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Prototype

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Radical responds to closure, Prototype 2 PC still coming


Jun 29
// Jim Sterling
Radical Entertainment has responded to news of its shutdown via the studio's official Facebook page. It has thanked fans for their support following the unfortunate situation, and has also promised that the PC version of Prot...
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First DLC for Prototype 2 releases


May 08
// Conrad Zimmerman
The first round of add-on content for Prototype 2 has released today on Xbox Live Marketplace and PlayStation Network. The Colossal Mayhem pack adds a Thermobaric Boom-Stick super power to Heller's arsenal as well as th...
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Prototype 2's commercial upset my mum, but why?


Apr 25
// Alasdair Duncan
I was watching the Real Madrid vs. Bayern Munich Champions League semifinal (some videogamer, right?) and during one of the commercial breaks, up popped the much-maligned Prototype 2 trailer. You know, the one with Johnny Cas...
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Live show: Prototype 2 on Mash Tactics


Apr 24
// Bill Zoeker
It's Tuesday, and King Foom is ready to dig into some new games on Mash Tactics. First up is the demo for the upcoming monster-slaying adventure, Dragon's Dogma. After that is the new super-powered crusade, Prototype 2. I've ...
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The DTOID Show: Rayman Origins 2 & Arkham City GOTY


Apr 23
// Max Scoville
Hey gang! It's us. Again. I'm sorry Tara's not here, but she's still at Coachella apparently. Dear lord today has been stressful and miserable. Anthony's nice enough to be a substitute guest host, but damn. Just not the same...

