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Peter Molyneux

Molyneux Interview photo
Molyneux Interview

Tim Schafer comments on the Molyneux interview


Feels his colleague was treated unfairly by the press
Feb 19
// Rob Morrow
In a YouTube video posted by Double Fine Productions, founder and CEO Tim Schafer provided an update on the current state of the point-and-click adventure Broken Age's second and final act. Schafer also t...
Game News Haikus photo
Game news nirvana
This past weekend I was up late and feeling loopy, and some haikus about a Flash game nobody cares about fell out of that state. Struck with inspiration, I thought, "Why can't all news be digested 17 syllables at a time?" Th...

Peter Molyneux photo
Peter Molyneux

Is Peter Molyneux done talking to the press?


Let's go with probably not
Feb 14
// Robert Summa
If you pay attention to video game news and the media, then chances are you know the name Peter Molyneux for more than the games Populous, Black & White and Fable. His name has become synonymous with over promises and wha...
Peter Molyneux photo
Peter Molyneux

Nearly two years later, Peter Molyneux still hasn't delivered for the Curiosity winner


Because he's such a trustworthy person
Feb 11
// Chris Carter
At this point most hardcore gamers know not to trust Peter Molyneux. He makes grand promises that his games will push the envelope or change your life in some way, and in a few cases, outright lies. Then he has the balls...
Kinect photo
Kinect

Molyneux says that a Kinectless Xbox One is an inevitability


'It feels more and more like a joke'
Apr 08
// Brett Makedonski
Despite strong sales numbers, Microsoft's Kinect has always been a contentious piece of hardware. Even though the iteration that comes bundled with the Xbox One is more functional than the original for the Xbox 360, it still ...

The co-founder of Devolver Digital has some words for Peter Molyneux

Mar 27 // Hamza CTZ Aziz
  Dear, Peter.  I'm writing you from Moscow... (Just kidding.) The gang here at Devolver wanted to offer our thoughts on last night's Destructoid article inspired by Peter Molyneux's comments to CVG, to say that we respectfully disagree, not so much with Mr. Molyneux's own words based on his experience, but in the interpretation that infers that the current indie game "craze" (which we believe is more of a revolution) won't last and is doomed to repeat the same cycle and mistakes of the previous decades. We definitely understand the confusion (and even disdain) by artists and companies who bought into the 'bigger is better" dream - chasing the perceived money and power having not yet realized or remembered how much more fun it is to be small.  To create fun games instead of impressive games. These tiny teams are making incredibly tight, creative games with tools that anyone can acquire, non-programmers can use and that don't require the hiring of engineering and art departments on a massive scale. The gameplay mechanics... aka the FUN, and even the storytelling of indie games (which are not a genre, by the way) are made by artists who are truly independent and not owned or beholden to some corporate machine that has nothing to do with the art itself. Indies are surpassing the big games on a regular basis, even while 2013 had some of the most awe-inspiring AAA games ever made.  It's not that one is any better than the other, in our opinion... it's just different types of artists working on entirely different types of projects within this world of digital entertainment we call 'games.' But the core difference, and why we disagree with the idea that this is just a fad or cycle that will repeat itself, is that the basic aspiration of these artists is different. Yes, they are experiencing the excitement of money and opportunity thrown at them, but so far they aren't biting, at least for the most part.  These artists are creating whatever they want on their own terms, and that is way more valuable to them than selling out or trying to make something massive.   We aren’t trying to speak on behalf of the indie community here, that’s not our goal. But what we’ve observed is that these ladies and gentleman of the indie community aren't making small games with small teams because they are trying to prove themselves so they can grow into bigger teams and projects. They are choosing to do what they do because they love it. They aren't competing in secrecy but rather openly collaborating, lifting one another up and inspiring one another. Gamejams!!! And while many of them are doing incredibly well financially, that's not the point, or certainly not the main point. Which we think is what is quite different than the past, at least to our eye.   So, while we agree that time is a flat circle and all that, assuming that Devolver Digital or any of these new star developers aspire to become a triple-A studio is like assuming that rappers or DJ's (both also fads or "crazes" right?) wish they could be rock bands or orchestras. That Wes Anderson wishes he were Peter Jackson. That Oculus wishes they were Faceb-... nevermind. That Devolver wishes we had an office and a secretary.   The point is that this isn't a fad; these are the fruits of the breaking down of the brick-and-mortar, corporate driven machine via the miracle of digital distribution (thanks, Gabe!) and therefore are easy, global and accessible for the fans to find whatever they want, not what's being fed to them en masse. The Internet happened. Social and mobile gaming happened. These things aren't going away.   The one point of the article we strongly agree with is that this is indeed a Golden Age for games of all sizes, and we are extremely happy for all the artists, publishers and platforms who are finding freedom in getting small and staying small (and privately held).  Video games have blazed a trail of innovative technology, impressive digital feats and given us this glorious industry we call home. Here’s to many more years celebrating games big, small and indie. Team Devolver ** This message was not approved by Fork Parker and does not in any way reflect his views on making fat stacks of cash. **
Devolver vs. Moyneux photo
'A Golden Age for games of all sizes'
Yesterday, Destructoid ran a story in which designer Peter Molyneux shared his belief that the indie craze will disappear. Specifically, he said that what we're seeing is just a cycle, and that "it won't last." Many people di...

