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Resident Evil

RE4 on Wii U photo
RE4 on Wii U

Resident Evil 4 hits Wii U in North America this week


A re-release of the stellar Wii Edition
Feb 01
// Jordan Devore
How many ports does Resident Evil 4 warrant? All of them. Forever. Those of us in North America will have another chance to nab the best-playing version, Resident Evil 4: Wii Edition, when it comes to the Wii U eShop this Thursday, February 4. I'm not sure what took so long, as European players have had it since last October. Weird.
Umbrella Corps photo
Umbrella Corps

Umbrella Corps is coming in May, looks more mod than Resident Evil game


I hear it's alright
Jan 26
// Chris Carter
Capcom has revealed the release date for Umbrella Corps -- May 2016. It'll be released digitally on the PC and PS4. Can I just pause for a second to say how odd that is, despite the fact that we knew the platform and dig...

Very Quick Tips: Resident Evil 0 HD Remaster

Jan 19 // Chris Carter
General tips: It's good to min-max your approaches with each character. Rebecca is great as a healer, and can also get by with the [eventually upgraded] pistol while carrying key items. Billy on the other hand is more resilient, and having him equipped with a shotgun the entire game isn't a bad idea. Stacking ammo is also ideal, so you don't have multiple characters with pistols taking up two slots for both the gun and the ammo stack. Remember to manually switch your party back to follow mode after being forced to split them up. The game doesn't automatically adjust, and it's easier to leave your partner behind after finishing one of these sections. Speaking of partner movement, keep in mind that you can use the right analog stick to juke with the non-playable character. This is especially important for the leech monsters that explode after death, as you'll often need to manually avoid them, lest your NPC partner stand still and take damage. Setting your partner on idle when you need to conserve ammo is something you'll want to do often. There are some occasions where running is ideal, and you don't want your AI partner standing still and taking damage when you could just as easily escape down the hall. There's no need to carry ink ribbons everywhere and have them take up a slot. Stash them in save rooms and just go back for them when you need 'em. Nearly every room in the area past the train is re-accessible. If you lose track of an enemy, try to lean on the aim button in a sort of rocking motion. It triggers the auto-aim function to course correct. To unlock Wesker mode, you'll need to complete the game once. You can do this on easy. Beating Zero also unlocks the classic "Leech Hunter" minigame.
Resident Evil HD tips photo
Complete tip saturation
The Resident Evil series kind of has a hardcore reputation among the gaming crowd, with its emphasis on ammo conservation and tough-as-nails bosses. Resident Evil Zero is no different in that regard, so here are a few tips to help you along the way.

