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12:45 PM on 11.04.2014

When You're Gone tells its story of love lost in painted comic style

In life, everybody deals with love, loss, and regret. When You're Gone's premise is built on the relatability of its story: A middle-aged man reflects on his life and comes to terms with "the one who got away." Protagonist S...

Darren Nakamura

11:45 AM on 11.04.2014

Fan recreates Symphony of the Night in LittleBigPlanet 3

We're just two weeks away from LittleBigPlanet 3's November 18 release, but it doesn't feel that way. I think it's become its own thing, propped up by a community that has created millions of levels, all of which are grandfa...

Steven Hansen

5:15 PM on 11.01.2014

Electronic Super Joy: Groove City coming to Wii U and Xbox One

Eletronic Super Joy and its Groove City expansion have done pretty well so far, but I can't help but shake the feeling they could go farther. "Quirky and challenging platformer fatigue" is a problem for a lot of good ga...

Jonathan Holmes

2:30 PM on 10.31.2014

Another de Blob isn't totally out of the question

Nordic Games has picked up yet another property from the defunct publisher THQ. This time, it's de Blob, a cute 3D puzzle-platformer about a blob who paints a drab city with its body. "We are excited about what the future hol...

Jordan Devore



Earthworm Jim 2 scares me to this day photo
Earthworm Jim 2 scares me to this day
by Jordan Devore

Leading up to Halloween, I've been wanting to write about horror games because that's what you do in October, right? I still might; I'm playing the oft-recommended Fatal Frame II for the first time now and am planning to revisit Condemned. But before I get to those, I have been thinking about games that aren't traditionally deemed scary that managed to get to me anyway.

My mind jumps back to Shiny Entertainment's classic action-platformer Earthworm Jim 2. What a surreal game. It went places you wouldn't expect even if you had played its predecessor or were otherwise familiar with characters like Professor Monkey-for-a-Head and Queen Slug-for-a-Butt.

This was a game willing to dress you up like a blind cave salamander and force you to flap around villi-filled intestines to the tune of "Moonlight Sonata" for a single level. And god forbid you bounce off one of those mischievous pinball bumpers (whose intestines are these?) -- the ensuing scream was horrific. But The Villi People isn't the level that prompted this article.

That distinction belongs to Puppy Love, a stage whose title alone strikes fear into my heart.

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5:30 PM on 10.24.2014

More Slugcat gifs? More Slugcat gifs

What's that? You didn't get enough Rain World gifs this week? What's that? Timmy is trapped in a well, rehabbing from that awkward back spasm in mop up? What's that? Old Man Tim is going to be lights out tonight in his s...

Steven Hansen



Beating Spelunky on a dance pad is quite the remarkable feat photo
Beating Spelunky on a dance pad is quite the remarkable feat
by Brett Makedonski


Spelunky players are always finding new and interesting ways to torture themselves. Let's face it -- besting Spelunky's unforgiving randomly generated mazes is an accomplishment unto itself. Learning to do it with your feet is a completely different level of insane dedication.

But, that's what one Twitch streamer did to celebrate getting to 1,000 followers -- he mastered Spelunky's directional controls on a dance pad, and used a controller for the buttons. With the assistance of an early jetpack, he marched right through the game and dropped Olmec to his death.

Not too shabby for something that the majority of players couldn't do with their hands.

Spelunky, Beaten With A Dance Pad Controller [Kotaku]

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11:30 AM on 10.24.2014

Forward to the Sky looks like a fun platforming romp

Every once in a while a game will come along that reminds me of the Dreamcast era, filled to the brim with great looking games like Skies of Arcadia. Forward to the Sky looks like one such title, an action platformer that ju...

Chris Carter



Review: Shantae and the Pirate's Curse photo
Review: Shantae and the Pirate's Curse
by Chris Carter

I've always thought that Shantae is a bit of an underrated series. While WayForward can be hit or miss these days, I can always rely on their ability to craft a good platformer. Shantae: Risky's Revenge for the DSi is one of my favorite games in the genre, so naturally I gravitated towards the follow-up, Pirate's Curse.

While Curse takes a few steps back from the formula developed by its predecessor, it's still a great action-romp that any 2D fan can get behind.

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4:00 PM on 10.22.2014

Risk of Rain's new engine should mean less slowdown

Risk of Rain is a great little action platformer that'll make you feel like garbage before building you up into an unstoppable force of destruction. Try it, sometime! You can even bring friends along. Developer Hopoo Games ha...

Jordan Devore

2:45 PM on 10.22.2014

Slugcat gifs? Slugcat gifs

It's been a while since I've espoused my love for Rain World. It looks even smoother in this interesting Kickstarter update, as the game has transitioned to Unity. The update is a good read, but if you're just here for the gifs, well, I feel you. Ain't nothing wrong with that.

Steven Hansen





10:30 AM on 10.22.2014

Joylancer still looks pretty great entering Early Access

Joylancer has a new trailer to celebrate its impending Early Access release, and it's still looking good. Some new things that have arrived in Joylancer include DX Mode, more abilities, more stages, boss fights, an...

Chris Carter

8:00 PM on 10.16.2014

Hah, remember Gex? It's back on GOG.com

Couple of things about Gex. First and foremost, the PC version of the original is now available on GOG.com. It's priced at $5.99 and should be quite the nostalgia trip for some of you. That's the main reason I'm writing this ...

Jordan Devore

4:00 PM on 10.15.2014

FPS platformer Deadcore is the kind of game I want to play on Oculus Rift

Deadcore is a futuristic first-person shooter/platforming hybrid that got its start in a 7DFPS game jam in 2012 by five friends who met while studying videogame design in Angoulême, France. Extended work on the prototy...

Rob Morrow

4:30 PM on 10.14.2014

Ethereal is a puzzle platformer with pretty polished pixels

When developer Thomas Finch first showed bits of Ethereal, I almost wanted to share it simply because of how pretty it looked (especially in motion), but at the time, there was not a lot of other information to go on. It is ...

Darren Nakamura



Watch me beat the third and final Mighty No. 9 beta level, out today photo
Watch me beat the third and final Mighty No. 9 beta level, out today
by Chris Carter

The Mighty No. 9 beta has updated with its third and "final" stage, the Power Plant. This morning I decided to give it a go, and here are the results of my second playthrough of it. As usual this is a zero death run, quick and simple through the level.

I would say that this is the easiest stage on offer, and although it has a few cool concepts, some of them are half measures. Comcept will definitely have to step it up if they want to make Mighty No. 9 as memorable as some other recent platformers, but so far it's not bad at all.

If you missed the first and second levels you can check out my other videos linked herein.

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