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Platinum Games

Metal Gear Rising photo
Metal Gear Rising

Platinum reveals meaning of Metal Gear Rising '2' logo


Much less exciting than any of us had hoped
Feb 25
// Laura Kate Dale
Back in late January an image appeared for a split second during a Sony sizzle reel as part of a Twitch broadcast from Taipei Game Show. The image, a huge number two in what looked like the Metal Gear Rising: Revengence typef...
Bayonetta demake photo
Bayonetta demake

Platinum's 404 page is a cute little Bayonetta demake


How quickly can you mash the Enter key?
Feb 02
// Jordan Devore
Instead of displaying a simple file-not-found message, the 404 page on Platinum Games' website holds a score-attack demake of Bayonetta. It's worth a moment of your day. The game is simplistic -- you jump and shoot at oncomin...
Metal Gear Rising 2 photo
Metal Gear Rising 2

Metal Gear Rising 2 might be a thing that's happening


Jack is (probably) back!
Jan 31
// Kyle MacGregor
This image appeared for a split second in a Sony sizzle reel aired during a Twitch broadcast out of the Taipei Game Show. Sure does look like the typeface from Metal Gear Rising: Revengeance. Nothing is confirmed, of cou...
Bayonetta photo
Bayonetta

What are you hoping for in the next Bayonetta game?


What will the greatest witch in gaming do next?
Jan 01
// Jonathan Holmes
[Art by jnkboy] Bayonetta 2 won Destructoid's overall best game of the year award, its community choice award, and multiple personal game of the year awards. While I'm sure Platinum appreciates the praise, chances are that th...
Bayonetta 2 photo
Bayonetta 2

Platinum Games teasing a gift for Christmas Day


'Rodin will have a present for you...'
Dec 24
// Jonathan Holmes
[Update: The present is the first page of an ongoing downloadable Bayonetta calender, coinciding with the announcement that the weekly Bayonetta 2 dev blog updates are ending. Also, Kamiya blocked me again. Thanks f...
Bayonetta 2 photo
Bayonetta 2

FUGGETABOUTIT!!


Soundboards are still around?
Nov 10
// Jordan Devore
What, no "If you need to learn how to talk to a lady, ask your mom"? At least this probably-old-but-new-to-me Bayonetta 2 soundboard has Enzo's catchphrase. I feel bad for making it to the end of the game before realizing he'd been left behind. What a goof. A foul-mouthed, lovable goof.
Tetris effect photo
Tetris effect

Bayonetta 2 is giving me the Tetris effect


Get outta my dreams
Nov 06
// Jordan Devore
Bayonetta kicked my ass last week, but I finished it (after giving in and switching the difficulty setting to Easy). I survived Gracious and Glorious, and sent you-know-who hurtling into the you-know-what. Damn, what a cool g...
Bayonetta photo
Bayonetta

I didn't think I'd enjoy Bayonetta this much


Know your limits
Nov 03
// Jordan Devore
Fighting angels as a witch dressed up like Samus Aran is a fun way to spend an evening. I'm several years late to playing Bayonetta, a game I might have never sought out had Nintendo and Platinum not packaged it in with its W...
The Wonderful 101 photo
The Wonderful 101

Even more secrets from The Wonderful 101 revealed


Prototypes! Insensitive Mario! Easy Bayonetta Unlock!
Oct 25
// Jonathan Holmes
[Update: The art above is a mock up from fan artist Kibbles and is not official art from Platinum as originally reported. Sorry for the mistake, and thanks to Edutena for pointing it out.] Sometimes a game takes a while to fi...

