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2:00 PM on 08.13.2014

How Far Cry 4 plans on making memorable missions

Think back on Far Cry 3. Reflect on all the memorable moments you had with that game. What sticks out the most? The missions or the unscripted stuff that happened in the open world? Chances are you primarily remember the unsc...

Hamza CTZ Aziz



Prepare to hate your co-op partner in Project Totem photo
Prepare to hate your co-op partner in Project Totem
by Brett Makedonski

Even though I wasn’t optimistic about the prospect, I wanted to put my best foot forward. With a cheery tone to my voice, I affirmed the stranger’s request to play Project Totem cooperatively with me. The entire meeting he had seemed so eager, feverishly scribbling down notes as the Press Play developers explained their unabashedly simple, yet deviously difficult game. I was the one playing and talking, but he probably deserved a shot too, right?

“Damnit, he’s going to suck, and it’s going to piss me off,” I thought.

And, I was right. Well, sort of. Project Totem’s co-op play is designed in such a way that you’ll probably come to this conclusion about your partner regardless of their skill set. Failures by me? Temporary miscue, sure to never happen again. Failures by him? Does this dolt even have opposable thumbs, or does he simply mash the controller against his forehead?

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Life is Strange is a world you'll want to lose yourself in photo
Life is Strange is a world you'll want to lose yourself in
by Brett Makedonski

Gamescom is a noisy, crowded mess. Shoulder to shoulder with patrons that didn’t seem to care what they bump into, I trudged my way to my next appointment. As I stepped through the door to the meeting room, something unexpected happened. I was teleported from a loud convention center to a rebellious teenager’s room.

Seated at the foot of a twin-sized bed, I took in my surroundings. The top of a makeshift television stand housed a half-smoked joint, while a pair of dirty Converse rested underneath. Posters of influential punk rockers littered the wall, all askew. “Fuck” was scrawled on almost everything, but especially a tattered American flag.

I wasn’t in Germany anymore. I was in Arcadia Bay, Oregon. More specifically, I was in Chloe’s safe place -- the only spot in the world where a misunderstood teenage girl can be herself. I was inside the world of Dontnod’s newly announced Life is Strange, and it was a wonderful place to be.

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Command a tiger that can turn invisible in Far Cry 4 photo
Command a tiger that can turn invisible in Far Cry 4
by Hamza CTZ Aziz

Far Cry 3 had some pretty wild moments. Like, remember when Vaas was dancing around on the stripper pole? Good stuff. Far Cry 4 will have some crazy segments as well, but these are a little more grounded to the core of the game. 

Scattered around Kyrat are hidden tankas that, once discovered, allow the main character to meditate and travel to Shangri-La to relieve the life of a legendary warrior. You'll be transported to a surreal world with floating islands and you are equipped with only a bow and arrow to take on the enemies of these environments. 

Oh, and you have a tiger that you can command to attack others. The tiger can also turn invisible. 

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10:30 AM on 08.13.2014

Until Dawn is my kind of horror

I am a little baby when it comes to horror movies. I just can’t. I can’t sit and force myself to stare at a screen that will make me scream and flinch. That’s not fun to me! The opposite is true when it com...

Hamza CTZ Aziz



Bloodborne is bleak and unforgiving photo
Bloodborne is bleak and unforgiving
by Alessandro Fillari

It seems like yesterday when we were all huddling around the mysterious WebM videos floating around the internet. Showing a strange and unknown game resembling a Souls title, many people didn't know what to make of it. The character looked unlike anything from Dark Souls or even Demon's Souls, and the weaponry looked even more bizarre. But the more we saw, the more intrigued we all became. Tentatively called Project Beast, the footage showed a world in chaos, very much like the previous Souls titles.

During Sony's E3 press conference, we finally got the official reveal of the game, now called Bloodborne, and what we saw was something far more bleak and depressing than anything the previous Souls titles could muster. Once more details began to surface, fans were curious to find many changes to standard gameplay.

But was this still a Souls game? Well, Destructoid was invited out to PlayStation HQ in San Mateo to play some of their gamescom offerings, and we got to spend some quality time with From Software's next title.

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Alien: Isolation is haunting and uncompromisingly scary photo
Alien: Isolation is haunting and uncompromisingly scary
by Alessandro Fillari

Though it was initially seen as "Jaws-in-space," the legacy for Alien is certainly much more pristine than the one with the giant shark. Originally released in 1979, the first Alien would eventually become a much-loved horror film that spawned a major movie franchise. And while the sequels would get more attention and prominence among fans, the original still holds a special place in the hearts of fans.

After the release of some rather disappointing Alien titles, and with the Cameron interpretation of Alien as the de-facto standard for the franchise, the developers at Creative Assembly believed it was about time fans went back to the roots of the series. Just a week before gamescom, Sega invited Destructoid out to get some quality time with Alien: Isolation, and to speak with the game's creative lead, Alistair Hope. During our time, we got to learn just how different horror is when faced off with something out of your league.

