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Crescent Bay gives me hope for the consumer Oculus Rift photo
Crescent Bay gives me hope for the consumer Oculus Rift
by Steven Hansen

I've had some fun with the first and second iterations of the Oculus Rift, but it's mostly a novelty I don't want to spend extended time in, especially if it's not a genre suited to the Rift. Anything in a cockpit works well, naturally, because you lose the need for incongruous simulated walking mechanics.

The Crescent Bay demo Oculus showed off at Games Connection Europe is a huge step forward, though there are still some issues, including movement. Crescent Bay ups the screen resolution, adds 360 degree field of view, and motion tracking. 

With Oculus CEO Brendan Iribe saying of the consumer Rift package, "We're getting very close. It's months, not years away, but many months," I'm a bit more comfortable with the notion, even if I'm still not sure what the Rift has to add to non-cockpit, traditional gaming experiences. 

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This War of Mine is a harrowing journey of survival photo
This War of Mine is a harrowing journey of survival
by Alessandro Fillari

War, what is it good for? For starters, it makes for easy entertainment in fiction. With the rise of war games over the last two decades, it's common to see these experiences as nothing but an over-the-top spectacle to show off explosions and the might of the military. But in recent years, we've begun to see more games that pay attention to the philosophical and existential conflicts related to war.

One of my favorite last-gen games, Spec Ops: The Line, subverted expectations by reintroducing the horror and dread that war imparts on those it touches. And with last summer's Valiant Hearts, which told the stories of men and women during World War I, I'm glad we're seeing more of the human and emotional side of armed conflict.

Back at PAX Prime 2014, I had the opportunity to experience another such title called This War of Mine. Meeting with the developers at 11 bit studios, I got to chat about the origins and intentions they have with their survivalist take on war.

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Whoa! Final Fantasy Type-0 HD is pretty fun photo
Whoa! Final Fantasy Type-0 HD is pretty fun
by Steven Hansen

Look, you can't blame me for turning a blind eye to Final Fantasy Type-0. Why hurt and labor and want over something you can't have? At least not a videogame, of which there are alternates and substitutes plenty.

Elliot Gay knew what was up. He played it on PSP. He sought out the unlikely HD remake, which we are somehow getting in the United States of America next spring, and played it at TGS.

What Square brought to Paris Games Week was a similar demo. Three playable characters partied up, a large area to run through. I'm just here to tell you what Elliot already knew. This game is pretty cool. Maybe Final Fantasy XV could be good.

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I still haven't beaten that Bloodborne TGS demo photo
I still haven't beaten that Bloodborne TGS demo
by Steven Hansen

Usually seeing a demo you played just a month ago means there isn't too much more to wring out. This is not the case with Bloodborne.

The Tokyo Game Show demo bested me. That same demo was playable today at Paris Games Week. Its stations were behind me when I was playing The Order for the first time. The two rectangle setups shared a side. The Order's demo area was strewn about with rope, like cartoonish, espiga colored rope. Fake ammunition belts and singular rounds were glued to the table and up against some walls were crates with weapon replicas.

The Bloodborne area was threaded with leaves and one large angel statue with bleeding eyes. These are opposite games, positioned opposite each other. After playing The Order, I turned about, more excited to try and get through a Bloodborne level I had already played.

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The Order: 1886 sure is, uh, cinematic photo
The Order: 1886 sure is, uh, cinematic
by Steven Hansen

I finally played The Order: 1886, Ready at Dawn's upcoming PS4, monster-filled, alternate-London-history third-person shooter here at Paris Games Week.

I still really want to like it. I like a lot of things about it. Well, mainly its aesthetic, both the technical marvel and the filmic look. But I was kind of bored playing the game. Maybe it didn't help I lacked story context, starting somewhere a few chapters in. There was no emotional manipulation for me to care about our squad making our way to one of our members who had been pinned downed, a feat I only realized we were doing after I did it.

And I felt no tinge of sadness for the other squad member that dies--good ole What'shisname--after a little scene where you drag his bleeding-out-body into cover, firing a pistol at a few swarms of enemies on the roof.

