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Dragon Quest Builders photo
Dragon Quest Builders

Don't write off Dragon Quest Builders just yet


Interest rising
Jul 22
// Jordan Devore
That first image of Dragon Quest Builders (PS3, PS4, PS Vita) didn't do much for me. "Huh? Dragon Quest through the lens of Minecraft? Uhh, okay." *closes tab* These latest screenshots are more substantial. The "Camp" bar in ...
Odin Sphere photo
Odin Sphere

The Odin Sphere remake will have a 'Classic Mode' for purists


New mid-bosses
Jul 22
// Chris Carter
Odin Sphere: Leifdrasir is in the works for the PS3, PS4, and Vita, and it will be an HD remake of the original PS2 classic. As such, it will include a "Classic Mode" that will preserve the experience. Vanillaware is adding ...
Atlus photo
Atlus

That Atlus x Vanillaware game is Odin Sphere on PS3, PS4, and Vita


I'm in
Jul 20
// Chris Carter
[Update: check out the new trailer!] A short time ago Atlus and Vanillaware were teasing a special project, and now, they have confirmed that it's none other than Odin Sphere: Leifdrasir -- a new port for PS3, PS4,...
PSN flash sale photo
PSN flash sale

PSN weekend flash sale discounts sci-fi games


These deals are out of this world!
Jul 18
// Kyle MacGregor
Sony is hosting a science fiction-themed flash sale on PlayStation Network this weekend. Here are some of the deals that caught my eye: Jamestown+ ($4.80) Resonance of Fate ($5) Metal Gear Rising - Ultimate Edition ($7....
Read me, senpai photo
Read me, senpai

Gust's anthropmorphic book girl RPG Atelier Sophie gets fuller trailer


PlayStation 4, PlayStation 3, Vita
Jul 17
// Steven Hansen
Gust announced Atelier Sophie: The Alchemist of the Mysterious Book for PS3, PS4, and Vita last month and has since expanded on that first trailer, not that you need a trailer to tell you what to expect from the 15th Atelier in as many years.
Evamon photo
Evamon

Monster Hunter adds Neon Genesis Evangelion characters, armor


Evamon
Jul 17
// Steven Hansen
Monster Hunter continues its quest to cross over with everything. Monster Hunter 4 Ultimate has been getting regular, free DLC including Animal Crossing, Devil May Cry, and Final Fantasy nods. Japan's Monster Hunter Frontier...
thiEVO photo
thiEVO

EVO attendee steals PS Vita dev kit from Atlus


Down, down-right, right, theft
Jul 17
// Kyle MacGregor
Word on the ground at EVO is a PlayStation Vita has gone missing from Atlus USA's booth. Thing is, the hijacked machine happens to be a traceable dev kit, which can be deactivated remotely. The exhibitors say "all will be for...
Playstation Now UK photo
Playstation Now UK

PlayStation Now is finally available in the UK


The beta has begun
Jul 16
// Laura Kate Dale
Attention UK PS3 and PS4 owners with a fast internet connection, PlayStation Now is finally available for you to try. It's time to stream games over the Internet in what is likely to be lower than native quality and with addi...
PSN fighting sale photo
PSN fighting sale

Fighting games galore in this PlayStation Network sale


Also, TowerFall!
Jul 15
// Jordan Devore
Hey, PlayStation 4 owner, have you downloaded TowerFall Ascension yet? It's some of the best local multiplayer you can experience on the system. Fun, chaotic, challenging co-op, too. Sony's fighting game-centric sale has you ...
Criminal Girls 2 photo
Criminal Girls 2

Criminal Girls 2 announced for the Vita


Launching in November
Jul 15
// Chris Carter
Criminal Girls: Invite Only was released earlier this year for the Vita in the US, and had a rather mixed reception. That isn't stopping NIS from announcing another game however, as Criminal Girls 2 will launch on Novemb...
PlayStation Mobile photo
It's now or never
In case you ever considered purchasing a PlayStation Mobile game, the time to act is now. Sony is shutting down the service tomorrow, July 15, after which point consumers will no longer be able to purchase any new content. Th...