Review: Resident Evil 0 HD Remaster

Jan 18 // Chris Carter
Resident Evil Zero HD Remaster (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: CapcomPublisher: CapcomReleased: January 19, 2016MSRP: $19.99 Zero begins with a rather interesting setpiece: a moving train. Rebecca Chambers, a member of S.T.A.R.S., is sent to investigate crimes in the Arklay Mountains -- conveniently located (and thus, linked) near Raccoon City and the original game's mansion. Here she meets Billy Coen, an alleged murderer and ex-Marine, and starts an "unlikely" partnership. You can probably tell from the setup that the tale is a pastiche of cheesy horror not unlike past games, but it's done just as effectively as before. Sure, the story never really makes much sense, even after the final credits roll, but you'll have a good time while you're along for the ride. Rebecca and Billy have a fun dynamic that is extended throughout Zero. The former can combine herbs and story-related chemicals, and the latter can take more of a beating and move heavy objects. It's not an original concept even for the era it was released in, but it works. This is mostly because of the "zap" partner system that allows both characters to be on-screen at the same time. You can opt to have your AI partner attack or stay idle, which is great if you don't want them wasting ammo. Swapping is as easy as pressing a button to start a second-long heartbeat transition to the other character. You can also control the AI with the right analog stick, which comes in handy for moving them out of harm's way. This idea is used in many different ways that chop up the game's pacing for the better. In some zones, Rebecca and Billy are split, working separately to exchange key items with one another through special devices like service elevators. In other areas, they're working in tandem to solve those wonderful box puzzles, where Billy is moving cubes and Rebecca is operating a device of some sort. Given that so many of Resident Evil's puzzles feature solutions born out of just one avatar, I like that Capcom went with something different here. There's another huge difference when it comes to Zero and all of the games before it: item management. In the past, players would mostly store their items in a magical gamey storage box of sorts, where you could access your armory and inventory wherever a box was located. Now, you can place items on the ground and store them anywhere on the map, no questions asked (well, outside of the single room item limit, which is inexplicably still in this remake). For instance, if you want to split a few typewriter ribbons off a stack of 10 and place them in a save room, you can. The same goes for weapons and herbs, or any key items you may pick up. [embed]332496:61804:0[/embed] Items now show up on the map, so there's no guessing as to where you put them. It's a more challenging system, for sure -- you don't have the infinite box to rely on, and sometimes you'll have to run through gauntlets of enemies if you happen to stash a key item and are required to run back for it. Its use does start to grate mid-way through the game, as it can get rather tedious to juggle everything. The mechanic isn't really re-used, but it helps cement Zero's unique identity (for better and worse) along with zapping, and the level designs mostly accommodate it. This is an old-school Resident Evil game at heart, back when "survival" was still a key factor of the series. Zero features limited ammo, save ribbons, and a lot of decision making, mostly in regards to inventory management. This is especially true given the zapping, because at any moment one character may be forced to fight a boss without the help of another, so ensuring that both cast members are fully equipped is key to your success. In terms of the actual "Remaster" moniker, a lot of the technical details are the same as before. The visuals and framerate have been updated, there's a new non-tank modern control method available, and you can swap between 16:9 and 4:3 resolution (even on consoles) -- but the cheesy FMVs remain untouched. Capcom really could bring back every entry pre-Resident Evil 4 just like this and I'd be happy. Thankfully though, it's slightly more than just a straight touch-up due to the addition of Wesker mode. In this special gametype only found in the remake (that's acquired by beating the game once), Billy is shoved to the side in favor of Wesker, who operates as Rebecca's partner throughout the game. This mode is meant to be silly. Wesker can use his superhuman powers he's flaunted since Code Veronica, including the ability to quickly dash across the room, and use a special energy attack to pop zombie's heads off. He can also mix herbs and doesn't have many limitations. They didn't go the full mile -- Billy is still present in cutscenes, as is his voice -- but it's a meaty enough change.  All of the old unlocks are also present, including additional costumes, weapons, and the Mercenaries-like "Leech Hunter." The latter is a mini-game of sorts that tasks players with escaping a modified version of the Research Center, and gets tougher as you play it. It's not as memorable as some of the true Mercenary modes in other games, but it's worth clearing at least once and should adequately test the mettle of series veterans. As a whole, Resident Evil Zero isn't one of my favorite entries, but with the amount of care that went into this remake, like Resident Evil HD Remaster before it, I'm really coming around. In fact, just get both if you don't have them already. [This review is based on a retail build of the game provided by the publisher.]
Resident Evil 0 HD review photo
Welcome, Wesker
For whatever reason, I didn't end up completing Resident Evil Zero back when it was released in 2002 -- in fact, it took me 10 years to truly dive into it. I think it just flew under the radar, but thankfully Capcom has opted...


Deals photo
Deals

Renew Xbox Live or PS Plus for under $40 in Weekend Deals


Don't pay full price on these
Jan 16
// Dealzon
Remember that deal from yesterday offering a year of PlayStation Plus for $40? Well, apparently this type of deal comes in twos, because a 12-month Xbox Live Gold subscription is now a lot cheaper, discounted down to&nbs...
Livestream preview photo
Livestream preview

Live streaming an early look at Resident Evil 0 HD Remaster


My first time ever playing RE:0
Jan 11
// Jed Whitaker
[Update: The stream has now ended.] I got my hands on an early copy of Resident Evil 0 HD Remaster for Xbox One, one of the only games in the Resident Evil series that I haven't played, so I'm going in blind. A...
Capcom photo
Capcom

Tencent wants to work with Capcom on more than just Monster Hunter Online, cites Dino Crisis


