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1:00 PM on 04.17.2015

Trine 3 will use Steam Early Access to nail its new 3D gameplay

There are certain games I wouldn't expect to appear on Steam Early Access. Trine is one of them. The puzzle-platformer series has done tremendously well for itself on PC and consoles, and from what we've seen of the third tit...

Jordan Devore

8:00 PM on 04.16.2015

Yes, Nintendo, this Kong IS one hell of a guy

And let's keep it that way. None of that "heck" monkey business. Or Donkey Kong Frappuccinos.

Jordan Devore

7:00 PM on 04.16.2015

A better look at our beloved Conker in Project Spark

That last trailer for Conker's arrival in Project Spark didn't go over so well. There was no getting around the disappointment of seeing a long abandoned (but never forgotten!) character return not in his own adventure, but ...

Jordan Devore

10:00 PM on 04.15.2015

Sayonara Umihara Kawase+ hooks onto PS Vita next week

The newly remastered version of Sayonara Umihara Kawase, the grappling hook platformer which originally launched on the 3DS two years ago, will be making its way onto PS Vita on April 21. The remaster will feature updated gr...

Ben Davis


4:00 AM on 04.14.2015

Lorne Lanning confirms remake of Oddworld: Abe's Exoddus is happening

Oddworld Inhabitants developer Lorne Lanning has confirmed that a remake of Oddworld: Abe's Exoddus is on its way. Talking in a recent Twitch stream, Lanning added that after speaking with fans of the platformer series during...

Vikki Blake

8:30 PM on 04.07.2015

Ori has another homage to another great SMB

A few weeks back, we called attention to Ori and the Blind Forest giving a nod to a revered platformer: Super Meat Boy. Turns out that wasn't the only great platformer (or even the only "SMB") tucked away within the game...

Brett Makedonski

3:00 PM on 04.07.2015

Aaru’s Awakening hits PS4, PS3 (free with PlayStation Plus)

The challenging, hand-drawn Aaru's Awakening is now available on PlayStation 3 and PlayStation 4 for the same $15 it launched at on PC. For PlayStation Plus subscribers, though, it's free off the bat. Conrad reviewed it positively, calling it, "A fine game which presents a grueling challenge...perfect for the player who thinks 2D platform games today just aren't difficult enough."

Steven Hansen

9:00 PM on 04.04.2015

La-Mulana EX is nirvana for punishing game enthusiasts

There's a certain thrill to a game that punishes you for attempting to best it, as Bloodborne and Souls series fans can attest to. That's why there happen to be so many of them cropping up here and there, especially over the ...

Jason Faulkner

5:16 PM on 04.01.2015

Create cruel levels in Mario Maker this September

Mario's 30th anniversary is approaching and, thank goodness, so is Mario Maker. Nintendo announced a September release date during its Direct presentation today. Ever since I saw the kind of cruel, downright mean-spirited lev...

Jordan Devore

5:00 AM on 03.27.2015

1001 Spikes Wii U off-TV patch finally coming

Are you a Wii U owner who picked up 1001 Spikes and has been disappointed with the inability to play the game entirely on the GamePad screen? Had you almost given up hope that the promised patch to bring that functionality wo...

Laura Kate Dale



Mekazoo has a cheeky rhyme for tricky gameplay photo
Mekazoo has a cheeky rhyme for tricky gameplay
by Brett Makedonski

“When in doubt, switch them out.” Sage-like advice, really. That’s what Mekazoo’s creative director Jarrett Slavin had to tell me to do when I showed obvious struggles playing his demo. I’m no stranger to platformers, but this one has a learning curve about it that’s difficult to grasp, but so rewarding once you find a rhythm.

His suggestion was one that developers Good Mood Creators coined whenever someone seemed to temporarily forget that Mekazoo features a dual-animal system. It’s easy to fall into the trap of cruising right along with your game-assigned, tech-glimmering creature -- so much so that repeated failures of a section are likely less a case of “you’re bad at this game” and more “you need to try with the other animal.”

Half the reason that Mekazoo players have a tendency to put strategy on the back-burner is because the game looks so damn enchanting. Sporting a “2.5D” aesthetic, the camera has a way of wrapping and zooming around  in a controlled frenzy that adds depth to the levels. When it’s time to slow things down again, a standard two-dimensional approach is taken.

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8:00 AM on 03.26.2015

Angry Video Game Nerd Adventures is actually coming out for the Wii U next month

Back in 2013, Angry Video Game Nerd Adventures was released for the PC. It was received fairly well, and within the next year plans for a Wii U and 3DS version were announced. Unfortunately, they still haven't seen the l...

Chris Carter

7:00 PM on 03.25.2015

Ori pays a nice homage to one of the best platformers of all-time

In its efforts to create a great platformer, Ori and the Blind Forest developer Moon Studios looked up to some of the all-time greats of the genre. Super Meat Boy is one of those classics. And, it's revered enough b...

Brett Makedonski

1:00 PM on 03.25.2015

Mining adventure SteamWorld Dig coming to Xbox One next

SteamWorld Dig is worth investigating if you enjoy the super-fun drilling action of Mr. Driller but stink at the game or otherwise get overwhelmed before long. Image & Form is bringing its robotic Western adventure to yet...

Jordan Devore



I see a lot of classic Mario platforming design in Splatoon's campaign photo
I see a lot of classic Mario platforming design in Splatoon's campaign
by Chris Carter

While Splatoon's multiplayer was on display for all to see at E3 2014, the single-player campaign was fairly under wraps. We now know that it will be a completely separate affair from online play, complete with a full narrative and a colorful cast of characters to help you along your journey.

I had a chance to play through a handful of story levels at a recent event, and I'm happy to report that although it's a bit simplistic, I'm seeing flashes of tried and true Mario design peppered in.

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10:01 AM on 03.23.2015

Nintendo: 'Splatoon is aiming to do for action shooters what Mario Kart did to racing'

At a recent event at Nintendo of America's headquarters in Redmond, Washington, I was able to play Splatoon for the first time since E3 2014. It's come a long way since then, and Nintendo is particularly proud of what it...

Chris Carter