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4:00 PM on 08.06.2013

Paradox and Fatshark team up again for War of the Vikings

Fatshark is applying the War of the Roses framework to a related -- but standalone, it should be pointed out -- combat game called War of the Vikings. Yes, the name pretty much says it all. You in? Skirmishes will take place...

Jordan Devore



Review: Teleglitch: Die More Edition photo
Review: Teleglitch: Die More Edition
by Patrick Hancock

Teleglitch, released late last year, is quite a wonderful roguelike. It's also really incredibly difficult. Like, "good luck getting to level five" difficult. So when I heard about an upgraded version titled "Die More Edition," I got pretty frightened. How much harder could it get?

Way harder.

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11:50 AM on 07.30.2013

Crusader Kings collides with Europa Universalis

Europa Universalis IV, one of my most anticipated releases of the year, is only a fortnight away. As we enter August, the final pre-order bonus has been revealed by Paradox Interactive, and it's a doozy: a free copy of Crusad...

Fraser Brown

10:00 PM on 07.18.2013

First-look footage of Magicka: Wizard Wars

Paradox North's team-based, player-versus-player game Magicka: Wizard Wars has shown itself off previously, but never in motion like this. The real-time spellcasting of Magicka was already deadly in so-called "cooperative" p...

Jordan Devore

4:15 PM on 07.01.2013

Europa Universalis IV: Give Me That Old-Time Religion

Europa Universalis IV is but a mere month away from release, but Paradox isn't finished with filling you in on the game's many nuances. In the latest dev diary, Project Lead Thomas Johansson describes the complex religious m...

Fraser Brown

1:30 PM on 06.27.2013

T3P teams with Paradox for Teleglitch: Die More Edition

Join me in feeling less awful about missing out on Teleglitch now that developer T3P has partnered with Paradox Interactive for an expanded version of this overhead roguelike shooter. A free upgrade for existing players, Die...

Jordan Devore





9:00 PM on 06.12.2013

Leviathan Warships adds 'Jazz Mode' patch

I absolutely love it when games add crazy things that are completely unnecessary and utterly amusing. Paradox have decided to add a "Jazz Mode" to Leviathan: Warships, a game that doesn't actually have anything to do with ja...

Joshua Derocher

2:03 PM on 06.12.2013

Europa Universalis IV arrives August 13

After spending two whole days playing Europa Universalis IV in Stockholm last month, Paradox's flagship grand strategy title has become one of my most anticipated upcoming games. The Swedish studio recently announced a ...

Fraser Brown



Europa Universalis IV: Rule, Britannia! photo
Europa Universalis IV: Rule, Britannia!
by Fraser Brown

Paradox Development Studios' grand strategy titles are not known for their multiplayer, but the Swedish developer is working hard to change this. Way back in cold January, I had the opportunity to spend a couple of hours with Europa Universalis IV -- the next installment in the studio's flagship series -- playing against, and with, several other members of the press. I came away surprised by how well the multiplayer worked and eager for more.

Fast forward to early May, and I found myself in the Swedish capital of Stockholm. Around a dozen members of the gaming press and YouTubers had gathered in the historic Royal Armory for two days of EUIV multiplayer mayhem, and while we all started off as jovial, friendly folk, by day two we would have thrown each other to the wolves for the promise of land and power.  

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4:00 AM on 05.29.2013

Everyone can appreciate this Crusader Kings II trailer

I do not play Crusader Kings II and I expect that I would be exceptionally bad at doing so. It is for these two reasons that I would normally have breezed right by this trailer for the new "Old Gods" expansion released ...

Conrad Zimmerman



Review: Leviathan: Warships photo
Review: Leviathan: Warships
by Fraser Brown

Throughout the many competitive multiplayer matches of Leviathan: Warships I've played, I've shown a great deal of restraint. No matter how many vessels I lost, I refused to utter the words of defeat that so many have spoken during games of Battleships. I refused to give my foes the satisfaction of hearing me miserably say "You sunk my battleship." And the scenario in which such a phrase would be important happened with great frequency. 

Leviathan is a tad more strategic than the classic board game. I say a tad, but I really mean a lot. It's an asynchronous multiplayer naval strategy title with hints of both Frozen Synapse and, surprisingly, Gratuitous Space Battles. I've grown rather fond of it, I must confess, as it strangely merges the pick-up-and-play gameplay of popular mobile games with the deep strategy of certain PC titles. I also once lost a ship to a Kraken, and that's just quite cool.  

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7:00 PM on 05.21.2013

Create your own pagan event for Crusader Kings II

The pagans are almost upon us as Crusader Kings II: The Old Gods gets closer to release. To mark the upcoming launch of this expansion, Paradox Interactive is offering folks the chance to create their own event, which will a...

Fraser Brown



Viking shenanigans in Crusader Kings II: The Old Gods photo
Viking shenanigans in Crusader Kings II: The Old Gods
by Fraser Brown

Over the last year and -- almost -- a half, Crusader Kings II has grown considerably. What started of as a vast grand strategy game where players could take the reins of a Christian noble dynasty now contains playable Islamic dynasties and merchant republics, a fictional Aztec invasion, and the ability to carve out empires, and that's all great. But what I really wanted, right from the beginning, was to troll medieval Europe with a fleet of Viking longships.

With The Old Gods expansion, I've finally been able to do exactly this. Not merely a Viking expansion, however, The Old Gods introduces playable pagan dynasties all over the map and a slew of tweaks, improvements and new additions. It's been difficult to tear myself away, and it might very well be Crusader Kings II's best expansion yet -- it's certainly the largest. 

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9:30 AM on 05.15.2013

First screens for Magicka: Wizard Wars revealed

It seems as if we haven't heard from the folks at Paradox North about Magicka: Wizard Wars for ages, but here we are with fresh screenshots, showing off the game in action. Set to combine the humor of the Magicka franchise wi...

Chris Carter

7:00 PM on 05.13.2013

Elder Kings mod brings Tamriel to Crusader Kings II

With the Elder Kings mod you can now bring the rich world of The Elder Scrolls into Crusader Kings II. Everyone from Argonians, Dunmer, Nords, Falmer, Khajit, Bosmer, and the Empire are here and playable in Paradox Devel...

Joshua Derocher



Review: Victoria II: Heart of Darkness  photo
Review: Victoria II: Heart of Darkness
by Fraser Brown

To call Victoria II dense would be a gross understatement. It's a pound cake, with each ingredient -- the tangled politics, vast wars, and simulated economies -- adding greater depth and increasingly complex, interweaving systems. Even for those who consider themselves to be an experienced Europa Universalis player, as I do, it can be a daunting grand strategy title.

The second expansion, Heart of Darkness, overhauls some of these systems, like the naval combat and colonization, while mixing in new elements to make Victoria II the best it's ever been. National newspapers give international events more character in an easier-to-digest fashion, while the Crisis System makes the way powers interact more convincing and tense, also offering more gameplay options to smaller countries. 

Underneath the -- sometimes confusing -- menus and colorful historical flavor is a monster of a strategy game, and one which will cause you to come back to the real world ten hours later, wondering how you managed to waste an entire day colonizing, fighting, and trying to please the eternally rowdy masses of your chosen nation.

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