Review: Prototype 2

Apr 23 // Jim Sterling
Prototype 2 (PC, PlayStation 3, Xbox 360 [reviewed])Developer: Radical EntertainmentPublisher: ActivisionRelease: April 24, 2012MSRP: $59.99 Alex Mercer was the epitome of an anti-hero in Prototype, but this time, he's crossed the line into undisputed villain territory. The Mercer Virus, a mutagen that once turned half of New York into crazed monsters, has been unleashed again, and Alex is the source ... or is he? Or isn't he? In Prototype 2, we play one of the victims, Sergeant James Heller, who lost his family thanks to the virus and now bears a burning hatred of Alex. Things only get worse when, upon meeting with his enemy, Alex infects James with a strain of the disease that grants him deadly powers and earns the attention of the sinister Blackwatch group -- a private military organization that is using an infested New York like a private laboratory. Quite what Alex is up to, what Blackwatch is planning, and why New York has been overrun once more, all remains to be seen.  As Alex Mercer's unwilling progeny, James Heller has many of the same abilities. As with Prototype, players may freely roam New York at super speeds, with the option to sprint vertically up the sides of buildings, glide through the air, and hit the ground from any height. Yet again, our questionable hero can morph his body to generate a number of vicious weapons, earning claws, tendrils, blades, and whip arms as the game progresses.  [embed]226294:43473[/embed] Combat has been refined, no longer quite so full of random difficulty spikes. While still chaotic, a very nice balance has been struck between making the player feel powerful, but not thoroughly invincible. That said, controls are still a little unwieldy, with Heller sometimes randomly targeting far-flung opponents, or leaping huge distances through the air without any clear indication of why. That said, fights are usually so sprawling -- involving dozens of opponents in the milder situations -- that anywhere the player lands is usually full of more juicy bodies to slice open.  As the story unfolds, Heller will be able to pilot tanks and helicopters, as well as fling cars and other objects at ridiculous speeds. Every aspect of Heller's powers can be upgraded by investing mutation points, earned by completing objectives or finding hidden collectibles. Mutations are split into categories, such as Locomotion (running, jumping and gliding) and Power (enhancements to Heller's bodily weapons). Each of these categories have multiple skills to unlock, similar to Fallout's "Perk" system -- they even have descriptions and cartoon icons in exactly the same way -- and can have some firmly entertaining influences on the game.  As well as mutations, Heller can upgrade his general abilities by leveling up in the traditional manner. Each time Heller evolves, players can invest a skill point in various attributes, such as health, regeneration, shapeshifting and more. He can also improve his vehicular and weapon skills by targeting specially marked enemies and absorbing them. All told, there's an almost overwhelming amount of customization and improvement that players can make to Heller, and by the end of the game, he'll be literally leaping over buildings in a single bound, slicing huge foes in two, and practically flying from the rooftops.  Absorption yet again plays a major part in Heller's journey, for both regeneration and deception. Any human in the world can be grabbed and ingested, either stealthily or forcefully, allowing the sergeant to take their form and fool the opposition. Many missions involve walking into military bases disguised as a soldier before slowly eating one's way through the building and acquiring a certain target. Heller can "hunt" targets through the city by clicking the left stick and following a pulse that the soon-to-be victim relays back to Heller's position. This feature can also be used to determine which enemies can be seen by their allies, and which can safely be consumed without anybody noticing.  Unlike Mercer, Heller cannot point out enemies and pretend they're him, a great trick which would make soldiers panic and shoot an innocent man. The loss of this skill is a great tragedy, as it was one of the more fun aspects of the last game. Fortunately, Prototype 2 offers us a new toy that is almost as delicious, and consistently hilarious. The Bio Bomb plants a sample of the virus in a person's neck, causing that person to scream and draw the attention of anybody nearby. In a few seconds, the victim will then be pierced by multiple tentacles that spray from his or her body, latch onto nearby objects (and humans) and drag everything back toward the torse at such a rapid pace that it liquefies all living tissue caught in the crunch. Not only is this a great way to draw eyes away from the player, it's also a tremendous amount of sociopathic hilarity.  Prototype 2 answers a number of criticisms the first game had. Boss fights, for example, are more dynamic and aren't prone to artificial difficulty. Infected monsters, hulking super soldiers, and humans with the same "gift" as Heller are waiting to provide a decent challenge, with a combat system that makes a good use of blocking and dodging to create something more fluid and less luck-based than the last game. It's still incredibly anarchic, and sometimes hard to follow, but it's definitely an improvement.  Similarly, side missions are now much more involved. An entire set of optional quests involve Heller taking out key Blackwatch personnel and disrupting the faction's plans. While prone to repetition and some infuriating glorified checkpoint races, these missions are worth doing and they don't feel quite so inane as the out-of-context athletic games that Mercer was expected to undergo in Prototype. For added rewards, players can hunt black box recordings and eliminate field operatives hidden throughout the city, earning new mutations for their efforts.  