Review: Bayonetta 2

Oct 24 // Chris Carter
Bayonetta 2 (Wii U)Developer: Platinum GamesPublisher: NintendoReleased: October 24, 2014MSRP: $59.99 (with Bayonetta 1) Bayonetta's simple and elegant technical action system returns in the sequel. On the surface, it's a two-button "punch-kick" system that also allows weapon switching and a ranged attack option. The beauty of the system is that it's very easy to learn, and on lower difficulties, it's viable to get by (albeit earning lower scores) with only picking up a few combos. But once you truly dig in to the tougher challenges, you'll have to master a large number of the game's combos to survive. Moves like the three-kick launcher, followed by an aerial rave, or the four-punch-kick flurry stun. While two buttons doesn't seem like much, the addition of delays and traditional fighting game moves expands the combo system to a whole new level. There's even air combos, and analog stick spin moves. The sequel once again uses concepts pioneered in Devil May Cry 3 like projectile juggling and instant weapon switching mid-combo to allow for a near endless amount of options in how you choose to approach any situation. If this sounds intimidating, don't worry -- the game teaches you everything fairly well. There's even a loading screen to practice on, with a combo list readily available to freshen up. It also tells you how many times you've used each move, in case you need an indicator of how to mix things up. [embed]282342:55930:0[/embed] Dodging is as essential as ever, triggering a "Witch Time" slowdown effect if performed right before a blow is about to be struck. One of my favorite things about Bayonetta is that it doesn't have those goofy "DODGE NOW!" icons above all of the enemies' heads that initiates an instant counter. You'll have genuinely need to pay attention to the battle at hand, learn the telegraphs (if there are any), and dodge on your own. Stylish torture attacks return (which are tag-team attacks with a partner), as do the big finale beast finishers and a lot of the classic abilities that made the first game so great. There's nothing better in gaming out right now than initiating a knockback move followed by a sprinting panther rushdown attack, then a juggle combo while triggering Witch Time after a quick dodge. It not only plays great, but there's so much style involved in just about every animation. Dashing turns you into a panther, double-jumping allows you to sprout butterfly wings, hovering turns you into a crow. Everything from the snapshot "photo finish" effect of completing a challenge room is painstakingly detailed. Control-wise, Bayonetta 2 exemplifies everything I love about the Wii U as a piece of hardware -- options. There's setups for the GamePad, touch controls, and the Pro Controller. There's four configurations of inputs in all, and Off-TV play is always on. I didn't think I'd be able to perform with precision using the GamePad as a controller back when the game was announced, but I'm loving it. That said, I wouldn't recommend touch controls outside of the novelty. In terms of the story, it's just as cheesy as ever, with characters like the Joe Pesci look-alike Enzo returning in a bigger way. To give you an example, Enzo's penis almost gets grinded up by Jeanne's motorcycle about ten minutes in, and Rodin, dressed as Santa Claus, drives a car on the side of a building. Oh, and Bayonneta kicks a fighter jet flying at full speed with a Sunday dress on. The choreography looks like it was taken straight out of an over-the-top action movie, and it's all the better for it. Bayonetta 2 doesn't linger whenever a new concept is introduced, which is a pretty big accomplishment since it's running on all cylinders throughout. Whether it's flying through the air in a special boss fight or piloting a mech, the game keeps