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Volume photo
Volume

Volume gets a release date and trailer for PC, PS4, and Vita


VR Robin Hood coming August 18
Jun 10
// Laura Kate Dale
Volume is an upcoming retelling of the Robin Hood legend from Thomas Was Alone creator Mike Bithell, featuring the vocal talents of both ex-Destructoid editor Jim Sterling and Andy Serkis, the talent behind Gol...
LEGO Avengers photo
LEGO Avengers

Hulk takes a selfie in this LEGO Avengers trailer


Okay, that was great
Jun 09
// Jordan Devore
With LEGO Jurassic World on my mind, I had forgotten that TT Games also has LEGO Marvel's Avengers lined up for this year. It's not releasing until winter, but here's a trailer ahead of E3. Save for a split-second shot of Ul...

Review: Operation Abyss: New Tokyo Legacy

Jun 09 // Chris Carter
Operation Abyss: New Tokyo Legacy (PlayStation TV, Vita [reviewed])Developer: Experience Inc.Publisher: MAGES, 5pb. Games (JP) / NIS America (EU, NA)MSRP: $39.99Release Date: July 24, 2014 (Japan) / June 5, 2015 (EU) / June 9, 2015 (NA) Operation Abyss opens up with a bang -- your character has just woken up in the "gloomy darkness," next to multiple severed, bloodied bodies. Holy shit, right? It gets a little bit goofier from there, as a hooded man suddenly appears and tells you "basically, you've been kidnapped," as an army of half-human zombie monsters attack. You're immediately offered a choice: trust the man or not, which doesn't really end up mattering. Then a Magical Girl shows up and fights a giant crocodile. It pretty much never lets up from here. New Tokyo Legacy is set in a near-future version of Japan. Those creatures? They're called Variants, and it's up to the government-funded Code Physics Agency, which you've just been forcefully inducted into, to save the day. It must be said, if the silly intro wasn't any indication, the art for the game is incredible, and full of life. A lot of scenes may feature static portraits, and the dungeon designs might be on the bland side, but the art style (and by proxy, the main cast) is always colorful and interesting. Likewise, the darker elements of the game are just that -- dark. Creatures look suitably horrific, the narrative can go darker when it needs to, and on occasion, I was straight-up creeped out. There's also a ton of weird story elements like the blood of Florence Nightingale, Leonardo da Vinci, and Hanzo Hattori used for "Blood Codes," to gain abilities and special powers. No one can say that Tokyo Legacy isn't unique. [embed]293318:58901:0[/embed] Like most lengthy dungeon crawler experiences (this one is roughly 40 hours), it takes about six hours of walking until it takes off sprinting, and by then I was sucked into the world. Dungeons aren't obtuse, but as previously mentioned, they are on the bland side. After about 10 hours of play some of them started to blend together, and there isn't enough indication on-screen to denote hidden areas or locations of interest. I definitely don't want a streamlined "go here" indicator, it would just be nice if there was an inkling of uniqueness to the dungeons, since everything else is painstakingly crafted. There's lots of customization involved, including equipment and ability choices and statline tweaking. In terms of choices in relation to the narrative, there's not a whole lot here. This is an old school dungeon crawler through and through, and although there are some light forks in the road, none of them are emotional or engaging. Your key plan here is to go and defeat monsters to further the overarching story -- not your personal one. That's partially because each playthrough uses randomly generated characters, which can be customized, but don't necessarily play any real role. That extends to a lack of any real romantic element, since your party is essentially a collective. Unlike Demon Gaze, Operation Abyss' recent predecessor, Legacy is a bit more forgiving. For instance, you can now go freely back to your base if you wish, which is where you'll level up and sort through your massive inventory. The good news is that there's no "rent" or statistical hit to worry about, and if you're having trouble, heading back to rest up isn't a terrible idea. There's still a lot of menus to wade through and stats to painstakingly tweak back and forth, but it's more accessible than a lot of other crawlers since it doesn't penalize you at every turn. Because of that design decision though, it loses a bit of its edge. Despite the fact that Operation Abyss: New Tokyo Legacy can be a bit by-the-numbers inside dungeons, it's anything but in nearly every other facet of the game. While I probably won't be rushing to complete it again anytime soon, it was a lengthy enough adventure that will stay fresh in my mind for some time. [This review is based on a retail build provided by the publisher.]
Operation Abyss photo
The Walking Variants
One of the very first PC games I ever played was a dungeon crawler. It was called MadMaze, a title released on 1989, playable on the Prodigy internet service -- yep, it was during the dialup era. While crawlers may not be one...