While Mercer's brand of silly challenges are not in the "proper" game, they have been preserved in the game's purchase incentive, RadNet. RadNet is unlocked via a code found in new copies of the game, and will drip feed a new set of challenges to the player each week. Such challenges involve jumping off buildings and smashing the ground to take out static targets, racing through rooftops within a time limit, or tossing barrels into an incinerator while soldiers try to stop you. These challenges unlock new upgrades, or award extra video content and Avatar/PlayStation Home goodies. However, having had access to seven weeks of content, I have to say that I don't find any of the RadNet missions fun. They're pretty much the same meaningless distractions that annoyed me in the first game, and I found myself more than happy to ignore most of them. At the very least, it's fair to say that this is one pass code that is very optional, mostly because it doesn't provide much in the way of entertainment.  The main game is more than enough amusement, and will provide at least a solid ten hours to get through the main story, with plenty of extra distractions -- and a New Game Plus -- left over. With the power to hide in plain sight, slice through limbs using multiple bodily extensions, steal guns, throw cars, and pilot both tanks and helicopters, there's a great sense of variety to the game. Almost all the abilities of the last game have been retained, with extra new powers such as the summoning of a pack of loyal monsters that tackle multiple opponents or focus on a single target. There's loads to do, tons of upgrades to earn, and three distinct zones of New York to explore, all affected by the virus in their own unique way.  All that said, the game still drags toward the end. Heller can do an insane amount of stuff, but the missions themselves are all fairly uniform and there are few surprises once you've done all that can be done, with plenty of game left to get through. It's always entertaining to jump onto a roof from ground level, and instantly parkouring through the streets by holding down a single button is strangely entertaining, but one does it so much that it becomes almost fatiguing by the end. Similarly, combat can be so overwhelmingly rampageous that it almost feels like too much. There's nowhere to go from Prototype 2's starting point, no crescendo to build to, because it already started on maximum. There's a consistent level of awe, but it's a static level, and definitely wears a little thin toward the end.  One clever way in which this repetition has been combated is with the splitting of New York into the three aforementioned zones -- the yellow zone, green zone, and red zone -- each with their own special atmosphere. The yellow zone is an oppressive place where people are being herded like lab rats, and live at the mercy of Blackwatch's double-edged protection. The green zone is relatively untouched, with people trying to go about their normal lives despite the military presence and attacks from mutants. Meanwhile, the red zone is a place of all-out war, with total devastation and violence in the streets. The zones are a great way to keep the game fresh, and even though players will be doing the same things in all three of them, the change of atmosphere is certainly welcome.  A few issues from the last adventure return, such as a control scheme with so many options that Heller won't always do what you want. It can be quite irritating to have him pick up and throw a barrel when you wanted to consume an enemy for health. It's also a pain to have Heller running up walls when you just wanted him to sprint on the ground, due to the context-sensitive nature of Heller's locomotive powers. The player can sometimes feel ironically powerless, unable to get a grip on a character who will fight with unpredictable results. It's certainly better than the last game, with a targeting system that at least doesn't lock onto the wrong thing quite so much, but there are some notable moments of exasperation to be had.  Still, Radical manages to pull out all the stops at the end for one climactic rumble that I shan't spoil, but is worth getting to. The game's story is also quite intriguing, with a protagonist who feels more rounded than Mercer was as an antihero. As for Mercer himself, I still feel a little disappointed that the game refuses to give him more personality than he has. As an antagonist, he's certainly bumped up the charm a little, and he is presented as a formidable and even seductive foe, but I feel like so much more can be done with him. Hints about his motivation are given throughout the game, providing some opportunities for a truly interesting character that Radical seems disappointingly reluctant to take. Though I always felt Mercer had the potential to be a truly enthralling personality, it seems I shall have to wait yet again for that potential to unlock.  Prototype 2 is far more polished, varied, and ultimately superior to its predecessor. It falters due to us having already seen a lot of what it can do in the last game, and the sheer consistency of the chaos means it never reaches new heights and can drag on a little, but it nonetheless provides a gratuitous binge of bloodthirsty mayhem that should amuse anybody looking for a solid power fantasy. While not quite as fresh as the last installment, Prototype 2 is a laudable step forward for what I hope becomes a continuing series. I feel that the Mercer Virus, its victims, and those that seek to use it, have a lot more to offer, and after this entertainingly homicidal helping, I'm looking forward to whatever may come next. Simply put, Prototype 2 is your number one choice for anybody who wants to inflict abject biological horror on an entire army of helpless individuals who are nonetheless just nefarious enough for you to feel justified.
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Last generation, Psi-Ops: The Mindgate Conspiracy and Second Sight had the ill luck to release at the same time, despite sharing an otherwise unique concept. Games involving psychic powers and telekinesis were few and far bet...

