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Talking Deadly Premonition: Director’s Cut with SWERY photo
Talking Deadly Premonition: Director’s Cut with SWERY
by Steven Hansen

Destructoid’s love affair with the inimitable, idiosyncratic Deadly Premonition is a point of public record. Jim’s infamous, glowing, 10/10 review turned a lot of people onto the game -- myself included -- and for that we are as thankful as Resident Evil 6 are indignant. Or, if you’re playing along at home, substitute any game that we score low. “[x] gets a [y] when Deadly Premonition gets a 10,” the commenter scoffs and chortles into his Cheetos.

We’re all aware, of course, that there are some technical issues in the game. Deadly Premonition’s release was a rare one. A Japanese studio was developing, plainly, for a Western audience. The project was helmed by a man, SWERY (or SWERY65), committed to his bizarre vision and allowed creative control. That something so unique and personal got a retail, console release was amazing enough. The team being able to revisit the title to address niggling concerns, beautify it, and add content just seems unreal. Yet, that’s precisely what’s happening with Deadly Premonition: The Director’s Cut.

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BioShock Infinite goes beyond our sky high expectations photo
BioShock Infinite goes beyond our sky high expectations
by Allistair Pinsof

BioShock Infinite begins much as the original begins: a mysterious man, lost at sea, on a mission that starts at a lighthouse and leads to who knows where. But then, the player ascends up toward the heavens, or at least what a citizen of the flying city Columbia calls, “the closest you can get to heaven.”

It’s as if Irrational is commenting on BioShock’s own evolution. Upon entering Columbia, the story we left behind in 2007 is so far below that you can barely see it. Any lingering memories of Rapture fade away among the bright sky and lights of Columbia’s floating city blocks. It's a world so detailed that it makes one wonder what’s the point of high definition if not all of our games feature a similar quantity of original art assets as this one.

In my three hours spent playing BioShock Infinite from its opening, I have to say that it indeed seems to be the closest you can get to heaven.

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11:30 AM on 11.30.2012

Sony patents DualShock/Move hybrid that breaks in two

A new patent from Sony has revealed a unique little idea that potentially hints at future PlayStation plans -- a hybridized controller that blends both the DualShock and PlayStation Move into one gestalt beast.  The quir...

Jim Sterling





3:00 PM on 11.12.2012

Jimquisition: Touch Waggle Touch Waggle Swipe

Over half a decade of frustration is about to be unleashed with glorious fury. It's been six years, the tech has been demonstrated, yet still the tech demos come. So few games have found a way to implement new interfaces gra...

Jim Sterling

6:00 PM on 11.01.2012

Portal 2 In Motion DLC arrives on PSN next week

As announced on the PlayStation Blog, the In Motion content for Portal 2 that was originally playable using the Razer Hydra motion controller will be releasing on PlayStation Network this Tuesday, November 6. You might recall...

Jordan Devore



NYCC: Until Dawn is a horny horror flick that you control photo
NYCC: Until Dawn is a horny horror flick that you control
by Dale North

Announced at gamescom earlier this year, Until Dawn puts players in control of the cast of characters in what looks to be a classic teen horror film. It's a PS3 title set for next year, and it uses the PlayStation Move controller exclusively. 

I got a full walkthrough of one particularly horny extened segment of the game here at New York Comic-Con. It followes characters Jessica and Michael as they head out and away from the lodge. The folks with them on this group trip have had enough of their horniness, and have sent them away to do their thing in a secluded cabin in the woods. 

If you've seen enough horror flicks, you probably know how this goes. 

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TGS: Okami, third time, charm, etc. photo
TGS: Okami, third time, charm, etc.
by Conrad Zimmerman

I don't know how many times I can play Okami and come up with something to say without feeling like I'm repeating myself. I played it on the PS2, then again on the Wii, and today I played it on the PS3 in its latest incarnation, Okami HD. I suppose it's a testament to how much someone at Capcom believes in Okami that they're trying yet again to get the game to sell in the numbers that it likely deserves. 

This latest version is just as fine as any other, for what it's worth. The PlayStation Move controller works a treat for using Amaterasu's painting powers, as you'd expect if you have any experience with the Wii version. Honestly, it's probably better, but I'm not prepared to make that call on the basis of a press room experience (though, in fairness, the demo took place in a busy conference room; hardly the tightly controlled environment which would arouse suspicions). The jump to high-definition visuals is noticeable and everything looks crisp.