Also, Devil May Cry and Sengoku Basara
Jan 04
// Chris Carter
Right now, China's powerhouse holding company Tenent (who just bought League of Legends) is working with Capcom on Monster Hunter Online, but more may be in the pipeline. According to the game's producer, he's interested in s...
Resident Evil Zero photo
Resident Evil Zero

Resident Evil Zero HD's Wesker Mode is everything I want out of an extra gametype


New Gameplay
Dec 15
// Chris Carter
Resident Evil 0 HD Remaster is shaping up to be a fine project, especially when it comes to its extras department. Wesker Mode swaps out Billy (but leaves Rebecca) for the titular villain, who has the superhuman powers t...
Resident Evil Zero photo
Resident Evil Zero

Resident Evil Zero will launch on January 19, 360 owners don't get cheerleader outfit


Bummer
Dec 08
// Chris Carter
Resident Evil Zero will arrive on January 19, 2016, Capcom has announced. It will be priced at $19.99, and at launch, will drop on PC, PS3, PS4, Xbox 360, and Xbox One. The package will include Wesker Mode and updated modern ...
Resident Evil photo
Resident Evil

Capcom: 'RE2 will be a full from the ground up remake NOT a remaster'


YAY!
Dec 03
// Vikki Blake
Capcom has confirmed the new Resident Evil 2 will be a "from the ground up remake" and not a remaster. Although the publisher's investor report stated that the game would be a "remastered" version of the classi...
Current gen RE6 photo
Current gen RE6

Resident Evil 6 re-release on PS4, Xbox One seems imminent


Korean rating board classification
Nov 19
// Steven Hansen
Want to feel old? Resident Evil 6 (PS3, 360, PC) is three years old. The last mainline Resident Evil received a pretty mixed reception and the only new entry planned for next year's 20th anniversary year is the multiplayer sh...
RE Revelations photo
RE Revelations

Go download the first episode of Resident Evil Revelations 2 for free


Or don't, I'm not working on commission
Nov 17
// Brett Makedonski
Let's have a Big Fantastic Tuesday Giveaway Extravaganza. The prize is the first episode of Resident Evil Revelations 2. The winner is you! Well, not you, PC player; you are a loser in this isolated situation. Microsoft and S...
Showing some skin photo
Showing some skin

Cringey Resident Evil 2 Easter egg is an outfit in Resident Evil 0 HD


Who likes short shorts
Nov 05
// Steven Hansen
You can find this picture of Rebecca ready to hoop in Resident Evil 2's S.T.A.R.S office if you grab a little black film canister (remember that smell?) and actually go get the thing developed. Capcom's giving it a nod in the...
Resident Evil photo
Resident Evil

Pre-order Resident Evil Origins Collection to unlock new costumes in-game


Stupid sexy Billy
Nov 03
// Alissa McAloon
Resident Evil Origins Collection isn't out until next year, but purchasing it before its January 19 release date adds a bit of eye candy into the mix. Pre-ordering the HD collection now will unlock new costumes for Resident E...
Deals photo
Deals

Halloween sale: $3 Left 4 Dead 2 and 200 other PC games to munch on


Delicious lookin' deals
Oct 26
// Dealzon
Costume parties and trick-or-treating may be all the rave, but it's also prime time for zombies and scary story gaming. In celebration of spooky time, Green Man Gaming is running a "Face Your Fears" PC gaming sale with titles...
Resident Evil 4 photo
Resident Evil 4

Resident Evil 4 is coming to Wii U next week


At least in Europe
Oct 24
// Kyle MacGregor
Resident Evil 4: Wii Edition might not be the prettiest version of the game, but is by far the best. The Wii U faithful (the European variety, at least) will soon have an opportunity to see why, as the Capcom classic is launc...
Resident Evil HD photo
Resident Evil HD

This Resident Evil HD mod brings the original's campy dialogue back


Wesker is a crazy man
Oct 21
// Chris Carter
When Resident Evil got a facelift on the GameCube, the dialogue was inherently upgraded -- and subsequently carried over to the new HD re-release. It wasn't a major fix, but it was far less campy than the original ...
Humble Bundle photo
Humble Bundle

