hot  /  reviews  /  video  /  blogs  /  forum

Quantum Conundrum

Tomb Raider  photo
Tomb Raider

Tomb Raider on PSN comes with Quantum Conundrum


Plus a bunch of other extras all for $59.99
Mar 06
// Hamza CTZ Aziz
You're in luck if you've held out on buying Tomb Raider on the PlayStation 3, as there's a killer deal available for the new action-adventure title. For $59.99, you can buy the "Digital Edition" of Tomb Raider on the PlaySta...
 photo

HAWP: Hoping that his next leap will be the leap home


Jul 15
// Tony Ponce
The subject of the latest Hey Ash, Whatcha Playin'? is inter-dimensional travel, courtesy of the incredibly brilliant Quantum Conundrum. That game was great and all, but why limit the number of dimensions to just four? There...

Quantum Conundrum is a wonderful delight

Jun 12 // Hamza CTZ Aziz
Quantum Conundrum (Xbox Live Arcade [previewed], PlayStation Network, PC)Developer: Airtight GamesPublisher: Square EnixRelease: Summer 2012 Quantum Conundrum revolves around a young boy exploring his uncle's enormous laboratory. His uncle, Professor Fitz Quadwrangle, disappears after a failed experiment, and with the power of the Interdimensional Shift Device (IDS), the boy will shift dimensions and solves puzzles to find his uncle. The IDS lets you switch between four dimensions, the first two being the fluffy and heavy dimensions. The fluffy dimension makes everything lighter, allowing you to pick up typically heavy objects like a safe with ease. Then there's the heavy dimension that will make something like a cardboard box weigh a ton. You won't necessarily always have access to all the dimensional powers. Some rooms switch dimensions at set times, while other rooms let you switch on the fly. Some of the rooms will even require you to first power up the IDS, with the source energy placed somewhere in the room that you need to acquire. The puzzles won't be as simple as placing the cardboard box on a button then switching to the heavy dimension, either. In one instance, there was a glass window that I needed to break to get through and the only object in the room was a safe. In this case, you have to switch to the fluffy dimension, pick up the safe, then throw it at the glass. With the safe airborne, you'll need to switch back to normal space so the weight of the safe can break the glass. That's just a very quick look at Quantum Conundrum.  The game has an extremely fun puzzle system on top of a funny story and cute visuals. I did not want to put the controller down at all during my hands-on session. Plus, John de Lancie is the voice of Professor Fitz Quadwrangle, and he's constantly saying insane things to the player. Maybe it's because I hated him so much every time he would pop up in Star Trek, but every time he started speaking it just kept me wanting to solve the puzzles faster, thinking my prize at the end of game would be a chance to throw a safe at his face. LEAVE JEAN-LUC PICARD ALONE, Q!
 photo

Quantum Conundrum is a wonderful upcoming puzzle platformer from creative director Kim Swift. Her past work includes Portal, and while the game has some influences from Valve's little puzzler, Quantum Conundrum takes things ...


 photo

You guys have heard of Kim Swift, right? Creator of Portal, former designer at Valve, and all-around badass? I interviewed her last week after getting some hands-on time with Airtight Games's upcoming downloadable title ...

