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Depression Quest co-creator looks for what's hidden in Disorder photo
Depression Quest co-creator looks for what's hidden in Disorder
by Patrick Lindsey

All art, or indeed even all communication, is a process of connecting with others through shared experience. Whether we’re trying to express a specific experience, or conversely, reveling in the knowledge that there's at least one other person out there who Gets Us, art can be as therapeutic to consume as it is to create.

The more ambiguous and less concrete the subject of the art in question, the more difficult a process this becomes. This is why love songs comprise about 99.9% of all popular music - we’ve all, at some point, been in love or, at very least, infatuated with someone, so the otherwise mawkish lyrics and saccharine melodies turn into our jam, because it hits us where we live.

The most difficult part of the human experience to capture externally is also one of the most essential: what goes on in our minds. We take our minds, and everything they bring along with them -- emotion, thoughts, memories -- completely for granted. It’s 2015 and while we’ve managed to successfully land a satellite on a comet and multiple robots on a planet 140 million miles away, we still have yet to crack what makes us tick.

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9:00 PM on 02.11.2015

True fact: Shooting the Sega logo in Vectorman is life's greatest pleasure

It's been almost two decades since I first played Vectorman, BlueSky Software's treasured run-and-gun game for the Sega Genesis, and I still can't get over how absurd its second level is. That's what I had intended to write...

Jordan Devore

3:30 PM on 02.11.2015

Feed your colorful soul with Runbow

If platformers and playing with a group friends is your thing, then you should keep an eye on Runbow, an indie title slated to arrive on the Wii U. This self-described action party game will allow up to nine of your friends ...

Robert Summa

11:30 AM on 02.11.2015

Kickstarter for sci-fi platformer Orphan underway

And before I knew it, Windy Hill Studio's attractive-looking action platformer Orphan had jumped from Greenlight approval on Steam to being over halfway through its Kickstarter campaign. So it is sometimes in the games writi...

Rob Morrow

1:30 PM on 02.10.2015

Could this be it? A true Banjo-Kazooie spiritual successor?

We've been let down before, but I'm unable to contain my enthusiasm for Playtonic Games' Project Ukulele, a new platforming adventure from the people we want making this type of game. Formed by six former Rare staffers, the s...

Jordan Devore

2:15 PM on 02.09.2015

The only game about mechanical wallabies you have to pay attention to this year

Five Nights at Freddy's sort of has a monopoly on mechanical animals in the gaming space right now, but there's an up-and-coming title that will give it a run for its money, albeit in a very different way. That game is ...

Brett Makedonski





11:45 AM on 02.09.2015

Shiftlings follows two space janitors as they try not to be F.I.R.E.D.

Usually, puzzle platformers feature a single protagonist, as the player guides him through environments filled with perils. In some cases, as with Ilomilo or ibb and obb, two are tethered to one another by the common goal of...

Darren Nakamura

1:30 PM on 02.06.2015

La-Mulana EX delayed on Vita, still coming this month

La-Mulana EX is on the way for Vita, but it's not ready just yet. Rising Star Games has delayed the Vita version, which was set to arrive any day now. It's set for a "late February" release, which will presumably line up with...

Chris Carter

1:00 PM on 02.06.2015

Monochromatic puzzle platformer Renoir coming to PC

Okay, we have seen grayscale puzzle platformers before, but the film noir style is still largely underused in the gaming space. Renoir wants to fix that. I'm down with the idea, but developer Soulbound Games has a long way t...

Darren Nakamura

4:30 PM on 02.05.2015

Ready for punishment? Castle in the Darkness awaits

I think I'm as ready as I'll ever be for Castle in the Darkness. It's out today for PC from publisher Nicalis and developer Matt Kap, who was also the lead artist on The Binding of Isaac: Rebirth. This super-challenging adven...

Jordan Devore

7:00 PM on 02.04.2015

It's hard to believe Grow Home is a Ubisoft game

In my dream world, Ubisoft would primarily put out smaller personal projects like Grow Home, but, I get it -- there's substantially more money to be made on Assassin's Creed and its ilk. I'll cherish these moments whenever I...

Jordan Devore

7:30 PM on 02.03.2015

Woah Dave! Deluxe is a thing that's happening

Good news, everyone! More Woah Dave! is coming! Check out our review of the original here. Jason Cirillo [Twitter]

Kyle MacGregor



Review: Apotheon photo
Review: Apotheon
by Patrick Hancock

Apotheon is the newest game from the developers at Alientrap, the team behind a small game called Capsized. Now personally, I loved Capsized and think it was overlooked by most. It had interesting mechanics and a plot that wasn't told through lines and lines of dialogue. It left a huge impression on me and I knew to look forward to whatever that team did in the future.

Well, the future is now, and Apotheon is out. It certainly lives up to the high standard set forth by Capsized, and pushes the bar even further. With an art style that is bound to get people's attention, this is a game can keep the attention with rock-solid gameplay.

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11:00 AM on 01.31.2015

Spelunker Z for PS4 is Square Enix's latest troll

The thrill of the teaser site was intoxicating; the announcement heartbreaking. Square Enix delivered the punchline to its latest troll job today, unveiling forthcoming PlayStation 4 exclusive "Project Code Z" as a...

Kyle MacGregor

3:30 PM on 01.30.2015

Wonder Boy creator working on new Wonder Boy-esque game

While covering the action-adventure platformer Flying Hamster II last year, I said that fans of the Wonder Boy / Monster World series would want to take a look, and that's even more true today. The Kickstarter may have failed...

Jordan Devore



Review: Nihilumbra photo
Review: Nihilumbra
by Greg Tito

There's a nugget of a solid game here in Nihilumbra. Unlike many of the PlayStation Vita's offerings, it uses the touchscreen in a novel way that doesn't feel tacked on or forced. And the puzzle-platforming is supported well by an ethereal art style, score, and sound design.

You just have to wade through a jumble of pseudo-philosophy to get to it.

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