you interested throughout its 12 chapters without re-using mechanics over and over. The level design is still reminiscent of Devil May Cry or God Hand in that its semi-open, allowing for a good deal of exploration and hidden treasures. There's also more underwater parts this time around -- don't worry, they're good. It's clear to see that the series has gotten an upgrade visually on the Wii U, and the frame rate is very clean -- I had no issues with my playthrough. As I said earlier detail is the name of the game here, as a lot of enemies have organic armor that can rip off bit by bit as you're slashing away. Bayonetta's new look is also perfect, in the sense that it's familiar but also different enough to divorce itself from the original. As an added bonus you can also switch on Japanese audio if you're into that, and the jazzy soundtrack is even better than the first game's offering (Bayonetta 2's take on Moon River is among my favorite tracks). The biggest addition is probably the "Tag Climax," which is a two-player mode that allows people to work in tandem while challenging each other to earn the highest score. You can bet "Halos" (the game's currency, which is linked to your campaign file) on whether or not you'll earn the highest amount of points, which also jacks up the difficulty. Bayonneta 2 allows you to select from a specific mission pool (called "Verse Cards") as well as from a pool of multiple characters and costumes. My favorite part of Tag Climax -- it has a CPU bot option! While many games completely forgo this mechanic that was once commonplace, Bayonneta 2 allows you to enjoy the mode even if none of your friends are online or you can't find anyone in the matchmaking system. This feature will come in handy years down the line when the online mode is dead and you still have the itch to play it. Like the first game, there's also tons of extra content that's available right on the disc with no DLC needed. There's new difficulties, verse cards, characters, a crafting system, Miiverse functionality, and stamps. There's also single-player challenge rooms in the realm of Muspelheim, which are similar to Onimusha's dark realm. These are no joke, with modifiers like "only Witch Time attacks do damage" or "complete the challenge without getting hit." To make it even tougher, you don't have a life bar in general -- you have a "hit meter" that decreases as you take even one bit of damage. The good news is that you can retry these as many times as you like until you best them. Oh, and there's also time trial races for extra chests, story fragments to find, and Rodin's shop is back for you to spend all your Halos in. It sports items, consumables, accessories, weapons, and moves to buy. You can even try out the moves beforehand. Unlike the first game, you can also opt for hard mode right out of the gate. Platinum basically thought of everything. Although this review doesn't take the bonus free copy of Bayonetta 1 into account, anyone would agree that it's a massive incentive to take the plunge. The first game still holds up to this day, and with a consistent frame rate and a ton of extra costumes, it's definitely worth playing whether you've already completed it or are experiencing it for the very first time. When Bayonetta came out in 2010, I thought it was nearly perfect. Four years later and Platinum hasn't lost its edge with Bayonetta 2. It's just as stylish and as fun as ever, and a must-buy for action fans who own a Wii U.
Bayonetta 2 photo
I've got a fever, and the only cure is more dead angels
Outside of Devil May Cry 3, Bayonetta is one of the finest action games of all time. The action systems were so clean, so precise, and so rewarding that it leaves pretty much everything these days in the dust. Bayonetta 2 doesn't change a whole lot, and that's perfectly okay with me.

