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Disgaea photo
Disgaea

The Disgaea Triple Play Collection is coming to the US


Expect it soon
Jul 10
// Chris Carter
NIS has announced that the Disgaea Triple Play Collection is coming to the US on September 15. It's currently available in Europe, but today is the first time the publisher has revealed that it will be coming furthe...
Black Ops III photo
Black Ops III

Black Ops III has a classic Zombies map remake, but only for special editions


We've seen this trick before
Jul 10
// Brett Makedonski
Treyarch's at San Diego Comic-Con spilling the beans about Black Ops III's Zombie modes. The biggest splash came from the new film-noir "Shadows of Evil" and its star-studded cast. But, Black Ops III also has something f...

Resident Evil 0 N64 prototype shows how far remaster has come

Jul 10 // Kyle MacGregor
[embed]295730:59450:0[/embed]
Resident Evil 0 prototype photo
A long, long way
Today, Capcom took a trip down memory lane, reanimating some old footage of a Nintendo 64-era Resident Evil 0 prototype originally shown at Tokyo Game Show in 1999. The following year, the publisher reworked the project for n...

Transformers: Devastation photo
Transformers: Devastation

Watch Comic-Con footage of Platinum's Transformers game


Where's Transformers Animated 2??
Jul 09
// Mike Cosimano
Today, Hasbro announced the release date for Transformers: Devastation at its SDCC Generations panel. The game will be released on pretty much everything on October 6, 2015. Coincidentally, that will be the day I retreat into...
The Phantom Pain photo
The Phantom Pain

Metal Gear Solid V producer responds to early 'downgrade' complaints


The Phantom Pain
Jul 09
// Steven Hansen
Wow. If my math is right  (it always is), we're 69* days away from Metal Gear Solid V: The Phantom Pain, but enterprising gamers are getting a jump on graphics downgrade controversies, sarcastically tweeting at Konami pr...
Dragon Quest photo
Dragon Quest

Want more Dragon Quest games localized? You might want to buy Dragon Quest Heroes


The Western world's woe and SE's dough
Jul 08
// Ben Davis
Polygon recently spoke with Dragon Quest series executive producer Yuu Miyake about Dragon Quest Heroes: The World Tree's Woe and the Blight Below (God, I love that title). Since this is the first Dragon Quest game to be...
PSN sale photo
PSN sale

This week's PSN sale offers super deals on superhero titles


Well, super-ish
Jul 08
// Ben Davis
In light of Comic-Con, the PlayStation Store is having a sale on all things superhero-related. The Supserhero Sale is already live, and will be available through July 13, 9:00am PT. It looks like the sale is extended to gener...
Mortal Kombat X photo
Mortal Kombat X

There are some secret brutalities hidden in the latest Mortal Kombat X patch


One of many things in the Predator Patch
Jul 08
// Brett Makedonski
Hearkening back to a time when you had to figure out special moves on your own in the glow of your local arcade, the latest Mortal Kombat X patch adds some new moves but it won't hold your hand in explaining them. If you...
Black Ops III photo
Black Ops III

Black Ops III gets a multiplayer beta soon, and it may be PS4 exclusive


'More information coming soon'
Jul 08
// Brett Makedonski
[Update: Activision has contacted us to clarify a few points. The beta will be coming to Sony first, but it will be coming to other platforms as well. Pre-ordering will grant you beta access.] Like most triple-A multipla...
Steins;Gate photo
Steins;Gate

Steins;Gate on PS3 and Vita are exclusive to Amazon in the US


Interesting
Jul 08
// Chris Carter
The Steins;Gate visual novel is coming to the PS3 and Vita platforms in the west, and will hit North American shores in August -- exclusively on Amazon, apparently, as revealed at the end of the newest trailer above. Strangely, the Vita version is $49.99 and the PS3 edition is $39.99, and both are physical. You can still find the game on PC at a number of locations if you wish.
Destiny stupidity photo
'Year One' fans suffered a beta phase
Having played and conquered every bit of Destiny for almost a year now, it's clear to me that the game was shipped as a beta. Bungie has provided a number of great quality-of-life updates, but the last House of Wolves&nb...

