hot  /  reviews  /  video  /  blogs  /  forum

Puzzle Quest

Review: Adventure Time Puzzle Quest

Jul 27 // Chris Carter
Adventure Time Puzzle Quest (Android, iOS [reviewed])Developer: WayForward, Cartoon NetworkPublisher: D3 Go!Released: July 23, 2015MSRP: Free (with microtransactions) If you've never played a Puzzle Quest game before, the concept is fairly easy to grasp -- it's a match-three. All you have to do is switch tiles to create matches of at least three of a certain color, and you'll do a certain amount of damage to enemy forces, which you'll do battle with in an RPG-like format. That's basically it, as the series is a bit more active than a lot of other puzzlers in the same subgenre. Except with Adventure Time, a few extra cogs have been thrown into the machine to spice things up a bit. Enemy mice tiles will slowly make their way to the top of the screen, worms will periodically lower your health if they aren't dealt with, and other tiles may explode after a certain amount of time. It's up to you to manage offense and defense, alongside of your party abilities (such as Jake's taunt) to clear out your foes as quickly as possible. On paper, it actually sounds pretty cool. You'll start with Finn and Jake on a fun little adventure to rescue Ice King's drumset, and go from there to other quest-givers like Princess Bubblegum and Flame Princess. The animations for attacks are neat, especially Jake, who transforms into giant boots and jackhammers to smite baddies. But as time goes on, you'll start to understand more of how the freemium nature of the game spills into every facet of the experience, which significantly sours things. For one, combat is painfully slow. Even on the fifth mission of the game, damage starts to become woefully low, both on your side and with the enemy forces. There were times were I was doing 5% damage to one enemy with a multi-combo attack, and sometimes it takes up to 10 seconds for the matches and your attack animation to play. These aren't epic boss fights with villains like Hunson Abadeer or the Earl of Lemongrab either -- they're mere skirmishes with rats. This all plays into the in-app purchase (IAP) scheme. Multiple confusing currencies can be used to heal or revive characters (a soft energy system), buy them equipment, and buy temporary "recruits." Almost everything ties into IAP, to the point where after only an hour the game tempts you to constantly replenish your party and buy new items to make battles go faster. It's just too much, and even though there is a tournament mode that hosts different daily events, it all feels like a slog. If you've never played the series before and the concept sounds interesting, just go with the original game (which has hit multiple platforms at this point), the legion of other match-threes that spawned after it, or the superior Marvel Puzzle Quest, which is a much more respectable mobile rendition. Cartoon Network really needs to re-evaluate the developers it chooses for the Adventure Time license, because this series deserves better, and has performed poorly for far too long. [This review is based on a retail build of the free-to-play game.]
Puzzle Quest review photo
Vengeance for Orgalorg
I have a love-hate relationship with Adventure Time. In recent years, there hasn't been much in the way of consistent character development or advancement of the core plot, outside of a select few instances per season. Yet, I...

Adventure Time photo
Adventure Time

Adventure Time Puzzle Quest releasing on mobile this summer


Match three in the Land of Ooo
May 19
// Darren Nakamura
Adventure Time Puzzle Quest. That really says all it needs to about what to expect. It's going to be the addictive match-three puzzling that we have been doing for years, with the familiar faces of Jake the dog and Finn the h...
Deals photo
Deals

The first Puzzle Quest is $0.99 on Steam right now


As is Galactrix, if you're into that sort of thing
Jan 13
// Jordan Devore
I made it through the Puzzle Quest craze relatively unscathed, but others weren't so lucky. (Or, maybe they were, depending on your outlook.) If it's sheer hours of entertainment per dollar spent you're concerned with, this 4...

 photo

Nintendo DLC: I hope you like puzzle games


May 23
// Dale North
I like puzzle games, so the above headline wasn't meant to sound negative. It's just that if you don't dig puzzlers (or a DSiWare space shooter), you may want to move ahead to the next story, as that's all there is for Ninten...
 photo

RPGs and slot machines collide in Battle Slots


Mar 22
// Conrad Zimmerman
This is Battle Slots, a new title from Phantom EFX releasing for PC April 19th and making its way to consoles sometime later. The game appears to be taking a page from the Puzzle Quest playbook in that it's using a casu...

