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Spelunky Mega Guide: Everything you need to know photo
Spelunky Mega Guide: Everything you need to know
by Corduroy Turtle

[Just in time for last week's Steam release, Dtoid community blogger Corduroy Turtle shares this MASSIVE guide for Spelunky. And that's no exaggeration. This thing was so big, we literally had to split it in half because it wouldn't fit on the front page all at once! Stay tuned for Part 2 tomorrow. --Mr Andy Dixon]

Spelunky is an absolutely fantastic game, but it's not particularly friendly to newcomers. I won't name names but I have people on my friends list who've never made it out of the Mines. That makes me sad. In an effort to help along new players (and because I'm hopelessly addicted) I decided to share some of the knowledge I've acquired after dying somewhere in the neighborhood of 2,500 times. Why so many deaths? Because my hunger would not cease until I had seen everything this game had to offer, and that included earning every Achievement. Turns out, this thing is so freaking good, I'm still playing it.

Before you start reading, I'd like to emphasize that, beyond the high scores and loot, Spelunky is a game about discovery and challenging yourself. It can be brutal at times (read: always), but you'll come to find that it's also extremely fair and immensely satisfying... if you're willing to put in the effort. There are so many secrets, hidden areas and advanced techniques built into this game, it's absolutely staggering. If the Internet didn't exist, some of this stuff would only be spoken of in hushed whispers behind locked doors.

Though I purposefully left certain pieces of information out of this guide to keep some of the mysteries alive, I still pull the curtain way back. Stuff is explained in great detail, and therefore spoiled. If you haven't played much Spelunky or don't know much about it, I encourage you not to read this from top to bottom. I can tell you first hand, discovering this stuff for yourself is magical, and far more exciting than simply reading my descriptions. That being said, buckle up. This thing is huge.

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Rogue Legacy: Family survival guide photo
Rogue Legacy: Family survival guide
by Wrenchfarm

[Dtoid community blogger Wrenchfarm shares an incredibly comprehensive guide for anyone interested in tackling the awesome "rogue-lite" game, Rogue Legacy. Want to see your own words appear on the front page? Go write something! --Mr Andy Dixon]

Rogue Legacy can be nasty. But I suppose that's to be expected. This is a game that takes its cues from roguelikes and celebrates a long trail of dead grandpappys and gam-gams as one of its main selling points.

The developers, Cellar Door Games, have dubbed the genealogical mis-adventures of the Rogue family a "rogue-lite." Similar to other recent roguelike games such as Binding of Isaac and Spelunky, Rogue Legacy features an ever changing dungeon filled to the brim with ridiculously lethal monsters and flagrantly unfair traps, all presented with a perversely masochistic glee. Where it differs from its sadistic peers is its sense of continuance.

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10:00 PM on 07.25.2013

Why does it have to be about race?

[Dtoid community blogger BrothaDom shares some thoughts on race in videogames and videogame culture. Want to see your own words appear on the front page? Go write something! --Mr Andy Dixon] The other morning, I woke up to a ...


12:00 PM on 06.11.2013

Games crowd-funding site waives fees for the next 90 days

[Promoted from our community blogs, as authored by the founder of their company.] GameLaunched.com is excited to announce a promotion to sell or list games in their marketplace starting June 10th.  When games that are su...

Steve Foley

6:00 PM on 06.01.2013

The secret origin of Princess Peach

[Dtoid community blogger Voltech just blew my mind. --Mr Andy Dixon] I know that opinions may vary pretty wildly on the game, but in all honesty, I like PlayStation All-Stars. I like it a lot more than I thought I would, and ...


TUG: About my Kickstarter & the need for science in games photo
TUG: About my Kickstarter & the need for science in games
by inoritewtf

[Peter Salinas -- one of the social scientists working at Nerd Kingdom -- hit up our Community Blogs recently to share a bit about the thought process behind their new game TUG. Pretty neat stuff! For more information on the game, check out the TUG Kickstarter, which passed its funding goal earlier this week.]

Hi! My name is Peter Salinas and I am a behavioral scientist that studies socio/cultural and psychological stuff in videogames. I have been a lurker of Dtoid and a member of the community for some time. What has always kept me here is the independence of the site and its ability to push harder each year, with more obstacles placed in its path, and still never sell out. For me, this is what is most important within the culture of the Dtoid community... well, that and all the dick and fart jokes. *high five*

I wanted to share with you a project I have been working on with a team of brilliant minds that could use your support -- or at least a moment of your attention. TUG is an open-world, sandbox role-playing fantasy game that is being developed on the foundation of human understanding and the motivation of dynamic play and interactions. To say our project has stirred up some questions would be a gross understatement, so I wanted to try to clear some things up in the hopes of garnering genuine support of what we are doing.

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11:30 PM on 05.20.2013

Seven 'Xbox Reveal' predictions that will totally happen

[Dtoid community blogger UsurpMyProse has seen into the future and been given a glimpse of tomorrow's Xbox event, and what he saw was... well, it's about what we all expected. Want to see your own words appear on the front pa...


9:00 PM on 05.20.2013

Youíve (probably) already turned Japanese

[In light of recent criticisms, Dtoid community blogger Voltech took it upon himself to defend Japan's games and culture, and argues that they aren't so different from the West's. Want to see your own words appear on the fron...


3:00 PM on 05.11.2013

Promoted blog: In defense of violence

[For his Bloggers Wanted essay response, Destructoid community blogger Revuhlooshun goes to bat for violent games, then uses that bat to smash a bunch of shit. Want to see your own words appear on the front page? Go write som...


9:00 PM on 05.10.2013

Save State: No One Stops (NieR)

[Save State is a new Community Blog series started by taterchimp as an homage to Dtoid's own Memory Card series. Since this first blog was posted, several new ones have been shared, and several other Dtoiders have joined the ...


7:00 PM on 05.05.2013

Community survey: The cost of games in your region

[Dtoid community blogger TheToiletDuck is conducting a survey, and we thought you might like to help him! --Mr Andy Dixon] I need your help. I've wanted to write this blog about the cost of gaming across the world for a while...


1:00 PM on 04.20.2013

Promoted blog: A bittersweet farewell to Blockbuster

[Dtoid community blogger kona shares his memories of the once-great Blockbuster. Want to see your own words appear on our front page? Go write something! --Mr Andy Dixon] Fridays were always a sacred day for me as a kid. But ...


7:00 PM on 03.18.2013

Promoted blog: Gaming's greatest cocks

[Destructoid turned seven this past Saturday, and all month long Dtoiders have been reminiscing about their time with the site over in our Community Blogs. Here's Handy's little dandy. Show us yours! --Mr Andy Dixon] We have ...


7:00 PM on 03.15.2013

Dtoid Memories: Look ma, I'm a games journalist!

[Destructoid turns seven this Saturday, and all month long Dtoiders have been sharing their favorite memories from their time in the community over in our Cblogs. Here's a wonderful story from former Dtoid staffer Jesse "Tact...

Jesse Cortez

7:00 AM on 03.15.2013

Responding to Anita Sarkeesian's 'Damsels in Distress'

[Dtoid community blogger Genki-JAM recently shared his video response to the first episode of Anita Sarkeesian's "Tropes vs. Women in Video Games" series. Share your response in the comments below! --Mr Andy Dixon] I've had ...


6:00 PM on 03.14.2013

Dtoid Memories: Fo' Da' Shawties

[Destructoid turns seven this Saturday, and all month long Dtoiders have been sharing their favorite memories from their time in the community over in our Cblogs. Here's Swishiee's... what's yours? --Mr Andy Dixon] It's hard ...