Friday Night Fights photo
Friday Night Fights

Friday Night Fights: Witch time!


Game with the Dtoid community
Oct 24
// ChillyBilly
Happy Friday! I almost can't believe that it's actually here. Bayonetta 2, a game that nobody thought we'd ever see, has officially launched here in the states for the Wii U. After playing through the demo almost a dozen time...

Review: The Legend of Korra

Oct 21 // Chris Carter
The Legend of Korra (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Platinum GamesPublisher: ActivisionReleased: October 21, 2014 (PC, PS3, PS4) / October 22 (Xbox 360, Xbox One)MSRP: $14.99 For those of you who don't follow the Avatar/Korra cartoons, here's a quick refresher on what to expect. In the realm that Korra inhabits, there are four core elements: earth, air, fire, and water. Through rigorous training, benders can master any one of these, but the "Avatar," a living god-like entity who is reincarnated over time, can master all of them. Korra is one such Avatar. The game picks up in a strange spot having explained almost none of her backstory (outside of the aforementioned Avatar setup), and you're dropped into the action in Republic City right away. This is both a good and bad thing, depending on what you want out of Korra, as the story and any sort of real narrative takes a backseat throughout the adventure. Cartoon cutscenes are spliced in throughout, but they often last 30 seconds at most and serve as nothing more than quick, jarring transitions to the next area. The story plays out like a basic episode of the show. This time, the gimmick is that an evil seer has stripped Korra of her powers, and you'll have to earn each element back level by level. Every bending style has its own level system and sense of progression, and by the end you'll have everything at your disposal. [embed]282722:56009:0[/embed] Korra herself is a cool character, and tends to take a more hot-headed approach than Aang, the protagonist of the original Avatar series. She also has a pretty awesome friend in the form of Naga, a giant polar bear thing that you can ride during specific Temple Run-like sequences. Since the story bits are so short, you don't get to see a lot of Korra's personality, though. Like any Platinum game, the devil is in the gameplay details. You'll have light and heavy combos at your employ, as well as the power to use each element in tandem with one another -- water serves as a projectile of sorts, fire allows for quick melee blows, earth is slow but powerful, and air is more of an area-of-effect element. Korra can guard and counter (when guard is pressed at the right moment) for extra protection, as well as dodge when needed. All of this plays out like a "light" version of Platinum's previous games. Combos aren't as deep as the rest of the studio's action catalog, and while everything is rather smooth, you can often rely on the same few moves to earn success. It works as advertised though, and the game's visuals perfectly complement the smooth engine -- it really looks like the show. The game also tends to bank far too heavily on counters, which wouldn't be a bad thing if they weren't so finicky. For one boss in particular, anything outside of counters will do a pitiful amount of chip damage. The only problem is he randomly queues up some non-counterable attacks (lightning-themed abilities cannot be countered in general), and sometimes it can take a few minutes to get the "right" randomly generated counter move. It's not a huge deal considering these encounters only come around every so often. Each chapter is broken up by small hub worlds, which are connected to challenge rooms of sorts, putting up barriers to block your escape. There's not a lot of exploration -- mainly short hallways to locate elemental chests to break (some of which force you to replay levels with new powers). There's a small amount of platforming to master but not as much as I would have liked. Moderation is a recurring theme in Korra in that nothing is too frustrating, but nothing is too exciting, either. As you play you'll earn spirit energy, a form of currency used to buy health items and talismans from the shop. You won't need any of these items though, as normal mode is fairly straightforward in nature. Sadly, you'll have to complete the game on normal first before you unlock the Extreme difficulty. I get that it's a show aimed at younger audiences, but it would have been great to have the option to start there if you're a Platinum fan seeking a challenge. If you're keen on replaying the game there are a ton of unlocks, especially if you go back and try to find every elemental chest. There are also new costumes, including one for completing Extreme. One playthrough will last you around four hours over the game's eight chapters, and there's a "Pro-Bending" league to play afterwards with different rankings -- these are basically small arena-like encounters with special rules. At the end of the day, I wish The Legend of Korra was a fully-featured retail release. While Platinum has done a great job in terms of delivering a solid action romp, the jarring cutscenes and open-and-shut story leave little in terms of replay value. Avatar and Korra fans will likely rejoice at the fact that they're finally getting a decent game.
Legend of Korra review photo
A nice but brief romp with Korra and Naga
One of the biggest surprises of 2014 had to be the announcement of a Legend of Korra game, published by Activision and developed by Platinum Games. Yes, that Platinum Games -- the current master of action titles. It...

Bayonetta 2 photo
Bayonetta 2

Yep, I have no idea what this Bayonetta 2 trailer's all about


I'm so lost
Oct 09
// Brett Makedonski
Look, I'm not the type of guy that would lie to you. I wouldn't feign expertise in something I know nothing about. Today, that something is Bayonetta 2, as this launch trailer makes very little sense to me. This is all givin...
Korra photo
Korra

Legend of Korra will have difficulty levels Platinum fans expect


And a final boss that will 'blow your mind'
Sep 29
// Steven Hansen
This first "behind the scenes" video for Platinum's Legend of Korra game isn't great, but fans of Platinum's intense action fare might be happy to hear that there will be a high difficulty level just for them. Could've ...
 photo

Metal Gear Rising: Revengeance now available on Mac


With a five-day sale
Sep 25
// Dale North
Platinum Games and Kojima Productions' Metal Gear Rising: Revengeance is now available on the Mac platform, thanks to TransGaming. This marks the franchise's debut on Mac. This is a fine game that deserves to be on lots of sy...
Wonderful 101 photo
Wonderful 101

Wonderful 101's wonderful soundtrack is getting a digital release


127 tracks
Sep 09
// Chris Carter
Good news, Wonderful 101 fans -- Platinum Games is releasing the full soundtrack of 127 tunes to a digital provider near you. The collection is split into two volumes at $9.99 each, which translates to five CDs total. So...
Bayonetta 2 photo
Thirty minutes of Bayonetta
I'm still surprised that Nintendo is pushing Bayonetta 2 as hard as it is when Wonderful 101 matched their brand effortlessly, and they barely promoted it. As I've said in the past, every time I've seen this game d...

I swam around as a snake and then I don't know what happened in Bayonetta 2

Aug 30 // Brett Makedonski
I played chapter five, titled "Cathedral of Cascades," which started off with me transforming into a snake and swimming to land. I was incredibly good at this part, probably because it was impossible to screw up. Being the rock solid reporter that I am, I inquired as to whether Bayonetta can turn into any other animals. Did you know Bayonetta can transform into a fucking panther? Maybe I would've if I played the original, but seriously -- a goddamn panther. Needless to say, the next couple minutes were blocked off for panther dashing. That line of people behind me? I didn't care so much about them; they probably got lots of panther time in the first game.  Once that novelty wore off, I continued with the demo and things got significantly more convoluted. Combat? Yeah, I had no idea what I was doing. I eventually fell into a rhythm with the dodge button, and felt semi-competent despite the fact that I probably wasn't. I managed to rack up gold statuses on a few sections. That euphoria vanished immediately when the Nintendo representative told me that there are two rankings above gold. So, it's kind of a really fancy C-plus. However, combat was the most intuitive thing in the world compared to the narrative. Cut scenes? They looked nice, but it might as well have been in another language for as little sense as it made to me. Nintendo gave me a whole list of things that I can't mention in this preview, but it need not worry because I don't have a clue what any of those words mean anyway. My massive heaps of ignorance aside, I had a good time with Bayonetta 2. Combat can be supremely satisfying when the pieces fall into place. The plot? Maybe it's good, I don't know. But, don't be concerned with all of that because you can transform into a sea snake and a panther. That's all that really matters. This wasn't a very good preview.
Bayonetta 2 preview photo
That snake part was crystal clear, though
Minor confession to make: I haven't played Bayonetta. Yeah, I hear it's good, but I just never got around to it. It happens. Heading into a quick hands-on session with Bayonetta 2, I figured my inexperience wouldn't matter much. Wow, was I ever wrong. Now a few hours removed from the demo, my head's still spinning from trying to discern exactly what the hell just happened.

Korra photo
Korra

See more of Platinum's Legend of Korra game


Is Pro-Bending a sport?
Aug 26
// Steven Hansen
We're in a great point in technology that 2D properties can be faithfully represented in 3D instead of looking weird and uncanny. Platinum's Legend of Korra game looks pretty neat, even to someone who hasn't watched the...
Platinum Games photo
Platinum Games

Platinum's The Legend of Korra releasing in October


Here's hoping this will be a treat for fans
Aug 25
// Jordan Devore
Months later, I'm still wrapping my head around the fact that action studio extraordinaire Platinum Games is behind an Activision-published videogame adaptation of The Legend of Korra. Potential -- real potential -- for a lic...
Bayonetta 2 photo
Bayonetta 2

The sound and the fury of Bayonetta 2's angels and demons


Finding the opposite of angels
Aug 20
// Brittany Vincent
Bayonetta 2 sound designer Daisuke Sakata touched on how he goes about designing sounds for his games in a recent post on the PlatinumGames blog. In particular, Sakata talks about the presence of both angel and demon enemies...
Bayonetta 2 photo
Bayonetta 2

More Bayonetta 2 screens make me want to speak in tongues


Now let me demonstrate...
Aug 15
// Brittany Vincent
I've got this feeling and it's deep in my body. It gives me wiggles and it makes my rump shake. It's called "looking at these Bayonetta 2 screens." That's why I'm so tickled about this latest batch, but honestly I'm about rea...
 photo
I fartbend in your general direction
A new 15-minute-long gameplay video has been released for The Legend of Korra beat-'em-up by Platinum Games. It shows off a variety of combos and elemental abilities, including nods to the series such as the ability to ride an air scooter. Here's what I've gleaned from the footage.

Bayonetta 2 screens photo
Bayonetta 2 screens

This Santa is blasé, this mob-man is terrified: Bayonetta 2 is wacky


Look at his face!
Jul 24
// Steven Hansen
The choice between badass Santa and comically scared mob boss for the header image was a hard one. The Santa thing is a bit trite, I guess, but he wins out. Still, look at that guy's face.  Bayonetta 2 looks insane,...
Bayonetta 2 photo
Bayonetta 2

Don't worry, Bayonetta 2 will come packaged with the original game as well


Do you wanna touch me?
Jul 08
// Brittany Vincent
Concerned over how you're going to pick up Bayonetta in addition to its sequel when it finally hits the Wii U? Not sure how you want to purchase the game so that you'll get a copy of the first game? Worry no more -- at least,...
Bayonetta photo
Bayonetta

Bayonetta's sultry crooning will stay the same for Bayonetta: Bloody Fate


Oh-oh-oh-oh, Miss Bayonetta~!
Jul 08
// Brittany Vincent
If you were concerned that the dulcet tones of Bayonetta and the rest of the gang were going to change drastically with the release of the anime feature Bayonetta: Bloody Fate, you can breathe a sigh of relief. FUNimation has...
Daisy photo
Daisy

A Daisy costume will be making an appearance in Bayonetta Wii U as well


In addition to Peach, Samus, and Link
Jun 30
// Chris Carter
After a ton of detective work, users around the 'net spotted a peculiar image from the Wii U's upcoming release of Bayonetta. Specifically, it showed a locket containing special costumes from Link, Samus, and Peach, but there...
Bayonetta 2 photo
Bayonetta 2

Go in for the kill with these new Bayonetta 2 screens


AZAZAZ PIADPH!
Jun 27
// Brittany Vincent
"Do you want to touch me?" I mean, I wanna touch Bayonetta 2. I need my hands all over it. I can't wait much longer for its release, and we've already covered climaxing together. Here's something to keep you going while ...
 photo
Hopefully, this game won't suffer from a lack of heart
Platinum Games, developers of Bayonetta and Metal Gear Rising, are developing a Legend of Korra game. This game takes Korra on a quest to regain her element bending powers and defeat a new villain with chi-blocking abilities. The Legend of Korra game will be released as a download title for Xbox 360, Xbox One, Playstation 3, Playstation 4, and PC this Fall, for $14.99.