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8 things right and 8 things wrong with Smash Bros. Wii U photo
8 things right and 8 things wrong with Smash Bros. Wii U
by Bill Zoeker

I recently got my hands on Super Smash Bros. For Nintendo Wii U, and holy Bowser babies, are there a lot of new and expanded features! In fact, there is so much new stuff that I could hardly cover it all, so instead I am sharing my boiled-down list of the 8 most interesting things that I think Nintendo has done well for Smash U, and the 8 things I think could use some work.

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Resident Evil was a difficult game to remaster in HD photo
Resident Evil was a difficult game to remaster in HD
by Alessandro Fillari

With the rise of high-definition re-releases, many fans have likely made a wish list of titles they hope will eventually get the HD treatment. Whether they be classics from the '90s or 2000s, we're seeing a variety of games find new life in today's market. Unfortunately, not every title can make that transition to modern consoles, be it for technical or design reasons.

Thankfully, Resident Evil is an exception. During a special hands-on session with the game, I experienced what it was like to return the mansion in full HD, and even got to speak with members of Capcom staff to learn about the challenges they faced with Remastered.

They certainly had their work cut out for them.

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Metrocide is a thinking person's Hotline Miami photo
Metrocide is a thinking person's Hotline Miami
by Rob Morrow

Sydney-based independent studio Flat Earth Games has released its top-down cyberpunk-noir contract killing simulator Metrocide via Steam Early Access at the reduced price of $6.99. The final version of the game, which should be available in around six weeks, will cost $12.99.

To coincide with the title's Early Access launch, game creators Leigh and Rohan Harris have released a second developer walkthrough to demonstrate some of the more complicated hits you'll be tasked with completing in the third zone of the game, Hilldale.

In this latest video, viewable below, anti-hero T.J. Trench is far better equipped than he was in the last. Sporting a high-powered silenced rifle and remotely detonated explosives, T.J. can now take down targets from a safe distance, but there's a catch -- depending on the contract's criteria, visiting the crime scene may be necessary for cashing in on the reward. You may want to think twice before striking from a distance; it's going to be difficult to pick up that briefcase with several heavily armed police drones hovering over the body.

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Here's 26 minutes of Far Cry 4 gameplay with commentary photo
Here's 26 minutes of Far Cry 4 gameplay with commentary
by Bill Zoeker

Max and I got a chance to dick around in an almost-finished build of Far Cry 4, but unfortunately Max went home sick with an earache, so here's my playthrough, along with my impressions. And Max's dumb jokes.

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Far Cry 4 features a more dynamic and vibrant open world photo
Far Cry 4 features a more dynamic and vibrant open world
by Alessandro Fillari

Back in 2012, Far Cry 3 turned out to be a surprise hit for Ubisoft. It became the bestselling title of the series, appearing on many game of the year lists, and also created a rather excellent spin-off title. But with the announcement of Far Cry 4 back in May, many fans were pretty psyched to have a new game exploring another exotic locale, but also surprised to see something come so quickly.

With the reveal and release happening within six months of one another, it all seems like it has been going too quickly, and we've never really had the opportunity to digest something substantial for the game. Thankfully, Ubisoft agreed and allowed some extended hands-on time with the upcoming open-world shooter. After experiencing some time with the game's open-world, I can say that November is certainly going to be interesting month with this title coming to market.

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Here's 5 particularly weird things in Far Cry 4 photo
Here's 5 particularly weird things in Far Cry 4
by Bill Zoeker

Max was poring through some new Far Cry 4 footage and spotted a few things that he didn't quite understand. Here's his top picks of interesting things he can't explain, because this game isn't out yet and we thought you might want to see some of it because this is a videogame website, you clown.

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Pokémon Ruby and Sapphire let you soar the skies & do the creep photo
Pokémon Ruby and Sapphire let you soar the skies & do the creep
by Steven Hansen

It is challenging to fit "Pokémon Omega Ruby and Alpha Sapphire" into a headline. It wasn't hard fitting these 3D updates of the Game Boy Advance classics on the 3DS, though. It was hard making a clean segue from my meta commentary on headline economy. 

And speaking of economy—god I'm good at thisthe new Ruby and Sapphire return to the humble Hoenn region with your player character bouncing into town in the back of a moving van. This is dangerous, by the way. Always Sunny in Philadelphia showed this. Not that we should expect stellar parenting in a world where pre-teens are globe trotting dog fighters. 

What is stellar is the transition to 3D, despite the departure from X and Y's upper-crust hometown and my general preference for the second dimension over the third. It looks as nice as the previous 3DS outing, maybe a bit smoother. The level of detail also let me realize that the rival, Brendan, is actually wearing a goofy white hat. He doesn't just have spiked white hair. I won't give him guff for the hat, but "Brendan?" Brandon, Brendon, Brandan, Brando. I thought "Steven Hansen" was a nuisance to spell what with first and last name having common alternate spellings.

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Four things I loved about playing Assassin's Creed: Rogue photo
Four things I loved about playing Assassin's Creed: Rogue
by Alessandro Fillari

It's been four years since Assassin's Creed became an annual fixture. Every year, like clockwork, Ubisoft releases a brand new, fully developed title in the AC series. But things have changed slightly this year. In a surprising move, Ubisoft decided to ditch the cross-gen development for this year's release of Assassin's Creed, and focus on making two different titles that focused on different directions. With Assassin's Creed: Unity coming to current gen and PC only, many fans will likely miss out. But it seems like people have forgotten that another title in the series is releasing on the same day.

The ever elusive Assassin's Creed: Rogue, which was just announced two months ago, is Ubisoft's attempt to try to offer something for fans who haven't made the jump to current gen, but also aims to improve upon the design and structure set by fan-favorite Assassin's Creed IV: Black Flag. Speaking with Rogue's producer, Karl Luhe, and after spending a good four hours with the tittle at a recent preview event, I see that there's a lot to like with this recent entry in the series.

But I still do have some misgivings.

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Chasm feels like a love letter to Super Metroid and Dark Souls photo
Chasm feels like a love letter to Super Metroid and Dark Souls
by Rob Morrow

Over the weekend, I was fortunate enough to check out the alpha build of Discord's enchanting procedurally generated action-RPG platformer Chasm. Now that I've finally had some hands-on with the game, I'd like to share my impressions.

We've talked about this gorgeous game on several occasions, but for those of you still unfamiliar with it, Chasm's list of influences should shed some light on what the team is going for. When asked which titles served as inspirations for the game, director James Petruzzi listed off classics such as Super Metroid and Castlevania: Symphony of the Night as well as The Legend of Zelda and Mega Man. Additionally, and this is something I would not have picked up on without poring over the game's newer screenshots, some not-so-subtle salutes to From Software's Dark Souls.

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Paris will be the true star of Assassin's Creed Unity photo
Paris will be the true star of Assassin's Creed Unity
by Brett Makedonski

Modern-day Paris is vastly different than the city that served as the backdrop to one of the most famous uprisings in history: the French Revolution. Some of the greatest locales of the revolution are now gone -- either on the cusp of being forgotten by society, or repurposed altogether. The exact spot where the guillotine was used to behead Louis XVI can be pinpointed by going to Concorde Square and counting one, two, three lampposts in. The Bastille, the prison that was infamously stormed and destroyed is, well, destroyed. It’s been reduced to a scant few blocks next to a metro platform where commuters mostly ignore it. What was the residence of royalty now houses other treasures such as the Mona Lisa and Venus de Milo.

Therein lies the challenge for developers of Assassin’s Creed games. How do they capture the mood and atmosphere of a city that’s so far historically removed from present time? The setting is always the star of Assassin’s Creed titles, no matter which installment in the franchise you’re playing. But, they have to tread carefully because a dull city makes for a dull game.

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The best stuff on Destructoid this week [10/4] photo
The best stuff on Destructoid this week [10/4]
by Steven Hansen

I'm playing a lot of ping pong this weekend. Remember Ping Pong: The Animation? It has saved anime. I'm in some unfathomable cabin with a pool, pool table, ping pong table, tequila, and just enough wifi to post this. My hair is alive with olive oil. Maybe it will attract the bears.

This weekend, you should call your mother. See how she's doing. Mine wants to hang tomorrow but I'm in the woods.

Hang out with your mom and watch Ping Pong: The Animation with her. Cook some food.

Here's last week's post. Let's begin anew.

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

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