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Platinum Games

Star Fox Zero photo
Star Fox Zero

Star Fox Zero site mentions online features, probably nothing

Temper your excitement
Nov 04
// Steven Hansen
When Star Fox Zero was announced at E3, Nintendo's Shigeru Miyamoto said the company was prioritizing single-player (and 60 frames per second) and that there would be no online multiplayer at all. That still seems to be the c...
NieR: Automata photo
NieR: Automata

First gameplay for NieR: Automata emerges

Yep it's Platinum all right
Oct 29
// Chris Carter
If you happened to attend Paris Games Week, you might have been able to catch a quick look at NieR: Automata, the newest entry in the series developed by Platinum Games. For the millions of you who didn't though, here's a vi...
NieR Automata photo
NieR Automata

That upcoming NieR game is called NieR Automata in Japan

Guessing that's referring to Automatons
Oct 27
// Laura Kate Dale
Hey everyone, good news. We can finally stop calling the next NieR game placeholder titles like NieR 2 or The New Nier Project.  According to an interview with Japanese site GamesTalk, the upcoming NieR game we saw tease...
Nier New Project photo
Nier New Project

The 'majority of the development' of Nier sequel is being done at Platinum Games

Only a few people from outside involved
Oct 16
// Joe Parlock
Remember way back at E3 when a sequel to Nier was announced? A creepy, unknown masked person took to the stage to tell us a sequel to the cult hit JRPG would be coming for the PS4 at some point in the future. They told us the...

Review: Transformers Devastation

Oct 06 // Chris Carter
Transformers Devastation (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developers: Platinum GamesPublisher: ActivisionReleased: October 6, 2015 MSRP: $49.99 So let's get right into the thick of it -- the action. As you'd expect from Platinum Games, Devastation has a sound bedrock, with a combination of ranged and close-combat maneuvers. Basic abilities include trigger-based aiming, a combo system with light and heavy attacks, a super button, and of course, the power to transformer at will into various vehicles. Combos can even involve transformations on the fly (signified by a blue light with a short window), a slam move can be initiated by transforming mid-air, ranged attacks are capable of headshots, and attacking at top speed breaks enemy shields. As you can see, there's a lot of advanced mechanics at work here. The most technical of all abilities includes the addition of Witch Time (frame-perfect dodging that slows time), a concept taken wholesale from Platinum's own Bayonetta, which I'm totally okay with. Everything feels incredibly smooth. The combos available are just enough to keep action veterans interested without overwhelming newer players. With three difficulty levels to choose from (appropriately balanced, mind -- with three at the start, and two more later), there's something for everyone. Other small touches like NPCs frequently fighting alongside of the player character, 2D sections, and vehicular-based chases or race segments help break up the combat a bit. There's a light amount of exploration involved within Devastation's mission-based structure, similar to most of Platinum's previous work. It's mostly linear, but at various points spokes of that linear wheel will break off, allowing for some form of deviation. That includes conspicuous gates that lead to new chests, or short twitch-based puzzles that provide a reward at the end. I actually really dig this flow, as you can skip a lot of combat sequences if you wish -- just note that many zones will wall off areas until you defeat all the foes within, so you can't just rush through the whole game. [embed]314115:60629:0[/embed] Much to my surprise, all of the playable characters have different styles. Grimlock is more of a grappler, Bumblebee is quicker and doesn't pack a punch, Sideswipe has access to a quicker dash, and so on. They're not wildly different to the point where you'll have to relearn every single facet of the game, but they're nuanced enough that there's actually a reason to pick different Autobots. Devastation also sports an appropriate Saturday morning cartoon narrative that would fit nicely into an afternoon special block. The voices are either spot-on replications (including the campy Teletraan-1), or actual members of the original cast. The gist is that Megatron is yet again after another massive power source, and it's up to the Autobots to save the day -- so don't expect anything new here -- but again, the nonstop action helps propel players from start to finish. There are a few shortcomings, though. For starters, the game is priced at $50, and feels somewhere in-between a full retail release and a downloadable game. There's a lot to sift through here, but I could have gone for more characters, secrets, and unlockable modes (a challenge mode is basically it). Additionally, the RPG systems in place feel like a half-measure, particularly the loot system. While the equippable upgrade chips are a nice touch (and are coupled with a fun little crafting mini-game), managing loot is a nightmare. Throughout each mission, you'll likely acquire something in the neighborhood of 10 weapons, most of which are garbage or only marginally better than what you're using. To really take advantage of these duds, you'll have to synthesize them into better parts, but it's far too much of a chore to do that constantly when you can just forge ahead to more action. The loot system should have been scrapped entirely or pared down far more than its current incarnation. While not a deal-breaker, it could have been handled a lot better. I'm not even sure if there are G1 fans out there anymore. It shouldn't be a deciding factor when picking up Transformers: Devastation though, as it's a great action romp by any right. Just be ready to deal with a few nitpicky issues.
Transformers review photo
None shall fall
I've been a fan of Transformers since I was old enough to understand what television was. The bright colors and toy lines drew me in, but I've been a fan ever since. It's not merely nostalgia that fuels that fire -- it's...

