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SteamWorld Dig photo
SteamWorld Dig

SteamWorld Dig will arrive on Xbox One this Friday


'A few special gems for Xbox One owners'
Jun 04
// Chris Carter
SteamWorld Dig was originally on target for an Xbox One release in late May, but now we have confirmation from developer Image & Form that it will release this Friday, June 5. This debut will see SteamWorld on n...
The Binding of Isaac photo
The Binding of Isaac

New boss teased for The Binding of Isaac: Rebirth expansion


Rag n' Bone
Jun 03
// Zack Furniss
The Binding of Isaac: Rebirth's expansion, Afterbirth, is shambling ever-closer. Yesterday, Tyrone Rodriguez of Nicalis teased a new boss, Rag Man. This mummy-lookin' homie has purple eyes, purple attacks, and the abilit...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 has a one-hit-death mode


Uh, thanks but no thanks
Jun 03
// Jordan Devore
A few Mighty No. 9 updates to talk about today. First, all launch-window versions of the game will come with the Retro Hero DLC, which gives protagonist Beck a blocky, weirdly Minecraft-esque appearance and, good lord, a one...
Heavensward photo
Heavensward

PlayStation 4, Vita, PS TV get weak Final Fantasy XIV consoles


Heavensward
Jun 03
// Steven Hansen
Sony, Square, c'mon. These Final Fantasy XIV: Heavensward themed consoles are a bit low effort. The white PS4 does look fine, but both are literally just white and black PS4s with Sony's weak faceplates packed in. I like the ...
Yoru no Nai Kuni photo
Yoru no Nai Kuni

First footage of Gust's new dark PlayStation action RPG


Looks...ok?
Jun 03
// Steven Hansen
Gust's (Atelier) new PlayStation (3, 4, and Vita) action RPG Yoru no Nai Kuni, which I've seen translated as various permutations of Land of No Night and Country Without Night has a trailer today.  I think it looked a l...
EarthNight photo
EarthNight

EarthNight is a game about running on dragons in space


Hand painted for PS4 and PS Vita
Jun 01
// Jordan Devore
There's a lot of stuff going on in this trailer for EarthNight that I don't fully understand, but it sure looks and sounds cool. The PlayStation 4 and PS Vita (not endless) runner was painted by hand and "made to elevate the...
PlayStation Mobile photo
PlayStation Mobile

Sony puts another nail in PS Mobile's coffin


Service will disappear on September 10
May 31
// Kyle MacGregor
PlayStation Mobile is shutting down for good this summer. No new PSM games will be released for the service after July 15, at which point players will no longer be able to buy any new content. On September 10 the portable wil...
EDF 2 Vita photo
EDF 2 Vita

Earth Defense Force 2 strikes Vita this autumn


Go back to space!
May 29
// Kyle MacGregor
Everyone knows about Earth Defense Force 2017. For many of us, it was our first introduction to Sandlot's series of campy shooters, which involves saving the world from giant alien bugs. But that isn't where EDF got its star...
Corpse Party Vita photo
Corpse Party Vita

Corpse Party: Blood Drive creeps west this fall


More Vita love from XSEED
May 29
// Kyle MacGregor
Corpse Party: Blood Drive, the third chapter in Team GrisGris and 5pb.'s horror series, is on its way to North America, XSEED Games announced today. Unlike the original game and Corpse Party: Book of Shadows, Blood...
Samurai Warriors photo
Samurai Warriors

Sadly, those Nintendo costumes will not appear in Samurai Warriors Chronicles 3 in the west


Boo
May 29
// Chris Carter
Samurai Warriors Chronicles 3 will arrive next month on 3DS and Vita in the west, but they won't be bringing along a really cool piece of content on the former platform -- Nintendo costumes. In the original Jap...
Lego Jurassic World photo
Lego Jurassic World

Lego Jurassic World isn't as 'completely safe' as they'd like you to think


Damnit, Newman
May 29
// Brett Makedonski
Look, Jurassic Park people. Just because you have this wrapped up in a Lego veneer doesn't mean the outcome's going to be any different. We've all seen the movies. Why should we expect vicious dinosaurs won't attack this time? Fool me once, shame on you. Fool me twice, shame on me. Fool me a third time, and I never should've watched Jurassic Park III.
Shooters photo
Shooters

