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Punch-Out!!

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Punch-Out!! developer talks sequel, create-a-boss mode


Jul 29
// Colette Bennett
In a recent chat with Official Nintendo Magazine, Ken Yeeloy, producer of Punch-Out!! for the Nintendo Wii, mentioned his desire to make a sequel to the title. Would it be Super Punch-Out!! Wii? From the interview: "I wo...
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Bacalao! Punch-Out!


Jun 22
// rayversus
 Señor Luigi Santa-Rosa Bacalao, our intrepid video game connoisseur from Havana Cuba, is a man who loves American flavors. He spit-cleans his 1958 Buick Special (he only owns a fender, so far) hand-oils his 1897 ...
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The Thing and Hulk play some Punch-Out!!


Jun 17
// Hamza CTZ Aziz
GamerVision caught this ad that's appearing inside some big comics right now. As you can see, it's the Thing and the Hulk battling it out through the new Punch-Out!!This ad is completely unrealistic. First of all, look at the...
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Check out this Punch-Out!! Little Mac custom figure


Jun 09
// Colette Bennett
The new Punch-Out!! is probably one of my favorite Wii games ever, and it makes me happy to know other people seem to be digging it too. Leave it to a toy customizer to take things one step further and create toys fromn the g...

Review: Punch-Out!!