Scalebound photo

Scalebound originally starred a young, female protagonist

Was shelved twice before this version
Oct 01
// Laura Kate Dale
Scalebound is one of those games I've just been excited about since it was shown off at E3 last year. A new game from Platinum, the master of character action, about riding dragons into ancient combat while modern music blare...
Xbox One photo
Xbox One

Xbox exec believes Scalebound will boost Xbox One sales in Japan

Which is currently outsold by PS3
Sep 29
// Chris Carter
Although Microsoft managed the Xbox 360 situation in Japan, the Xbox One's fate is less clear. Just a few months ago it was outsold by the PS3, and it seems as if the only answer Microsoft has is exclusives with big-ticket Ja...
Nier New Project photo
Nier New Project

A new glimpse of the upcoming Nier sequel

Just a little tease
Sep 05
// Kyle MacGregor
We still don't know all that much about the new Nier project. Even after speaking with creative leads Taro Yoko and Yosuke Saito at E3 this year, an experience I likened to pulling teeth, we were given only a vague idea of wh...
Transformers photo

This Transformers: Devastation trailer is pure G1 goodness

Aug 27
// Chris Carter
Based on this video, it looks like Platinum Games really nailed the look and feel of G1 in Transformers: Devastation. Yep, it's important to remember that Platinum is behind this, so in addition to a great looking cartoon br...
Star Fox Zero photo
Star Fox Zero

Star Fox Zero box art revealed, with no Platinum Games logo

Bayonetta 2 didn't have it either
Aug 24
// Chris Carter
Star Fox Zero's official box art has been revealed, and people are pissed. Can you guess why? Take a look at the box in the gallery below. Yep, Platinum Games, who is co-developing the title with Nintendo EAD Group No. 5...

Kamiya: Scalebound 'not a simple action game that Platinum is known for'

