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11:00 PM on 05.05.2013

Project Awakened on hold, backers receiving refunds

Project Awakened failed to meet its Kickstarter goal, but that didn't stop the team from pursuing their dreams and opening up donations via PayPal or credit cards. Well now all those folks that continued to support the projec...

Hamza CTZ Aziz


10:30 AM on 03.08.2013

Project Awakened is down, but not out!

Project Awakened unfortunately failed to meet its Kickstarter goal, despite an intensely promising concept. However, Phosphor Games is keeping its spirits high and is still determined to find a way to dedicate itself fully to...

Jim Sterling

1:45 PM on 03.01.2013

Project Awakened shows off Unreal Engine 4

In an attempt to drum up more interest for the Project Awakened Kickstarter, Phosphor Games has released an Unreal Engine 4 tech demonstration. The campaign ends in four days and has managed to pull in over $200,000 which is...

Jordan Devore

3:30 PM on 02.04.2013

Phosphor: PC gamers more willing to embrace new ideas

Phosphor Games' Project Awakened may, at one point, have been viable for the console market, but the studio is now looking to exclusively target the PC crowd. This seems true of a lot of gaming's best new projects lately, and...

Jim Sterling

1:45 PM on 02.04.2013

Phosphor: Unreal Engine 4 'the best engine available'

In our exclusive look at the reawakened Project Awakened, Phosphor Games revealed the Kickstarter-backed sandbox game will rock Unreal Engine 4 in its final build. It already looked promising in UE3, but the team hopes to be ...

Jim Sterling

12:15 PM on 02.04.2013

Phosphor: Influence of major publishers is waning

Awakened is one of many projects turning to crowd funding after dealing with fearful and unreceptive publishers. The independent scene is only growing as major "AAA" creators shy away from new ideas, and according to Phosphor...

Jim Sterling



Project Awakened REawakens courtesy of Kickstarter photo
Project Awakened REawakens courtesy of Kickstarter
by Jim Sterling

It's been a long time since Destructoid last got to speak with Phosphor Games about Awakened, the incredibly promising superhero sandbox game that caught our eye nearly two years ago. In that time, Phosphor's made a living with some high-profile mobile games and contract work, but never stopped thinking about the project that first made its name widely known. 

In the time between Awakened's reveal and now, a little thing called Kickstarter appeared, quickly proving itself fertile ground for developers sick of the mainstream publisher route. It's almost no surprise that, after so long in the dark, Awakened as resurfaced with crowdfunding in mind. 

Awakened has been in development for quite some time, so the sudden reappearance on Kickstarter may look cynical to some. According to Phosphor, however, it's a necessity. 

view full story + comments




Review: Horn photo
Review: Horn
by Jim Sterling

Phosphor Games knocked it out of the park with The Dark Meadow, providing a genuinely enthralling mobile game that had an interesting story and one Hell of a primary antagonist. Nevertheless, the Unreal-powered combat crawler still stood a little in the shadow of Infinity Blade, featuring a similar style of progression and screen-swiping swordplay. 

The studio's latest mobile adventure, Horn, attempts to spice things up by injecting more console-based influences into the proceedings. However, while the desire to make a more varied and less linear mobile game is admirable, the execution leaves a lot to be desired.

Horn is a game made all the worse for trying to do things better. The trouble is, it could've been brilliant had it just stopped worrying about its platform and concentrated on being fun.  

view full story + comments




Phosphor talks Horn, mobile gaming, and touch controls photo
Phosphor talks Horn, mobile gaming, and touch controls
by Jim Sterling

While many "hardcore" gamers continue to look down on mobile gaming, there are a number of studios who view it as a legitimate gaming platform, capable of the kind of "AAA" experiences we're used to. Phosphor Games is one of the front-runners, with the great Dark Meadow proving that it has the right stuff and can craft a memorable experience out of humble tools.  

Phosphor's next iOS title, Horn, is coming to an iDevice near you soon. Before the launch of the studio's ambitious mobile project, we got to chat with director Chip Sineni about his game, the current state of mobile gaming, and whether or not those confounded touch controls really are as bad as people say.

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6:30 PM on 08.14.2012

Horn's dev tackles the 'mobile replacing console' claims

Horn developer Phosphor Games won itself some enemies when it announced its new iOS game by saying mobile phones were "replacing" consoles. During an interview with game director Chip Sineni, we asked about the reaction to th...

Jim Sterling

6:30 PM on 08.03.2012

Horn gets its first trailer, RAWR LET'S HATE IT RAWR!

Ever since Phosphor Games announced that mobile gaming is replacing console gaming, it's become something of a villain. While its last game, Dark Meadow, was excellent, any talk of the upcoming Horn has been flavored with vi...

Jim Sterling







Preview: Horn could be an admirable game  photo
Preview: Horn could be an admirable game
by Steven Hansen

So, there certainly was a reaction to the newly announced Horn when Jim posted a little clip a few days ago in which the game was shown off and Phosphor Games’ Chip Sineni made some innocent claims about the mobile and tablet spheres becoming the main way people play games.

And he isn’t necessarily wrong. Obviously a lot of gaming enthusiasts would not deign to merely play games on these growing platforms, let alone replace consoles with them, but these sectors are huge. I mean, Infinity Blade is Epic’s most profitable game.

All that silliness and scoffing aside, I was able to play Horn at Zynga Unleashed, as well as talk to the aforementioned Chip Sineni of Phosphor Games, and it’s a pretty neat thing.

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9:00 AM on 06.27.2012

Horn announced for iOS, will prove consoles are DEAD

The headline are the developer's words, not mine. Well, they're not even really the developer's words, but they've gotten at least three angry people reading, and that's the point. What Phosphor Games' Chip Sineni did say, h...

Jim Sterling

5:00 PM on 11.23.2011

The Dark Meadow now on sale for one pathetic dollar!

If you were interested in The Dark Meadow but felt its original asking price was a bit too steep, you've got no excuse now. Phosphor Games' darkly humorous slash 'em up is now a measly dollar on iTunes, so if you've got a buc...

Jim Sterling



Review: The Dark Meadow photo
Review: The Dark Meadow
by Jim Sterling

Phosphor Games is a studio pulled together from the ashes of Midway. When the company went under, it left behind an open-world superhero game, one that the developers didn't want to see die. They reformed as Phosphor, and rebuilt the game as Awakened

We've only seen conceptual footage of Awakened, but Phosphor has something a little more substantial for us until the game's ready to be shown in detail. The studio has taken to the iOS platform, armed with Unreal technology and looking to tell a story. 

It's a story that's well worth being told.

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9:20 AM on 10.06.2011

PSA: Dark Meadow out for iOS, it's good stuff!

Phosphor Games' Dark Meadow released last night for iOS, and I'd like to remind you all of that. I played it extensively last night and was thoroughly absorbed. It has melee combat similar to Infinity Blade, but spices things...

Jim Sterling