire and strengthen. Much like the previous titles, you can find new weapons and upgrades for existing gear. Just like the original, Raid Mode spices up the cannon fodder by making the foes a bit beefier. Some of them possess buffs that increase speed, strength, size, and even bestow them with force-fields that soak up damage. The stages I played in were set in Tall Oaks and Edonia from Resident Evil 6, and the objective was to clear waves of enemies while making it to the end goal. I had a blast playing through the Raid Mode in Revelations 2. Not only is it far more comprehensive than Mercenaries mode, but RE:R2 ups the ante with new features and content. It was great fun battling through Tall Oaks with Barry, and the variety of different enemies I faced kept things pretty interesting. Though I'm a bit worried that repetition could detract after the long haul, and that Raid Mode will not have online co-op play available until sometime after the release of the final episode, Capcom seems to be pretty headstrong with supporting the game. The idea of daily challenges and updates makes me look forward to what's to come. With the release of the first episode of Resident Evil: Revelations 2 next month, it's going to be interesting to see how Capcom's experiment with episodic gaming will turn out. The plot certainly feels as though it wants to evoke discussion and debate among fans, and coming off the win the publisher just had with Resident Evil Remastered, it's looking like there's a bright future ahead for the once troubled Resident Evil franchise.
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