Assault Android Cactus looks like the next solid twin-stick shooter


And there's co-op!
May 27
// Jordan Devore
Assault Android Cactus? Didn't that come out ages ago? No, that was merely the initial Steam Early Access build. Some of us -- myself included, now that I've seen this latest trailer -- are waiting for the finished release t...
The Binding of Isaac photo
The Binding of Isaac

The Binding of Isaac: Afterbirth to have daily challenges


Now I can suck daily
May 27
// Zack Furniss
In the months since November 2014, I've slowly developed some semblance of skill in The Binding of Isaac: Rebirth. While I've still got quite a lot of playing to do if I wish to earn the Platinum God achievement, I'm impresse...
PS Plus for June photo
PS Plus for June

PlayStation Plus scores Metal Gear Solid V: Ground Zeroes next week


A Hideo Kojima Game
May 27
// Jordan Devore
Fair amount of PS4 love from PlayStation Plus next month including, hell yes, the turn-based strategy title Skulls of the Shogun. But folks who held out on Ground Zeroes are in for the best treat of all. It'll be nice to have...
Deals photo
Deals

Sony debuts new PlayStation Plus deals program with a sale on Bloodborne


PS3, PS4, and Vita deals through June 1
May 26
// Jordan Devore
As a response to feedback from fans, Sony has started a new members-only deals program called PlayStation Plus Specials. Typically, games are discounted for everyone on PlayStation Network, but PS Plus subscribers save even m...