1st Bloodstained footage photo
1st Bloodstained footage

Watch IGA play Bloodstained: Ritual of the Night


Creator shows off debut gameplay footage
Jun 09
// Kyle MacGregor
Well, here's something you don't see too often. Koji Igarashi and Inti Creates have let us peer into their world, sharing the first (albeit very early and off-screen) footage of Bloodstained: Ritual of the Night in...
Nicalis photo
Nicalis

Is Nicalis teasing more 1001 Spikes or something new?


1001, 1002, 1003...
Jun 08
// Zack Furniss
[Update: A little digging on Twitter shows us that Tyrone Rodriguez from Nicalis and Samu Wosada of 8Bits Fantatics have been exchanging ninja graphics for a little while now. Samu also released a free game called Goody Bad H...
SUPER MEAT BOY photo
SUPER MEAT BOY

Super Meat Boy is finally leaping to PlayStation


Launching free on PS Plus in 2015
Jun 08
// Kyle MacGregor
Super Meat Boy is coming to PlayStation 4 and PlayStation Vita, Team Meat just announced. The good word comes nearly five years after the platformer originally landed on Xbox 360, as pictured in Lisanne Pajot and James S...
Bloodstained Vita photo
Bloodstained Vita

Bloodstained: Ritual of the Night will get a PS Vita version


By the same team doing the Wii U port
Jun 06
// Darren Nakamura
Back when Bloodstained: Ritual of the Night hit its Wii U stretch goal a week ago, it also revealed that for an additional half million dollars it would come to the PlayStation Vita. I was pretty sure it would hit that b...
Dungeon Travelers 2 photo
Dungeon Travelers 2

Censored RPG travels to Europe October 16


チーズ トイレ
Jun 05
// Kyle MacGregor
[Note: This image was created by Destructoid. It is not a reflection of Dungeon Travelers 2's in-game graphics, or how Atlus has gone about applying "minor edits" to four of the game's images. Sorry for any confusion.] A...
BlazBlue photo
BlazBlue

BlazBlue: Chronophantasma Extend is coming this month


Aksys Games localizing
Jun 05
// Chris Carter
Want to get your hands on BlazBlue: Chronophantasma Extend? It's getting localized this month actually, set for a June 30 release date on PS3, PS4, Vita, and Xbox One, compliments of Aksys Games. Extend is an updat...
Persona 4 photo
Persona 4

Margaret gets down in this Persona 4: Dancing All Night trailer


Can't wait for this
Jun 05
// Chris Carter
Persona 4: Dancing All Night is set to debut this month in Japan and September overseas on the Vita. It's pretty much one of the only major exclusives that's coming to the platform, and Atlus seems to be having a lot of fun ...
PC, PS4, PS3, Vita photo
PC, PS4, PS3, Vita

First screens for Samurai Warriors 4: Empires


PC, PS4, PS3, Vita
Jun 05
// Steven Hansen
We're still waiting on Samurai Warriors 4-II (pictured above), the expanded version of last year's Samurai Warriors 4. It's coming to PC, PlayStation 4, PlayStation 3, and Vita October 2 in Europe, September 29 in the US. Mea...
Pigeon dating sim 2 photo
Pigeon dating sim 2