Capcom bundle adds Remember Me, Resident Evil 4


It has been a while...
Oct 20
// Jordan Devore
Okay, now I'm tempted. The Humble Capcom Bundle has added Resident Evil 4, a personal favorite that I can never seem to own too many copies of, and Remember Me, Dontnod's memory-stealing third-person adventure, to its pay-mor...
Humble Bundle photo
Humble Bundle

Ooh, there's a Humble Capcom Bundle


Resident Evil: Revelations, Strider, DmC
Oct 13
// Jordan Devore
The latest Humble Bundle is centered on Capcom and, yeah, you ought to take a look. Pay $1 or more Strider Resident Evil: Revelations 2 - Episode 1: Penal Colony Lost Planet 3 Bionic Commando: Rearmed Pay more than the aver...
Resident Evil photo
Resident Evil

Haha, the commentary in this Umbrella Corps video


Resident Evil spin-off
Oct 07
// Jordan Devore
Steven played a little Umbrella Corps at Tokyo Game Show and he was right -- the fast crawl does look ridiculous, and zombies aren't much of a threat in this competitive third-person shooter. With today's footage, Capcom tried its hand at eSports-style commentary. It does not go well.
Resident Evil photo
Resident Evil

Capcom: 'Stay tuned' for Resident Evil 7


'I believe we should produce titles that bring out the horror'
Oct 07
// Vikki Blake
Capcom producer Masachika Kawata has asked fans to "stay tuned" for more news about Resident Evil 7. Talking to Dengeki PlayStation magazine (via Siliconera), Kawata said, "We're currently not at a state to talk about it… but please stay tuned."

If you enjoyed Resident Evil HD, you'll probably like the Zero remake

Sep 18 // Chris Carter
As for my hands-on session with the game, I ended up coming away satisfied. As a whole it looked even more detailed than Resident Evil HD (the fur on spiders was particularly impressive, as were the flame and steam effects), and the action was incredibly smooth, especially when coupled with the updated control scheme. You're still going to brave the unknown with Rebecca and Billy, and in addition to a quick switching mechanic, you can also control the non-playable character with the right analog stick -- so, just like the original, there's no dumb, meandering AI that sits there while an enemy gets carte blanche to lay into them. Some people probably aren't going to take to a lot of the legacy features though. Like the last remaster there's still the same "door opening" sequences (originally built for tension, but are now admittedly a tad dated), there's still cheesy cutscenes done in the style of the original game (in other words, they aren't upgraded in any way), and although the controls have been given a makeover, it's still very much an old school Resident Evil game. According to Tsukasa Takenaka that's completely ok. When asked if he considered Resident Evil Zero an essential title in the series, he responded, "of course! The thing about Resident Evil is the more you play, the more you get out of it. So with Zero, you're really getting that whole backstory on the first game, such as Wesker's motivations, the story of the mansion, and more. It's unfortunately one of the less played games in the series, but I think it's really important and essential to the overall big picture." I went on to ask about Capcom's strategy to focus more on remasters and remakes, and how that was going for them. Takenaka noted that "overall yes it's been a positive move. We really want to respond to fan feedback, and those fans asked for more remasters. It's a priority for us to answer that call." I immediately followed that up with asking him what Resident Evil game would be his ideal remaster project, to which he replied, "Outbreak, definitely." Good man. As a fan of Wesker I definitely wanted to ask for more information on the upcoming Wesker Mode in Zero, and Takenaka had a few things to say on that front -- "yes, Wesker Mode is going to be the toy you play with after you're done with the game. It's a stress reliever, a lot like the rocket launcher or infinite ammo options in some of the other games. Here, Billy is replaced with Wesker. He has kinetic powers, and a powerful dash, but Rebecca is unchanged. He's kind of like a power-up, and he's based on the Resident Evil 5 version of the character, which is voiced by DC Douglas. Puzzled as to why the remakes haven't featured a full-on Mercenaries mode in the style of the newer entries, Takenaka said that he really wanted the team to add new features, and not tread on old ground again. Going on, he stated, "well if you remember, Zero had a mode called 'Leech Hunter,' and we're of course keeping that in with the remake. But we wanted to do something new too, so Wesker Mode was born. Also, the camera angles don't really work very well with Mercenaries, since we're going by the old game's camera." Takenaka then shared his vision for these remakes (with a reminder that Resident Evil 2 is being remade as well -- sadly, he wouldn't respond to my inquiry for details on that project), noting that his main motivation was to allow younger fans to "catch up" if they missed out on the older entries or didn't own the hardware necessary to play them. "This is not a signpost of a future direction" he added. Really, if every old Resident Evil game up to the fourth main iteration is remade, I'll be happy. I'd love to try out Resident Evil 3 in HD, and if Takenaka has his way, Outbreak HD on a modern online network. Capcom is trying a whole lot of things right now with mixed success, but this seems to be working, and the fans seem to want it.
Resident Evil Zero photo
Hands-on with producer Tsukasa Takenaka
Resident Evil HD was pretty freaking great. Finally, Capcom stopped fumbling around with the franchise (I liked some parts of 6 well enough, but could have done without it), and went back to its roots. It's a polari...

