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Punch-Out!!

Little Mac's true calling revealed

Jan 19 // Jonathan Holmes
Samba de amiibo photo
Words can't bring him down
Believe it or not, but someone at Nintendo actually liked the Captain Falcon's ass tribute amiibo video we did last month. Thanks to that happenstance, I ended up with an extra Little Mac amiibo a couple of days ago. I ...

Mike Tyson's Punch-Out!! photo
Mike Tyson's Punch-Out!!

Watch Mike Tyson get punched out in Mike Tyson's Punch-Out!!


Spoilers
Oct 30
// Darren Nakamura
I would apologize for the spoiler in the headline, but come on. We all know what was going to happen. It takes tons of practice to work up to Mike Tyson in Punch-Out!!, so of course the real Mike Tyson is not going to stand ...

Review: NES Remix 2

Apr 21 // Chris Carter
NES Remix 2 (Wii U)Developer: indieszeroPublisher: NintendoReleased: April 24, 2014MSRP: $14.99 Much like the first iteration, the premise for NES Remix 2 is extremely simple. You'll have access to a number of microgames selected from an array of NES hits developed by Nintendo (above), which grant you access to bits and pieces from said games. So rather than play through large portions, you're going to be playing, at maximum, one small level at a time in the form of a challenge. Each challenge can net you up to three stars (including a soft four-star rainbow rating), which can be used to unlock more games, stages, and even remix levels where modifying factors are at play, or characters are combined. Got it? Good. Where NES Remix 2 shines, quite simply, is the superior selection of games. Instead of starting off with a middling selection of mostly arcade titles, Remix 2 gives you the good stuff right away, with games like Mario 3 unlocked immediately. It also helps that there's a ton of variety this time around, since Dr. Mario and Wario's Woods (puzzle games), and Punch Out!! join the fray, in addition to sport-centric games like Ice Hockey and Mario Open Golf. Not all games are created equal, however. Punch Out!! fans in particular will be disappointed that there are only a scant few levels featured -- and remedial ones at that. But for the most part I was happy with the variety, and the challenge level is slightly superior to the original Remix -- Lost Levels and Kid Icarus in particular have a few really fun challenges that will definitely test your reflexes, and some of the Kirby minigames are clever with their use of singular powers. [embed]273431:53463:0[/embed] "Remix" levels return from the original, and they're more or less the same as they were before. As a mixture of singular game challenges with a twist and "insert game character into other game here" modifications, the Remixes are often the most fun part of the game. They'll range from things like "defeat Birdo in Mario 2 while it's invisible," or "get through an entire Mario 3 level in the dark," while mixed challenges might have you play a portion of a Mario 1 level as Kirby, or see boos invading Dream Land. But like the first time around, my chief complaint is that there simply aren't enough remix levels, and not enough of them combine characters. There's a concerted effort this time around to get to that concept rather early (such as Mario 2's Peach transplanted in Mario 3 or Toad in Zelda II), but really, Remixes should wholly consist of those dream team matchups. Despite what you might think at first glance these mash-ups actually work, and mainly serve as a tease while you go back to each game that only serves within the confines of its own retro rules. NES Remix 2 thankfully gives you a cherry on top in the form of Super Luigi Bros. The concept is as simple as it gets -- it's a full remix of the original classic Super Mario Bros., but with Luigi in tow (and his unique jump), and a pretty big caveat -- the entire game is backwards. While this is mostly just an official ROM hack, as an extra, it's greatly appreciated as part of the overall package. It's also technically the last celebration for the extended Year of Luigi in the US (for those who care -- and if you don't, you're a monster). If you bought the first game you'll have another extra included called Championship mode. It's modeled after the Nintendo World Championships event in the '90s, which tasked people with completing various challenges across a few select games, scoring them with an elaborate system. For the challenge, you're tasked with collecting 50 coins in Mario 1 as fast as you can, collecting 25 coins in Mario 3 (the original featured Rad Racer instead), and grabbing a high score in Dr. Mario (which was originally Tetris in the NWC) -- a final score is tallied using a formula similar to the original competition.  This is something that I'm going to be playing for quite some time with friends every so often, comparing scores until the cows come home. I wish this mode was a bit more fleshed out overall though (two Mario games is a bit much), and I'd love to see it as a standard in future iterations of this franchise (SNES Remix, perhaps?). In other words, I wouldn't buy it just to play Championship mode, but it's enjoyable all the same. NES Remix 2 is a solid follow-up with more "must have" games and a few extras to sweeten the deal. If you passed due to the ho-hum nature of some of the titles in the original offering, think about checking it out this time around.
NES Remix 2 reviewed photo
A better remix with stronger samples
NES Remix was able to scratch an itch for many retro enthusiasts out there, but it lacked a certain spark that made it a must-buy for the average gamer. It would be hard to really consider half of the selections "classic...