May 18 // Nick Chester
Punch-Out!! (Wii)Developer: Next Level GamesPublisher: NintendoReleased: May 18, 2009MSRP: $49.99Fans of the original game can breathe a sigh of relief, as nearly everything you cherished about the original remains intact in Punch-Out!! for the Wii. Developer Next Level Games knew it had a good thing going with the basics, and decided not to play with the formula too much, while making a number of key strides and taking a few unexpected chances that ultimately pay off in spades. The game follows the boxing career of our old pal Little Mac, who, alongside his trainer Doc Louis, has to best 13 contenders in order to win the WVBA World Championship. If you’ve played the previous games, you’ll recognize just about everyone on the roster, from Bald Bull to Mr. Sandman and Bear Hugger to Aran Ryan. Of the main roster, one character -- Disco Kid, who is introduced very early on in the career -- is new. That’s right, 15 years have passed and the series has only introduced one new character, a flashy disco dancer that fits in nicely with the existing roster. Still, it’s a bit disappointing to see so few new faces, particularly when Super Punch-Out!! introduced so many new faces some 15 years ago. Luckily, in spite of so many familiar characters, Next Level Games keeps it feeling fresh. Early matches, like the introductory battle against Glass Joe, will probably be simple for any veteran. In fact, most of the Minor Circuit is a breeze the first time through; King Hippo’s pattern is nearly identical to that found in the original game, and I breezed through it without much issue. But that quickly changed, as the timing and patterns of opponents get more tricky and rather difficult as you near the career’s initial goal of obtaining the championship. It’s at that point that things truly get interesting, as Little Mac must defend his championship against the game’s full roster of characters, all of which have undergone some major tweaks. In the Title Defense mode, you’re not simply fighting the same characters with the same attack/defense patterns again. Each of them has switched up their offensive and defensive game, and sometimes their look, addressing their individual weaknesses in some seriously creative and remarkable ways. Glass Joe, for instance, is now wearing head gear, and he learns a strange jab timing that will throw off even the most seasoned player. King Hippo has hilariously guarded his soft tummy spot with a manhole cover he’s duct taped to himself; you’ll have to figure out a way to remove the cover before toppling the plump pugilist. When it comes down to it, Punch-Out!!’s gameplay is all about timing and figuring out boxers’ patterns; it’s a game of reflexes and light puzzle solving. Next Level Games has completely nailed this on all accounts, with some of the most imaginative and interesting boxer patterns found in the series to date. It can also get seriously tough, sometimes frustratingly so. But errors are always on the player, with little to no opportunities to call it “unfair” and never as a result of controls not reacting in a way you’d expect. Playing through Punch-Out!!, the Wii Remote was thrown more than few times, which brought back plenty of memories of playing the first two games. And while I cursed the game (and Doc Louis, along with his patronizing attempts at inspiration), I knew my failure was always my burden as a gamer. Success was always rewarding, and always a result of understanding patterns and reacting quickly and appropriately.Where controls are concerned, Punch-Out!! offers a variety of control schemes: holding a single Wii Remote sideways; using a Wii Remote along with a Nunchuk; or combining either of the aforementioned control methods with the Wii Balance Board for Little Mac’s evasive movements. Longtime Punch-Out!! fans will feel right at home using the Wii Remote on its own. The controller’s 1 and 2 buttons are mapped to punches, and using the D-pad, you can make Little Mac duck, or dodge both left and right. Little Mac’s “Star Punch” is activated by pressing the A button; stars are gained by hitting your opponent at the right time, and up to three can be banked and used at once for a more powerful uppercut attack. Attaching the Nunchuk to the Wii Remote adds some motion control functionality, which (fortunately) is extremely basic in its use. Instead of using the 1 and 2 buttons to punch, you merely shake either your right or left hand to make Little Mac swing that respective punch; holding Z in conjunction with your shakes will result in body blows. The Nunchuk’s analog stick acts as a replacement for the D-pad, allowing you to dodge and duck.The most surprising control scheme is the option use of the Wii Balance Board, which can be used to control Little Mac’s movements in conjunction with either of the other two control schemes. With both feet on the board, you shift your weight left or right on the board to control your dodging motions in the respective direction. Putting pressure on the board with both feet in a ducking motion will result in -- you guessed it -- Little Mac ducking down. Personally, I was most comfortable with the single Wii Remote control style; I picked it up at once, as if a day hadn’t passed since I last held an SNES controller to play Super Punch-Out!!. The Wii Remote/Nunchuk combo works pretty well, too; the shaking of the Wii Remotes feels natural, and isn’t a tiring work-out experience like the boxing found in Wii Sports. Regardless of which scheme you use, the controls are precise, and react quickly and predictably. Ultimately, this is a choice that will boil down to personal preference (although I suspect fans of the classic games will default to the standard Wii Remote scheme). Unfortunately, the same praise can’t be heaped upon the usage of the Wii Balance Board. It’s a great idea on paper and in theory -- one-to-one movement of your body to make Little Mac dodge from side-to-side seems like an obvious addition. The problem is that it’s simply not accurate enough for this style of gameplay, one that requires quick thinking on your feet (literally, in the case of the Balance Board) and fast reaction times. More than a few situations arose where moving my body weight slightly either left or right wouldn’t make Mac dodge fast enough. Overcompensating and exaggerating the movements didn’t do the trick, either; moving right on the board would sometimes make Mac dodge left, and vice versa. While some of these issues could be chalked up to a board calibration issue (something I did more than a few times to get it right), the bottom line is that Punch-Out!!’s gameplay requires quick fast and accurate movements, something the Balance Board overly complicates, making it more of a novelty than a viable control option.Another initial concern was whether or not the game could justify its full price tag; past games were light on features, simply leading Little Mac to the championship against a small roster of fighters. Fortunately, Punch-Out!! has more to offer than first meets the eye. The Title Defense mode is a great little surprise, and the variation in how some of the characters look and act is a welcome addition. Completion of the main game (including Title Defense) also rewards players with a “Mac’s Last Stand” mode, which offers a new layer to the game, easily doubling your total gameplay time. Moreover, the game features the curious inclusion of a multiplayer head-to-head mode. In this mode, two players battle in a split-screen game that surprisingly feels a lot like the single-player game. Each player controls their own “Little” boxer (your name is based on the Mii you choose), with an arsenal of attacks unique to multiplayer. Setting the mode further apart from the single-player game is the inclusion of Giga Mac. Players earn “Giga Mac Juice” by successfully dodging their opponent’s punches, or landing punches on their opponent at the right time. The transforming into Giga Mac is clearly inspired by Marvel’s Hulk, with your boxer being set off into a rage before doubling in size. You’ll have a handful of powerful moves at your disposal, too, including charged jabs, strong uppercuts, and more. Multiplayer is surprisingly fun, and a nice addition to the series, but it doesn’t present a lot of gameplay. It would have been nice if the game offered multiple characters to choose from in this mode, each with a different look and style, but you’re locked into choosing Little Mac or ... Little Mac. The mode doesn’t support Wi-Fi, so you’re playing split-screen with someone on the couch or you’re not playing at all. It’s a nice diversion and an interesting addition to the standard Punch-Out!! modes, but this clearly isn’t the title’s focus and it shows. There is a great opportunity to build on this, however; if it doesn’t take Nintendo another 15 years to green-light the next Punch-Out!!, I look forward to seeing the multiplayer fleshed out.Visually, the game’s hand-drawn cartoon style fits in perfectly with the series’ wacky feel. The look and animations bring each and every over-the-top character to life. Little details, like pineapple chunks flying off of King Hippo as you pound his belly, or the bruising on the faces and bodies of the boxers, give the game a sense of character that falls in line with what you’d expect from the series. Coupled with the voices, the new style fits in tightly with the gameplay, with visual and audio cues that you’ll need to pick up on in order to succeed.While I’m still a bit bitter that it’s taken 15 years for Nintendo to deliver a new Punch-Out!!, it was unquestionably worth the wait. As a Punch-Out!! fan, I couldn’t ask for more -- classic gameplay that feels familiar, with a handful of fresh and unexpected challenges that are as entertaining as they are challenging. For players new to the series, word of advice: to beat King Hippo, you’re going to have to... nah, I'll let you figure that one out for yourself. That’s half the fun. Just don’t spend too much time face-down on the mat, Mac.Score: 9 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)
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It’s criminal that Nintendo let 15 years pass between the Super Nintendo release of Super Punch-Out!! and Punch-Out!! on the Wii. Between then and now, there have been plenty of opportunities to drag Little Mac out of r...