Dragon Quest Builders photo
Dragon Quest Builders

New Dragon Quest looks like a Minecraft clone


Welp
Jul 08
// Kyle MacGregor
Minecraft has no shortage of imitators, but I never thought Dragon Quest would be one of them. Enter Square Enix with its latest creation, Dragon Quest Builders, a "block make RPG" that looks an awful lot like Mojang's ludicr...
Lizard Squad photo
Lizard Squad

The hacker who ruined Christmas for Xbox Live and PSN gets off easy


A gentle slap on the wrist, very gentle
Jul 07
// Jed Whitaker
Remember last Christmas when I gave you my heart when PlayStation Network and Xbox Live were down for days at a time? That was caused by a group known as Lizard Squad of which 17-year-old Julius "zeekill" Kivimaki w...
Journey photo
Journey

Journey gets all emotional on PS4 in two weeks


Free for those who own it on PS3
Jul 07
// Brett Makedonski
Journey has been a staple of everyone's PlayStation 3 indie catalog for the past three years. In a scant two weeks, it'll be that exact same fixture except on PS4. They grow up so fast. Sony and thatgamecompany have ann...

Final Fantasy XIV: Heavensward's Alexander makes raids much more accessible

Jul 07 // Chris Carter
Endgame raids have seemingly undergone a few changes since we last left the Binding Coil of Bahamut in Realm Reborn. For starters, you can use the duty finder to enter Alexander immediately after completing the roughly 10 minute attunement quest -- the only thing you need is Item Level 170 or above, and the main story completed. Square Enix noted that they wanted the base raid to be more accessible (with a tougher challenge coming later for static groups), and I think they succeeded with that goal. There are four wings in all so far (more will be added at a later date like Coil), and the first three can easily be completed with a pick-up-group, so long as everyone is on their toes. The first fight features two mechs which need to be kept apart by the two tanks, the second battle is similar to Turn 4 of the first Coil (lots of adds, but with a fun mech-suit twist for one DPS), the third features a really cool shape-shifting water elemental, and the fourth is against a giant structure that almost feels like a confrontation with Alexander himself. I like all of them in their own way, though the fourth is easily comparable to an EX fight, and will give pick-up-groups more trouble. Loot is handled differently as well, as every fight drops "tokens" that you can use to acquire Item Level 190 gear in Idyllshire. The accessories only need one token, but the left side armor pieces will need at least two, if not four. As of today, I won two rolls for the head piece token, granting me a piece of headgear -- I have two more "lockouts" that I need to complete for the rest of the week, at which point I can't earn any other gear in Alexander. Theoretically you can get three pieces this week, with one accessory token, one waist token, and two hand tokens (some tokens share loot tables, and the body and legs take four each). [embed]295523:59398:0[/embed] It's not a perfect solution, but I really prefer it to the old system. Previously, I was raiding in Coil with my old static, and we'd find that we'd frequently get doubles of unneeded gear, leading to some of our group not getting any pieces and falling behind by sheer luck. This is typical of the MMO endgame routine, but in recent years, many developers have implemented tokens to combat this -- it's nice to see Square Enix adopt it, just in time for the new Master Loot system to make raid lead's lives easier. The actual design of the dungeons themselves are brilliant, filled with steam pouring from pipes, metallic slides, and tons of personality throughout. It's a nice departure from the overused Allegan theme of Coil, and overall, I'm liking it a bit more. I also really like the soundtrack, as it gets me sufficiently pumped to take on the new encounters.  I'm happy with Heavensward's Alexander raid debut, and Savage mode is set to arrive in two weeks from today, which will bring about the aforementioned tougher fights, more akin to what a typical static group would expect.
Square Enix photo
I braved all four current floors today
Today marks the release of the Alexander raid in Final Fantasy XIV: Heavensward, a pretty monumental day for hardcore players. We've all been tirelessly working on our sets, ensuring that we make our way up to a respectable I...