Super Smash Bros. photo
Super Smash Bros.

Little Mac may be the fastest Super Smash Bros. fighter


Float like a butterfly....
Feb 16
// Wesley Ruscher
With the announcement of Little Mac, of Punch-Out!! fame, coming to the upcoming Wii U/3DS edition of Super Smash Bros., many (myself included) have been wondering just how well the pint-sized puncher is going to fare agains...
Blindfolded!!! photo
Blindfolded!!!

These two blindfolded Punch-Out!! speedruns are must see


And I thought EVO was exciting
Jan 11
// Wesley Ruscher
I used to think I was pretty good at both Mike Tyson's Punch-Out!! and Super Punch-Out!!; that is until I saw these two amazing blindfolded speedruns that took place during the currently ongoing Awesome Games Done Quick 2014...
Tyson plays Punch-Out photo
Tyson plays Punch-Out

'Up yours, dude' Tyson wins at Punch-Out for the 1st time


Mike tries on Little Mac's shorts
Aug 20
// Steven Hansen
American boxer and general guy-to-be-scared-of Mike Tyson was too busy punching people in the face to play videogames when NES classic Mike Tyson's Punch-Out!! released. Fox Sports had him take on Glass Joe, apparently for t...
Mike Tyson photo
Mike Tyson

Mike Tyson: 'I couldn't even beat Glass f**kin' Joe!'


Guess the kid ain't so dynamite after all
Jul 26
// Tony Ponce
Out of 100 fights, Glass Joe only won a single match. Now we know who that one guy was. Mike Tyson -- I SUCKED AT PUNCH-OUT ... Couldn't Even beat Glass Joe [TMZ via NeoGAF]
Club Nintendo photo
Club Nintendo

Club Nintendo has updated their digital rewards


Get Super Punch Out!!
Jul 02
// Chris Carter
Starting today until August 4th on Club Nintendo, you'll be able to pick up Aura-Aura Climber (100 Coins), Star Fox 64 (200 Coins), Donkey Kong '94 (100 Coins), and Super Punch Out!! (150). While I can't wholly recommend Aura...
Captain N concept art photo
Captain N concept art

Captain N concept art reveals Paperboy as the main hero


Also, Mega Man was supposed to have a Mega family!?
Jun 23
// Tony Ponce
Captain N: The Game Master is a show that simply couldn't exist today. A gathering of videogame heroes and villains from all your favorite NES games, of both the first- and third-party variety, interacting and going on advent...
Punch Out!! book photo
Punch Out!! book

Kickstarter Punch Out!! book co-creator meets Mike Tyson


Although the Kickstarter failed, the project succeeded
May 05
// Chris Carter
Once upon a time, gamers Daniel Lanciana, Matt Turk, Sinister1, Daniel Teixeira and Adelikat started a Kickstarter. With a goal of $25,000, they set off to create an unofficial 240-page encyclopedia covering the original NES ...
Chiptune rock photo
Chiptune rock

Check out this sick 11-minute NES chiptune rock medley


Psycho Crusher takes you on a musical tour of the best of the NES
Mar 09
// Tony Ponce
Guitarist Psycho Crusher, whose amazing rock arrangements I've shared numerous times in the past, originally composed this latest jam with the intent to play it live as a full band. Instead, he decided to turn it into a chip...

Nintendo reveals dates for Virtual Console anniversary

Jan 28 // Chris Carter
Balloon Fight (NES): Wed, 1/23 to Thu, 2/21 F-Zero (SNES): Wed, 2/20 to Thu, 3/21 Punch-Out!! Featuring Mr. Dream (NES): Wed, 3/20 to Thu, 4/18 Kirby's Adventure (NES): Wed, 4/17 to Thu, 5/16 Super Metroid (SNES): Wed, 5/15 to Thu, 6/13 Yoshi (NES): Wed, 6/12 to Thu, 7/11 Donkey Kong (NES): Mon, 7/15 to Tue, 8/13 Virtual Console on Wii U [Nintendo]
Virtual Console anniv. photo
Now we have exact dates rather than windows
This whole "Virtual Console 30th Anniversary" thing has been a bit confusing for all of us. So here's the scoop now that the dust has settled: on certain dates this year, you'll have the opportunity to download select games o...