Destructoid's most wanted PC games of 2012

Jan 12 // Allistair Pinsof
South Park: The Game (PC, Xbox 360, PlayStation 3)Developer: Obsidian EntertainmentPublisher: THQRelease: TBA 2012 I haven't watched an episode of South Park in about a year. Outside a couple episodes, it's never held my interest (You Have 0 Friends" was the last great one). The episodes typically start off with a good premise, but then run that premise into the ground through repetition and dull writing. Yet, here I am looking forward to Obsidian's attempt to RPG-ify the beloved brats and bring new life into Matt Stone and Trey Parker's ever-aging lovechild. The world of South Park is a fun one I'd like to explore, and with gems like Super Mario RPG and Final Fantasy as an influence on this project, I think I'll have a good time doing it. South Park: The Game is a left turn for the developer, lacking the ambition, mature themes, and sequel-driven nature of their past projects. But, maybe a focused, immature, and original RPG might be exactly what Obisidian needs to finally make a classic. Even the overlooked glitches of past Obsidian titles will feel at home in this offbeat, crass world. Dishonored  (PC, Xbox 360, PlayStation 3)Developer: Arkane StudiosPublisher: Bethesda SoftworksRelease: TBA 2012 Arkane Studios make the type of games I like to play. It so happens that these are the type of games that rarely get made these days. Beyond Irrational Games, Bethesda, and Valve, no developer wants to take the risk of spending years crafting a rich, varied world that you can explore. It takes time, money, and a whole lot of skill. And, finally, Arkane have all three of these, which is why I think Dishonored will shape up to be one of 2012's most memorable single-player games. That, and I was blown away when I saw it in action at QuakeCon last year. Arkane are taking lessons learned from their past games (Arx Fatalis, Dark Messiah of Might and Magic), while taking inspiration from Bioshock and '90s PC classics. With one of the strongest creative teams in the industry -- including key members of the Deus Ex and Half-Life 2 teams -- and a drive to finally prove themselves, Dishonored could be the gem that merges their Thief: The Dark Project worship with smart, approachable design that will make any Bioshock fan feel at home. Quantum Conundrum (PC, Xbox Live Arcade, PlayStation Network)Developer: Airtight Games Publisher: Square EnixRelease: TBA 2012 The worst thing about Portal 2 is that it ends. Thankfully, we already have a promising Portal-like adventure on the horizon to fill that void in our hearts. Rather than a knock-off, Quantum Conundrum is Kim Swift's (co-creator of Portal) debut for Airtight Games. Like her previous project, Quantum Conundrum is a charming, colorful puzzle game played from first-person. Rather than traversing obstacles with portals, the player alternates the environment's physics by swapping between four dimensions. One dimension slows time, one makes objects featherweight, and one reverses the direction of gravity. The fourth dimension hasn't been reveled yet at this time, but just thinking of the puzzle possibilities with the above abilities alone boggles the mind. After the utterly forgettable debut of Dark Void, Kim Swift's inspired puzzle adventure with Pixar-esque visuals is exactly what Airtight Games needs to win our faith back. With an entirely new rule set and environment, Quantum Conundrum could make the puzzle-platforming introduced in Portal feel fresh all over again. Honorable Mentions: Shadowrun Online, Counter-Strike: Global Offensive, Natural Selection 2, Darksiders II, Brothers in Arms: Furious 4 Diablo III (PC, Mac)Developer: BlizzardPublisher: BlizzardRelease: 2012 Prior to playing the beta, I wasn't so sure about Diablo III. All these years later, could it compare to the fond memories we have of its predecessors? My doubts disappeared almost immediately. It's funny how quick I was to forget that Blizzard takes its sweet time for a reason. The game is still very much the essence of Diablo, but that's not to say its designers locked themselves in a room and ignored the genre's steady advances. The attention to detail and seamlessness of it all is impressive in a way that's hard to describe through summary. It takes considerable development time to allow for high internal standards and iterative design, but you can't argue with the results. Dota 2 (PC, Mac)Developer: ValvePublisher: ValveRelease: 2012 Despite having spent hundreds of hours playing Warcraft III custom games, I never got seriously hooked on "Defense of the Ancients." The same can be said of today's growing multiplayer online battle arena (MOBA) scene, though that has more to do with a fear of hyper competitiveness and loss of sleep than anything else. Why care about Dota 2, then? Love or hate Valve's games, they're always interesting -- especially for people like me who actively think about design choices that most would consider to be largely insignificant. Given the studio's brilliance when it comes to building sustainable online communities, I have high expectations of this game. Hell, even the journey to a public beta -- remember the $1,000,000 Dota 2 International? -- has been enjoyable to watch. Guild Wars 2 (PC)Developer: ArenaNetPublisher: NCsoftRelease: 2012 I've long struggled with getting into MMOs. The promise of ever-changing worlds and the like is usually there, but boredom arrives too quickly to warrant keeping my credit card on file more often than not. Having had a decent enough time with the original Guild Wars years ago, I'm incredibly hopeful that its sequel will be the MMO to pull me back in. Repetition, particularly when it comes to killing the same old forces of evil, has always been the deciding factor. Choices which have a noticeable and persistent impact, a focus on individual player stories, and improvisational combat are among the highlights of this game for me. Not having to pay a monthly subscription fee means I'll be there on day one rather than wait and see. ArenaNet has a clear vision for Guild Wars 2 -- one I desperately want to see for myself in person. Even if some promises aren't fully met, I suspect they will, in part, influence the genre going forward. Honorable mentions: Hawken, StarCraft II: Heart of the Swarm, and Super Monday Night Combat.   Additional staff picks for PC: Alex Bout: Guild Wars 2 Alasdair Duncan: Dishonored, Monaco, The Secret World.Jim Sterling: Firefall, The Secret World, Super Monday Night CombatJonathan Ross: Diablo III, Guild Wars 2, Mass Effect 3Jason Cabral: Metro: Last Light, Diablo III, Kingdoms of Amalur: The ReckoningJosh Derocher:  Diablo III, StarCraft II: Heart of the Swarm, Guild Wars 2Kyle MacGregor: The WitnessAndrew Kauz: Diablo III, Torchlight IIJonathan Holmes: New games from Team Meat, Terry Cavanagh, and KonjakMaurice Tan: Torchlight II, King Arthur II, Wargame: European EscalationTara Long: Diablo III, Torchlight IIJosh Tolentino: XCOM: Enemy Unknown, Mass Effect 3, HawkenChad Concelmo: Diablo IIISean Daisy: The Witness, Counter-Strike: Global Offensive, Max Payne 3Daniel Starkey: Torchlight II, Prey 2, FirefallSterling Lyons: Blacklight: Retribution, Blade & Soul, Prey 2 
 photo

It's a strange time to be a PC gamer. With fewer high-profile exclusives, it has become a glorified Xbox 360. Thanks to efforts from developers and publishers, it's a superior 360 where draw distance, anti-aliasing, and frame...

 photo

The first new Quantum Conundrum screens in forever


Dec 20
// Dale North
We gave you a preview of Square Enix and Airtight Games' Quantum Conundrum at PAX last year, but we haven't heard much on it since. The first-person puzzle game from Portal creator Kim Swift looked great, but Square...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -