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PlayStation Store

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Skype app coming to PlayStation Vita today


Apr 24
// Dale North
Later today you'll be able to download the Skype Video and Voice app for PlayStation Vita from the PS Store. This will be the very first time Skype has launched video calling on a mobile gaming device. Calls work over both Wi...
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Tactics Ogre is half price on the EU PlayStation Store


Mar 30
// Maurice Tan
One of the reasons why I picked up a PlayStation Vita, other than submitting to gadget lust, was the prospect of catching up on those games I had missed out on by never owning a PSP. Some great titles, like Patapon 2, Half Mi...
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PSN Gamers' Choice Awards noms: Vote and get discounts


Feb 27
// Dale North
The PlayStation Network's second-annual Gamer's Choice Awards nominations were revealed today. Tomorrow PSN users will have a week to cast their vote for their favorite downloadable PSN games from the 10 categories. Voters wi...
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Facebook app available for PlayStation Vita now


Feb 23
// Dale North
The PlayStation Store has added a Facebook app for your shiny new PlayStation Vita this morning. This is a small (12mb), free download that you should get so you can see my all-caps bragging over my Hot Shots Golf: World Invi...
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Trine 2 has been delayed for PS3 users in PAL territories


Jan 20
// Harry Monogenis
While all those in North America have been enjoying Trine 2 on the PlayStation 3, others in Europe have been waiting for Frozenbyte's platform-puzzle title to hit their respective PlayStation Store. If you fit that ...
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Irem removing pretty much all of its content from PSN


Jul 23
// Bob Muir
If you absolutely need an R-Type game on your PSP Go, your window of opportunity is rapidly closing. Irem is removing almost all of its content from the PlayStation Network, meaning eight PSP games and four PS1 games will no ...
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PlayStation Store is finally back up in Japan


Jul 05
// Bob Muir
Those of us living in America, Europe, and pretty much anywhere else in the world have been enjoying the return of the PlayStation Store for the past month, hopefully remembering to snag a few free games in the process. But i...

PlayStation Store is back with a stampede of updates

Jun 02 // Hamza CTZ Aziz
PSN & PSP games: Alien Crush - $5.99 (PSN, PSP) Bonk's Adventure - $5.99  (PSN, PSP) Wizardry: Labyrinth Of Lost Souls - $14.99 (PSN) Sega Rally Online Arcade - $9.99 (PSN) Star Raiders -  $9.99 (PSN) Red Johnson’s Chronicles  - $12.99 (PSN) Under Siege -  $19.99 (PSN) Back To The Future: The Game – Episode 3 - Free With Season Pass (PSN) Dragon’s Lair II: Time Warp - $9.99 (PSN) Bomberman ’94 - $5.99 (PSN) Learning With The Pooyoos – Episode 1 - $8.99 (PSN) Lego Pirates Of The Caribbean - $29.99 (PSP) Lego Star Wars III: The Clone Wars - $29.99 (PSP) PSone Classics: Missile Command - $5.99 PSP minis: Star Hammer Tactics - $1.99 Best Of Solitaire - $4.99 Block Cascade Fusion - $1.49 Sky Force - $4.99 Card Shark - $1.49 Days Of Thunder - $4.99 Top Gun - $4.99
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Good news: The PlayStation Store is back online in North America! Bad news: There's so much new content that was put out all at once that it's simply overwhelming. Not saying it's bad news for the consumer, but it's just a sh...

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New Destructoid Episode: Call of PSN: Modern Burgertime


May 09
// Max Scoville
Oh! Funny running into you here. Are you here for the sale on irregular sweatpants? No? Oh, well me neither. Heh. Welp, anyway... here's a special 48-page collector's edition of The Destructoid Show with exclusive chromium c...
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Sorcerer's Lair table announced for ZEN Pinball


Apr 13
// Conrad Zimmerman
ZEN Studios has revealed a new table on its way to ZEN Pinball on PlayStation Network. The Sorcerer's Lair puts in your hands the fate of a brother and sister trapped in the citadel of an evil Sorcerer. As you can see in the...
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DC Universe Online now available in PlayStation Store


Mar 23
// Conrad Zimmerman
If you want to buy the PS3 version of Sony Online Entertainment's latest MMO, DC Universe Online, you no longer have to go out to the store to get a copy. The title has now been added to the PlayStation Store where it's avail...

'PlayStation Phone' Xperia Play to ship this March

Feb 13 // Nick Chester
The Play will be the first Android phone to ship with and support Sony's upcoming PlayStation Suite, allowing users to purchase PS Network content through the PlayStation Store. While Sony is promising both new and classic PS One titles on the store, that content won't be available at launch. Sony's Kazuo Hirai, however, confirmed a "legendary PS One title" will come pre-loaded with the Play. Additionally, the Play's software will include an Xperia Play game launcher, where consumers will be able to purchase "premium content" that will be "optimized" for the device. Trendy Entertainment's Unreal Engine-powered action/tower defense game was demoed live, controllable using the device's PS-style physical controls which slide out from below the screen. In action it looked silky smooth, with sharp, bright visuals on the Play's touch screen. Also on board to provide games will be Electronic Arts, Gameloft, and Glu Mobile. EA will be bringing FIFA to the platform, which will feature full multiplayer for the first time on a smartphone, as well as an Android version of Dead Space. Perhaps the biggest surprise of the press conference was the announcement of a partnership with Unity Technologies. The company's widely-used and powerful Unity Engine and game development tools have been optimized for Android and the Play. With these tools available, it opens up the gates for the 350,000 using the engine to quickly and smoothly port their games for consumers to use on the Xperia Play. (If this means we can play Minotaur China Shop on the toilet, this is a win.) While this isn't quite the "PlayStation Phone," it might be as close as we can expect for the foreseeable future. While there are plenty of blanks that still need to be filled in, based on these early details, what do you think? Sony Ericsson Xperia™ PLAY Key Features: PlayStation Certified gaming experience Latest version of the Android platform (Gingerbread version 2.3) 60fps play-back enabled through the Snapdragon 1Ghz processor, optimized with enhanced graphical processor unit the Adreno 205 Dedicated gaming controls for real console quality game play, including four-way directional keys, recognizable ABCD keys with PlayStation iconography, left/right shoulder keys and two analog touch inputs for joystick action 4-inch brilliant multi-touch display   5.0 megapixel camera
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[Update: A few specs, direct from Sony Ericsson have been added below.] At Sony Ericsson's MWC 2011 press event today, the mobile phone manufacturer officially unveiled its Xperia Play phone. As the first "PlayStation certifi...

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Back to the Future: The Game dated for PSN


Feb 04
// Dale North
"You don't need money, don't take fame. Don't need no credit card to ride this train." Dude, what the f*ck does that mean? And it's wrong! You need money. You'll need money on February 15, as that's when Back to the Future: T...
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Report: PSP2 has 3G support, PS Phone event next month


Jan 23
// Jonathan Holmes
According to Andriasang, Nikkei is reporting that among other things, the PSP2 will have a touch screen (a feature we all expected) and another feature that comes a bit out of left field -- full 3G support, provided in Japan ...
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PlayStation Plus subscribers get DC Universe beta


Dec 09
// Dale North
Coming soon for you PlayStation Plus subscribers is a free download of the beta for Sony Online Entertainment’s newest MMO, DC Universe Online. It'll pop up on the PlayStation Plus section in the PlayStation Store. You'...
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Yes! NeoGeo everywhere! Bring it on.  This isn't Wii hate, but the thing I was most excited about at Wii launch was getting the Virtual Console NeoGeo games in my library. I still get excited about the releases...

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PlayStation Network update gets a few game sales


Dec 01
// Dale North
With this week's PlayStation Network update comes a few price drops and sale prices on some good titles.  I have multiple copies of one of my favorite time wasters, Hot Shots Golf 2 (for PSP/PS3). If you don't have it, i...
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MonkeyPaw drops Dezaemon Plus!, Blockids onto PSN


Nov 30
// Dale North
MonkeyPaw Games is still going full force with these digital PS1 imports. This week they bring Dezaemon Plus! and Blockids to the PlayStation Network. Both really cool games. Oh, and with these we have twelve games from Monke...
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Alexey Pajitnov, otherwise known as TETRIS GOD!


Nov 24
// Jon Carnage
Since no one can hear you scream in Space, why not play Tetris instead! Isn't that what all the good Russian Cosmonauts do? In my interview with Tetrees Tetris Creator Alexey Pajitnov he reminds us that its a game we are sup...
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Spare Parts anyone?


Nov 17
// Jon Carnage
To me, Spare Parts could mean a bunch of different things. The stuff that falls off the back of a truck, the piled high electrical equipment in your creepy Uncle's garage, or Frankenstein. To the untrained eye these Spare Pa...

The return of a master: Eric Chahi's From Dust

Oct 02 // Jonathan Holmes
From Dust (Xbox Live Arcade, PlayStation Network, PC)Developer: Ubisoft MontpellierPublisher: UbisoftTo be released: 2011 When I asked him why he went from creating 2D platformers to creating... whatever From Dust is, Chahi said, "I like to play with sandcastles. It's a simple thing, a childlike thing, but there is also something profound in the -- the meeting of man with nature; man's ability to create, working with, or against, nature's tendency to independently recreate itself. In that space between man and nature, that's where the unexplained and the magical hides." With that, we had our definition for From Dust: it's a high-concept sandcastle simulator. The game combines an extremely realistic physics engine with an earthy, mystical narrative, one that is told to the player and by the player in equal measure. The game takes place at an undisclosed time in Earth's (or maybe-not-Earth's) history, and focuses on the survival of a small group of masked villagers. It may sound pretty standard, but that's just the foundation. Just as Out of this World sucked players in with very realistic character animation, then slowly eased in increasingly otherworldly events, From Dust starts off by giving the player a real world to play with, and slowly sucks them into something much more fantastic. By moving the cursor with the analog stick and holding the left trigger, you can grab sand, forest, lava, water, or any other naturally occurring element you can find on the planet's surface. From there, you can add or subtract things from the environment as you see fit. Just as in nature, you may not always see the full effect of your actions right away. The butterfly effect plays a big role in how the game works. Add a little bit of water to a pond, and it may erode surrounding levees, with could lead to the formation of a waterfall, which in turn could drain that pool, leaving more room for a local volcano to expand, which could then lead to a forest fire, and so forth. As some sort of godlike spirit, you wield enormous power, but it will take time and practice to use that power to its fullest potential. There is some skill building and technique to it, but it's more about coming to understand how to best form a relationship with the world around you, not unlike how a painter must learn to form a relationship between the paint, the brush, and the canvas.  That kind of gentle, artistic (some would say "French") atmosphere presides over everything. You are never forced to do, or think about, anything that you don't want to, though there may be indirect consequences to that. You may be goofing off with the Earth for a while before you even notice the villagers that work as the "main characters" of the game. These sexier, browner, more realistic Shy Guy look-a-likes are your people, and you must protect them. Later in the game, there will be threats from animals, and maybe other "advanced" beings, but at the start of the game, your main concern is natural disasters. In the portion of the game that I saw, there was a tsunami on its way. Initially, the villagers appeared defenseless to protect themselves against it. All the obvious strategies to stop it won't work. You can build up a wall of sand and forest, but the tsunami's hundred-foot-tall, thousand-foot-wide wall of water will just barrel right over it. You can sit and watch as they're slaughtered by the incoming natural disaster, or you can take a leap of faith and make an attempt to do something about it. What does that mean? According to Chahi, the way to survive crisis (and in doing so, advance your villagers' civilization) is to "seek knowledge from the world around you" and to "take something back from the Earth and integrate it into the culture of the people." What that means in concrete terms is that you must explore the world by drawing a path for one of your villagers to walk down. Though your villagers are smart and sturdy, capable of swimming short distances, traversing dense forests, and pushing aside some rocks, you may still need to help clear the path for them by moving some water, sand, and volcano around. But what are they looking for? Well, a lot of things, but for the tsunami problem, they need to find and collect a glowing blue rock, then return home to the village. From there, they will begin... jamming. They sing, they beat the drums, the whole deal. That's not what I expected, but in the context of the game, it inexplicably made sense. I sat in awe as the huge tsunami approached their meager little jam session. I felt a real tingle of fear on the back of my scalp as the ocean rose into the sky, lurching over the seemingly defenseless natives below. The game had done such a good job of making the world feel real up until that point that I was totally absorbed in this seemingly impossible turn of events. I was equally moved when the gigantic wave parted itself around the village, sparing its residents' lives, while drowning the surrounding area in a wash of ocean water. Magic and music had apparently saved the day, but again, there was more to it than that. The villagers' song had fundamentally altered the physics of the ocean water. It was now thick and malleable, almost like jelly. The effect was temporary, but it lasted long enough for the player to empty out a section of the now semi-solid sea, and allow a villager to walk along the ocean floor. Again, this only felt striking because up until now, the world had felt so real. Inserting this sort of magical thinking into the game's reality felt special only because everything else until that moment was so believably normal. Chahi promised that this pattern of building a suspension of disbelief, and cashing in on it with amazing events, would only push towards greater heights as the game continued. So why is Chahi back into game development after all this time? Why is he pouring all of this time and effort into creating this strange little game? It's all in an effort to cause the player to contemplate man's relationship with nature. That tsunami I told you about? Chahi stressed repeatedly that it's "not the enemy," and he went as far as to demonstrate that if you accidentally cause a forest fire that's too large to put out on your own, that the tsunami is the only way to douse the flames before they engulf your entire village. The tsunami can kill you, or it can save you. It all depends on how you interact with it. Then who is the real enemy of this game? Who is the player in relationship to the villagers, and the world around them? I'm asking you, because these are the questions Chahi asked me, and I couldn't answer them. He seemed pleased with my confusion, with a mischievous, childlike grin plastered on his face. I know I'll be looking further for the answers when game launches on XBLA, PSN, and PC next year.
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Do you know who Eric Chahi is? If not, then it's time to bone up on your gaming history. Chahi was the lead developer on Out of this World (known as Another World in Europe and Japan), one of the most under-appreciated, influ...

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Alundra, Arc the Lad getting a PSN re-release


Sep 16
// Colette Bennett
I love the golden era of PS One RPGs. I recal so many games from that time with such fond feelings. One of them was easily Alundra, an action RPG that I plowed many hours into back in the day. I may get to relive those wonder...
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Order Knights in the Nightmare, get Yggdra Union for free


Sep 08
// Josh Tolentino
I've got to hand it to Atlus: sometimes they know that a preorder bonus art book just ain't enough. Now they're including whole other games! In this case, it's with the upcoming PlayStation Portable version of Knights in the ...
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Angry Birds catapulting to PSP Minis this fall


Aug 25
// Nick Chester
A few weeks ago, I told my wife she should download Angry Birds HD for the iPad. She did, and I regret recommending it; I haven't seen the iPad since. Now I have to keep both my PlayStation Portable and PlayStation 3 away fro...
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Shank releasing today, soundtrack available now


Aug 24
// Conrad Zimmerman
God, how I love that seventies, B-movie charm. Shank comes out later tonight for PlayStation 3 and will be arriving for the Xbox 360 tomorrow. It only stands to reason that we would see one of these "launch trailer" things o...
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Hey Europeans, Front Mission 3 is coming to PSN


Aug 16
// Josh Tolentino
If you've been busy hating on Front Mission Evolved for not being a turn-based strategy game, and have the good fortune to be living in Europe (or have a PAL PlayStation Network account), then you're in luck, because Square E...
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Joe Danger gets a PSN demo tomorrow


Aug 16
// Dale North
If you already have the fantastic PSN title Joe Danger, you can skip ahead to the next post. This is for those that haven't tried the game yet. There's a demo coming for Joe Danger. I don't know what took them so long. If I w...
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Sony throws a huge PSN summer sale on PS3, PSP and Minis


Aug 04
// Dale North
I'm a sucker for downloadable game sales. I'm never happy with the full price, so when the cut comes, I find myself dropping money on points to catch up. The 2010 Summer Sale that Sony is throwing has a lot of really good gam...
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Metalocalypse: Dethgame meets its own premature demise


Jul 29
// Conrad Zimmerman
Konami had been all set to publish a game for Xbox Live Arcade and PlayStation Network based upon the popular Adult Swim cartoon, Metalocalypse. Announced at Comic-Con last year, it was nowhere to be found at E3. A subsequent...
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PlayStation minis: 1 million downloaded


Jul 14
// Dale North
Today Sony has announced that the downloadable games they call minis has reached the one million downloads mark. Between the US and PAL territories, on both the PSP and the PS3, a million little games have been pulled down si...

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