Exclusive: A behind-the-scenes look at Mighty Milky Way

Feb 16 // Jonathan Holmes
Dtoid: What are you hoping players experience when they play Mighty Milky Way?SV: We want players to scratch their brains over devious puzzles. We want them to grittheir teeth as they skim past the surface of a dangerous planet. We want them to sheda single tear when they hear the choirs singing “T-Rex!”. Above all, they should scratchtheir heads at the nonsense, and then smile as they embrace it!Dtoid: How did you come up with the characters for Might Milky Way, particularly Luna. AnyOlimar influence in there? Jetsons maybe?SV: The only thing those characters have in common are bubble helmets! I’m surprisedyou didn’t throw “The Fury” from Metal Gear Solid 3 in there too. We basically justwanted to make a cute little space girl that had a sort of 50’s retro chic, and Luna wasthe result! As you can see in my admittedly crude concept art, she was originally waymore retro. Naturally, that got massaged out as we made the game mightier.The T-Rex was drawn on a legal pad while we were at Jack in the Box. NotJoking. Dtoid: By my count, Luna is the third original WayForward heroine to star in her own game.That's more than a lot of bigger, older developers have done in their lifetime. Is there areason why WayForward is so fond of female protagonists?SV: We’ve actually had several of them over the years in addition to the ones you seeon DSiWare. Our creative director, Matt Bozon, is fond of female leads, especiallyones that are strong characters in addition to just looking pretty. The other directorsand I wholeheartedly agree with this concept, and it’s become one of our core tenets.WayForward fights the misogyny!Dtoid: WayForward also has a knack for designing female characters that aren't overlysexualized or objectified. Do you have general rules around the way that you designyour female protagonists?SV: We like our characters to be attractive and appealing. But, it’s important to let thepersonality dictate the look. It’s easy to make a sexy-looking design, but not necessarilyan attractive character. Discerning audiences can tell the difference, and it’s easy toturn people off. Milky Way’s lead gal “Luna” is a character I’d be proud to show mymom! Side note: whenever I’m working on something bloody or violent, she alwayssays “Why can’t you make another sweet game like a boy and his blob? That game wasso nice…”Dtoid: Back to Mighty Milky Way, what lessons did you learn from designing Mighty FlipChamps, and how did you apply those lessons to designing your new "Mighty" game?SV: The Bozon Bros. designed Mighty Flip Champs, whereas I helmed Mighty MilkyWay. The team makeup and structure was totally different on both projects. However,the Milky Way team looked hard at the unique aspects of Mighty Flip Champs andvaliantly endeavored to bring them to our game. The two Mighty games are verydifferent, with distinct personalities, but we think that’s what’s great! Hopefully we cando another Mighty game with a different team, and it would be a third pillar of quirk! Dtoid: Is there a specific reason for the reoccurring "Mighty" prefix?SV: We wanted to tie the games together so that they would stand out among othergame titles. Ideally, we could make a bunch of Mighty games; games that have thesame reoccurring elements. Players would go in knowing sort of what to expect, and wecould build a library of unique games under the same moniker! Think the Bit.Trip gamesand Pixeljunk series and you aren’t too far off.Dtoid: Is there any potential for a retail release of your DSiWare games? Sadly, there are alot of people who don't have their DSi's online, and I feel like they're missing out.SV: While we love the DSiWare platform, we are always looking at different ways to getour games to the players. I wouldn’t be surprised to see some of WayForward’s originaltitles coming to other platforms in the near future…Dtoid: Any potential to bring your games to other download services or consoles?SV: Absolutely! I can’t talk about it right now, but you will hear more about our diabolicalplans very soon!Dtoid: In closing, what's your favorite thing about Mighty Milky Way thus far?SV: The music in this game is truly amazing! However, I am going to have to call outLuna and the T-Rex’s relationship as my favorite part of the game. Their dynamic is justso complicated, realistic, and exciting. Once you play the game, you will understand. Ormaybe you won’t! That’s the beauty and mystery of Might Milky Way.
 photo

I recently went on a tear about how I'd like for more women in video games to throw off the shackles of gender concepts in favor of just being as interesting and genuine as possible. The female protagonists from WayForward ar...

 photo

Casual publisher Firemint acquires Puzzle Quest dev


Jan 04
// Conrad Zimmerman
Australian developer Firemint, best known as a maker of iOS titles including the multi-million selling Flight Control, has announced today that they have acquired Puzzle Quest developer Infinite Interactive. Infinit...
 photo

[Update: Contest closed! Winners are HoodedMircale, D Sane, Wolfy-Boey, Script-br,  Syncmaster, zhadoba, manta, FreakinSatch, Reev and  Fisty Dollars!] We're giving away ten codes for Puzzle Quest 2 on Steam thanks ...

Review: Puzzle Quest 2

Jul 01 // Nick Chester
Puzzle Quest (Nintendo DS, Xbox LIVE Arcade)Developer: Infinite InteractivePublisher: D3 PublisherReleased: June 22, 2010 (Nintendo DS); June 30 (XBLA)MSRP: $29.99 (Nintendo DS); 1200 MS Points (XBLA) It wouldn’t be surprising to find the words “IF IT AIN’T BROKE, DON’T FIX IT” scrawled across a whiteboard somewhere in Infinite Interactive’s offices during the development of Puzzle Quest 2. While Galactrix seemed like an experimental take an already successful formula, this true sequel reaches back and borrows so heavily from the original that’s it’s almost an identical game. Almost, but not quite. The core mechanics are the same, with players battling enemies (or other players in the game’s multiplayer) using classic match-three gameplay popularized by PopCap’s Bejeweled. The angle here is that colored gems are matched to earn “mana,” points that can be used to launch magic or other attacks. Skulls that appear on the board are your primary form of offense; match three of those and you’ll deal damage to your opponent. Match four or more, earn more mana, deal more damage, and earn another turn. See? No surprises here -- it’s Puzzle Quest, just like you remember it. But there is a key distinction here, which adds a new layer of strategy to your battles -- action gems, and the use of weapons, shields, and items. Match three or more of any of the fist-looking action gems seen on the playing field to earn action points, which can be “redeemed” to launch attacks with a held weapon or to defend with a shield. This sticks close to an already existing match-three formula -- players don’t have to really anything new or complicated -- while giving players even more tactical decisions to make. Do you match colored gems to rapidly acquire the ability launch a magic attack, or do you continue to match action gems to deal massive damage further down the road? Infinite Interactive’s desire to not stray from the typical match-three formula spreads to every part of the game. In fact, each and every aspect of the core game (including all of the “mini-games”) are based on this concept. Looting a chest? Here’s a match-three game where you match coins and keys to earn your keep. Opening a door? Match a certain number of locks in a set amount of turns to proceed. Bashing open a door? Get ready to match some gems. While this might sound monotonous and bit “one-trick,” it undeniably goes a long way. Never underestimate the compulsion to find and match gems; Bejeweled was a breakout success for a reason -- it’s simple, it’s fun, and it’s highly addictive. What Puzzle Quest (and this sequel) brings to the table can’t be ignored, either. The questing, the leveling up, working to find that next item is a “hardcore” wrapper that does an excellent job of concealing some decidedly casual roots. The upshot is an tremendously addictive title that, despite its seemingly mundane nature, never really gets dull, its accessibility perhaps its biggest strength. To be fair, although it’s extremely similar, Infinite Interactive didn’t simply bottle up Challenge of the Warlords to be peddled as a new game. The title has been given a number of renovations, from the brighter, comic book-style artwork, to a more pleasing overworld (and dungeon) navigation system. The story itself is also more engaging this time around, and while it’s unquestionably not why you’ll play Puzzle Quest 2, it should be noted that the developer at least put forth the effort.Also of note, the game’s AI to all appearances has seen the error of its ways and no longer “cheats.” The original Puzzle Quest seemingly handed adversaries perfect sets of gems, dropping and chaining a nearly inexhaustible cache of skulls and other things that would inch you towards doom. While Infinite Interactive has always rejected the notion that it intentionally gave the AI the upper hand, it has to be said that it no longer seems to be an issue… it must have tweaked something. Whatever the case, it’s a welcome respite from some of the relentless “hands tied” beatings handed out in Challenge of the Warlords. Right now, there are two versions of Puzzle Quest 2 available for purchase, one for Xbox LIVE Arcade and one for Nintendo DS. Both games are identical in content, with a few key differences. It goes without saying, the Xbox LIVE Arcade version of the game simply looks and sounds superior, with sharp high definition visuals and some extensive (if somewhat suspect) voice over work. [Note: All screens used here are from the XBLA version of the title.] The DS version has the edge, however, in playability -- it’s simply easier to tap and slide to move gems and your character on the map. The dual screens also helps, keeping important battle information and other details on hand whenever you need it. With that said, the Nintendo DS version is also $30 new, while the the XBLA version is only 1200 MS Points (roughly $15 dollars). Considering both titles feature the same content, it’s hard to justify telling someone to buy the portable version over the digital download because of this discrepancy. That is, of course, if you have the option… or simply must play it on the go. Again, both games hold up well; you can’t really make a wrong decision here. Puzzle Quest 2 isn’t going to set the gaming world on fire with its inventiveness, and that’s particularly obvious bearing in mind that Infinite Interactive released such a similar game three years ago. For most, that won’t matter, and it shouldn’t. Puzzle Quest 2 is as fun as the original, and offers enough new content for old hands that they should want to revisit the series. Fair warning, though -- while killing that rat swarm is of the utmost importance, remember: you have people who love you and don’t forget to bathe. Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)
 photo

Let’s be honest -- when Infinite Interactive released Puzzle Quest: Challenge of the Warlords in 2007, it didn’t reinvent the wheel. It doesn’t take a rocket scientist to marry the addictive activities of ge...

 photo

Free App of the Weekend: Puzzle Quest


Jun 12
// Matthew Razak
Hello? Is thing on? Jim usually delivers the Free App of the Day, but he's not around so I'll try not to break this post while I'm using it. Man, it's a little hard to steer. I won't lie. Most of the time when I read Jim's po...

Puzzle Quest 2's Tournament Mode is your new timesink

May 25 // Dale North
Puzzle Quest 2's Tournament Mode has you picking a roster of four characters from a mix of those available in the main game. After your selection you'll go head-to-head with your opponent, with your first pick going up against theirs. If your first guy/beast/hero dies, your next one goes against his first. The first player to take out all four of a roster is the winner. From what I saw, especially with better players, a full tourney could take hours. The roster goes back and forth...unless you suck. Or are not using proper strategy. I asked one of the producers from Infinite Interactive about how long he's seen matches go. He told me that in-office rounds could be an hour long, which could make Tournaments go for four hours or more! What makes this mode so deep is that each of your roster has its own strengths, weaknesses, and spells. It's all about strategy on top of strategy as you'll use your puzzle smarts to play the board to obtain the power you need to cast spells and attacks. If you read our earlier preview you'd know that each character can equip a weapon, and that new Gauntlet game pieces let you collect points to perform an actual attack against an opponent's hit points directly. Some of the most exciting parts of Tournament game play involved a strong weapon that was buffed by spells that could take off huge chunks of an opponent's life. The heavy damage you can inflict with these weapons adds a whole new dynamic to two-player puzzle gaming. What's even scarier is that this mode is available both online and off, which means that when you finally kick your opponent out of your house for beating you, you can go online and demand a rematch after he gets home. Puzzle Quest 2 is coming to the Xbox 360 and Nintendo DS this summer.  
 photo

In our earlier preview of Puzzle Quest 2 we told you how it would ruin your life with its new single-player questing mode and improved game play. But now that I've seen the Tournament mode in action, I think it has even more ...

 photo

Puzzle Quest 2 to find its way to the PC, iPad and iPhone


May 20
// Matthew Razak
Oh Puzzle Quest, you were and still are awesome. But then along came Puzzle Quest: Galactrix and it just kind of stunk. What's the solution when trying new things doesn't work out? Back to basics with Puzzle Quest 2! And now ...
 photo

Puzzle Quest 2 now has a release date


May 12
// Conrad Zimmerman
I like being able to schedule my time. It's very important to me. So, I always find it helpful when I can get a little advance notice on the fact that I'm going to be staring, glassy-eyed and drooling for a month or so. D3 Pu...

GDC 10: Puzzle Quest 2 will ruin your life

Mar 10 // Dale North
This one's more of what you wanted the first time around The first Puzzle Quest was just a puzzle game with some role playing sense wrapped around it. The sequel is much more like an RPG.  There's real exploration that leads to real dungeon crawling experiences. There's now four heroes, each with hero-accurate class abilities. I played as an Assassin, but there are also Sorcerer, Barbarian and Templar classes to choose from. Each can now equip and use weapons and armor. The world is roamed in a town or dungeon view, where you'll interact face to face with NPCs or beasties. The overworld map is out, and real interaction is in. You'll get into dungeons with multiple levels, and in there you'll encounter beasts that you'll have to fight with. I was even told about room-filling bosses that you'll eventually encounter. You'll take all enemies on with... More of the same match 3 puzzle game play I'm glad all of that multi-directional space stuff is out. Good ol' match 3 is back in, and it's better than ever. While you're still swapping out two gems to make rows of 3 or more, you're doing it in new ways with new pieces. For example, the new gauntlet fist gems earn you action points when you clear 3 or more. You'll use these points to activate your equipped weapon, shield or armor. There's plenty more to do A bunch of new alternate puzzles keep things interesting. For example, when you defeat a boss, you'll encounter a treasure chest that you'll have to "beat" in order to get the most riches. Early in the game I came across a quest that had me putting out a fire. The goal was to clear and combo as many blue gems (water) as possible to put the fire out. The red gems were to be avoided, as they would only build the flame. If you were to build up enough action points, they could be used to pour buckets of water on the fire. Other types of games will have you picking door locks and disarming traps. I like the DS version better than the XBLA one No, seriously. And that's not just because one is portable and the other isn't. The refined control really makes the DS version the better one. Sure, the Xbox Live Arcade version looks lovely, but the stylus-based, touchscreen version of the game makes for a more intuitive experience. Instead of hitting multiple buttons to cast a spell or use a weapon/sheild, all you need to do is tap the item icon to use it. Better yet, switching gems takes only a flick of the stylus. Parting Shot They're doing what they should have done with the first game with this sequel. You're actually doing something now. Sure, you're mostly matching three in a puzzle grid, but now playing on the field in a real dungeon crawler experience, complete with a robust item/weapon system and 4 character classes that you can level and tailor to your heart's content. I always loved the idea of a puzzle RPG, and now it looks like we finally have one. Puzzle Quest 2 will be released on the Nintendo DS and Xbox Live Arcade this spring.
 photo

Look, I knew I would be seeing Puzzle Quest 2 today, all day. My scheduled meeting was later in the afternoon, but  leading up to that time, I became increasingly nervous about finally getting my hands on the game. You s...

 photo

Puzzle Quest 2 revealed for Xbox LIVE Arcade, DS


Nov 30
// Nick Chester
Following the tease of its reveal in the upcoming GamePro (as part of its "Top Upcoming Sequels of 2010" story), D3 Publisher has revealed that Puzzle Quest 2 is slated for a spring 2010 release. So far the only platforms ann...
 photo

Twitter Friday: Win a Puzzle Quest Galactrix code for PSN!