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Prototype 2 shows the power of revenge (and Johnny Cash)


Apr 16
// Jim Sterling
Prototype 2 is almost upon us, and it needed just one more thing to complete the pre-launch hype -- an "emotional" trailer with suitably melancholy music. It's an old trick, but I still find it effective, so this live-action video featuring Johnny Cash's cover of "Hurt" is okay by me.  The game launches on April 24 for Xbox 360 and PS3, and I'm very much looking forward to it.
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Activision opens Prototype 2 merchandise store


Mar 15
// Jim Sterling
As much as I loved Prototype, I had no idea it did well enough to get a sequel. I was pleasantly surprised, to say the least. Now, I find out it's a big enough deal to get its own clothing line? Was I asleep when that happene...
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GDC: Quantic Dream shows off new prototype video 'Kara'


Mar 08
// Casey Baker
Yesterday at a Quantic Dream's GDC session about motion capture called, "Virtual Actors and Emotion in Games," David Cage revealed a new prototype video in the vein of 2000's "Casting Call" for the future of motion capturing....
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Prototype 2's Supersoldiers sound delightful


Feb 24
// Fraser Brown
Making a supersoldier is tricky, just look at all the failed attempts to make another Captain America. In Prototype 2, Sgt. James Heller will be facing a whole army of them, so color me impressed. Using a new strain of the Bl...

Preview: Ripping sh*t up in the first hour of Prototype 2

Feb 16 // Dale North
Prototype 2: (Xbox 360, PlayStation 3 [Previewed])Developer: Radical EntertainmentPublisher: ActivisionReleased: April 24, 2012MSRP: $59.99 Prototype 2's hero, James Heller, is pissed. From the game's very beginning cutscene he's already pissed. Who could blame him? He's at work but really hates his job, is dealing with a serious case of post-traumatic stress disorder and is stuck in a disease-ridden New York City (now called New York Zero.) Oh, and his whole family died as a result of the disease outbreak. But wait, it gets worse! The guy he blames for all of this, Prototype's main character Alex Mercer, shows up out of nowhere and blows up a vehicle that Heller and his co-workers are riding in, killing everyone but Heller. It seems that Mercer is there to see Heller and begins taunting him, forcing him to follow through the wrecked streets, past the bodies of his friends. And then, shit meets fan: Mercer hits Heller with the bad stuff, turning him into another morphing, superhuman killing machine. Worst. Day. Ever. Now Heller is a walking weapon and a morphing arsenal, and that makes it feel really good to play as him. Like Prototype's Mercer, Heller can rip anything and anyone to shreds, run up any wall, jump from rooftop-to-rooftop, and most importantly, make really deadly and bloody killing things come out of his limbs. The difference here is that Heller does it better. Smoother. Cleaner. Fancier. While I could never quite get over Prototype's loose and slightly sloppy movement, aiming, and targeting, this sequel shows that the folks at Radical have put a good amount of work into the control and feeling. In my book that's a great first impression. Another difference is that Heller is all about these powers, and it feels like he really wants to put them to good use. He's angry and ready to do some damage, and that anger grows as he learns more about his former employer and the people behind the outbreak that killed his family and ruined New York. The more he learns the madder he gets, so it's good that he has so many ways to vent has rage. Given that the game gradually introduces the player to new fighting mechanics and abilities, the first hour or so of play only had me doing basic attacks, working up to ripping at baddies with claws near the end. That was fun, but there's so much more to get your hands dirty with. Thankfully, Activision also had a fully armed Heller ready in a separate demo where I could test out all of his abilities in NYZ's Red Zone, the quarantined section of the city that holds in all of the infected people. This was a delight. A new quick-access circle menu lets the player quickly assign abilities to buttons, with two different abilities equippable at one time. I loved slashing the shit out of everything in sight with the whipfist, or getting all Hulk hands-y with the hammerfists. Blades and claws are always a delight, especially when you can spin around like a fucked up ballerina and cut anything near, as with the former. My favorite weapon had to be the tendrils, which are bio-tentacles that fly out from Heller's arm in all directions, ripping everything to shreds. Using these, I had no problem pulling helicopters out of the sky. I also enjoyed the secondary attack ability that lets Heller inject a poor bystander with explosive goop and then fling them like a huge, fleshy grenade. I took down tanks this way! With the first hour being really heavy on story and mechanics training, I don't feel like I can speak much to how the story will unfold. Unfortunately, I only got to play through the first mission before my play time was cut short. In this mission Heller follows up on an intercepted message that lets him know that diseased specimens will be released in a city park as a sort of test. To prevent that from happening, Heller goes to the site and tries to block the specimens from getting out into the city. It was a fun mission that involved a bit of stealth, some weapon use (missiles taking out a tank) and finally killing the sub-bosses to earn the first ability, claws. I laughed out loud when one of the NPCs screamed, "He's got fucking claws!" It seems that story progression will heavily lean on Heller's ability to send out a sort of sonar wave to find enemies, eventually leading him to the main enemy, Mercer. This will likely be used alongside the returning consumption mechanic. Heller can consume anyone to take on their ability and see their memories, though in this game players will have to be careful as it seems that someone out there is onto him and this ability. The story is definitely going somewhere, though. Even in this first hour, through the people Heller consumed, he could see that there's far worse people out there than Mercer. Even though Mercer turned Heller into a killing machine, it could be that someone else is to blame for the outbreak and killing.  I'll give it to you straight: when it comes to the dark, super-powered antihero sandbox games, I've always been more of an inFAMOUS guy. It's not that I didn't enjoy the first Prototype, but inFAMOUS seemed to fit me bit better, and its follow-up was a blast. But, with what I've seen of Prototype 2, it feels like Radical could win this second round. It's already clear that the control is better, and there's at least a hint an improved story, so I'm feeling good about this. I'm looking forward to finding out for sure this April.
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At a press event last week Activision pointed us to PlayStation 3 and Xbox 360 kiosks, telling us to have at it. They let us go nuts with the full first hour or so of Radical Entertainment's Prototype 2, uninterrupted, for the first time. Nice. I got a drink, ate some cake pops, and settled in for my first taste of this ragey, f-bomby, power-trippy sandbox follow-up to the 2009 original. 