Molyneux photo
Molyneux

Enjoy the indie craze whilst it lasts, says Peter Molyneux


Just as well he's still in bed with Microsoft, eh? Oh wait...
Mar 26
// Alasdair Duncan
Peter Molyneux is at it again, this time saying that the recent indie game boom of the last few years isn't going to last. Sound the doom sirens! Speaking to CVG, Molyneux explained, "These things go in cycles, what I'd say i...
Electronic Arts photo
Electronic Arts

Molyneux talks what went wrong with EA's acquisition of Bullfrog


A textbook example of 'love abuse.' (Huh?)
Mar 21
// Jordan Devore
Electronic Arts has acquired more than a few beloved studios only for them to fade into obscurity following a painful, drawn-out death. The demise of Theme Park and Dungeon Keeper developer Bullfrog Productions stings to this...
Molyneux photo
Molyneux

Peter Molyneux: Fable III was a trainwreck


He admits he'll never make his perfect game
Feb 26
// Brett Makedonski
Peter Molyneux has a well-deserved reputation within the gaming industry of being an overly excitable and dramatic guy. It seems that those characteristics follow him in defeat, too. Speaking to Develop at Casual Connect...
Peter Molyneux photo
Peter Molyneux

Peter Molyneux says GODUS is 'invest-to-play'


The man does come up with great soundbites
Feb 17
// Alasdair Duncan
After weighing in on the backlash against EA's latest Dungeon Keeper drama, Peter Molyneux has been talking to Pocket Gamer about how he plans to implement a different kind of free-to-play model for his god game, GODUS. ...
Peter Molyneux photo
Peter Molyneux

Peter Molyneux questions the new Dungeon Keeper


Fabled developer weighs in
Feb 08
// Wesley Ruscher
EA's recent mobile reincarnation of the classic Bullfrog Productions strategy game Dungeon Keeper, has undoubtedly received its fair share of criticism over the passing week. Our own Chris Carter called it "...a hol...
GOG.com photo
GOG.com

Theme Park is now on GOG.com


and as a result, I feel really old
Dec 09
// Alasdair Duncan
Whilst looking at the newly-created page on GOG.com for Theme Park, I was shocked by the revelation of its original release date of 1994. Was Bullfrog's seminal management sim really that old? In fairness, looking at screensh...
Charlie Brooker photo
Charlie Brooker

You should watch Videogames Changed the World


Helps if you're in the UK though...
Dec 01
// Alasdair Duncan
Following on from 2009's Gameswipe special, acerbic critic and former PC Zone writer Charlie Brooker has delivered another excellent videogames program this time on Channel 4. How Videogames Changed the World is a two-hour sp...
Godsmacked photo
Godsmacked

Godus' god getting 'uncapped' piece of profits


Peter Molyneux's god game coming to Steam early access this week
Sep 09
// Steven Hansen
When Peter Molyneux's Curiosity cube was tapped away, we learned its winner would be god in 22cans' upcoming Godus. Much like in our Real World, religion pays for those at the top. Speaking to Rock, Paper, Shotgun in an inter...
Creepy Smurfs 2 trailer photo
Creepy Smurfs 2 trailer

The Smurfs 2: The Video Game stars evil Peter Molyneux


Black & white & blue
Jul 20
// Steven Hansen
The Smurfs 2: The Video Game isn't your typical licensed movie game chaff, thanks to what appears to be an appearance from 22 Cans' Peter Molyneux as iconic Smurfs villain Gargamel. Molyneux of course is known for the Fable ...
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Peter Molyneux is your PAX Prime 2013 keynote speaker


Are you going?
Jul 02
// Hamza CTZ Aziz
Penny Arcade announced that Peter Molyneux will be hosting the story time keynote presentation for PAX Prime 2013 this year. Yeah that's pretty much all the news there is for that. Oh, and here's Peter reviewing iPhone fart ...
GODUS photo
GODUS