DDO (dee-doe) photo
DDO (dee-doe)

Capcom looses trailers for Dragon's Dogma Online


PS4, PC, PS3
Jul 07
// Steven Hansen
Dragon's Dogma was a weird one. It was a Japanese take on the Western role-playing genre (Witcher 3 et al) that did some interesting things. The pitch black nights stood out to me. So, too, did the horrible combat barks. Doe...
Dragon Age: Inquisition photo
Dragon Age: Inquisition

Future Dragon Age: Inquisition DLC will be PC, PS4, and XB1 only


No Varric in a speedo for Gen 7, sorry
Jul 07
// Joe Parlock
Bad news for people still trudging through Dragon Age: Inquisition on the PlayStation 3 or Xbox 360: you won’t be getting any more DLC. In a blog post on the official Dragon Age site, it was announced all future DLC for...
WWE 2K16 photo
WWE 2K16

Glass breaks, music hits, and Stone Cold walks out as WWE 2K16 cover star


2K16 goes 3:16
Jul 06
// Brett Makedonski
As 2K is wont to do on occasion, the cover athlete of WWE 2K16 isn't a current full-time WWE Superstar. Well, he's current in that he hosts one of the best wrestling podcasts today, but he doesn't step into the squared ...
FFXIV photo
FFXIV

I'm pumped to raid in Final Fantasy XIV's Alexander


Mechanical playground
Jul 06
// Chris Carter
The Alexander raid, the second real raid set to debut in Final Fantasy XIV after The Binding Coil of Bahamut, is on track for tomorrow. In the meantime you can check out this new trailer to get an idea of what to expect...
Destiny script photo
Destiny script

Bungie brought on David Cross and Brian Posehn to write for Destiny


Ghost's dialogue could've been funny
Jul 03
// Jordan Devore
Did Destiny take itself too seriously? From my whopping hour and a half of experience with the game, I'd say so. It didn't have to be that way. Speaking to IGN, comedian and writer David Cross said he "jumped at the chance" t...
Battle Fantasia photo
Battle Fantasia

Beautiful fighter Battle Fantasia is coming to PC


Next week
Jul 02
// Chris Carter
Back in 2008, Battle Fantasia was released for the PS3 and 360. It was unique little fighting game with an amazing art style, but it was sadly swept under the rug. Thankfully it's getting a new lease on life on PC next week,...
WWE 2K16 photo
WWE 2K16

WWE 2K16 roster swells to almost twice the size of last year's


Bulking up
Jul 01
// Brett Makedonski
Developer Visual Concepts and wrestler Seth Rollins have a lot in common. They're both the architects and the future of the WWE. The only difference is that Visual Concepts handles the 2K video game side of things, not t...
PlayStation Plus photo
PlayStation Plus

There are four PS4 games in July's PlayStation Plus lineup


And, sweet, Geometry Wars 3 for Vita
Jul 01
// Jordan Devore
I feel like a digital hoarder with PlayStation Plus. So much stuff I don't need and never will. But I do need Rain, that game about a boy who is invisible unless he's in rain. Missed that back in 2013 and haven't given it any...
Arslan photo
Arslan

Here's our first look at the Heroic Legend of Arslan Musou game


Finally, actual in-game footage
Jul 01
// Chris Carter
The Heroic Legend of Arslan is getting a Musuo game that will arrive in Japan later this year on PS3 and PS4. Arslan is a classic manga series that's pretty popular in the east (and just got a new anime series), th...
Dark Souls photo
Dark Souls

Dark Souls franchise sells 8M copies


Just think of all those deaths
Jul 01
// Vikki Blake
The Dark Souls franchise has sold over eight million copies worldwide, with more than 3.25 million copies sold on PC alone. Famitsu - reporting from a From Software presentation - confirmed the original Dark Souls game s...
New Atelier photo
New Atelier

Gust announces JRPG Atelier Sophie for PS4, PS3, Vita


The Alchemist of the Mysterious Book
Jun 29
// Steven Hansen
Gust has turned heads with a new PlayStation (3, 4, and Vita) action RPG Yoru no Nai Kuni (something along the line of Land of No Night). It's much darker (but still pretty) than the Atelier games the company might be best k...
Mixed accounts photo
Mixed accounts

Sony: 'We failed,' technical issues on PS3 'compromised' The Last Guardian


Mark Cerny rumor 'totally bogus'
Jun 29
// Steven Hansen
Ah, so here's a thing. Director Fumito Ueda just gave an interview with Game Informer where he put the delay on "a corporate decision by Sony" and not just technical issues. "There are always delays in production, as you know...
SQUARE ENIX photo
The market is moving on
There comes a point in every console's life cycle where we all collectively decide the party is over. Some people start filing out around midnight. Others will disappear later on. Eventually it's just one guy trying to keep t...

PSN flash sale photo
PSN flash sale

Time for another PlayStation Network flash sale


Dragon's Dogma: Dark Arisen for $13.20!
Jun 26
// Jordan Devore
I haven't made much use of the PlayStation Network flash sales -- the best deals are often for games I own -- but I'm happy they're a regular occurrence. There's another one this weekend. PS4 Bound by Flame ($14) CastleStorm...

Review: Final Fantasy XIV: Heavensward

Jun 26 // Chris Carter
Final Fantasy XIV: Heavensward (PC, PS3, PS4 [reviewed])Developer: Square EnixPublisher: Square EnixMSRP: $39.99 ($12.99 per month)Released: June 19, 2015 (Early Access), June 23, 2015 The "40 hours" of questing claim by Square Enix for the main story (levels 50-60) is accurate, but there's a caveat. You'll have to do a combination of sidequests, daily hunt marks (which can be done solo), and dungeons to push through some gaps, particularly in the middle levels. A few portions can be off-putting sometimes in terms of pacing, especially since the sidequests aren't nearly as good as the main story questline. Having said that, there wasn't any point, even the aforementioned lows, where I stopped having fun. There's just so much to do at this juncture of Final Fantasy XIV. I would frequently stop to do world hunts, which respawn every few hours or so in each area. They're even more fun now once you've unlocked flight for that particular zone, and all of the old hunts still exist too, albeit with smaller rewards for kills. You could hunt all day if you wanted to. I'd visit my new apartment in my friend's beachfront property villa in the Mist, and see what was going on with their new workshop -- a feature that lets you build Free Company (guild) airships in Heavensward, which go on expeditions for more items, similar to Retainer quests. Although I don't tend to craft in any MMO I play, I hung out with a group of crafters and chatted for hours about the new crafter meta and theories for some testing, which are insanely deep. For those who aren't aware, each crafting and gathering class has its own miniature storyline, and crafters in particular now have a even more complicated method of creating new high quality items. Crafting was always like a puzzle, allowing players to learn the best rotations for creating the best items, but now, there's an "endgame" of sorts for the profession, featuring a separate system of crafting in guilds to help build airships, and more complicated patterns that will fetch big gains on the auction house. Flying makes gathering nodes more fun, which is a big improvement on the 2.0 system -- and more nuanced with new gathering abilities. I also took a break and started a Dark Knight, Astrologian, and Machinist, which are all new jobs in Heavensward. Although there's a debate going on regarding the latter's low damage output, I've grouped and played all of them, and each brings something unique to the table. The Dark Knight is really fun to tank with, as he can drop his "Grit" stance (having it on lets you take less damage) on occasion, which unlocks a whole host of damage-dealing abilities. [embed]294750:59242:0[/embed] As a general rule you always want to be doing your core job and tanking with Grit, but when you need that extra push, the Dark Knight is ready and willing, and feels far more engaging than the existing Warrior. The Astrologian sacrifices a bit of firepower (compared to the White Mage and Scholar) but makes up for it with a variety of different healing tricks, and the Machinist is one of the most complicated DPS classes in the game. They are all worthwhile additions, and each role (tank, healer, ranged DPS) fits perfectly in the current meta. By the time I was done with the story and hit level 60, I had played far more than 40 hours. While there are some predictable plot points and far too much Final Fantasy grandstanding, I have to say I enjoyed it as a whole. I really dig the dragon theme that permeates throughout the expansion (they commit to it), and I was satisfied with the conclusion, especially the final boss, which Final Fantasy fans will love. The epilogue also does its job of sufficiently teasing all of the upcoming free content updates, so I'm pumped to see where this goes. The dungeons are all par for the course, which again, is a theme with this expansion. Every dungeon, including the three level 60 ones at the end, have the same linear design that is crafted to prevent you from speedrunning them. Gone are the labyrinthine paths of some low-level dungeons, as well as the tricks of the trade of the vanilla endgame areas; the structure is basically the same every time. Thankfully, the boss fights are spectacular, and nearly every zone features an encounter that has something I've never seen before. Without spoiling it, my favorite dungeon has a fight where a bird flies up into the air, and causes the entire battlefield to fill with fog, forcing you to find his shadow before he comes back down. Another hilariously tasks players with picking up totems and placing them in certain areas to prevent a boss from casting a ritual that ties his health to them. Every fight is intuitive so you won't be scratching your head going "how does this work?" but you will have to actually try. It's a good balance, even if I wish some of the dungeons were a bit more open. The two Primals (Ravana and Bismarck) are worthy additions to the game, and both have EX (extreme) versions that will test your might at level 60. Ravana is an awesome fight that I refer to as "the ninja bug," and it basically feels like how Titan should have been, with a circular arena that you can fall off of. Bismarck on the other hand is like nothing else in Final Fantasy XIV, featuring the titular whale flying right next to a floating rock that the party is standing on. Players will have to hook him with harpoons (you can shout "call me Ishmael" while doing it) and whale on the whale's weak point temporarily. I feel like Ravana is faster-paced and more fun, but again, Bismarck is unique. Currently the endgame consists of gathering law tomes (obtained by high-level dungeons and hunts), buying item level i170 gear, and upgrading them to i180 by way of items from seals. Bismarck EX will net you i175 weapons, and Ravana earns you i190. You have two weeks to fully upgrade your left and right-side gear to face the first part of the Alexander raid, who will debut at that time (with the tougher "Savage" difficulty unlocking two weeks after that). Said raids will be even better thanks to the new loot systems, which can give a raid leader more control over who gets what (finally). With everything there is to do in the game though, it doesn't feel like a grind to get to that point. Did I mention Heavensward was beautiful? I'm pretty sure I have often, but I'll do it again just to drive the point home. It looks fantastic, from the snowy landscape of Ishgard to the Souls-esque Dravanian Hinterlands, complete with lush plains and hellish mountains filled with fiery depths. I would often stop just to admire the scenery, which is even easier thanks to flying mounts. Every time I visit an old content area I long for the chance to use a flying mount, but alas, it's only available in new zones. Specifically regarding the PS4 version, it's starting to feel the sting of the more open areas a bit, particularly when it comes to longer load times (which can be a pain while zoning in for hunts) and some slowdown. I should mention that said slowdown never becomes unplayable, even with 50 other players slashing away at the same world hunt target. It can just get a bit sluggish is all. My view is partially colored by the fact that the new Direct X 11 version on PC looks gorgeous and runs smoothly. Down the line you have new storylines to look forward to, as well as the aforementioned Alexander raid, more 24-player casual raids (which aren't currently in yet), a new PVP map, and a new multi-part relic weapon quest that will debut next month for all jobs. None of this was factored into this review, but it's something to be aware of -- based on its past track record, Square Enix will continue to evolve the game and make it better. Final Fantasy XIV: Heavensward is more A Realm Reborn, which is a fine thing to strive for in my book. Whether you're the type of player who enjoys crafting, endgame content, or role-playing, there's so much to do here for people of all skill levels it's insane. While I fizzled out a bit after completing the main story in 2.5, Heavensward has rekindled my flame. [This review is based on a retail build of the game provided by the publisher.]
Heavensward review photo
Par for the heavens
When our story began last week, I was a level 53 Paladin, soldiering through the new content for Final Fantasy XIV: Heavensward. I stand before you now as a level 60, having played everything that's currently available. My opinion on the expansion hasn't changed much, which is a good thing.


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