Review: Deception IV: The Nightmare Princess

Jul 14 // Chris Carter
Deception IV: The Nightmare Princess (PS3, PS4 [reviewed], Vita)Developer: Tecmo KoeiPublisher: Tecmo KoeiMSRP: $49.99 (PS4)Released: July 14, 2015 Since the core experience hasn't changed all that much, head to the original review to get a full breakdown of the main mechanics. The gist is that you'll be controlling a character that, for all intents and purposes, can't attack on their own, and must rig an elaborate combination of traps to do their dirty work for them. You'll do this by pausing the game, bringing up a menu, and placing a number of wall, ceiling, and floor traps that can be used with one another for maximum mayhem. For instance, you can hold an enemy in place with a beartrap, shock them with a wall taser, then drop a giant boulder on their head from the ceiling. It's glorious. So before you get confused, The Nightmare Princess is an all-new SKU that includes everything in the original package on top of another story with 100 quests, a new character with a different moveset, and a "Studio" mode so you can create your own scenarios. The extra campaign is easily the new draw, and I have to say, newcomer Velguirie holds her own here. Her tale runs concurrently with Laegrinna's and doesn't feel tacked-on in the slightest. 100 new quests also isn't really anything to shake a stick at either, though it must be said that there's only a few new zones (which are rather small), as some quests re-use old areas from the base game. The second campaign does stand up on its own, and even playing both stories back to back, they didn't overstay their individual welcomes. Velguirie's big gimmick is that she can kick enemies now -- something no other protagonist was able to do in the history of the franchise. [embed]295432:59487:0[/embed] But it's important to put things into perspective here. She can't just karate-kick bad guys into oblivion with flashy combos. It's a simple timed kick on a cooldown that can be used to tactically slot foes into position for traps (or stomp them on the ground), which are still going to do the real legwork here. It's not a game-changer, but again, the story, bonus traps, and the new character design themselves are enough to carry another playthrough. Yep, I said bonus traps, including a deadly toilet, a bolt of lightning, a wardrobe that eats armor, and sticky flooring. At this point there are so many trap combos at your disposal that you're only limited by your imagination.  You'll get to test your inner demon plenty with the Studio mode, the other big addition in Nightmare Princess. Here, you can create enemies with various custom parts and name them, placing each creation inside an existing arena. You can craft fun scenarios like battling the entire Justice League, and even download or upload them online for all to see. It's not as expansive as I would have liked, but the fact that you can download new missions every so often is a breakthrough for the series. Keep in mind that your fun is also going to be limited by how many actual parts you have, which are unlocked by completing both campaigns. Here's the bad news for those of you who already bought the original. While the new story is enjoyable and the Studio is fun to mess around with, you aren't getting a substantial new expansion to pour over for weeks here. Think of it more like a hefty DLC package. In other words, unless you absolutely love Deception, it probably isn't a good idea to shell out $50 for Nightmare Princess. It's a really weird thing for Koei Tecmo to do, as it could have easily provided an "upgrade" for say, $20, and then released a package version on the side. As it stands, you either have to go all or nothing. At the very least, there is the added bonus of being able to import your old save data, so you don't have to complete the original campaign all over again to reap the unlock benefits. Deception IV: The Nightmare Princess is in a really weird spot, but here's the rub -- as a Deception enthusiast, I was more than happy enough to take Velguirie's story for a spin, and I found myself beating the original game again as well as creating a few levels in the Studio. Just know exactly what you're getting into with Nightmare and make an informed decision. [This review is based on a retail build of the game provided by the publisher.]
Deception IV review photo
Hardcore trappers only
I really liked the original release of Deception IV. It was refreshing to see the series get another lease on life after taking a hiatus with Trapt all the way back in 2005, and newcomer Laegrinna fit right in. This...

Muse photo
Muse

PixelJunk musician's game evokes EarthBound


Baiyon announces Muse
Jul 13
// Kyle MacGregor
Over the weekend at Japanese independent games festival BitSummit, PixelJunk Eden composer Baiyon announced a new project, Muse: Together is the New Alone, his directorial debut. The title, which draws inspiration from '...
 photo
Nep Nep Ahoy!
Our friends at Idea Factory International have been kind enough to hook us up with 4 copies of Hyperdimension Neptunia Re;Birth 2! 2 for Steam and 2 for Vita! How awesome is that? What is Hyperdimension you ask? Well here is ...