Review: Stealth Inc. 2: A Game of Clones

May 25 // Conrad Zimmerman
Stealth Inc. 2: A Game of Clones (PC [reviewed], PS3, PS4, PS Vita, Wii U, Xbox One)Developers: Curve DigitalPublisher: Curve DigitalReleased: October 13, 2014 (Wii U), April 3, 2015 (Xbox One), April 7, 2015 (PS3, PS4, PS Vita),  April 30, 2015 (PC)Price: $14.99 In Stealth Inc. 2 the player controls a quality assurance clone, created for the purpose of testing products in dangerous situations and intended to be disposable. After surviving a test meant to kill them, the clone becomes aware of their nature and breaks loose into the facility, where they discover other trapped clones and an employee determined to kill them in service of a high productivity rating. To free the other clones and escape the PTI Complex, the player must traverse six zones where products are being tested. Each contains test chambers, progressively complex environmental puzzle stages focused on a different product. Test chambers are completed by accessing one or more terminals which open a path to the exit, while avoiding death by way of traps including mines, lasers, whirring blades, and the constantly shifting walls of the facility. That last one is a favorite of the game. Stealth Inc. 2 frequently employs traps which are unforseeable, mostly by crushing the player with walls and usually mocking them after doing so with pithy text. It's a game where level memorization is fundamental to play, an element reinforced by the rank-based scoring system which grades on completion time, number of deaths and the number of times spotted by enemies. While it does occasionally feel a bit mean-spirited, regular checkpoints within a test chamber usually mean that little ground is actually lost when it happens, softening the blow. [embed]292743:58667:0[/embed] The first zone, a testing area for night-vision goggles from which the player initially escapes into the larger facility, introduces basic elements common throughout the remainder of the game. The player's clone can run, jump, and cling to certain ledges, while encountering environmental objects (like pressure switches, force fields, and infrared beams), enemy turrets and robots, and the simple lighting system which determines how visible the clone is. Zones after this introduction each provide an additional piece of equipment around which all test chambers in the zone will revolve. The products vary in their range of function and the simplest objects generally provide the broadest possibilities. The Inflate-A-Mate, a small device which may be thrown and then enlarged remotely to become a rectangular block, is the most utilitarian by far. It can function as a weight for buttons, a platform for climbing or standing on, a wedge to stop moving walls, and a barrier to block lasers or create shadows. It can even be thrown over enemies and expanded mid-flight to crush them or provide a boost for high jumps. The other gadgets may not have as much range, but they have enough to justify ten stages in which to explore them, at least. The "Me Too" lets the player create a second clone, with both clones responding simultaneously to commands and allowing for one to be killed without consequence. A pair of teleporter beacons enables instant relocation for both the player and enemy robots, while a portable light illuminates paths and activates special switches. The least interesting of the gadgets, the "Jack Boy," allows the player to assume control of robots, provided they can sneak up on them and successfully time the use of the device. And while it's fun to control the enemies, the very fact that the robots are the only element the gadget interacts with gives it limited application. It doesn't take long to realize that for an entire zone you will tag the back of at least one robot per test chamber because that's all your gadget does. It's forgivable, especially as there is clever level design at work. Determining the proper approach to clearing a test chamber, where to throw gadgets and what objects to interact with first, is an enjoyable process if you don't mind the occasional bit of trial-and-error learning. A few stages verge on maddening in their difficulty, but these are rare and Stealth Inc. 2 is a moderate challenge, though total completion will require thorough and riskier exploration of stages to free hidden clones. Completing the eight required test chambers in a zone rewards the player with that zone's gadget for use in the facility overworld, necessary to enter the next zone and providing ways to reach collectible items and bonus test chambers. Completing zones also opens up the facility to provide easier access between previously explored areas and aid in the hunt for these extras. The previous Stealth Inc. had no such overworld; levels were instead selected from a menu. The addition does give the game a greater sense of cohesion by minimizing interruption of play and serves the sparse plot with more opportunities for taunting from the scientist (the necessity of which is questionable), but not much more than that. Moving from one door to the next is rarely compelling. There are few enemies and those that exist present little to no challenge, making these passages mostly consist of stuff to clamber over on the way to something worthwhile. It seems like the overworld should be fun, too. As the player accumulates more of the gadgets, the potential is there for complex puzzles requiring the use of multiple items. The way equipment works winds up limiting a lot of that potential, as only one tool can be in the field at a time anc changing tools returns any thrown objects. Stealth Inc. 2 is by no means a bad 2D puzzle platformer, but it doesn't stand out in a genre which has had some impressive entries in the past year. Attempts to improve the experience of its predecessor by adding an overworld feel more like padding than an increase in scope and many of its levels necessitate foreknowledge to complete them successfully. Still, there are pleasures to be found in discovering the many facets of the tools and the puzzles do an admirable job of squeezing out their individual potential in clever ways. [This review is based on a retail build of the game provided by the publisher.]
Stealth Inc. 2 Review photo
No trace in the crowd
When Stealth Bastard released four years ago as a freeware title, it was easier to get excited about 2D puzzle platformer games. In the time since, Curve released an expanded version to Steam and ported that game to consoles,...

Net High photo
Net High

Yep, Marvelous was teasing social-oriented Net High with that time bomb site


On the Vita
May 25
// Chris Carter
Yep, that time bomb related tease last week from Marvelous was indeed related to Net High, an upcoming Vita game. It's set in the year "20XX" and involves a world where the "Neo Communications Act" has been implemented. Smar...
Seaweed Kanji photo
Seaweed Kanji

Persona 4: Dancing All Night cross-dressing DLC trailer


Seaweed Kanji
May 22
// Steven Hansen
Sad that this has to be DLC -- Marilyn Monroe Kanji for all -- but better than nothing. Maybe for us it will be all packed in. Also, Seaweed Kanji tease at the end.
Don't Starve photo
Don't Starve

If you buy Don't Starve on Wii U soon, you'll get a free gift copy


Not bad
May 22
// Chris Carter
We already knew that Don't Starve was heading to the Wii U on May 28 (June 4 in Europe), but now we can confirm that developer Klei Entertainment has sweetened the deal a bit. If you buy the game for $14.99 before J...
Utawarerurmono: False Mas photo
Utawarerurmono: False Mas