Jun 19
// Colette Bennett
The glory of Twitter Friday RETURNS! I apologize for our absence, which is partially due to the madness of E3 and partially due to the fact that I just completely forgot last week. I beg your forgiveness and hope to make amen...
 photo

Game Debate to the Death! Puzzle Quest VS Henry Hatsworth


Apr 14
// Tom Fronczak
Last week was one of the closest debates we've ever had. For the first fifty to sixty comments there was a steady tie as both games refused to back down. Eventually one game's momentum brought home a win, but just barely...
 photo

Puzzle Quest: Galactrix hits Xbox LIVE Arcade on April 8


Apr 02
// Nick Chester
D3 Publisher has just confirmed with us that Puzzle Quest: Galactrix will be landing on Xbox LIVE Arcade next Wednesday, April 8. The title will support online multiplayer, matchmaking, leaderboards, voice chat, and all of th...
 photo

Puzzle Quest: Galactrix: How to screw up a perfect formula


Mar 05
// Conrad Zimmerman
Puzzle Quest: Galactrix released about two weeks ago. I can't tell you how excited I was to be reviewing this game. The original title in the series is one that I have purchased on multiple platforms and poured innumerable ho...
 photo

Oh my God it's time: Galactrix launch day trailer


Feb 24
// Colette Bennett
It's been almost eight months since I first laid hands on Puzzle Quest: Galactrix, and most of the time inbetween then and now has been spent idly wondering if the game had the power to addict me as completely as the first ga...
 photo

Destructoid at the Puzzle Quest: Galactrix Launch Event!


Feb 20
// Aerox
Last night, D3Publisher invited everyone in the Los Angeles area to come down to Meltdown Comics to celebrate the launch of Puzzle Quest: Galactrix. Since everyone loves Puzzle Quest, some of the DtoidLA regulars and I headed...
 photo

No Galactrix on Xbox Live next week? Looks that way


Feb 19
// Colette Bennett
We wondered as to whether Puzzle Quest: Galactrix would be out for XBLA on the same date as the DS version of the addictive puzzler earlier this month, but now it seems that winds could be swaying in the opposite direction. S...
 photo

Galactrix headed to DS same day as XBLA?


Feb 03
// Colette Bennett
You may recall if you followed the original Puzzle Quest as closely as I did (note: fanatical obsession is a better description) that the DS version and the XBLA version came out fairly far apart -- about six months. I had be...
 photo

New Galactrix PC screens are having the exact effect on me D3 is hoping for


Jan 29
// Colette Bennett
Even though I felt a little intimidated the first time I laid my hands on Puzzle Quest: Galactrix (blocks falling ... in all directions? Scary!), all it took was five minutes with the recently released PC demo to know that no...
 photo

Puzzle Quest: Galactrix is the gaming equivalent of a screaming orgasm


Jan 26
// Hamza CTZ Aziz
D3’s Dorks, Dealers and Double-Ds party last week had prostitutes, gambling and crack -- The crack being Puzzle Quest: Galactrix for the DS and PC. There were multiple stations of each version of Galactrix at D3's party...
 photo

Puzzle Quest: Galactrix. You've been hearing about it for awhile now. And you finally got to play it this week. And now we finally know when we'll get the DS version in our hands.Hot off the press (release), D3Publisher says ...

 photo

PC Puzzle Quest: Galactrix demo may help to sate your addiction


Jan 22
// Colette Bennett
If you harbored even a fraction of the addiction I did for thr original Puzzle Quest, odds are that you played the hell of the flash demo that was recently released (and yes, I am quite aware it is only one level, I replayed ...
 photo

D3 announces Puzzle Quest and more downloadable via PlayStation Store


Sep 08
// Colette Bennett
Haven't gotten around to buying my favorite endless addiction title, Puzzle Quest, for your PSP? Never fear. D3 Publisher senses your needs. They announced today that several of their classic PSP titles will soon be available...
 photo

Is the original Puzzle Quest and expansion headed to PSN?


Aug 15
// Nick Chester
It's been some time, but I've been able to release myself from the death-grip known as Infinite Interactive's Puzzle Quest: Challenge of the Wardlords. Its cunning mix of classic gem-matching gameplay with role-playing game e...
 photo

E3 08: Hands-on with Puzzle Quest:Galactrix


Jul 18
// Colette Bennett
Before I tell you about my hands-on time with Puzzle Quest: Galactrix, allow me to provide some essential information for you that will shed some light on how I feel about this series. A friend gave me the DS version of the o...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -