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6:00 PM on 11.08.2013

Because VIDEOGAMES: 10 things I'm excited about

[Dtoid community blogger ShadeOfLight reminds us all why we're here. Want to see your own blog appear on our front page? Go write something! --Mr Andy Dixon] If you read my Recaps recently, you will know that I made a bit of ...

ShadeOfLight

1:00 AM on 10.28.2013

Let's look at Tropes Vs. Fat Guys in Videogames

[Dtoid community blogger Benny Disco takes a look at another common gaming trope. Want to see your own blog appear on our front page? Go write something! --Mr Andy Dixon (who is also fat)] After reading Jonathan Holmes' fasci...

Benny Disco

2:00 PM on 10.26.2013

Gaming in Latin America

[Dtoid community blogger jorgeill shares his experience as a gamer in Latin America. Want to see your own blog appear on our front page? Go write something! --Mr Andy Dixon] In the light of the recent pricing of the PS4 in Br...

jorgeill

1:00 AM on 10.23.2013

What the Aliens franchise could learn from Outlast

[In light of the recent reveal of a new Alien game, I thought it appropriate to share this blog from Dtoid community member Nick Horth. Want to see your own blog appear on our front page? Go write something! --Mr Andy Dixon] ...

nickhorth1





12:00 PM on 10.06.2013

So you're a grown-ass adult paying $239 to play Pokemon

[A bit of fun for the weekend, courtesy of Dtoid community blogger UsurpMyProse. --Mr Andy Dixon] Hey, you. It's me -- you. I know, it's been a while since we last talked. Not since I tried to convince you that two Doritos Lo...

UsurpMyProse

4:00 PM on 10.05.2013

'90s Arcade Racer: Recreating physics from the ground up

[Indie developer Tyrone Rodriguez of Nicalis took to our community blogs recently to give us an update on his latest project. Are you an indie dev? Share your story with us! --Mr Andy Dixon] At this point, some of you may fee...

tyrone



Opinion: The decay of Capcom photo
Opinion: The decay of Capcom
by Sephzilla

[Dtoid community member Sephzilla laments the downfall of one of his favorite publishers on his blog. Want to see your blog appear on the front page someday? Go write something! --Mr Andy Dixon]

This generation has been filled with publishers and developers undertaking anti-customer acts or just plain acting stupid. EA tried to shove online passes down our throats and tried shoehorning multiplayer into every game possible. Activision milked the Call of Duty franchise for all it was worth (and still is). Gearbox blatantly tried to defend bad games and misleading marketing. Microsoft tried to release a console built around screwing over consumer rights. The list goes on.

Yet there's one company whom I think gets a bit overlooked in the "blatant stupidity" department, and it's a company who fell a lot further than some of the others I just mentioned...

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6:30 PM on 09.16.2013

Destructoid, you mean this much to me

[Marche100 <3 Destructoid and Destructoid <3 him back. --Mr Andy Dixon] I was just a part of the PAX Prime 2013 avatar adoption, where my avatar gets swept off to Washington so that I can be there in spirit, because I c...

Marche100

3:00 PM on 08.24.2013

The wonderful world of knock-off gaming

[Dtoid community blogger Handy has scoured the world over and uncovered just how lucky we are to have the games and consoles we do. Want to see your own words appear on the front page? Go write something! --Mr Andy Dixon] Whi...

Handy



Spelunky Mega Guide: Everything you need to know (part 2) photo
Spelunky Mega Guide: Everything you need to know (part 2)
by Corduroy Turtle

[Here's Part 2 of Dtoid community blogger Corduroy Turtle's Spelunky Mega Guide. Click here for Part 1! --Mr Andy Dixon]

Spelunky is an absolutely fantastic game, but it's not particularly friendly to newcomers. I won't name names but I have people on my friends list who've never made it out of the Mines. That makes me sad. In an effort to help along new players (and because I'm hopelessly addicted) I decided to share some of the knowledge I've acquired after dying somewhere in the neighborhood of 2,500 times. Why so many deaths? Because my hunger for this game would not cease until I had seen everything this game had to offer, and that included earning every Achievement. Turns out, this thing is so freaking good, I'm still playing it.

Before you start reading, I'd like to emphasize that, beyond the high scores and loot, Spelunky is a game about discovery and challenging yourself. It can be brutal at times (read: always), but you'll come to find that it's also extremely fair and immensely satisfying, if you're willing to put in the effort. There are so many secrets, hidden areas and advanced techniques built into this game, it's absolutely staggering. If the Internet didn't exist, some of this stuff would only be spoken of in hushed whispers behind locked doors.

Though I purposefully left certain pieces of information out of this guide to keep some of the mysteries alive, I still pull the curtain way back. Stuff is explained in great detail, and therefore spoiled. If you haven't played much Spelunky or don't know much about it, I encourage you not to read this from top to bottom. I can tell you first hand, discovering this stuff for yourself is magical, and far more exciting than simply reading my descriptions. That being said, buckle up. This thing is huge.

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Spelunky Mega Guide: Everything you need to know photo
Spelunky Mega Guide: Everything you need to know
by Corduroy Turtle

[Just in time for last week's Steam release, Dtoid community blogger Corduroy Turtle shares this MASSIVE guide for Spelunky. And that's no exaggeration. This thing was so big, we literally had to split it in half because it wouldn't fit on the front page all at once! Stay tuned for Part 2 tomorrow. --Mr Andy Dixon]

Spelunky is an absolutely fantastic game, but it's not particularly friendly to newcomers. I won't name names but I have people on my friends list who've never made it out of the Mines. That makes me sad. In an effort to help along new players (and because I'm hopelessly addicted) I decided to share some of the knowledge I've acquired after dying somewhere in the neighborhood of 2,500 times. Why so many deaths? Because my hunger would not cease until I had seen everything this game had to offer, and that included earning every Achievement. Turns out, this thing is so freaking good, I'm still playing it.

Before you start reading, I'd like to emphasize that, beyond the high scores and loot, Spelunky is a game about discovery and challenging yourself. It can be brutal at times (read: always), but you'll come to find that it's also extremely fair and immensely satisfying... if you're willing to put in the effort. There are so many secrets, hidden areas and advanced techniques built into this game, it's absolutely staggering. If the Internet didn't exist, some of this stuff would only be spoken of in hushed whispers behind locked doors.

Though I purposefully left certain pieces of information out of this guide to keep some of the mysteries alive, I still pull the curtain way back. Stuff is explained in great detail, and therefore spoiled. If you haven't played much Spelunky or don't know much about it, I encourage you not to read this from top to bottom. I can tell you first hand, discovering this stuff for yourself is magical, and far more exciting than simply reading my descriptions. That being said, buckle up. This thing is huge.

view full story + comments




Rogue Legacy: Family survival guide photo
Rogue Legacy: Family survival guide
by Wrenchfarm

[Dtoid community blogger Wrenchfarm shares an incredibly comprehensive guide for anyone interested in tackling the awesome "rogue-lite" game, Rogue Legacy. Want to see your own words appear on the front page? Go write something! --Mr Andy Dixon]

Rogue Legacy can be nasty. But I suppose that's to be expected. This is a game that takes its cues from roguelikes and celebrates a long trail of dead grandpappys and gam-gams as one of its main selling points.

The developers, Cellar Door Games, have dubbed the genealogical mis-adventures of the Rogue family a "rogue-lite." Similar to other recent roguelike games such as Binding of Isaac and Spelunky, Rogue Legacy features an ever changing dungeon filled to the brim with ridiculously lethal monsters and flagrantly unfair traps, all presented with a perversely masochistic glee. Where it differs from its sadistic peers is its sense of continuance.

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10:00 PM on 07.25.2013

Why does it have to be about race?

[Dtoid community blogger BrothaDom shares some thoughts on race in videogames and videogame culture. Want to see your own words appear on the front page? Go write something! --Mr Andy Dixon] The other morning, I woke up to a ...

BrothaDom

12:00 PM on 06.11.2013

Games crowd-funding site waives fees for the next 90 days

[Promoted from our community blogs, as authored by the founder of their company.] GameLaunched.com is excited to announce a promotion to sell or list games in their marketplace starting June 10th.  When games that are su...

Steve Foley

6:00 PM on 06.01.2013

The secret origin of Princess Peach

[Dtoid community blogger Voltech just blew my mind. --Mr Andy Dixon] I know that opinions may vary pretty wildly on the game, but in all honesty, I like PlayStation All-Stars. I like it a lot more than I thought I would, and ...

Voltech







TUG: About my Kickstarter & the need for science in games photo
TUG: About my Kickstarter & the need for science in games
by inoritewtf

[Peter Salinas -- one of the social scientists working at Nerd Kingdom -- hit up our Community Blogs recently to share a bit about the thought process behind their new game TUG. Pretty neat stuff! For more information on the game, check out the TUG Kickstarter, which passed its funding goal earlier this week.]

Hi! My name is Peter Salinas and I am a behavioral scientist that studies socio/cultural and psychological stuff in videogames. I have been a lurker of Dtoid and a member of the community for some time. What has always kept me here is the independence of the site and its ability to push harder each year, with more obstacles placed in its path, and still never sell out. For me, this is what is most important within the culture of the Dtoid community... well, that and all the dick and fart jokes. *high five*

I wanted to share with you a project I have been working on with a team of brilliant minds that could use your support -- or at least a moment of your attention. TUG is an open-world, sandbox role-playing fantasy game that is being developed on the foundation of human understanding and the motivation of dynamic play and interactions. To say our project has stirred up some questions would be a gross understatement, so I wanted to try to clear some things up in the hopes of garnering genuine support of what we are doing.

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