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Loads of new games are coming to the eShop


Mar 06
// Chris Carter
I have to preface this article with this statement -- once upon a time, I had absolutely no confidence in the eShop. Initially, I saw a marketplace where Nintendo was slowly drip-feeding us 20 year old games once a month. I s...
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Punch-out!! parody is a knockout


Jul 13
// Wesley Ruscher
  I love Punch-out!! It doesn't matter if it's on the NES, SNES or Wii, the Punch-out!! series is by far the best boxing franchise ever created. When the iconic game made its triumphant return to the squared video game c...

Sword and Sworcery is my first must-have iPad game

Mar 22 // Jonathan Holmes
[embed]196923:37185[/embed]
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A lot of people still doubt that the iPad is a "valid" gaming console, pointing out that most games for the thing are either ports or shovelware. There is also the argument that since the iPad has no dedicated gaming buttons...

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Come watch Doc Louis take a beating


Oct 27
// Jordan Devore
The Club Nintendo-exclusive stand-alone WiiWare game Doc Louis' Punch-Out!! appears to be finalized and ready to download for those who spent their "coins" (or whatever magical currency Nintendo uses) on it.Someone ...
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Punch-Out!! developer talks sequel, create-a-boss mode


Jul 29
// Colette Bennett
In a recent chat with Official Nintendo Magazine, Ken Yeeloy, producer of Punch-Out!! for the Nintendo Wii, mentioned his desire to make a sequel to the title. Would it be Super Punch-Out!! Wii? From the interview: "I wo...
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Bacalao! Punch-Out!


Jun 22
// R3Y GUTI3RR3Z
 Señor Luigi Santa-Rosa Bacalao, our intrepid video game connoisseur from Havana Cuba, is a man who loves American flavors. He spit-cleans his 1958 Buick Special (he only owns a fender, so far) hand-oils his 1897 ...
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The Thing and Hulk play some Punch-Out!!


Jun 17
// Hamza CTZ Aziz
GamerVision caught this ad that's appearing inside some big comics right now. As you can see, it's the Thing and the Hulk battling it out through the new Punch-Out!!This ad is completely unrealistic. First of all, look at the...
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Check out this Punch-Out!! Little Mac custom figure


Jun 09
// Colette Bennett
The new Punch-Out!! is probably one of my favorite Wii games ever, and it makes me happy to know other people seem to be digging it too. Leave it to a toy customizer to take things one step further and create toys fromn the g...

Review: Punch-Out!!

May 18 // Nick Chester
Punch-Out!! (Wii)Developer: Next Level GamesPublisher: NintendoReleased: May 18, 2009MSRP: $49.99Fans of the original game can breathe a sigh of relief, as nearly everything you cherished about the original remains intact in Punch-Out!! for the Wii. Developer Next Level Games knew it had a good thing going with the basics, and decided not to play with the formula too much, while making a number of key strides and taking a few unexpected chances that ultimately pay off in spades. The game follows the boxing career of our old pal Little Mac, who, alongside his trainer Doc Louis, has to best 13 contenders in order to win the WVBA World Championship. If you’ve played the previous games, you’ll recognize just about everyone on the roster, from Bald Bull to Mr. Sandman and Bear Hugger to Aran Ryan. Of the main roster, one character -- Disco Kid, who is introduced very early on in the career -- is new. That’s right, 15 years have passed and the series has only introduced one new character, a flashy disco dancer that fits in nicely with the existing roster. Still, it’s a bit disappointing to see so few new faces, particularly when Super Punch-Out!! introduced so many new faces some 15 years ago. Luckily, in spite of so many familiar characters, Next Level Games keeps it feeling fresh. Early matches, like the introductory battle against Glass Joe, will probably be simple for any veteran. In fact, most of the Minor Circuit is a breeze the first time through; King Hippo’s pattern is nearly identical to that found in the original game, and I breezed through it without much issue. But that quickly changed, as the timing and patterns of opponents get more tricky and rather difficult as you near the career’s initial goal of obtaining the championship. It’s at that point that things truly get interesting, as Little Mac must defend his championship against the game’s full roster of characters, all of which have undergone some major tweaks. In the Title Defense mode, you’re not simply fighting the same characters with the same attack/defense patterns again. Each of them has switched up their offensive and defensive game, and sometimes their look, addressing their individual weaknesses in some seriously creative and remarkable ways. Glass Joe, for instance, is now wearing head gear, and he learns a strange jab timing that will throw off even the most seasoned player. King Hippo has hilariously guarded his soft tummy spot with a manhole cover he’s duct taped to himself; you’ll have to figure out a way to remove the cover before toppling the plump pugilist. When it comes down to it, Punch-Out!!’s gameplay is all about timing and figuring out boxers’ patterns; it’s a game of reflexes and light puzzle solving. Next Level Games has completely nailed this on all accounts, with some of the most imaginative and interesting boxer patterns found in the series to date. It can also get seriously tough, sometimes frustratingly so. But errors are always on the player, with little to no opportunities to call it “unfair” and never as a result of controls not reacting in a way you’d expect. Playing through Punch-Out!!, the Wii Remote was thrown more than few times, which brought back plenty of memories of playing the first two games. And while I cursed the game (and Doc Louis, along with his patronizing attempts at inspiration), I knew my failure was always my burden as a gamer. Success was always rewarding, and always a result of understanding patterns and reacting quickly and appropriately.Where controls are concerned, Punch-Out!! offers a variety of control schemes: holding a single Wii Remote sideways; using a Wii Remote along with a Nunchuk; or combining either of the aforementioned control methods with the Wii Balance Board for Little Mac’s evasive movements. Longtime Punch-Out!! fans will feel right at home using the Wii Remote on its own. The controller’s 1 and 2 buttons are mapped to punches, and using the D-pad, you can make Little Mac duck, or dodge both left and right. Little Mac’s “Star Punch” is activated by pressing the A button; stars are gained by hitting your opponent at the right time, and up to three can be banked and used at once for a more powerful uppercut attack. Attaching the Nunchuk to the Wii Remote adds some motion control functionality, which (fortunately) is extremely basic in its use. Instead of using the 1 and 2 buttons to punch, you merely shake either your right or left hand to make Little Mac swing that respective punch; holding Z in conjunction with your shakes will result in body blows. The Nunchuk’s analog stick acts as a replacement for the D-pad, allowing you to dodge and duck.The most surprising control scheme is the option use of the Wii Balance Board, which can be used to control Little Mac’s movements in conjunction with either of the other two control schemes. With both feet on the board, you shift your weight left or right on the board to control your dodging motions in the respective direction. Putting pressure on the board with both feet in a ducking motion will result in -- you guessed it -- Little Mac ducking down. Personally, I was most comfortable with the single Wii Remote control style; I picked it up at once, as if a day hadn’t passed since I last held an SNES controller to play Super Punch-Out!!. The Wii Remote/Nunchuk combo works pretty well, too; the shaking of the Wii Remotes feels natural, and isn’t a tiring work-out experience like the boxing found in Wii Sports. Regardless of which scheme you use, the controls are precise, and react quickly and predictably. Ultimately, this is a choice that will boil down to personal preference (although I suspect fans of the classic games will default to the standard Wii Remote scheme). Unfortunately, the same praise can’t be heaped upon the usage of the Wii Balance Board. It’s a great idea on paper and in theory -- one-to-one movement of your body to make Little Mac dodge from side-to-side seems like an obvious addition. The problem is that it’s simply not accurate enough for this style of gameplay, one that requires quick thinking on your feet (literally, in the case of the Balance Board) and fast reaction times. More than a few situations arose where moving my body weight slightly either left or right wouldn’t make Mac dodge fast enough. Overcompensating and exaggerating the movements didn’t do the trick, either; moving right on the board would sometimes make Mac dodge left, and vice versa. While some of these issues could be chalked up to a board calibration issue (something I did more than a few times to get it right), the bottom line is that Punch-Out!!’s gameplay requires quick fast and accurate movements, something the Balance Board overly complicates, making it more of a novelty than a viable control option.Another initial concern was whether or not the game could justify its full price tag; past games were light on features, simply leading Little Mac to the championship against a small roster of fighters. Fortunately, Punch-Out!! has more to offer than first meets the eye. The Title Defense mode is a great little surprise, and the variation in how some of the characters look and act is a welcome addition. Completion of the main game (including Title Defense) also rewards players with a “Mac’s Last Stand” mode, which offers a new layer to the game, easily doubling your total gameplay time. Moreover, the game features the curious inclusion of a multiplayer head-to-head mode. In this mode, two players battle in a split-screen game that surprisingly feels a lot like the single-player game. Each player controls their own “Little” boxer (your name is based on the Mii you choose), with an arsenal of attacks unique to multiplayer. Setting the mode further apart from the single-player game is the inclusion of Giga Mac. Players earn “Giga Mac Juice” by successfully dodging their opponent’s punches, or landing punches on their opponent at the right time. The transforming into Giga Mac is clearly inspired by Marvel’s Hulk, with your boxer being set off into a rage before doubling in size. You’ll have a handful of powerful moves at your disposal, too, including charged jabs, strong uppercuts, and more. Multiplayer is surprisingly fun, and a nice addition to the series, but it doesn’t present a lot of gameplay. It would have been nice if the game offered multiple characters to choose from in this mode, each with a different look and style, but you’re locked into choosing Little Mac or ... Little Mac. The mode doesn’t support Wi-Fi, so you’re playing split-screen with someone on the couch or you’re not playing at all. It’s a nice diversion and an interesting addition to the standard Punch-Out!! modes, but this clearly isn’t the title’s focus and it shows. There is a great opportunity to build on this, however; if it doesn’t take Nintendo another 15 years to green-light the next Punch-Out!!, I look forward to seeing the multiplayer fleshed out.Visually, the game’s hand-drawn cartoon style fits in perfectly with the series’ wacky feel. The look and animations bring each and every over-the-top character to life. Little details, like pineapple chunks flying off of King Hippo as you pound his belly, or the bruising on the faces and bodies of the boxers, give the game a sense of character that falls in line with what you’d expect from the series. Coupled with the voices, the new style fits in tightly with the gameplay, with visual and audio cues that you’ll need to pick up on in order to succeed.While I’m still a bit bitter that it’s taken 15 years for Nintendo to deliver a new Punch-Out!!, it was unquestionably worth the wait. As a Punch-Out!! fan, I couldn’t ask for more -- classic gameplay that feels familiar, with a handful of fresh and unexpected challenges that are as entertaining as they are challenging. For players new to the series, word of advice: to beat King Hippo, you’re going to have to... nah, I'll let you figure that one out for yourself. That’s half the fun. Just don’t spend too much time face-down on the mat, Mac.Score: 9 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)
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It’s criminal that Nintendo let 15 years pass between the Super Nintendo release of Super Punch-Out!! and Punch-Out!! on the Wii. Between then and now, there have been plenty of opportunities to drag Little Mac out of r...

