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Review: Monochroma photo
Review: Monochroma
by Darren Nakamura

Stop me if you've heard this one. A young boy must journey through an oppressive greyscale world, navigating through deadly traps, manipulating objects in order to solve physics-based platforming puzzles, all while delivering a wordless narrative to the player. Indeed, Monochroma shares a few characteristics with the acclaimed title LIMBO, and the two have been compared extensively, but it exists very much as its own entity as well.

For one, Monochroma tells a tale of a robot-producing corporation that is probably hiding its more sinister motives. For two, it uses splashes of color in addition to the greyscale palette to highlight elements and add a bit of visual interest. For three, it suffers from poor control and mundane puzzle design that mar the whole experience.

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1:30 PM on 05.23.2014

Where is my Heart? heading to PC, Mac next week

Die Gute Fabrik's Where is my Heart? was a PlayStation Mini released back in 2011 -- one of the best, at that -- but it's now coming to more platforms where it can find a larger audience: Steam, GOG.com, and the Humble Store...

Jordan Devore

1:30 PM on 05.15.2014

SUPERHOT got funded superfast!

File this under "Whoa, that didn't take long": a fully fledged version of the great browser game SUPERHOT has met its Kickstarter goal in just over 24 hours after launch. That's a really quick result for a game that was init...

Alasdair Duncan

12:45 PM on 05.15.2014

Dark and dystopic Monochroma set to release on May 28

The last we heard from Nowhere Studios about its upcoming puzzle platformer Monochroma, it was slated for release in late May. It looks like the title will be making that goal, if just so. The studio announced today that it w...

Darren Nakamura

7:15 PM on 05.14.2014

One of the year's prettiest games is now on Android

The stunning isometric puzzle game Monument Valley has at long last come to Android following its initial well-received release on iOS. It's out as of today for $3.99. Download it here. I'm super slow when it come to iPad gam...

Jordan Devore

2:30 PM on 05.14.2014

Development on The Witness is coming along nicely

There's no news on when The Witness is releasing. Designer Jonathan Blow is standing by his "when it's done" policy, which will serve us well when we finally have this exploration-puzzle game at long last. But until then, mo...

Jordan Devore



Valiant Hearts: The Great War is haunting photo
Valiant Hearts: The Great War is haunting
by Alessandro Fillari

I don't know about you, but I really like Ubisoft's recent output of games utilizing the UbiArts Framework engine. I'm quite a fan of games that use 2D visuals to tell a story, and even with the recent release of Child of Light, the publisher has got another UbiArts title in the pipeline. Revealed last year along with the 2D RPG, Valiant Hearts: The Great War plans to try something a bit different with the engine by setting an adventure game in one of the most brutal conflicts in modern history.

After getting the chance to play the title at a recent Ubisoft preview event, I came away quite intrigued with what it has to offer. With its release next month, the developers at Ubisoft Montpellier plan to take a different approach to a war game, by bringing the focus on people looking for glory, love, and the will to survive.

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11:00 PM on 05.12.2014

Sparkle 2 set to glisten all over PS4 and Vita screens May 20

Luxor Zuma Sparkle 2, 10tons' PS4 marble shooter, is hitting the PlayStation Network for both PS4 and Vita on May 20, with cross buy support and a free trial if you're just not sure that shooting marbles is really your ...

Brittany Vincent

3:15 PM on 05.08.2014

Never Alone tells a tale of a native Alaskan girl and her arctic fox friend

When people lament the lack of diversity in videogame characters, one argument that always seems to crop up is that those who point out the disparity should have the sole responsibility of remedying it. Despite the fallacy o...

Darren Nakamura

12:45 PM on 05.06.2014

The Way goes out of this world, is inspired by Out of This World

A lot of bygone genres have been making comebacks in recent years, like adventure games or fighting games, but a particular style of game has not yet made a return to the limelight. In today's terms, games like Out of This W...

Darren Nakamura

1:45 PM on 05.05.2014

I see what they did there: Full Bore stars a wild pig

As it turns out, pigs are a lot smarter than we typically give them credit for. That could be the inspiration behind the open-world puzzle platformer Full Bore, which stars a digging boar as it journeys through ancient ruins...

Darren Nakamura

1:30 PM on 05.01.2014

Lemmings + Tetris + cheese = MouseCraft

You know what are really cute? Mice. You know what else are pretty cute? Tetrominoes. I'm not the only person who thinks that, right? Regardless, the two are coming together in the upcoming game MouseCraft, which is set to r...

Darren Nakamura





6:00 AM on 04.30.2014

Alexey Pajitnov's Marbly receives a major update

Popular iOS puzzler and Tetris follow-up Marbly isn't doing too bad on the App Store, having been played 3 million times by 300,000 players in the last year or so. The newest update adds 1000+ new puzzles to the fold in the ...

Brittany Vincent

3:15 PM on 04.29.2014

The Swapper and more coming to PS3, PS4, and Vita

Curve Studios is real good at bringing games to Sony consoles. The award-winning The Swapper, which got a 10/10 from Patrick Hancock, will be coming to PS3, PS4, and Vita in North America on June 24 and in Europe on June 25....

Steven Hansen



Review: Life Goes On photo
Review: Life Goes On
by Darren Nakamura

In most games, as in the real world, death is something to be avoided. Often it is a learning experience, but that is used to teach how not to die next time. In Life Goes On, the gameplay centers on death, but its approach is one of utility and necessity. One man may die in order for others to succeed in the future.

As a puzzle platformer, the idea appears a bit shallow at first, but it leverages some great game design tenets to stay fresh throughout the experience. Though it begins with the simple concept of using dead bodies as stepping stones to cross spike pits, it is constantly introducing new puzzle elements to play with across its dense campaign.

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Review: FRACT OSC photo
Review: FRACT OSC
by Alasdair Duncan

Although FRACT OSC is a music game, it doesn't fall into the two distinct genres that we're used to seeing. It's neither a rhythm game like Rock Band, Elite Beat Agents, or Rhythm Heaven and nor is it a title that uses your own music to create gameplay, like Audiosurf or Beat Hazard.

In fact, the game FRACT OSC resembles most closely is the indie exploration game MirrorMoon EP, which strands you on a desolate landscape with very little clues about what you should be doing to progress.

FRACT OSC shares some of the same problems as MirrorMoon but once you've worked out its secrets, it becomes a game that's worth exploring.

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