Aug 05 // Steven Hansen
[embed]297186:59795:0[/embed] Kamiya noted that Scalebound is, "a story about Drew...who has been transported from our modern world into this fantasy world," and by some held back plot point ends up in union with Thuban, the last of his kind. Very Dragonheart. Drew's devil may care attitude (and Devil May Cry Dante comparisons), "might be too early," according to Kamiya, who noted Platinum has released little information thus far. The "partnership between Thuban and Drew" is one of the many themes, both within the mysterious story and in gameplay. You're able to issue the AI-controlled Thuban basic commands which fall into 1) attack (at varying levels of scorched earth) and 2) fall back a bit. The latter is important because Thuban's stronger attacks can wipe enemies clean out of existence. If Drew downs them, he is able to crystallize them and collect the resulting red gems which can be used to customize Thuban. It's a bit weird you can actually change what kind of dragon he is, but hey, RPGs. "Pulse" drives the world of Draconis with its floating islands and colorful palette. It's also what powers Drew's Mega Man buster cannon-reminiscent pulse shot and the "colored accents on Thuban." I believe Kamiya called them green and I don't want to disagree, but they look pretty blue to me. I will ask my mother.  Aside from incentivizing you from not leaning too much on Thuban through the gem system, the demo continued past defeating the mantis boss in the trailer and into a much more narrow area where Thuban has to fly ahead and thus isn't free to use in combat. That means that, because of Thuban, "the world can't be too small," so there'll be plenty of open plains like the ones seen in the trailer. Other tidbits: Drew's transformation is "dragon mode" as it stands. Some trailer-like features montage showed off a large, NPC-filled city. There is also some sort of skill point system that seems like it's based on how well you perform combat. Drew also has access to a wide variety of weapons (halberds, enormous anime swords, etc.) that appear to be housed in a block-based inventory system (think Resident Evil 4). And, as learned yesterday, there's four-player co-op. "As kind of a policy for myself when I start creating a game, I am not creating to please everyone," Kamiya said. "My job is that you fall in love more and more with what I created." From what has been released, this feels like the most straightforward Platinum/Kamiya game. Basic action RPG stuff is appropriate for trade show reveals. Still, I think as crazy story details and mechanics are unveiled en route to the holiday 2016 launch (crossing back into the modern world? increased dragon skills and combo attacks?), I will get more and more into what is already a pretty, nice looking action game.
Scalebound at gamescom photo
Customizable dragon
First, note that I wanted to get Scalebound's Hideki Kamiya to say, "Ask your mom" on video, but gamescom meetings are too tight, too perpetually behind to get much good one on one in. Still, I got to see an extended playthro...

Scalebound photo

Scalebound gameplay trailer reveals four-player co-op, coming holiday 2016

Modern teen kicks ass on dragon
Aug 04
// Laura Kate Dale
At today's gamescom press briefing, we got our first look at Scalebound gameplay footage and it looks really bloody cool. At the press conference we not only got to see five minutes of gameplay footage, but we also learned t...

Platinum's Saito wants to make a Kill la Kill game

Berserk, too!
Jul 14
// Kyle MacGregor
Metal Gear Rising director Kenji Saito currently has his hands full with the upcoming release of Transformers: Devastation this October. But what's next for him and the rest of Platinum Games? Well, if Saito had his druthers,...
Bukkoro photo

Nier, Drakengard creator starts new company

Still doing Nier 2!
Jun 29
// Steven Hansen
Taro Yoko (Nier, Drakengard) has started a mysterious new company, Bukkoro. There's a website and not much else to go on. It does have adorable drawings done by Taiko Drum Master artist Yukiko Yokoo. According to Siliconera, ...
Star Fox x amiibo photo
Star Fox x amiibo

Star Fox Zero won't lock content behind amiibo

Well, not gameplay content, anyways
Jun 29
// Steven Hansen
Unlike some of the addled fringe elements of Destructoid, I do not partake in amiibo. Recent Nintendo releases like Splatoon and Yoshi's Wooly World have locked certain gameplay bits behind Nintendo's line of collectable doll...
Transformers: Devastation photo
Transformers: Devastation

We saw Transformers at E3, and it looks rad

[feat. Polygon's Nick Robinson]
Jun 22
// Mike Cosimano
I'm going to cover Transformers: Devastation until either the game is cancelled or I have a physical copy in my grubby dork hands. I hope you have all come to terms with this, as I have not. More Than Meets the Eye is on...