Everything except Amaterasu, that is. Maybe it's just the godly energy showing through, but the white wolf has a noticeable blur in motion that directly contrasts with the crisp, clean environments and other characters. I found it mildly distracting, but that could also just be down to my seeking of anything new or different about this release. Even the three visual filters found in the game's options menu failed to give me anything to work with, as I couldn't observe any discernible difference between "Normal," "Light" and "Heavy" filters.

Okami HD is, in all likelihood, going to be the definitive release of a game hardly anybody bought. I'd like to believe that somehow, this time will be different. I'd also like to believe that if I eat Taco Bell every day, I'll never get fat, but reality has a way of disappointing no matter how hard you wish for something.

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9:00 PM on 09.07.2012

Wonderbook: Book of Spells out November 13

Wonderbook: Book of Spells will be out on November 13 for $39.99, just in time for Black Friday shopping madness. There will also be a bundle version available for $79.99 that will come with the game, Wonderbook peripheral, ...

Hamza CTZ Aziz



Review: Lights, Camera, Party! photo
Review: Lights, Camera, Party!
by Ian Bonds

Mini-games. Apparently, they're still a thing. If you own one of those new-fangled motion controllers for your system, invariably you'll discover that there are mini-game collections to be found for your device. PlayStation Move users have one of these collections available now as a download on PlayStation Network.

This is a review of said game, Lights, Camera, Party! The exclamation mark is only part of the title, nothing more.

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1:03 PM on 08.14.2012

Panty shot! New PS Move game Until Dawn announced

A beautiful cast, a dark secret. A panty shot. Sony announced new PS3/PS Move game Until Dawn at their press conference at gamescom today.  You'll play as 7 different characters, with relationships that develop over the...

Dale North

12:55 PM on 08.14.2012

gamescom: New Wonderbook games announced

Moonbot Studios teased a Wonderbook title at E3, and today they've revealed Diggs Nightcrawler. It's a film Noir detective story based on children's tales. The video demo showed off a worm detective trying to find the killer ...

Hamza CTZ Aziz



Review: Resident Evil Chronicles HD Collection photo
Review: Resident Evil Chronicles HD Collection
by Ian Bonds

If there's one type of game that I love, it's lightgun games. If there's another, it's specifically the Resident Evil series. If there is THREE...well, let's just stop there. The Umbrella Chronicles and Darkside Chronicles in the Resident Evil series were released for the Wii a few years back and now they're available on PlayStation Network with a new coat of paint and not much else.

And I'm ok with that.

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5:22 PM on 06.05.2012

E3: 'Portal 2 in Motion' DLC supports PlayStation Move

Portal 2's latest DLC installment, "Portal 2 In Motion," is being shown on the E3 show floor today. It includes the same levels from the DLC for the Razor Hydra controller and offers players a more tactile experienc...

Fraser Brown

9:10 PM on 06.04.2012

E3: Sony announces Wonderbook for the PlayStation 3

Using the PlayStation Eye, the Wonderbook makes books come to life! Imagine reading a page about a dragon -- with Wonderbook, the dragon will fly off the page and, I don't know, set the curtains in your living room on fire? N...

Chad Concelmo







Review: Sorcery  photo
Review: Sorcery
by Jim Sterling

Sorcery was announced before the PlayStation Move had even graced a store shelf, and it quickly became the most promising motion title out of Sony's small stable of software. Unfortunately, the spell-slinging adventure never made it in time for launch, with the Move launching in 2010 and this review appearing in the wonderful future universe of 2012. 

It's a long time to wait for what has been, quite frankly, the only game designed explicitly for PlayStation Move that has looked original, unique, and geared toward the typical PS3 consumer, devoid as it is of inane carnival minigames while making use of the criminally ignored navigation controller. 

Nevertheless, over a year and a half is a long time to wait for anybody who bought a Move and expected it to have more uses than as a gimmicky alternative controller for first-person shooters. At the risk of ending this introduction with a trite question, one has to ask -- can a single late game justify the PlayStation Move? Sorcery cannot answer that question because, if there is a game that can do it, this isn't going to be the one. 

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9:00 AM on 05.18.2012

PSN adds pre-purchase feature for Sorcery

Are you excited about Sorcery? Can't wait to wave your arm around, over and over again? Do you have the money for it, and just can't wait to spend that son of a bitch? Well Sony has you covered, enabling Sorcery as the first ...

Jim Sterling