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The best stuff on Destructoid this week [6/21] photo
The best stuff on Destructoid this week [6/21]
by Steven Hansen

No longer tormented by the ants, I'm again able to stock Kahlua, which means my first white Russian in ages. With cream instead of milk, too. Now I'm going to go get tikka masala. Not bad.

I walked in on my friend playing Grand Theft Auto V last night. It was dark and he was wearing sunglasses. He's been  playing for eight straight hours today (mostly without sunglasses). When's the last time you played a game that long? I can't remember. X-COM, maybe. 

I started replaying Catherine but then E3 interrupted that. I should get back to that this weekend. You, meanwhile, should go outside instead of watching Japanese cartoons and browsing the net. Hug your mother (or I will).  

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

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Kyoto Wild is a quick but thoughtful Bushido brawler photo
Kyoto Wild is a quick but thoughtful Bushido brawler
by Brett Makedonski

Teddy Diefenbach is a busy guy. He's one of the developers on the high-profile indie title Hyper Light Drifter, but when he isn't doing that, he's making more games. Kyoto Wild is his side-project, and Diefenbach says he's been working on it for about a year, but only really started focusing on it within the past month or so.

Kyoto Wild is a four-player weapon brawler with an isometric viewpoint that can be simultaneously frantic and methodical, brutal yet beautiful. One-hit kills, projectile weapons, and small maps ensure that no one sit out too long once dead and no taste of victory is too prolonged.

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Dreadnought's huge spaceships are a fairly untapped idea, but still feel familiar photo
Dreadnought's huge spaceships are a fairly untapped idea, but still feel familiar
by Darren Nakamura

The reveal trailer for Dreadnought pushes a lot of the right buttons for science fiction fans. It puts potential players into the right frame of mind and really sets up the scale of the endeavor. Combatants will not be darting around in fighters, they will be commanding huge, lumbering vessels that scoff at smaller ships. "Probably just debris, sir."

Despite the inherent coolness of taking control of a ship on the scale of a Battlestar, it is not something that comes up too often in games. In practice, it makes sense: the speed and control afforded by a smaller vessel is exciting, and that alone does not translate to huge ships. However, with its focus on tactical combat, Dreadnought makes it work, and it does so while remaining accessible to new players. Even though it treads less traveled ground in its subject matter, it features classes and tactics that will feel familiar to most gamers.

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The Talos Principle explores philosophy and lasers photo
The Talos Principle explores philosophy and lasers
by Darren Nakamura

Nestled in a parking lot across the street from the convention center in Los Angeles was Devolver Digital's phalanx of air conditioned campers. The publisher had a good mixture of highly anticipated titles like Hotline Miami 2 and Broforce, and more recently announced titles. The Talos Principle is one such game, and as usual, Devolver knows how to curate good content.

Though it is being developed by Croteam, which is probably best known for its over-the-top first-person shooter series Serious Sam, The Talos Principle has more in common with Portal. Its first-person puzzle platforming is not built off the most mindblowing ideas, but it is only part of the focus. The rest is on a deeply philosophical narrative, courtesy of Tom Jubert, who delivered a fantastic story in my favorite game from 2013: The Swapper.

Suffice it to say, I left the camper with fairly high expectations for this.

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I couldn't believe the size of Dragon Age: Inquisition's world photo
I couldn't believe the size of Dragon Age: Inquisition's world
by Brett Makedonski

Fantasy games have some of my favorite settings in all of videogames. Forests, mountains, chasms, rivers -- they all have a serenity and majesty about them that wonderfully adds to the sense of scale. It shouldn't surprise me that Dragon Age: Inquisition is poised to be incredibly huge and make nice use of the locations. At the beginning of a 30-minute presentation, I couldn't help but be amazed anyway.

The first thing I noticed in the hands-off demo was simply how big everything was. The open area that we started in seemed to stretch on forever -- mountains book-ending the sides, with a ton of detail in between, thanks to the use of the Frostbite 3 engine. Inquisition's executive producer made sure to make a point that everything we could see could be traveled to.

I wasn't out of my mind for thinking that it looked big. That area alone was larger than the entire play space of Dragon Age: Origins. Inquisition will be the biggest Dragon Age game to date. But, all that area isn't going to waste. Every location in Inquisition is part of a larger story.

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Titan Souls makes you feel tiny as you take on the biggest bosses photo
Titan Souls makes you feel tiny as you take on the biggest bosses
by Brett Makedonski

One of the smaller games at E3 left the biggest impression on me. Titan Souls is a Ludum Dare entrant that was picked up by Devolver Digital to publish on PC, PS4, and PS Vita -- sort of an appropriate underdog's story that mirrors what takes place in the game. It's an against-all-odds adventure that proves the value of a lot of hard work and a little bit of luck. However, unlike anyone playing Titan Souls, the developers probably didn't have to fail several times before achieving success.

Titan Souls was first introduced to the world as a combination of Shadow of the Colossus meets Dark Souls. The Shadow of the Colossus part comes from the fact that there are only eight enemies in the game, and they're all boss-like in stature (Update: Devolver reached out to us to clarify that there will be "20 titans or so" in the final version). The Dark Souls bit has to do with the unrelenting difficulty. That's an easy sell to a lot of people that know their videogames. 