Get flirty with Hatoful Boyfriend's sequel this fall


Sexy birds return in Holiday Star
Jun 05
// Kyle MacGregor
Everybirdy's favorite avian dating sim Hatoful Boyfriend is back with a sequel, Holiday Star. Originally released in 2011, the visual novel is now being remastered by Mediatonic and Devolver Digital for PlayStation 4, PC, and...
Danganronpa photo
Danganronpa

The new Danganronpa launches in September


Another PS Vita exclusive is on the way
Jun 04
// Kyle MacGregor
Danganronpa Another Episode: Ultra Despair Girls is on its way to North America on September 1, publisher NIS America announced today. After that, the plan is to bring it to Europe on September 4. Here's the premise: "Komaru...
SteamWorld Dig photo
SteamWorld Dig

SteamWorld Dig will arrive on Xbox One this Friday


'A few special gems for Xbox One owners'
Jun 04
// Chris Carter
SteamWorld Dig was originally on target for an Xbox One release in late May, but now we have confirmation from developer Image & Form that it will release this Friday, June 5. This debut will see SteamWorld on n...
The Binding of Isaac photo
The Binding of Isaac

New boss teased for The Binding of Isaac: Rebirth expansion


Rag n' Bone
Jun 03
// Zack Furniss
The Binding of Isaac: Rebirth's expansion, Afterbirth, is shambling ever-closer. Yesterday, Tyrone Rodriguez of Nicalis teased a new boss, Rag Man. This mummy-lookin' homie has purple eyes, purple attacks, and the abilit...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 has a one-hit-death mode


Uh, thanks but no thanks
Jun 03
// Jordan Devore
A few Mighty No. 9 updates to talk about today. First, all launch-window versions of the game will come with the Retro Hero DLC, which gives protagonist Beck a blocky, weirdly Minecraft-esque appearance and, good lord, a one...
Heavensward photo
Heavensward

PlayStation 4, Vita, PS TV get weak Final Fantasy XIV consoles


Heavensward
Jun 03
// Steven Hansen
Sony, Square, c'mon. These Final Fantasy XIV: Heavensward themed consoles are a bit low effort. The white PS4 does look fine, but both are literally just white and black PS4s with Sony's weak faceplates packed in. I like the ...
Yoru no Nai Kuni photo
Yoru no Nai Kuni

First footage of Gust's new dark PlayStation action RPG


Looks...ok?
Jun 03
// Steven Hansen
Gust's (Atelier) new PlayStation (3, 4, and Vita) action RPG Yoru no Nai Kuni, which I've seen translated as various permutations of Land of No Night and Country Without Night has a trailer today.  I think it looked a l...
EarthNight photo
EarthNight

EarthNight is a game about running on dragons in space


Hand painted for PS4 and PS Vita
Jun 01
// Jordan Devore
There's a lot of stuff going on in this trailer for EarthNight that I don't fully understand, but it sure looks and sounds cool. The PlayStation 4 and PS Vita (not endless) runner was painted by hand and "made to elevate the...
PlayStation Mobile photo
PlayStation Mobile

Sony puts another nail in PS Mobile's coffin


Service will disappear on September 10
May 31
// Kyle MacGregor
PlayStation Mobile is shutting down for good this summer. No new PSM games will be released for the service after July 15, at which point players will no longer be able to buy any new content. On September 10 the portable wil...
EDF 2 Vita photo
EDF 2 Vita

Earth Defense Force 2 strikes Vita this autumn


Go back to space!
May 29
// Kyle MacGregor
Everyone knows about Earth Defense Force 2017. For many of us, it was our first introduction to Sandlot's series of campy shooters, which involves saving the world from giant alien bugs. But that isn't where EDF got its star...
Corpse Party Vita photo
Corpse Party Vita

Corpse Party: Blood Drive creeps west this fall


More Vita love from XSEED
May 29
// Kyle MacGregor
Corpse Party: Blood Drive, the third chapter in Team GrisGris and 5pb.'s horror series, is on its way to North America, XSEED Games announced today. Unlike the original game and Corpse Party: Book of Shadows, Blood...
Samurai Warriors photo
Samurai Warriors

Sadly, those Nintendo costumes will not appear in Samurai Warriors Chronicles 3 in the west


Boo
May 29
// Chris Carter
Samurai Warriors Chronicles 3 will arrive next month on 3DS and Vita in the west, but they won't be bringing along a really cool piece of content on the former platform -- Nintendo costumes. In the original Jap...
Lego Jurassic World photo
Lego Jurassic World

Lego Jurassic World isn't as 'completely safe' as they'd like you to think


Damnit, Newman
May 29
// Brett Makedonski
Look, Jurassic Park people. Just because you have this wrapped up in a Lego veneer doesn't mean the outcome's going to be any different. We've all seen the movies. Why should we expect vicious dinosaurs won't attack this time? Fool me once, shame on you. Fool me twice, shame on me. Fool me a third time, and I never should've watched Jurassic Park III.
Shooters photo
Shooters

Assault Android Cactus looks like the next solid twin-stick shooter


And there's co-op!
May 27
// Jordan Devore
Assault Android Cactus? Didn't that come out ages ago? No, that was merely the initial Steam Early Access build. Some of us -- myself included, now that I've seen this latest trailer -- are waiting for the finished release t...
The Binding of Isaac photo
The Binding of Isaac

The Binding of Isaac: Afterbirth to have daily challenges


Now I can suck daily
May 27
// Zack Furniss
In the months since November 2014, I've slowly developed some semblance of skill in The Binding of Isaac: Rebirth. While I've still got quite a lot of playing to do if I wish to earn the Platinum God achievement, I'm impresse...
PS Plus for June photo
PS Plus for June

PlayStation Plus scores Metal Gear Solid V: Ground Zeroes next week


A Hideo Kojima Game
May 27
// Jordan Devore
Fair amount of PS4 love from PlayStation Plus next month including, hell yes, the turn-based strategy title Skulls of the Shogun. But folks who held out on Ground Zeroes are in for the best treat of all. It'll be nice to have...
Deals photo
Deals

Sony debuts new PlayStation Plus deals program with a sale on Bloodborne


PS3, PS4, and Vita deals through June 1
May 26
// Jordan Devore
As a response to feedback from fans, Sony has started a new members-only deals program called PlayStation Plus Specials. Typically, games are discounted for everyone on PlayStation Network, but PS Plus subscribers save even m...

Review: Stealth Inc. 2: A Game of Clones

May 25 // Conrad Zimmerman
Stealth Inc. 2: A Game of Clones (PC [reviewed], PS3, PS4, PS Vita, Wii U, Xbox One)Developers: Curve DigitalPublisher: Curve DigitalReleased: October 13, 2014 (Wii U), April 3, 2015 (Xbox One), April 7, 2015 (PS3, PS4, PS Vita),  April 30, 2015 (PC)Price: $14.99 In Stealth Inc. 2 the player controls a quality assurance clone, created for the purpose of testing products in dangerous situations and intended to be disposable. After surviving a test meant to kill them, the clone becomes aware of their nature and breaks loose into the facility, where they discover other trapped clones and an employee determined to kill them in service of a high productivity rating. To free the other clones and escape the PTI Complex, the player must traverse six zones where products are being tested. Each contains test chambers, progressively complex environmental puzzle stages focused on a different product. Test chambers are completed by accessing one or more terminals which open a path to the exit, while avoiding death by way of traps including mines, lasers, whirring blades, and the constantly shifting walls of the facility. That last one is a favorite of the game. Stealth Inc. 2 frequently employs traps which are unforseeable, mostly by crushing the player with walls and usually mocking them after doing so with pithy text. It's a game where level memorization is fundamental to play, an element reinforced by the rank-based scoring system which grades on completion time, number of deaths and the number of times spotted by enemies. While it does occasionally feel a bit mean-spirited, regular checkpoints within a test chamber usually mean that little ground is actually lost when it happens, softening the blow. [embed]292743:58667:0[/embed] The first zone, a testing area for night-vision goggles from which the player initially escapes into the larger facility, introduces basic elements common throughout the remainder of the game. The player's clone can run, jump, and cling to certain ledges, while encountering environmental objects (like pressure switches, force fields, and infrared beams), enemy turrets and robots, and the simple lighting system which determines how visible the clone is. Zones after this introduction each provide an additional piece of equipment around which all test chambers in the zone will revolve. The products vary in their range of function and the simplest objects generally provide the broadest possibilities. The Inflate-A-Mate, a small device which may be thrown and then enlarged remotely to become a rectangular block, is the most utilitarian by far. It can function as a weight for buttons, a platform for climbing or standing on, a wedge to stop moving walls, and a barrier to block lasers or create shadows. It can even be thrown over enemies and expanded mid-flight to crush them or provide a boost for high jumps. The other gadgets may not have as much range, but they have enough to justify ten stages in which to explore them, at least. The "Me Too" lets the player create a second clone, with both clones responding simultaneously to commands and allowing for one to be killed without consequence. A pair of teleporter beacons enables instant relocation for both the player and enemy robots, while a portable light illuminates paths and activates special switches. The least interesting of the gadgets, the "Jack Boy," allows the player to assume control of robots, provided they can sneak up on them and successfully time the use of the device. And while it's fun to control the enemies, the very fact that the robots are the only element the gadget interacts with gives it limited application. It doesn't take long to realize that for an entire zone you will tag the back of at least one robot per test chamber because that's all your gadget does. It's forgivable, especially as there is clever level design at work. Determining the proper approach to clearing a test chamber, where to throw gadgets and what objects to interact with first, is an enjoyable process if you don't mind the occasional bit of trial-and-error learning. A few stages verge on maddening in their difficulty, but these are rare and Stealth Inc. 2 is a moderate challenge, though total completion will require thorough and riskier exploration of stages to free hidden clones. Completing the eight required test chambers in a zone rewards the player with that zone's gadget for use in the facility overworld, necessary to enter the next zone and providing ways to reach collectible items and bonus test chambers. Completing zones also opens up the facility to provide easier access between previously explored areas and aid in the hunt for these extras. The previous Stealth Inc. had no such overworld; levels were instead selected from a menu. The addition does give the game a greater sense of cohesion by minimizing interruption of play and serves the sparse plot with more opportunities for taunting from the scientist (the necessity of which is questionable), but not much more than that. Moving from one door to the next is rarely compelling. There are few enemies and those that exist present little to no challenge, making these passages mostly consist of stuff to clamber over on the way to something worthwhile. It seems like the overworld should be fun, too. As the player accumulates more of the gadgets, the potential is there for complex puzzles requiring the use of multiple items. The way equipment works winds up limiting a lot of that potential, as only one tool can be in the field at a time anc changing tools returns any thrown objects. Stealth Inc. 2 is by no means a bad 2D puzzle platformer, but it doesn't stand out in a genre which has had some impressive entries in the past year. Attempts to improve the experience of its predecessor by adding an overworld feel more like padding than an increase in scope and many of its levels necessitate foreknowledge to complete them successfully. Still, there are pleasures to be found in discovering the many facets of the tools and the puzzles do an admirable job of squeezing out their individual potential in clever ways. [This review is based on a retail build of the game provided by the publisher.]
Stealth Inc. 2 Review photo
No trace in the crowd
When Stealth Bastard released four years ago as a freeware title, it was easier to get excited about 2D puzzle platformer games. In the time since, Curve released an expanded version to Steam and ported that game to consoles,...

Net High photo
Net High

Yep, Marvelous was teasing social-oriented Net High with that time bomb site


On the Vita
May 25
// Chris Carter
Yep, that time bomb related tease last week from Marvelous was indeed related to Net High, an upcoming Vita game. It's set in the year "20XX" and involves a world where the "Neo Communications Act" has been implemented. Smar...

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