Star Fox Zero might have the best use for Wii U's GamePad yet

Jun 16 // Brett Makedonski
[embed]294193:59106:0[/embed] Without wishing to sound too hyperbolic, this integration is such a creative use of the GamePad because the disconnect between the third- and first-person make it actually seem like you're hopping into a fighter jet -- even if just for a few seconds. Like, you need to look down to take care of some stuff, and then it's right back to flying about. Simply put, it's really great. However, there's an obvious learning curve, and it's not one that I was able to master in my 15 minutes with Star Fox Zero. Knowing which screen to look at, dealing with two different sets of inverted controls (left stick and gyroscope), shooting, all while avoiding enemy fire is no small task. There were several times when I'd brilliantly handle one small section only to completely bungle the next. Even when I thought I had the hang of it, I didn't. The level I played was on Corneria and it consisted of three phases. The first two were meant to acclimate you to the controls. It was probably possible to fail, but it didn't seem likely. By the time the boss revealed itself at phase three, the kid gloves came off. I'm not ashamed to admit that I didn't last long. I got caught up in looking at the GamePad too long when I should've spent more time navigating the Arwing. Shucks. I may have been disappointed in my failure, but I can't say I was disappointed with my experience. It was fantastic seeing and hearing from Peppy, Falco, and Slippy again. I did barrel roll after barrel roll -- not for survival, but for fun. It probably would've helped if I did them evasively. Platinum and Nintendo could've taken a simpler, scaled-down approach to this Star Fox, and everyone would've welcomed it with open arms. Rather, they're doing interesting and innovative things with the Wii U hardware, and that might be enough to push Star Fox Zero into another stratosphere. 
Star Fox preview photo
But there's a learning curve
Only a few hours ago, the E3 show floor opened up. As soon as it happened, Nintendo's booth was flooded, and the half-dozen or so Star Fox Zero stations were thick with intimidatingly long lines. People were willing to w...

Platinum Games secretly 'won' E3 this year

Jun 16 // Chris Carter
This level of success is rarely seen from underdog developers like this, but somehow, Platinum has managed to woo some of the biggest players in the entire industry. If I had to venture a guess, it would be primarily because of the fact that it creates great games, but it must be said, it's an incredibly versatile developer in general. While it's true that Platinum mostly sticks to the action genre, projects like Vanquish have advanced shooting mechanics deeply embedded within its gameplay systems, and Infinite Space is a fairly complex RPG. You can see the passion from studio heads a mile away. Remember when Platinum's Hideki Kamiya said that he wanted Nintendo to go to the studio, hold guns to their heads, and say "make a new Star Fox"? Kamiya is known for his Twitter theatrics, but you can't say that he's not passionate about the industry, and that sort of thing is noticed -- in this case, by Nintendo directly. The entire studio was built by visionaries like him, such as Atsushi Inaba, who worked on Resident Evil and Devil May Cry, and former member (and legend) Shinji Mikami. Platinum is having a great E3, and that's not even including the fact that it is also signed on for an agreement with Microsoft for Scalebound, as well as any number of other projects it's wheeling and dealing on at the moment. Platinum has come a long way since its departure from Capcom's Clover Studio division, and I'm happy for its success -- it makes freaking fantastic games.
Platinum Games photo
It earned it
I don't really like the phrase "winning E3." We all win every year, right? With more competition from all corners of the industry, developers and publishers alike thrive, creating new ideas and concepts for us to enjoy. Unles...

New Nier photo
New Nier

New NieR title announced for PlayStation 4

Jun 16
// Jed Whitaker
Yosuke Saito took the stage at the Square-Enix press conference and announced a new game in the NieR universe in collaboration with Platinum Games. The subtitle for the game is being kept a secret for the time being, as the game is in early development.  I love NieR. For real. Like really, really love. We, we, we so excited.
Transformers: Devasation photo
Transformers: Devasation

Transformers: Devastation confirmed as a Platinum Games title

Best Buy spills the beans again
Jun 14
// Nic Rowen
Well, that was fast. Not a full day after it was leaked, Platinum Games has been confirmed as the developer behind the gorgeously cel-shaded Transformers: Devastation thanks to a premature Best Buy listing. As well as confirm...
Metal Gear Rising 2 photo
Metal Gear Rising 2

Sorry, Metal Gear Rising 2 will not be at E3

Not the new Platinum Game
Jun 14
// Chris Carter
Anything can happen at E3 -- until information is leaked and publishers confirm that certain things will not happen. Much like many exciting new projects this year from Microsoft, Konami producer Ken-ichiro Imaizumi has ...
Xbox One photo
Xbox One

It looks like even more Xbox One exclusives will skip E3

Scalebound and Crackdown
Jun 12
// Chris Carter
We already knew that Quantum Break would be skipping E3 this year, but now thanks to Microsoft, we have information on a few other games that will not make an appearance. According to Xbox Wire, both Crackdown&...
Platinum tease photo
Platinum tease

Platinum teasing continues with a Vanquish screenshot

Don't joke about these things
Jun 11
// Nic Rowen
Earlier this week Platinum Games said it'd have an unannounced game to show off at E3. Then it goes and drops this little tweet earlier today. Platinum? Ok, listen -- do not mess with me about this. Don't go and tee up a pos...
Platinum at E3 photo
Platinum at E3

Bayonetta developer Platinum revealing new game at E3

Please be more God Hand
Jun 08
// Steven Hansen
Platinum will have an "unannounced" game to show off next week at E3, according to IGN, which has the "gameplay reveal" at 3PM PST on June 16. That should mean it's not Scalebound, the Xbox One exclusive Platinum showed off l...
Spider versed photo
Spider versed

Bayonetta 2 director would like to make a Spider-Gwen game

Spider versed
Mar 13
// Steven Hansen
Bayonetta 2 director Yusuke Hashimoto, daydreaming on Twitter, expressed interest in making some kind of Spider-Man, or "Spider-Verse," game. "If I had to work with an existing IP," Hashimoto said, "I'd want to make a game in...
Metal Gear Rising photo
Metal Gear Rising

Platinum reveals meaning of Metal Gear Rising '2' logo

Much less exciting than any of us had hoped
Feb 25
// Laura Kate Dale
Back in late January an image appeared for a split second during a Sony sizzle reel as part of a Twitch broadcast from Taipei Game Show. The image, a huge number two in what looked like the Metal Gear Rising: Revengence typef...
Bayonetta demake photo
Bayonetta demake

Platinum's 404 page is a cute little Bayonetta demake

How quickly can you mash the Enter key?
Feb 02
// Jordan Devore
Instead of displaying a simple file-not-found message, the 404 page on Platinum Games' website holds a score-attack demake of Bayonetta. It's worth a moment of your day. The game is simplistic -- you jump and shoot at oncomin...
Metal Gear Rising 2 photo
Metal Gear Rising 2

Metal Gear Rising 2 might be a thing that's happening

Jack is (probably) back!
Jan 31
// Kyle MacGregor
This image appeared for a split second in a Sony sizzle reel aired during a Twitch broadcast out of the Taipei Game Show. Sure does look like the typeface from Metal Gear Rising: Revengeance. Nothing is confirmed, of cou...
Bayonetta photo

What are you hoping for in the next Bayonetta game?

What will the greatest witch in gaming do next?
Jan 01
// Jonathan Holmes
[Art by jnkboy] Bayonetta 2 won Destructoid's overall best game of the year award, its community choice award, and multiple personal game of the year awards. While I'm sure Platinum appreciates the praise, chances are that th...
Bayonetta 2 photo
Bayonetta 2

Platinum Games teasing a gift for Christmas Day

'Rodin will have a present for you...'
Dec 24
// Jonathan Holmes
[Update: The present is the first page of an ongoing downloadable Bayonetta calender, coinciding with the announcement that the weekly Bayonetta 2 dev blog updates are ending. Also, Kamiya blocked me again. Thanks f...

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