Utawarerurmono: False Mask is a visual novel, strategy RPG hybrid


3D!
May 21
// Steven Hansen
Aquaplus has released its first trailer for Utawarerurmono: False Mask, the unexpectedly 3D hybrid visual novel and strategy game coming to PlayStation 4, PlayStation 3, and PS Vita in Japan on September 24.  
Sword Art Online photo
Sword Art Online

Sword Art Online: Lost Song is getting PvP this month


Out in Japan
May 21
// Chris Carter
Sword Art Online: Lost Song, the PS3 and Vita follow-up to Hollow Fragment, has been out in Japan for a few months now, but it'll get a few updates on May 28. The biggest update is easily the PvP arena, but it'll also gain ne...
ATLUS photo
ATLUS

Lost Dimension finds Europe on August 28


One month after North American launch
May 21
// Kyle MacGregor
Lancarse's Lost Dimension is coming to Europe on August 28, NIS America announced today. The tactical role-playing game debuted on PlayStation 3 and Vita in Japan last year and is on its way to North America on July 28, ...
Dancing All Night photo
Dancing All Night

Margaret, Human Teddie playable in Persona 4: Dancing All Night


Don't wanna dance on Maggie's farm
May 20
// Steven Hansen
One more blonde mess of Persona 4: Dancing All Night news. The Velvet Room's Margaret will cut a velvet rug in Dancing All Night according to a recent Famitsu preview. Margaret can be unlocked for use in the game's Free Dance...
Lewd Kanji  photo
Lewd Kanji

Atlus listened! Persona 4: Dancing All Night gets sexy Kanji DLC


Atlus doesn't shrug
May 20
// Steven Hansen
I've heard Atlus shrugs, but not this time. I was pretty vocal in my disappointment with Atlus' choice to have a ladies pack of swimsuit DLC free with pre-order of Persona 4: Dancing All Night (and purchasable down the line)....
Samurai Warriors photo
Samurai Warriors

Samurai Warriors 4-II and Chronicles 3 are coming westward this year


The latter is for 3DS and Vita
May 20
// Chris Carter
Are you ready for more Samurai Warriors? No? Too bad! Koei Tecmo has just announced the localization of a pair of games from the series.  Samurai Warriors Chronicles 3 is up first, which will be available exclusivel...
PSN sale photo
PSN sale

Sony's Extended Play Sale makes it worth it to wait on buying DLC


Sorry day one suckers
May 19
// Robert Summa
For those that generally loathe the idea of DLC and season passes, Sony is offering quite the incentive to jump on the extra content train. Set to run until May 25, the Extended Play Sale is marking up to 80% off for what is ...
High fashion photo
High fashion

Danganronpa: Ultra Despair Girls gets limited edition


Want to rock a game tie and eye patch?
May 19
// Steven Hansen
Danganronpa Another Episode: Ultra Despair Girls is coming to North America and Europe this fall. It's a weird little third-person megaphone shooter with light puzzle elements set between the first and second games in the mai...
Gust RPG photo
Gust RPG

Atelier studio's new JRPG looks dark and wonderful


Introducing Yoru no Nai Kuni
May 17
// Kyle MacGregor
Koei Tecmo subsidiary Gust is best known for its work on Atelier, a series of role-playing games with an express focus on alchemy and crafting, but the studio's latest creation appears to be something else entirely. It's call...
Dancing photo
Dancing

Atlus shows off Persona 4: Dancing All Night swimsuit gameplay


Still disappointed, Atlus
May 15
// Steven Hansen
I already wrote about why I was disappointed in Atlus over this swimsuit DLC for Persona 4: Dancing All Night, but I know not everyone shares my overbearing principles* and would like to see the swimsuit trailer, so I will do my civic duty and post it here, on-line. *my overbearing principles involve seeing Kanji in a speedo. How the hell does he not get a swimsuit costume?
LEGO photo
LEGO

LEGO Jurassic World releases alongside the new movie on June 12


Walk the dinosaur
May 14
// Jordan Devore
Jurassic World opens on Friday, June 12. I'm skeptical, but I'll probably wind up seeing it anyway for the trained raptors. TT Games' LEGO Jurassic World, which spans the four films, releases the same day for all major conso...

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