Platinum is making a Legend of Korra game, and it's pretty awesome

Jun 26 // Hamza CTZ Aziz
The Legend of Korra [PC, PlayStation 3, PlayStation 4 [previewed], Xbox 360, Xbox One]Developer: Platinum GamesPublisher: ActivisionRelease: Fall 2014 For all you fans of the series, The Legend of Korra game takes place right after book two, centering on the consequences of what happened at the end of last season. Think of this as more of a self-contained episode, a nice side story before we deal with the real consequences in Book 3: Change which debuts this Friday on Nickelodeon. Show creators Michael DiMartino and Bryan Konietzko worked closely with Platinum to develop the game. They even jointly created the new villain, one that uses a new type of Chi blocking that has left Korra powerless at the beginning of this adventure. Her powers haven't been taken away completely, and as you go through the levels (with set pieces taken from the show such as Air Temple Island, Republic City, more), Korra will remember how to use her bending abilities once again.    The story here will reference elements from the show and there will undoubtedly be a lot of callbacks that will make fans happy. That said, don't let that keep you from this game. The action elements are pretty awesome, thanks in large part to Platinum's skills at making great combat mechanics. All you need to know is that you're playing as a real badass who can bend the four elements of fire, water, air, and earth to her will. As Korra re-discovers her various bending skills, she'll find that she's stuck using more of the basic attacks with each element. But as you progress and level up, you'll upgrade your attacks and learn new combos. What makes the fighting top notch here is how seamlessly you can swap between your four powers as you're unleashing combos on enemies. Water bending, for example, is good for long-range attacks -- either throwing out projectiles, or using a "water whip"-like move to reel enemies closer to you. On the other hand, air bending is best as an area-of-effect attack when dealing with a group of enemies surrounding you. Each bending style offers something unique, and it's best to mix up your attacks as much as possible. Oh, and you totally can summon an air ball and ride it around just like in the show. Between your light and heavy attacks, you also have a special charge attack for more powerful bending moves, plus there's a dodge and counter move as well. Countering is especially encouraged, most of all when dealing with boss-type enemies. It's a similar counter system to that of Revengeance, where you have to learn the enemy patterns to best time the counter over being babied and getting some notification to time the counter correctly. Though, admittedly, the learning curve for timing is way smaller in The Legend of Korra.  And yes, you can go into the Avatar state. The specifics of what will allow you to summon your special ability haven't been quite nailed down yet, but ultimately the game will let you know when you can go full out, and at that point you'll be unleashing all your bending abilities at once for a duration of time. Again, for an alpha, the combat system was pretty damn fluid. The camera was a little finicky during my hands-on time, but didn't ultimately hinder my session. I was impressed with how far along the game was already, and there's going to be loads of time for polish between now and the release date. Visually, the game was looking nice too. The cartoon-y/cel-shaded look was pleasant, especially when the different bending elements were in use by the player or enemies. Speaking of which, while the big boss is new, most of the enemy foot soldiers were recycled from the past two seasons of the show. My playthrough saw me encountering chi blockers, Mecha Tanks, and some of the Triads too. A nice touch though at least is that chi blockers can knock out whatever last ability you were using for a small duration of time. The voice actors from the show reprise their role here for the game, and a large chunk of the game's music is taken from the show too. On top of the core action elements, there's also a Naga-running section where you have to navigate levels much in the same way as something like in Temple Run. Plus there's Pro-Bending sections where Korra, Mako, and Bolin will be fighting others in Pro-Bending! So, you're probably asking at this point how this crazy collaboration came to be. Platinum, a Japanese studio, working on a license game of a American TV series that takes heavy influences from Japanese anime. And it's being published by Activision, no less. Well, on Activision's end, the specific office in charge was presented with a list of developers to work with. It was a "no brainer" when they saw that Platinum was an option, as Robert Conkey, producer on the Activision side told Destructoid. "These guys are one of the best third-person action developers in the world." As for Platinum's perspective, producer Atsushi Kurooka broke down exactly what made the Japanese studio interested in working on this project (as translated through Robert Conkey): "One of the first impressions with Korra was that [we] were blown away by how awesome the show was. The main reason [we] were interested in the brand was one, [we] were really impressed with how involved the story was and how detailed it was. It was just really fascinating to [us]. Just the fact that it's so detailed and the fact that each of the bending styles is based on actual different types of Kung-Fu. The way that it's actually animated is just really impressive. "There's more to it than that too. There's the love story that they have, and there's Bolin as the comic relief and the comedy in it is just awesome. [We] felt that it was an incredibly well put together and balanced show and [we] hadn't seen something like that before ... [We] felt like [we] could relate. In a lot of [our] older games, it was often that they had a serious side to it but it also had a tongue-in-cheek aspect. We considered it a challenge that we never really had to do it very strictly before, stick to a brand and actually realize that brand while still keeping to [our] way of making games." I think the one only downside to The Legend of Korra game is that it's going to be four hours long for an average playthrough. Of course you can do replays and go for 100% completion, but as a giant fan of the cartoon series, I wish there was going to be more. Otherwise, like I said before, think of this as a self-contained episode. It's not going to outstay its welcome, and it's a solid deal when you also factor in that this will be $14.99 when it comes out. Oh, and there's a 3DS The Legend of Korra game in the works. I only found out because it was offhandedly mentioned in the press release I got so I guess Activision doesn't have much faith in it? Anyway the 3DS game is being developed by Webfoot Technologies as a retail release where it follows the same story as the console version, but it's a turn-based strategy RPG where you maneuver Korra and her allies around on the battlefield.
Legend of Korra photo
First hands-on preview
Yup, you read that headline correctly. Platinum Games, the maker of such fine titles as Mad World, Bayonetta, Metal Gear Rising, The Wonderful 101, and more, is creating a game based on The Legend of Korra series. It's being ...


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