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6:00 AM on 07.10.2014

Vita owners should keep an eye on The Firefly Diary

NIS America confirmed The Firefly Diary for the West this week, and now we have another look at the PlayStation Vita puzzle platformer in action courtesy of the localization house. Company president Sohei Niikawa&n...

Kyle MacGregor



Review: MouseCraft photo
Review: MouseCraft
by Darren Nakamura

At first glance, MouseCraft reminds players of two classic puzzle games: Tetris and Lemmings. The pieces are there on a superficial level. Three mice walk blindly forward under a specific set of rules; meanwhile, the player rotates and places tetrominoes to aid in reaching the goals.

That is where the similarities end. The mice themselves never take on any special roles, and the tetrominoes do not disappear when fit together in a line. Indeed, a lot of the puzzles require that the blocks do not fit snugly together, which runs counter to conventional play with them. MouseCraft is very much its own puzzle game with its own puzzle premise, and that premise is pretty good.

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10:15 AM on 07.08.2014

Serious Sam devs ditching guns for a mysterious puzzler (with lasers)

The Talos Principle was revealed at E3, from which Darren Nakamura got a nice preview of the game. The latest from Croteam (Serious Sam) seems more Portal than shotgun eviscerator and will be available this yea...

Steven Hansen

8:00 PM on 07.07.2014

Have fond memories of The Incredible Machine? Check out Contraption Maker

It's been just over a year since I told you about Contraption Maker, a puzzle game in the vein of the DOS classic The Incredible Machine that's being worked on by some members of the original development team including Jeff ...

Jordan Devore

2:00 PM on 07.07.2014

NIS bringing Vita action-puzzler The FireFly Diary to North America, Europe

Along with Criminal Girls: Invite Only and The Awakened Fate Ultimatum, NIS America has also announced it is localizing "moody puzzle action game" htoL#NiQ: The Firefly Diary. "In this atmospheric title, you&r...

Steven Hansen

10:45 AM on 07.03.2014

Alphabeats puts some wub wub in a word game

You know Teddy Diefenbach, right? He is one of the people working on the Kickstarter uber-success Hyper Light Drifter, and he just cannot seem to stop making new games. At E3 we got to play a bit of his newer title Kyoto Wil...

Darren Nakamura





12:00 PM on 06.25.2014

Peggle 2's Jimmy Lightning is less exciting than the first DLC

Peggle 2 is one of those games that's good to just pick up and play every so often, and whenever a new character drops, I get the itch to play again. This time the newcomer isn't an original character like Windy the Fai...

Chris Carter

1:15 PM on 06.24.2014

Peggle 2 adds Jimmy the gopher, dubstep

Classic Peggle Master Jimmy Lightning makes a return to zany peg-clearing action in Peggle 2 today, but he's doing so with a new style about him. Since we last saw Jimmy, he got really into dubstep. I'm not kidding...

Brett Makedonski

2:15 PM on 06.20.2014

Well, isn't Pavilion a lovely looking PS4 and PS Vita puzzler

I've somehow missed the "fourth person" (what) puzzler Pavilion in our past posts and I certainly missed it midst the pomp and posturing of E3, so how lovely of them to show off this extended trailer a week later.  It's like Patapon x Papillon. (No. No it's not.)

Steven Hansen



The Talos Principle explores philosophy and lasers photo
The Talos Principle explores philosophy and lasers
by Darren Nakamura

Nestled in a parking lot across the street from the convention center in Los Angeles was Devolver Digital's phalanx of air conditioned campers. The publisher had a good mixture of highly anticipated titles like Hotline Miami 2 and Broforce, and more recently announced titles. The Talos Principle is one such game, and as usual, Devolver knows how to curate good content.

Though it is being developed by Croteam, which is probably best known for its over-the-top first-person shooter series Serious Sam, The Talos Principle has more in common with Portal. Its first-person puzzle platforming is not built off the most mindblowing ideas, but it is only part of the focus. The rest is on a deeply philosophical narrative, courtesy of Tom Jubert, who delivered a fantastic story in my favorite game from 2013: The Swapper.

Suffice it to say, I left the camper with fairly high expectations for this.

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Captain Toad: Treasure Tracker takes the core idea and runs with it photo
Captain Toad: Treasure Tracker takes the core idea and runs with it
by Darren Nakamura

Super Mario 3D World was fantastic, and one of the reasons was its incredible variety throughout. Captain Toad made his first playable appearance there, with his levels acting as a sort of palate cleanser between Mario's running and jumping cat suit antics.

The basic premise of the levels is that Captain Toad wants to help Mario collect stars, but since he is slower and cannot jump, he needs to rely more on puzzle-solving ability and keen perception (along with smart level design) to get things done. Fans loved it and clamored for more Captain Toad, so Nintendo explored the idea even further with Captain Toad: Treasure Tracker. As it turns out, the basic premise really has legs -- legs that still cannot jump.

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2:00 PM on 06.07.2014

Valiant Hearts: The Great War is not one to miss

The latest developer diary for Valiant Hearts: The Great War details how the World War I game ties together puzzle, adventure, and action elements to present a heart wrenching sad tale of war, and the people who get sucked i...

Hamza CTZ Aziz

6:00 AM on 06.05.2014

Ubisoft announces Tetris Ultimate for PS4, Xbox One, PC

Ubisoft revealed it's dropping Tetris Ultimate on PlayStation 4 and Xbox On this summer. The falling block puzzler will then spin around come autumn for a PC release. This year marks the franchise's 30th anniversary, and crea...

Kyle MacGregor

11:30 AM on 05.29.2014

3DS indie dev talks improvements, fan feedback

Every so often, developers will take reviews pretty terribly. They'll call up the reviewer's phone and pester them. They might flame them and call them all idiots. Others calmly take the high road and just focus on the next b...

Chris Carter



Review: Monochroma photo
Review: Monochroma
by Darren Nakamura

Stop me if you've heard this one. A young boy must journey through an oppressive greyscale world, navigating through deadly traps, manipulating objects in order to solve physics-based platforming puzzles, all while delivering a wordless narrative to the player. Indeed, Monochroma shares a few characteristics with the acclaimed title LIMBO, and the two have been compared extensively, but it exists very much as its own entity as well.

For one, Monochroma tells a tale of a robot-producing corporation that is probably hiding its more sinister motives. For two, it uses splashes of color in addition to the greyscale palette to highlight elements and add a bit of visual interest. For three, it suffers from poor control and mundane puzzle design that mar the whole experience.

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1:30 PM on 05.23.2014

Where is my Heart? heading to PC, Mac next week

Die Gute Fabrik's Where is my Heart? was a PlayStation Mini released back in 2011 -- one of the best, at that -- but it's now coming to more platforms where it can find a larger audience: Steam, GOG.com, and the Humble Store...

Jordan Devore