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Story of Seasons wants you to connect with your inner farmer photo
Story of Seasons wants you to connect with your inner farmer
by Natalie Kipper

Fans of farming and lifestyle sims are no doubt familiar with the confusion surrounding the Bokujō Monogatari series. Natsume owned the trademark on the English title, Harvest Moon, but XSEED had the relationship with Marvelous AQL, the series' developers.

So when XSEED wanted to bring Marvelous AQL's Bokujō Monogatari: Tsunagaru Shin Tenchi to the States, they couldn't call it a Harvest Moon title. And thus, Story of Seasons was born. I was able to get a look at the Nintendo 3DS game and couldn't have been more enchanted.

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Do you love setpieces? You'll probably like Call of Duty: Advanced Warfare photo
Do you love setpieces? You'll probably like Call of Duty: Advanced Warfare
by Brett Makedonski

The last decade has brought us ten new Call of Duty games. With that steady drip of titles, the series' developers have figured out how to craft increasingly elaborate action scenarios. Despite being at it for a while, the franchise shows no signs of slowing down. That's great news for players that like their games with plenty of adrenaline-fueled moments.

At E3, Activision was showing Call of Duty: Advanced Warfare in hands-off presentations. While that format isn't very conducive to getting a good feel for games, the demo did a fine job of driving home the point that Advanced Warfare is going to be laced with over-the-top setpieces.

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Rollers of the Realm: A nice surprise photo
Rollers of the Realm: A nice surprise
by Dale North

I tried my hardest to imagine what the combination of pinball and RPG would look and play like before meeting with Atlus at E3, but I kept coming to mental roadblocks so I decided to wait and be surprised when I got to see it. When I finally did see and play this unimaginable creation from indie debs Phantom Compass, I certainly was surprised.

First, I was surprised at how off-base I was with my imagined concepts. More importantly, I was surprised at how well it all came together in upcoming game Rollers of the Realm.

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Persona 4 Arena Ultimax first hands-on at E3 2014 photo
Persona 4 Arena Ultimax first hands-on at E3 2014
by Dale North

Atlus let me touch Persona Q on the first day of E3 during a private meeting. That was a mistake on their part. The main problem is that I didn’t want to stop. The other problem is that they told me I couldn’t write about the version I played -- double tease. But getting my hands on Persona 4 Arena Ultimax for the first time made me feel a bit better about the situation. 

 I’m by no means a skilled fighting game player, but I am a massive Persona series fan, and even as a novice I really enjoyed its predecessor. This new version adds some of the Persona 3 cast, a new character, and shadow versions of all characters to the mix, not to mention new story lines (my favorite part) to experience.

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Monster Hunter 4 Ultimate: E3 first hunt photo
Monster Hunter 4 Ultimate: E3 first hunt
by Dale North

Waiting for one of Capcom’s own to sit in and play with me for my first go at upcoming 3DS title Monster Hunter 4 Ultimate, I got a bit hasty and started picking my own quest. Little did I know I was headed for trouble by taking on a quest demo to take on the hardest enemy they had there, the Gore Magala.

When we finally did team up and get started on the quest I blindly picked we died pretty quickly. I’m fully responsible as I’ve only played Monster Hunter games casually in the past. 

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Get Even does near-photorealistic mystery investigation photo
Get Even does near-photorealistic mystery investigation
by Darren Nakamura

In a presentation through Microsoft's ID@Xbox program, The Farm 51's Lead Designer Kamil Bilczyński first showed the trailer for the upcoming first-person shooter/mystery investigation hybrid game Get Even.

It is clear why he opened with it; the footage is stunning. One of the others in the room asked if it was live action that was filmed, and it turns out that it was entirely rendered by computer. Get Even had our attention at that point, and fortunately, there is more to it than just being a shooter with realistic looking environments.

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Go on a sniping rampage in Hitman Sniper photo
Go on a sniping rampage in Hitman Sniper
by Hamza CTZ Aziz

Square hasn’t been afraid to use the Hitman IP in fun and creative ways. Hitman GO was a critical success for doing something unique, and while Hitman Sniper isn’t on that same scale, it is still at least a ton of fun.

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7:00 PM on 06.13.2014

I made someone's nuts explode in Mortal Kombat X

I've always felt like the videogame industry doesn't feel right without a Mortal Kombat. So many games are always striving to be these serious affairs, and it takes something like Mortal Kombat to remind people that oh right,...

Hamza CTZ Aziz

5:30 PM on 06.13.2014

Dead Island 2 wants to be cool and kickass

The debut of Dead Island led us to believe that it would tell a very dramatic and serious story about the horrors of the zombie apocalypse. That’s not quite the game we ended up with, so it’s refreshing to know th...

Hamza CTZ Aziz



No Man's Sky developers want players to work things out for themselves photo
No Man's Sky developers want players to work things out for themselves
by Hamza CTZ Aziz

No Man's Sky. We've been abuzz about this game ever since the first trailer was revealed late last year, and today Destructoid got to see a live gameplay demo showing off the amazing scope that the developers at Hello Games are trying to achieve. 

One of the big things about No Man's Sky is that they really don't want to get too specific about all the little things players can do. The trailers and screens give some clues and all that, but otherwise they want players to just discover things for themselves. 

We were still able to learn a few more specifics though, but just enough that we still can't quite wrap our heads around this universe exploration game. 

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