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Digging deeper into The Tomorrow Children photo
Digging deeper into The Tomorrow Children
by Dale North

At a gamescom briefing today, Dylan Cuthbert of Q-Games showed off their brand collaboration with Sony Studios Japan for the first time. PS4 title The Tomorrow Children (temporary title) is quite different from Q-Games' other titles, but it does share their trademark creativity and imagination.

It's...pretty weird.

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Assassin's Creed Rogue gives you more open ocean goodness photo
Assassin's Creed Rogue gives you more open ocean goodness
by Hamza CTZ Aziz

Assassin's Creed IV: Black Flag was a huge game. Like, you could easily sink 100 hours into that whole experience before getting 100 percent completion. So Assassin's Creed Rogue may or may not be quite the game for you. It just depends, really.

If you couldn't get enough of the pirate sailing and high seas traveling, then you'll be all over Rogue. (Those of you stuck on last-gen platforms, at least). If you've had more than your fill already though, well, Rogue may not have enough to offer you. 

Personally, I'm in the camp that's excited for Rogue. More so than Unity, in fact. The open ocean stuff still intrigues me enough to warrant another adventure on a map that's comparable to Assassin's Creed IV's. But more than that, I like the idea of playing as a Templar this time around. 

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Dragon Age: Inquisition plays like a solid mix of Origins and Dragon Age II photo
Dragon Age: Inquisition plays like a solid mix of Origins and Dragon Age II
by Chris Carter

I wasn't very happy with Dragon Age II.

Whereas Origins was a glorious return to old-school RPG sensibilities, Dragon Age II played like an action game that took place in the same universe. I liked the sequel for different reasons, but it felt like a wasted opportunity as it attempted to juggle some of the RPG elements from Origins while having some faults of its own, like re-used environments and a lack of scale.

If you felt the same way, Inquisition may be for you.

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6:00 AM on 08.13.2014

Assassin's Creed Unity's two big changes that I'm excited for

Okay, so technically there's three big changes that everyone will be excited about, the third being the whole two- to four-player cooperative experience in Assassin's Creed Unity. Personally I'm not all that looking forward t...

Hamza CTZ Aziz







World exclusive Call of Duty: Advanced Warfare preview photo
World exclusive Call of Duty: Advanced Warfare preview
by Kyle MacGregor

Activision is upset with us, you know. As it turns out, publishers love revealing things. So when someone leaks something before a publisher intends on tipping its hand, well, it gets angry. And you aren't going to like a publisher when it gets angry. That's when certain invites to certain preview events start getting "lost in the mail."

Missing out on a hot ticket like that sucks, but it's not really the end of the world. Everyone's played Call of Duty. And lord knows we've done a preview or two in our time. Hm... Actually, you know what? With a little imagination and some assumption of false optimism, I think we can make this work. You're going to get a damn Call of Duty: Advanced Warfare preview, dammit!

Even if it's a totally fake one.

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The best stuff on Destructoid this week [8/9] photo
The best stuff on Destructoid this week [8/9]
by Steven Hansen

Terror in Resonance has been disappointing, but I keep watching it. Partly because it is very pretty (expensive), partly because every time I make pasta my roommate just puts it on and I groan and think, "Fine, I will watch." The most recent episode finally gets at some things, at least.

Anyways, start pronouncing Los Angeles correctly, please.   

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

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Killing Floor 2 has more gore than you can twirl a katana at photo
Killing Floor 2 has more gore than you can twirl a katana at
by Bill Zoeker

Killing Floor 2 is showing in spades much of what made the original a success. Blood by the bucket is shown to stain the map for the duration of the match as players dismember genetic freaks every which way. Tripwire Interactive has revamped the Perk system, added a ton of animation variations, and even added some sweet little flourishes to melee weapons.

As a fan of the original game, suffice it to say that what I've seen so far promises to bring the familiar flavor of carnage to another level.

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That BioShock teaser was an iOS port and it plays well (sort of) photo
That BioShock teaser was an iOS port and it plays well (sort of)
by Steven Hansen

That BioShock teaser from 2K? It's not a new BioShock game. It's the first one, but on Apple devices. Hence the apple in the tease. Clever. Who called it?

This is basically a full port of the PC version of BioShock, sans dynamic shadows and some fog. BioShock is a good game. Arguably a lot better than Infinite. It has cost less than whatever a "premium" mobile game will cost when the iOS port launches later this summer. That's a cue for, "it won't be $0.99, please don't be upset." 

Still, there's some novelty to playing the thing on your phone or iPad (I played on an iPad Air). And thanks to the same team that delivered a heck of an iOS port of XCOM, BioShock looks and runs well on the smaller screen. 

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Nisha the Lawbringer whips it good in Borderlands: The Pre-Sequel photo
Nisha the Lawbringer whips it good in Borderlands: The Pre-Sequel
by Bill Zoeker

I got to spend a little time with Nisha the Lawbringer from Borderlands: The Pre-Sequel, and yippee ki-yay is she a fun character. Nisha brings Old West sensibilities to this moon shooter, and a few new tricks as well. And a bullwhip.

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