Molyneux's GODUS allows players to overthrow their god


And take a cut of his paycheck
May 30
// Brett Makedonski
Peter Molyneux's at it again, but this time, his lofty game idea hinges on the behavior of Bryan Henderson, an 18-year-old university freshman from Scotland. Henderson won Molyneux's Curiosity contest by clicking the gam...
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Nazi Robots, Scary Chainsaw Guys & Sonic The Hedgehog


The Destructoid Show lands a gnarly kickflip
May 28
// Max Scoville
Look out, here comes today's Destructoid Show!  Today, we talk about Wolfenstein: The New Order and The Evil Within, both of which were previewed by the valiant and swarthy Hamza Aziz. Sonic: Lost World looks surprisingl...
Curiosity photo
Curiosity

Molyneux's Curiosity completed! Cube contents reveal!


-cue Zelda Opening Chest music-
May 26
// Jason Cabral
Finally, after seven months, fans have finally reached the center of Peter Molyneux's Curiosity. The lucky tap was done by Bryan Henderson of Edinburgh, and was revealed by Molyneux earlier today on Twitter. Bryan, being an ...
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Molyneux: Xbox 360 won this gen, now must beat Apple


22 Cans founder says wacky things
May 21
// Jim Sterling
We all know Peter Molyneux lives in a gumdrop world of magic and make-believe, but perhaps none of us realized he was so far gone as to live in a world where Nintendo and Sony apparently don't exist. According to the 22 Cans ...
Next Xbox photo
Next Xbox

Molyneux: Next Xbox needs to focus on games first


Fable creator wants Microsoft to tone down the "all-in-one media hub" shtick
May 02
// Tony Ponce
Former Microsoft Games Studio director and current mobile developer, Peter Molyneux, is anxious to learn more about Microsoft's next Xbox, set to be unveiled on May 21. However, he fears that Microsoft might be playing up the...
Curiosity photo
Curiosity

Curiosity's secret will soon be revealed


What's in the cube?
May 01
// Jordan Devore
Curiosity recently found itself back in the news due to some in-app purchases that let users add or remove large groups of blocks from the experimental game. It's back once more, and thankfully, the end is nearly upon us; we'...
Curiosity photo
Curiosity

Curiosity goes a bit mad with new in-app purchases


A 'war of attrition' will ensue, hopes Molyneux
Apr 19
// Jordan Devore
I had long since deleted Curiosity from my iPhone after spending admittedly far too much time (see: more than five minutes) tinkering with the cooperative game about chipping away layers of a massive cube. But now, here I am,...
You suck! photo
You suck!

Ultima creator thinks other designers 'really just suck'


Can't tell if hubris or fair criticism
Mar 20
// Steven Hansen
Richard Garriott, known for creating the venerable Ultima series and sometimes known as Lord British, had some harsh truth bombs to rain down on his contemporaries. Speaking with PC Gamer, Garriott said, "I’ve met virtu...
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War for the Overworld brings back Dungeon Keeper gameplay


Kickstarter project is fully funded and then some
Jan 04
// Alasdair Duncan
If you're looking at the current batch of Kickstarter projects as a way for people to bring back genres and titles that have fallen from favour over recent years, then War for the Overworld might interest you. If you've been...
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GODUS Kickstarter meets all but final stretch goal


Linux version happening, but no OUYA support
Dec 22
// Jordan Devore
I was happy to see GODUS do well on Kickstarter if for no other reason than it will be interesting to watch unfold, and really, it seems like Peter Molyneux needed this for his own well-being. Since we last checked in, the ca...
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GODUS passes funding threshold, introduces stretch goals


Cheer up, Peter
Dec 20
// Jordan Devore
With less than two days to go, 22cans' GODUS has reached its funding goal of £450,000. The studio has since cooked up some stretch goals and, despite how close the timing ended up being, at least the first couple should...
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Molyneux: Wii U is 'good' but not 'great'


Peter still confuzzled by two screens
Nov 30
// Jim Sterling
22 Cans founder Peter Molyneux is casting his cynical eye toward the Wii U a second time, this time saying that the system is merely good, but not great, and failing to cope with two screens. He maintains it's a confusing sys...
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Peter Molyneux talks GODUS and the impact of his promises


Designer won't stop believing
Nov 22
// Jordan Devore
Following the Kickstarter launch of GODUS, a self-described "innovative reinvention of Populous" from developer 22 Cans, Peter Molyneux has spoken with Rock, Paper, Shotgun about how the new game is a step forward for the gen...






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