Resident Evil Zero photo
Capcom has evolved in that respect
I had a chance to chat with Resident Evil Zero producer Tsukasa Takenaka today, and one particular thing that stood out to me was his response to a PC-centric question I asked. When I asked how Capcom has evolved in...

Resident Evil photo
Resident Evil

Capcom announces multiplayer Biohazard Umbrella Corps


Hope you like multiplayer in your horror
Sep 15
// Joe Parlock
Capcom has announced Biohazard Umbrella Corps for the PlayStation 4 at the Tokyo Game Show. The game is an online competitive shooter, and it will be released to celebrate the Resident Evil’s 20th anniversary. We’ll give you the trailer as soon as it becomes available. So, a competitive multiplayer shooter to celebrate a survival horror series’ 20th year. Weird.
Resident Evil 0 photo
Resident Evil 0

Resident Evil 0's Wesker Mode is absurd


Look at him run!
Sep 01
// Jordan Devore
The Resident Evil series is no stranger to silly modes, and I'm glad to see Capcom continue down that path with Wesker Mode in next year's Resident Evil 0 HD remaster. Uroboros? Uroboros. In the new mode, Albert Wesker fills in for Billy Coen and oh my god, his sprint is hilarious.
Resident Evil photo
Resident Evil

Resident Evil Origins Collection is coming to PS4, PC and Xbox One


Resident Evil Remaster and RE 0 HD
Sep 01
// Laura Kate Dale
Rejoice PS4, PC, and Xbox One owners: Resident Evil Remaster and the upcoming Resident Evil 0 HD are coming to your big shiny gaming machines as Resident Evil Origins Collection. The new collection, which packages the pa...
Revelations 2 Vita photo
Revelations 2 Vita

Resident Evil: Revelations 2 is not so great on Vita, stick to the console version


Framerate issues
Aug 18
// Chris Carter
Despite the polarized reception, I loved Resident Evil: Revelations 2. It might have something to do with the fact that I beat the entire core game, as well as every Raid Mode level with a co-op partner, but I had a blast ev...
RE2 Reborn canceled photo
RE2 Reborn canceled

Fanmade Resident Evil 2 remake canceled


In the nicest way possible
Aug 17
// Nic Rowen
A bit of bad news with a silver lining, Capcom's recent announcement of an official remake of Resident Evil 2 has indeed put the kibosh on Resident Evil 2 Reborn; a promising looking fan remake made with Unreal 4. On the...
Resident Evil 2 remake photo
Resident Evil 2 remake

The Resident Evil 2 remake project is officially happening


Bring it on
Aug 12
// Chris Carter
Capcom developers have been hinting at a possible Resident Evil 2 Remake, and now, it's just been officially approved by the publisher. Yoshiaki Hirabyashi, who handled the recent remake of the first game will be spearh...
Birkin photo
Birkin

Probably the best Resident Evil cosplay I've seen


Workin' Birkin
Aug 10
// Steven Hansen
How heavy is this? Is it painful? What if your nose itches? What if you have to piss? What if your have to poop? What if you have to piss and poop? This is some high level cosplay and dedication.

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