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6:00 AM on 04.30.2014

Alexey Pajitnov's Marbly receives a major update

Popular iOS puzzler and Tetris follow-up Marbly isn't doing too bad on the App Store, having been played 3 million times by 300,000 players in the last year or so. The newest update adds 1000+ new puzzles to the fold in the ...

Brittany Vincent





3:15 PM on 04.29.2014

The Swapper and more coming to PS3, PS4, and Vita

Curve Studios is real good at bringing games to Sony consoles. The award-winning The Swapper, which got a 10/10 from Patrick Hancock, will be coming to PS3, PS4, and Vita in North America on June 24 and in Europe on June 25....

Steven Hansen



Review: Life Goes On photo
Review: Life Goes On
by Darren Nakamura

In most games, as in the real world, death is something to be avoided. Often it is a learning experience, but that is used to teach how not to die next time. In Life Goes On, the gameplay centers on death, but its approach is one of utility and necessity. One man may die in order for others to succeed in the future.

As a puzzle platformer, the idea appears a bit shallow at first, but it leverages some great game design tenets to stay fresh throughout the experience. Though it begins with the simple concept of using dead bodies as stepping stones to cross spike pits, it is constantly introducing new puzzle elements to play with across its dense campaign.

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Review: FRACT OSC photo
Review: FRACT OSC
by Alasdair Duncan

Although FRACT OSC is a music game, it doesn't fall into the two distinct genres that we're used to seeing. It's neither a rhythm game like Rock Band, Elite Beat Agents, or Rhythm Heaven and nor is it a title that uses your own music to create gameplay, like Audiosurf or Beat Hazard.

In fact, the game FRACT OSC resembles most closely is the indie exploration game MirrorMoon EP, which strands you on a desolate landscape with very little clues about what you should be doing to progress.

FRACT OSC shares some of the same problems as MirrorMoon but once you've worked out its secrets, it becomes a game that's worth exploring.

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4:45 PM on 04.28.2014

Monochroma's cinematic trailer gets dystopian with an evil corporation

This new trailer for Nowhere Studios' Monochroma presents an interesting juxtaposition between how the corporation in the game sees itself, and the effect that it has on society. Everything's peachy, upbeat, and thrivin...

Brett Makedonski

7:00 PM on 04.26.2014

Bust-a-Move 4 bobbles over to PSN next week

Earlier this month, Nastume announced it would be bringing Taito's Bust-a-Move 4 on PlayStation Network this spring. We didn't get a specific release date back then, but the latest episode of the Play...

Kyle MacGregor

2:00 PM on 04.23.2014

Peggle 2's Windy the Fairy DLC is worth the cheap entry fee

Windy the Fairy has crash landed in Peggle 2 as the newest master, and she also happens to be a $2 piece of DLC. It's not just a character pack though, as you'll net 10 new story levels (which can be used in multip...

Chris Carter

6:30 PM on 04.22.2014

Windy the Fairy flutters into Peggle 2 with Windy's Master Pack

I've got a serious Peggle addiction, and I don't think it can be cured. Not even with more cowbell. Peggle 2's about to get even more "masterly" with the addition of Windy the Fairy, the latest bit of DLC to hit the Xbox One....

Brittany Vincent

4:30 PM on 04.16.2014

Bust-a-Move 4 busting out on PSN this spring

Ready to get your Bust-a-Move 4 on? Are you just aching for more Natsume games in your life? Do you just hate bubbles and want to pop them? Rejoice! The fourth Puzzle Bobble game is poised to hit the PlayStation Network this ...

Brittany Vincent

7:00 PM on 04.15.2014

Download No Heroes Allowed for free on PS Vita

The latest installment in Acquire's What Did I Do To Deserve This, My Lord!? franchise (formerly known as "Holy Invasion of Privacy, Badman!") sadly isn't a dungeon strategy game like its quirky predecessors. But it still lo...

Jordan Devore



Unlike with most fungi, I enjoyed Mushroom 11 growing on me photo
Unlike with most fungi, I enjoyed Mushroom 11 growing on me
by Darren Nakamura

Mushroom 11 caught our eyes about a month ago, with its unique puzzle gameplay hook: the globular green collection of fungal cells is not directly controlled by the player. Instead, players simply click or tap to "erase" cells, while the mushroom has the curious capability to regrow a new cell for every destroyed cell.

It is one of those ideas that seems so elegant that it is surprising nobody had ever thought of it before. With that core mechanic applied to physics and engineering puzzles, Mushroom 11 is shaping up to be one to watch closely.

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Review: Constant C photo
Review: Constant C
by Darren Nakamura

Since Braid hit it big in 2008, puzzle platformers have been indie bread and butter. Manipulation of physics concepts like time and gravity has become relatively common in the genre. Constant C takes those ideas a half step further, by combining them.

In the end, it works. Though gravity control is nothing new, the combination of it with the frozen time mechanic allows for situations that have not been seen before. Some of these situations come up more often than they need to, but the journey stays interesting enough to see it through to the end in Constant C.

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12:30 PM on 04.07.2014

Puzzle-platformer Stealth Inc. free with PS Plus

The game formerly known as Stealth Bastard will be free to download on PS3 and PS Vita as of tomorrow if you're a PlayStation Plus subscriber. The newly-released Stealth Inc.: Ultimate Edition for PS4 is not part of this offe...

Jordan Devore

6:00 PM on 04.05.2014

Four Sided Fantasy does both sidescrolling and screen wrapping

Way back in the day, most side-view took place on a single screen at a time, and often moving off the edge of one side caused the player to reappear on the other. (See: Joust, Asteroids, Mario Bros.) Then Super Mario Bros. c...

Darren Nakamura



Art Hawk: Tetris photo
Art Hawk: Tetris
by Jonathan Holmes

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I had the opportunity to interview with the creator of Tetris a few years ago about the research on his game's ability to help curb the kind of intrusive thoughts and flashbacks commonly associated with Post Traumatic Stress Syndrome. More recent studies have show that it can also help with cravings for food and alcohol. Ever since then I've wondered what Tetris does to the brain that helps prevent it from getting stuck in fight or flight mode, obsession with potential threats, or unwanted thoughts in general. It's certainly not the most relaxing game ever made, though there is something oddly comforting about its cold, methodical, relentless demands for optimal spacial organization.

What is it about the repetitive analysis and processing of new blocks into a collection of old blocks that helps us to remain in control of our feeling/thought patterns? As always, Art Hawk has the answer!

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10:45 AM on 03.28.2014

Ditto is your free time-waster of the day

Looking for something to do today while pretending to work? Nitrome has you covered with its newly released puzzle-action platformer Ditto. In it, you control a white creature that looks a bit like a cross between Toro Inoue ...

Darren Nakamura