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Pink Punch-Out!! hoodie leaves me wordless -- well not quite


May 17
// Matthew Razak
I am literally livid with myself for not knowing that these existed before today. Evidently Nintendo was giving away pink Punch-Out!! hoodies just like Little Mac wears at the Nintendo World Store in New York yesterday. Now I...
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Little Mac is ready to get back in the ring in Punch-Out!!


May 11
// Hamza CTZ Aziz
You know what I really miss? Old school early '90s promotional videos for videogames. Sure, they were all pretty cheesy, but those promos always did the job of hyping up videogames for me. I still remember the day when I got ...
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We wonder if Punch-Out!!'s Piston Hondo is related to Piston Honda


May 07
// Nick Chester
A new contender found in the upcoming Punch-Out!! for the Wii has been revealed, and his name is Piston Hondo. We have to wonder -- is Piston Hondo related in any way to Piston Honda, well-known Japanese boxer of Mike Tyson's...
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Check out the Nintendo World Store for Punch Out Challenge!


May 05
// Colette Bennett
Worked up about the upcoming Wii version of Punch-Out!!? We are too -- I can't wait to take a swing at the new, super pretty version of King Hippo (well, as pretty as Hippo gets, anyway). If you live in New York, you may have...
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Behind the scenes with Punch-Out!! 'Developers Voice'


May 04
// Nick Chester
I'm clearing my schedule later this month to play Punch-Out!! on the Wii. I don't care what else is going on. If it's pre-E3 events, I'll send someone else. If there's zombie apocalypse, I'll board up my house while I swing m...
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Yes, now you can follow Punch-Out!! on Twitter


Apr 23
// Nick Chester
Oprah Winfrey breaking new ground and heading face-first into the 21st Century has opened up the flood gates for Twitter's mass market appeal. Now everyone is free to get in on what used to be the Internets best kept secret. ...
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New images of Punch-Out!!'s 'Head-to-Head' mode


Apr 22
// Nick Chester
Nintendo has released some new screenshots of Punch-Out!!'s "Head-to-Head" mode, which can be played via split-screen when the game ships this May. While each player will be able to control a character that loo...
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Mike Tyson had no idea a new Punch Out game was being made


Apr 22
// Colette Bennett
Mike Tyson was once quoted as saying "I'm not as deep or complicated as some people seem to think." I'm glad the man cleared that up, because for years before that I was really befuddled by what I could only conceiv...
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New Punch-Out!! Wii info hints a new modes, helmets


Apr 17
// Jonathan Holmes
The first new Punch-Out!! game in almost fifteen years is about to be released, and I can't wait to play it. There are reasons to be concerned that it may be a one-trick pony, but with so much mystery still surrounding the ga...
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Punch-Out!! Wii featuring Don Flamenco?


