Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




    New     trending       featured       controversial       weirdest       by author       freebies       |       following



DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Jonathan Holmes
America's Sweetheart
Jordan Devore
Deputy at Arms
Chris Carter
Reviews Beast
Steven Hansen
Features Chef
Andy Dixon
Community Loveboat

Contributors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

4:30 PM on 03.29.2015

Review: Grey Goo

Like a ball of goo, I have watched the life of Grey Goo, a new real-time strategy game from developer Petroglyph, expand with enthusiasm, begin rolling, and slowly but surely lose mass as it turns into a tiny goo-ball that no...

Patrick Hancock



StarCraft II: Legacy of the Void seeks to conclude the trilogy with an exciting finale photo
StarCraft II: Legacy of the Void seeks to conclude the trilogy with an exciting finale
by Alessandro Fillari

Where were you when that debut trailer for StarCraft II popped up online? It made its announcement all the way back in 2007 at the Blizzard Worldwide Invitational in South Korea. Much has changed since then. With the release of two StarCraft II titles so far, Blizzard has been trying to keep things interesting for the series in the face of evolving tastes and new games.

But one thing sure hasn't changed in the time since its debut all those years ago. People are still very much into the series, and with the final expansion rearing its head, the developers at Blizzard want players to get some hands-on time with the legendary real-time strategy title before its official release. Which, of course, hasn't quite been revealed yet.

During GDC, I got the opportunity to speak with Blizzard about its plans for the future of StarCraft, and how the upcoming expansion plans to tie everything up in dramatic and epic fashion. 

view full story + comments




Let Ashes of the Singularity change your notion of large-scale RTS photo
Let Ashes of the Singularity change your notion of large-scale RTS
by Brett Makedonski

Real-time strategy titles often feel large-scale by design. There are a whole bunch of units on the battlefield, and the player's tasked with directing them all simultaneously. Even if there aren't that many actual parts in the faction, controlling an entire army is powerful by nature.

Ashes of the Singularity laughs in the face of that model. The upcoming RTS from Oxide Games operates under an ambitious mindset: If you're billing these combat scenarios as epic, let's actually make them epic. Sheer quantity is Ashes' greatest strength, and it's certainly nothing to laugh at.

This is all possible because of Nitrous, an engine that Oxide put years into building from the ground up. It was created with the real-time strategy genre in mind, specifically to forge battlegrounds where there are more than 10,000 units on-screen all performing individual and unique actions.

Let's slow this down and dwell on that for a second: More than 10,000 units on-screen.

view full story + comments


9:00 PM on 03.11.2015

Oh my god, yes! Modders are remaking Warcraft III

"Off I go then!" "Yes, m'lord!" "Job's done!" These soundbites send my mind back to all of those magical summers spent obsessively playing Warcraft III as a teenager. The creators of Warcraft: Armies of Azeroth, a remake of ...

Jordan Devore




Very Quick Tips: Homeworld Remastered Collection photo
Very Quick Tips: Homeworld Remastered Collection
by Jason Faulkner

Although Homeworld Remastered Collection is classified as real-time strategy, there are some elements that set it apart from its brethren. The 3D camera and movement add another whole axis to worry about that some may find disorienting, and the fairly strict strengths and weaknesses of the units may lead to defeat if a cohesive unit strategy isn’t considered.

These tips are geared primarily towards online multiplayer gameplay, but can also be applied to campaign or vs. the A.I.

view full story + comments




Review: Homeworld Remastered Collection photo
Review: Homeworld Remastered Collection
by Jason Faulkner

In 1999, I was 11 years old. It was a time when every video game purchase was a gamble. The best you could do was to read a review or watch a grainy, minute-long Quicktime video that you spent an hour to download on 56k while hoping your $50 wasn't spent in vain. I discovered some of my favorite games with just the blind promises of the back of a box. Starsiege: Tribes, Suikoden II, Half-Life, Giants: Citizen Kabuto and more were all stabs in the dark that paid off with hours of enthrallment in front of the glow of a CRT.

As a young sci-fi fan, all anyone had to do back then to wrestle my hard-earned money from my wallet was throw some spaceships on a box. More than likely, if my mom allowed me, I'd fall in love with the simple promise of being whisked away to the stars. Sometimes my gambles paid off, like with Star Trek: Klingon Academy and Freelancer, and sometimes I'd get a dud like Allegiance, which was a good game, but one whose servers had been shut down before I even bought it. However, none made a bigger impression on me than Sierra's Homeworld did. The top-notch writing and 3D playing field etched themselves into my memory and left me clamoring for a sequel. 

Although the story continued in Homeworld: Cataclysm in 2000 and Homeworld 2 in 2003, the series went dark and new copies weren't even available. THQ's bankruptcy in 2013 led to the franchise's rights going up for auction. After acquiring the IP with the winning $1.35 million bid, Gearbox announced it would be bringing an updated Homeworld and Homeworld 2 to a new generation in the form of the Homeworld Remastered Collection.

view full story + comments




We've got to go to Mars in Offworld Trading Company photo
We've got to go to Mars in Offworld Trading Company
by Jason Faulkner

In a future where corporate greed has depleted the Earth's resources, humanity has taken to space to acquire the goods needed for survival. The asteroid belt was supposed to be the great salvation, an almost limitless bastion of metal and minerals which could be used to prop our depleted world up. However, the same corporations that harvested the Earth dry laid claim to all the most bountiful asteroids, forming a syndicate that continued to subjugate even the most powerful of the world's governments. That's where you come in. In one last great experiment in capitalism, you'll be claiming stake in the New Martian Colonies, the last place within humanity's reach that hasn't been claimed by the hand of the syndicates.

Offworld Trading Company is being produced by Stardock, developed by Mohawk Games, and headed by Soren Johnson, Civilization IV's lead designer. It's a real-time strategy where there are no armies to move, units to build, or cities to conquer. Instead your fight is purely financial; sell high, buy low, and bankrupt the competition. It's still in Steam Early Access, but the main gameplay modes are already all there. There's a dynamic campaign in which you'll play through a series of scenarios to make your way to the top of the Martian economy. They've also integrated a fairly intuitive set of tutorials that help get you into the game quickly, as well as take you through the advanced mechanics if you need the extra help. Multiplayer is also fully integrated, although when I checked there weren't a ton of people playing the game yet.

view full story + comments


5:00 AM on 02.25.2015

Homeworld Remastered's new vid is a modern trailer for a modern launch

My Steam clock tells me that Homeworld Remastered Collection unlocks in less than nine hours, but that just means there's just enough time left to put up this here launch trailer, which is brimming with all the bombast ...

Josh Tolentino



Review: There Came an Echo photo
Review: There Came an Echo
by Darren Nakamura

Iridium Studios started out as a tiny developer with a humble Kickstarter for its rhythm role-playing game Sequence. It saw enough success that lead designer Jason Wishnov was able to fill out his team and spend more time taking on a much larger project. 

Four years later, There Came an Echo is finally out. Though it plays nothing like the studio's previous project, the two do share some striking similarities. Both are built on a neat idea, both explore themes of morality in science fiction, and both are a little rough around the edges.

view full story + comments


10:00 AM on 02.19.2015

Homeworld Remastered Collection trailer shows off sexy-voiced cultist or something

All right, I'll admit it: I know almost nothing about Homeworld. After reading the plot synopsis on Wikipedia (yeah journalism!), I got the gist of how things go, but with all of the alien races involved I can't really place...

Darren Nakamura

4:30 PM on 02.12.2015

Civ IV lead designer's Offworld Trading Company hits Early Access

Mohawk Games, formed by Civilization IV lead designer Soren Johnson, released its first title on Steam Early Access today. Offworld Trading Company is a real-time strategy game that focuses on economic might as opposed to gi...

Jason Faulkner





3:30 PM on 02.03.2015

These pointy Warcraft III models sure bring me back

Blizzard is giving custom-game creators access to thousands of Warcraft III assets for use in the StarCraft II Arcade, including character and structure models, music, sound effects, and user interfaces for each race. What wi...

Jordan Devore

1:30 PM on 01.30.2015

Exploring the ghost ships of Screwfly's Deadnaut

Deadnaut is a tactical, squad-based, sci-fi horror affair from Australian developer Screwfly Studios. The title launched on Steam last November and I'm regrettably only getting around to playing it now. Its un...

Rob Morrow

2:00 PM on 01.26.2015

Breach & Clear: Deadline raids Steam Early Access

Mighty Rabbit Studios and Gun Media's top-down tactical thriller, Breach & Clear: Deadline, entered Early Access last week on Steam. After a brief stint in a public pre-alpha, the Gambitious Digital Entertainment&nb...

Rob Morrow

11:45 AM on 01.25.2015

We Can Go Homeworld Again: Gearbox sets date for Homeworld Remastered

Finally! The Mothership has arrived. It's been quite a while since we last heard word from Gearbox and its plan to spruce up the Homeworld series for a much-needed rerelease, but more details have just jumped in, includ...

Josh Tolentino

2:30 PM on 01.19.2015

Grey Goo launch trailer shows who's the most ruthless of them all

Mankind's made an existence-long mission out of traveling to other planets and finding alien lifeforms. As this launch trailer for Grey Goo depicts, we might not necessarily like what we find. The Petroglyph real-time s...

Brett Makedonski