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Pink Punch-Out!! hoodie leaves me wordless -- well not quite


May 17
// Matthew Razak
I am literally livid with myself for not knowing that these existed before today. Evidently Nintendo was giving away pink Punch-Out!! hoodies just like Little Mac wears at the Nintendo World Store in New York yesterday. Now I...
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Little Mac is ready to get back in the ring in Punch-Out!!


May 11
// Hamza CTZ Aziz
You know what I really miss? Old school early '90s promotional videos for videogames. Sure, they were all pretty cheesy, but those promos always did the job of hyping up videogames for me. I still remember the day when I got ...
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We wonder if Punch-Out!!'s Piston Hondo is related to Piston Honda


May 07
// Nick Chester
A new contender found in the upcoming Punch-Out!! for the Wii has been revealed, and his name is Piston Hondo. We have to wonder -- is Piston Hondo related in any way to Piston Honda, well-known Japanese boxer of Mike Tyson's...
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Check out the Nintendo World Store for Punch Out Challenge!


May 05
// Colette Bennett
Worked up about the upcoming Wii version of Punch-Out!!? We are too -- I can't wait to take a swing at the new, super pretty version of King Hippo (well, as pretty as Hippo gets, anyway). If you live in New York, you may have...
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Behind the scenes with Punch-Out!! 'Developers Voice'


May 04
// Nick Chester
I'm clearing my schedule later this month to play Punch-Out!! on the Wii. I don't care what else is going on. If it's pre-E3 events, I'll send someone else. If there's zombie apocalypse, I'll board up my house while I swing m...
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Yes, now you can follow Punch-Out!! on Twitter


Apr 23
// Nick Chester
Oprah Winfrey breaking new ground and heading face-first into the 21st Century has opened up the flood gates for Twitter's mass market appeal. Now everyone is free to get in on what used to be the Internets best kept secret. ...
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New images of Punch-Out!!'s 'Head-to-Head' mode


Apr 22
// Nick Chester
Nintendo has released some new screenshots of Punch-Out!!'s "Head-to-Head" mode, which can be played via split-screen when the game ships this May. While each player will be able to control a character that loo...
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Mike Tyson had no idea a new Punch Out game was being made


Apr 22
// Colette Bennett
Mike Tyson was once quoted as saying "I'm not as deep or complicated as some people seem to think." I'm glad the man cleared that up, because for years before that I was really befuddled by what I could only conceiv...






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