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Prototype 2 Collector's Edition announced in new trailer


Feb 15
// Brett Zeidler
With news that should surprise no one, Activision has announced today that Prototype 2 will be getting a collector's edition called the Blackwatch Collector's Edition. $79.99 will net you a pretty good amount of extra conten...
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Early Prototype 2 buyers to get 'Radnet Edition' upgrade


Jan 31
// Jim Sterling
Activision is one of the few big publishers to shy away from putting online passes in its games, but with Prototype 2, it would seem the company is definitely looking to maximize brand new purchases. Early adopters of the ga...
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Prototype 2 getting 'Hardened Steel' Best Buy bonus


Jan 27
// Jim Sterling
If you pre-order Prototype 2 at Best Buy, you'll be getting your hands on the "Hardened Steel" bonus. From what I can tell, this bonus almost breaks the game by making Heller near-invincible whenever he gets into a military ...

Prototype 2: Better side missions, expanded gameplay

Jan 11 // Jim Sterling
"The predatory stealth aspect of the game is definitely still an integral part of the experience. This has now been expanded with new sensory abilities that allow you to read the environment around you and find targets to consume," detailed Matt. "The goal has been to put much more control into players’ hands, allowing them to find their own targets in the world without us having to mark them on the mini-map. "One of the most interesting aspects of these improvements is how they’ve been folded into a brand new feature we’re calling Black.Net. This is Blackwatch’s secure, encrypted communications network which contains details of all of the various operations and experiments that Blackwatch and Gentek are carrying out across the three Zones of the city. By hacking into this system via communications vehicles throughout the city, the player learns the identities of the key operatives associated with these missions and, by hunting down and consuming them, opens up brand new missions within the world." When talking to those who have played Prototype, I think the sorest point that a lot of them had was with boss fights and the "attack spam" methods with which they were fought. Hammering the same repeated attack commands to drain an enemy's lengthy health bar isn't much fun, so it's a good job that Radical is more than aware of the problem. "'Attack spam' was a pervasive issue in the first game that affected not just bosses, but pretty much every combat encounter you found yourself engaged in. One of our biggest challenges for Prototype 2 has been to make the battlefield much more readable and give the player to tools to deal with every eventuality without reducing the sense of over-the-top chaos that was such an epic and cool defining feature of the first game. I’m really happy with what we’ve achieved and the game as a whole has benefitted enormously from the changes. "We’ve definitely heard and addressed the concerns around repetition that surfaced from the first game. It hasn’t just been about adding more gameplay options, either. We’ve really worked hard to ensure that missions have a much more diverse range of narratives, span unique areas, contain unexpected twists and are much better paced and presented experiences for the player." Radical seems to really know what worked in Prototype and what did not, which is a great sign. If the studio implements all these improvements fully, then I reckon this is going to be one of the 2012's best. 
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If gamers had one lasting complaint about Prototype, it's that the gameplay could get pretty repetitive. Side missions were particularly galling, featuring drab time trial exercises that felt like petty wastes of time. While ...