Apr 13
// Conrad Zimmerman
The stalwart heroes over at GoNintendo are reporting that the new issue of Game Informer will have some juicy new details on the upcoming Wii release of Punch-Out!!. Chief among these is the revelation that Don Flamenco from ...
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Little Mac's south paw can be yours


Apr 11
// Matthew Razak
Who needs two relatively dumb boxing gloves when you can have one completely amazing boxing glove? It's deep questions like these that I believe the Buddha contemplated to reach enlightenment, but that we don't have to becaus...
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Introducing Punch-Out!! Wii's Giga Mac, he will break you


Apr 10
// Nick Chester
If burying your drill in things or shooting Helghast aren't your things, don't worry -- GameTrailers TV had you covered last night. Geoff Keighley and company also revealed a brand new extended trailer for Punch-Out!!, w...
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RetRose Tinted: Super Punch-Out!!


Mar 31
// Conrad Zimmerman
Few games have helped to mold and shape my love of gaming more than Mike Tyson's Punch-Out!!. Mr. Dream can suck it for all I care, Iron Mike and his wacky rapist ways will always hold a place in my heart. I would have done a...
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EDP Casting looking for Punch-Out! lookalikes


Mar 31
// Colette Bennett
According to a recent article from Joystiq Nintendo, if you've always found you look mysteriously like a Punch-Out! character you may be in luck if you live in the New York area. A Craigslist ad has been posted in New York fo...
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Take to the ring in the Punch-Out!! King Hippo Contender kit


Mar 31
// Colette Bennett
What is this Heavyweight Contender kit, you ask? Why, it's a marketing tie-in for the upcoming Wii version of Punch-Out!!. Exclusive to Amazon.com, the kit contains a replica of King Hippo's crown, the King Hippo desktop punc...
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Wii Shop Update: Bonsai Barber, Super Punch-Out!!


Mar 30
// Nick Chester
Relish in the title of this story, as it's the last "Wii Shop Update" you'll get. Starting next week, you'll start seeing it as the "Nintendo Download," as the updates will start including DSiWare titles. ...

GDC 09: Hands-on with Punch-Out!! Wii

Mar 26 // Anthony Burch
Those who have been closely following Punch-Out!! Wii's development will probably remember that, while the game supports both motion-controlled and regular play via turning the Wiimote on its side, the waggle setting is the default. You'll probably want to switch to regular button-based controls after about a half-hour of play, though.It's not that the controls are awful, necessarily -- you won't be mindlessly throwing your arms in every direction in some random attempt to land punches like one might in Wii Boxing -- it's just that they're, well, typical of every other Wiimote motion scheme ever. Punches are controlled by thrusting the nunchuck or Wiimote forward. This works fine if you make very sharp motions and slow your punching speed so that only one controller is moving at a time, but considering how quick and reflex-based the series has tended to be I couldn't help but try to do the motion-control equivalent of button-mashing by quickly shooting my arms out to do quick combos, which ended up just confusing the motion sensors. Everything else is controlled through buttons -- holding up on the nunchuckanalog stick allows you to throw face punches, while pressing the stick left, right, or down dodges in that direction -- I screwed up punch combos frequently enough that if it'd been up to me, I would have just turned the Wiimote on its side and played that way.Then again, perhaps the game's difficulty curve will make it such that it won't really matter which control scheme you use. I only fought two of the four available demo characters, Glass Joe and Von Kaiser, and watched someone else defeat a third, new character named Disco Kid, but what I experienced seemed surprisingly easy for a Punch-Out!! game. It's entirely possible that a great deal of this is due to the fact that all four characters (I didn't get to fight King Hippo, to my undeniable disappointment) come from the game's minor circuit, but what are we to make of the way that all enemies flash red for a split-second when initiating any attack  to let the player know when to dodge? The console Punch-Out!! games have gotten progressively easier through the ages (I can't beat more than six fighters in the NES version, but I can complete Super Punch-Out!! one out of every three times I attempt to), but I was really surprised to see the Wii version outright telling me when to dodge. I only got hit bt perhaps three or four punches during the entirety of my two fights. Trying to figure out where and when the enemy's attacks came from, and how to time your responses, resulted in great reflex- and memory-based fun in the previous games. Again, I can't claim to truly know how difficult the game will be given that I only saw three of the game's 13 fighters, but I really didn't expect the red flash mechanic.  Beyond the motion control and colorful punch warnings, Punch-Out!! Wii has a few smaller changes. There are now actual rounds which last two minutes or less, so it's no longer easy to just win a fight via TKO by knocking your opponent out three times; the rounds are so short that even against really easy fighters like Glass Joe, the first round ended (and thus reset the knockout counter) before I had the chance to land that final third knockout blow. Between rounds, Mac's trainer will give advice as to what Mac is doing wrong a la Fight Night Round 3's corner man. If you're not doing anything wrong, the trainer will spout out dadaistic pearls of wisdom like, "You know what my favorite kind of flower is? Chocolate!"Cosmetically, the game is pretty cool. Each fight is prefaced by a series of well-illustrated stills relaying the fighter's backstory, and the characters themselves are really emotive during the actual matches. They'll also show scripted signs of wear and tear as the fights progress; by round two, Von Kaiser was sporting a satisfyingly large bump on his face and a few bruises around his stomach. All in all, I'm torn -- the motion controls are "eh" and thus far the game seems really easy, but there are significantly more fighters than I've seen who notably don't come from the minor circuit, and the controls seem very well-suited atraditional button-tastic control scheme that Nintendo thoughtfully provided. Emotionally, I'm pretty much back where I was when Punch-Out!! Wii was first announced -- hopeful and happy in the short term, but intensely skeptical of the game as a whole.
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I love Punch-Out!!. You love Punch-Out!!. Everybody loves Punch-Out!!. There's no real surprise there. And since everyone loves Punch-Out!! just as I do, I'm going to go ahead and presumptuously assume that whatever emotions ...