Prototype 2: A more engaging, funnier protagonist

Jan 11 // Jim Sterling
"The decision came out of one of our early design meetings," revealed Matt. "We were just throwing out ideas about where we could take the sequel after the events of the first Prototype when one of the guys said 'You know what? We should just kill Mercer.' The room was suddenly bursting with energy, excitement and debate around the idea and that made me realize that we had the seeds of something really special. In the end, the premise was just too exciting to pass up. "This decision also allowed us to execute on the idea that the Blacklight Virus is the true star of the series. Part of the appeal of the Prototype universe is the fact that it allows us to go anywhere in the world, release the virus onto a completely different person, have it express its effects in a completely new ways and experience how this new protagonist uses these abilities to achieve their own goals and desires." It sounds like promising stuff. The virus and the Blacklight military group tracking it down were far more intriguing than Mercer himself turned out to be, and the world Prototype was set in happened to be rather engaging. If James Heller can be a more likable protagonist within that, then Prototype 2 is definitely on the right track.  Keep an eye on Destructoid for more from our Prototype 2 interview.
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Destructoid has been chatting to Radical design directer Matt Armstrong about the studio's upcoming sequel, Prototype 2. I'm a fan of the original, but fully admit it had some flaws, and I wanted to see what improvements were...

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Prototype 2 GameStop pre-orders get 'Butt Kicker' power


Jan 06
// Conrad Zimmerman
Radical Entertainment announced today a pre-order bonus for Prototype 2, available to customers who lay down their cash in advance at GameStop. In exchange for your consumer confidence, you'll get a code to unlock the "Butt K...
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Welcome to NYZ with this new Prototype 2 trailer


Nov 18
// Jim Sterling
The latest Prototype 2 trailer details the three "zones" of New York. The city has been sectioned off into three areas -- green, yellow and red. The further you get into red, the more the infection has affected the city. Eac...
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Prototype 2 comes to iOS with Protoslice


Nov 04
// Jim Sterling
Prototype 2 is getting some extra promotion in the form of a free iOS games. Protoslice is a puzzle game in which you have to move Sgt. James Heller's mutant virus blades out of the way of a panic button without getting cut. It doesn't look all that hot, but it's free! I think you should watch the video above, whether you get the game or not. It's incredibly dynamic.
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Prototype 2 trailer takes us to the Red Zone


Oct 17
// Jim Sterling
A new CGI trailer has surfaced for Prototype 2, getting us all in the mood for some murderous action. In the video, Sgt. James Heller takes out a squad of baddies and some mutated freaks with his super virus powers. It's pre...
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Radical Entertainment talks Prototype 2 at gamescom


Aug 20
// Daniel Carneiro
As a guy who lives in a city that used to be divided into two areas by a wall, it intrigues me very much to see how the storyline of Prototype 2 is developping. I had a chat with the studio head of Radical Entertainment abou...
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Prototype 2 screens are full of sharp, pointy things


Aug 19
// Jim Sterling
You want screenshots for Prototype 2? No? Tough bollocks, son, you got 'em anyway! There's plenty of death and destruction in these images, as James Heller chews through half a city with his mutant virus arms. Fire, claws, knives, there's basically everything you need to commit your favorite brand of genocide.  I am so stoked for this game.
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Latest Prototype 2 trailer gets you up to speed