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Monday brings Super Punch Out! to the Virtual Console


Mar 26
// Colette Bennett
If you're as worked up about Punch-Out! for the Wii as I am, it may be tough for you to wait it out until we finally get our hands on the game. Nintendo must have considered that Punch-Out! fans are in a major tizzy, and deci...
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New Punch-Out!! trailer shows off Doc and a new opponent!


Mar 23
// Chad Concelmo
When Punch-Out!! for the Wii was first announced last October, I have to be honest: I was a little nervous. The game looked great, but something about it felt a little rushed and, I don’t know, empty. Then rumors starte...
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Punch-Out press release brings plenty of new details


Mar 20
// Colette Bennett
I have to admit that I am pretty excited about this new version of Punch Out!! coming to the Wii, although I usually steer clear of pretty rehashes of old favorites as I tend to be an old codger who prefers originals. I can't...
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ESRB rates Punch Out!! for Wii, description sounds like ... Punch Out!!


Feb 18
// Nick Chester
ESRB has given Punch Out!! for the Wii an "Everyone 10+" rating, for "comic mischief" and "cartoon violence." The description doesn't reveal much about the game we didn't know, but it does make i...
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ESRB leakytime: Super Punch Out !!


Jan 11
// Jim Sterling
The ESRB, as Atlus once pointed out, has pretty much eliminated the need for a press release, since it reveals games long before a publisher can. Naturally, it is a good source of information and we have mined it for all it's...
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More Wheel of Times games coming, get excited


Nov 12
// Brad Nicholson
Red Eagle Entertainment, owner of the newly acquired film rights to fantasy author Robert Jordan’s Wheel of Time series, are planning to have several games made to accompany the films. This is not a terrible idea, and t...
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Punch-Out!! returns! First screens and video of new Wii sequel


Oct 02
// Chad Concelmo
[video]106042:466[/video]Remember the recent rumor that Nintendo was going to announce a retro revival "everyone was waiting for" at its press conference this morning? Well, there are arguably several games that cou...
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Rumortoid: Punch-Out!! for the Wii at E3


Jul 11
// Brad Nicholson
British magazine NGamer is reporting that a new rendition of the epic Punch-Out!! series could possibly be shown at E3 this year for the Wii. The rumored rehash is to incorporate Balance Board support, as well as a play style...

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