Aug 17
// Nick Chester
Activision's released a new trailer for Prototype 2, detailing the history of Blackwatch. Don't know what Blackwatch is? Watch the video. It's detailed. They've done some bad things that have resulted in terrifying monsters....
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Prototype 2 gets 'Evolution of Awesome' trailer


Aug 16
// Jim Sterling
With a trailer that's called itself "Evolution of Awesome," I was expecting a bit more from Prototype 2's marketing department. Instead, we get that Valkyries tune with a slow-motion image of James Heller jumping toward a he...
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Get in the Game: Become a character in Prototype 2


Aug 05
// Dale North
My mind is always blown at these kinds of promotions. It could be seen as risky to open up the playing field for anyone to become a character in your game. What if they're really scary or strange? Do you want that in your gam...
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Prototype 2 dated for April 2012


Jul 20
// Conrad Zimmerman
Remember a couple of years ago when we were all talking about Infamous and Prototype? Those were good times. Sadly, the pair of super-powered open world games couldn't make their schedules come together for a remat...
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See Prototype 2's devastating tendrils in action


Jul 15
// Nick Chester
I've been itching to string up bodies, body parts, and cars like Christmas lights all over New York City since… well, about five minutes ago when I watched this new Prototype 2 trailer. In it, developers detail the ga...
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It's the Prototype Facebook game you've been waiting for!


Jun 22
// Nick Chester
So now there's a Prototype Facebook game, everyone!Radical Entertainment has launched //Blacknet for the social network, modeled after the in-game Prototype 2 interface which shares its name. Players will team up to "hack" in...
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Prototype 2 has a Father's Day message for you


Jun 17
// Jordan Devore
I promised myself that if the powers that be continued pumping out Prototype 2-themed cards for every single holiday, I'd make sure we posted them all. And, it looks like they're actually following through. F*ck! So here you are, fathers everywhere. Enjoy (?) this ridiculous image.

E3: First impressions of Prototype 2

Jun 05 // Hamza CTZ Aziz
Prototype 2 (Xbox 360, PlayStation 3, PC)Developer: Radical EntertainmentPublisher: ActivisionTo be released: 2012 Black Watch, the powerful private military force hired by the government, rules the Green Zone with an iron fist and anyone that gets in their way is swiftly taken care of. It's in the Green Zone that developer Radical Entertainment ran a live demo of Prototype 2. Visually and gameplay wise, everything looked largely the same. It did seem like the fighting mechanics have been streamlined as I never saw a radial menu pop up when Heller switches abilities. There are new abilities, of course, and you can expect plenty of returning ones such as the wall running and the long distance jumping stuff. As for the some of the new abilities, one that was shown off was called the Bio Bomb. Heller infects a soldier and causes dozens of spikes to pop out of the poor sap a few seconds later. Another was a new passive ability called Sonar that sends out a wave that will highlight a target for Heller once it's bounced off them. Lastly we saw the Weaponization ability which has Heller ripping off a weapon from a vehicle -- in this case a missile launcher from an APC -- and using it against his targets. Heller will receive new mutations (perks) and we can expect a wide variety of them this time around. One that was shown off boosted Heller's air dash powers. The monsters are meaner and bigger than ever and there's plenty of them to go around. Heller will come across numerous lairs around the city which are underground areas full of baddies. You'll have to kill everything in order to clear the rooms; they reminded me of self contained "Horde"-like arenas. There was some more to the demo presentation, but nothing worth mentioning. Basically, Prototype 2 is looking a lot like the original but with more weapons and monsters. The presentation ends by teasing the gigantic, screen-filling monster you see in the image above throwing cars at Heller like they're children's toys. So far I'm not too sold on the game. I definitely want to see more of Prototype 2 and get some real hands on to see how well it handles this time around. I also want to see if anything has been done about the story structure. I liked the first Prototype, but found myself quickly moving on to the next game due to there being no reason to keep me pushing through.
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Main protagonist of Prototype 2, Sergeant James Heller, was given a second chance at life after being infected by the The Blacklight Virus. He now shares Alex Mercer's powerful abilities but unlike Alex, Heller embraces hi...


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