Review: Nekoburo: Cats Block

Jul 12 // Jed Whitaker
Nekoburo - Cats Block (PS Vita, PlayStation TV [Reviewed])Developer: F K Digital Publisher: Neko EntertainmentMSRP: $7.99Released: July 7, 2015 Square alien cats made of electrical waves are passing the Earth when a solar storm strikes, knocking them to the planet. One of the cats gets found by a human female who takes him home and treats him nicely, so he decides to summon his pals through her television to join him living with his new servant. If this somehow related to the gameplay other than featuring said cats, it was never apparent.  Levels consist of a standard falling from the top of the screen match three mechanic, three cats fall from the top of the screen that can be moved left to right and be reordered on a tilted playing field. Each level has a specific quest such as clearing a certain number of cats of a certain color within a timelimit, or surviving for a set amount of time while cats drop quickly. Matching three or more cats of the same color in a horizontal, vertical or diagonal line will clear them. Clearing cats also fills up a meter that grants items that help clear the board such as horizontal and vertical bombs, a grid warp that clears a set of nine surrounding blocks, clearing all cats of a single color and a rainbow block that clears the entire board.  [embed]295827:59475:0[/embed] Acquiring these items and knowing when to use them are an important part of the game, as each level seemingly has a specific way to complete it. For example, one level has what look to be tofu blocks slowly advancing from the bottom of the screen that can only be cleared with items or clearing cats in horizontal lines. In this level the only real way to complete the level is to constantly build up and use items to keep the middle of the screen cleared, as the middle is the only area that can cause a failure, the other rows don't matter and stack up past the edges of the level with no repurrrrrrcussions. The levels are laid out in such a way that it forces you to learn the mechanics of the game with no hand holding. One level may require so many vertical bombs to be used to clear it, thus teaching you how to effectively use them, another may require rainbow blocks be detonated which is extremely important in later levels.  After every 10 levels a new cat will materialize through the TV in the human's house, in tow with its own personality, background information and colorful comic. Unfortunately the dialogue and background information is so poorly localized it is basically incomprehensible. I've played a lot of poorly localized games in my day -- looking at you Zero Wing -- but this one was easily the worst. Here are two examples of the awfully translated text: "He hope to become an charming men as chocolate," and "Even though fiery rude, he have sense of justice. He did something that against the grain with him, because think to much."  Nekoburo isn't exactly a hard game as it is random -- or more specifically, the difficulty is mostly due to the random generation of the falling cat blocks. Sometimes, exactly what is required to complete a level will spawn, other times you'll have to work for it. This isn't specific to any level though, so it isn't like the levels are specifically designed to spawn cats in a certain way, at least it seems that way on the surface level. Multiple attempts at the same level will eventually yield positive results, allowing level completion, other times the game just seems to be against you. Though this is the case with most puzzle games, so it isn't exactly a new problem with the genre -- it's just worse here. Between levels you can customize the apartment with furniture, and play with the cats with toys, both of which are unlocked by completing certain goals attached to them. While the cats are uber cute, this portion of the game left much to be desired; the furniture can't be moved, and the toys aren't exactly fun to play with more than once. One of the toys is turning on the TV for the cats to watch, the screen just lights up white as the cats sit there, not what I'd call a toy or entertaining.  The story mode can be completed in around six or seven hours, mostly due to trial and error. A survival mode is unlocked around half way through the story mode that is just an endless mode that increases in difficulty, much like marathon mode in Tetris. As there are no online leaderboards and the furniture is little more than pallet swaps there is little reason to continue playing once the story mode is finished unless you're a completionist.  The best thing about Nekoburo: Cats Block is the art style; everything is bright, colorful and super adorable, but take that away and you're left with a generic, poorly translated puzzle game with a tilted playing field that doesn't compliment gameplay. Nekoburo is certainly not the cat's meow.  [This review is based on a retail build of the game provided by the publisher.]
Nekoburo Review photo
Pussies
I love pussies, my dad loves pussies and my Grand Peppers loved pussies before he met his untimely demise on that trampoline -- RIP Grand Peppers may you continue to love pussies in the afterlife. But, we are all fluent in th...

Crypt of the NecroDancer photo
Crypt of the NecroDancer

Crypt of the NecroDancer headed to PS4 and Vita


Dance Dance PlayStation
Jul 10
// Darren Nakamura
Well this is nice. Previously available only for Linux, Mac, and Windows, Crypt of the NecroDancer is now on its way to PlayStation 4 and PlayStation Vita. Brace Yourself Games' community manager Heather Wilson made the annou...
Mighty Gunvolt photo
Mighty Gunvolt

Inti Creates announces Gal Gunvolt for PS4, Vita


But it isn't coming west
Jul 10
// Kyle MacGregor
Inti Creates' Mighty Gunvolt is coming to PlayStation 4 and PlayStation Vita as Gal Gunvolt. The retro-style action platformer originally released on the Nintendo 3DS eShop last year alongside Azure Striker Gunvolt. It will n...
Don't Starve photo
Don't Starve

Here's what Don't Starve looks like on an iPad


It's out today for $5
Jul 09
// Chris Carter
Don't Starve was announced for the iPad platform yesterday, and soon, you can buy it! It's $4.99, and will only work on "at least" an iPad 3 or iPad mini 2 with iOS 8 and up. Courtesy of a new trailer, you can get a better l...
PSN sale photo
PSN sale

This week's PSN sale offers super deals on superhero titles


Well, super-ish
Jul 08
// Ben Davis
In light of Comic-Con, the PlayStation Store is having a sale on all things superhero-related. The Supserhero Sale is already live, and will be available through July 13, 9:00am PT. It looks like the sale is extended to gener...
Steins;Gate photo
Steins;Gate

Steins;Gate on PS3 and Vita are exclusive to Amazon in the US


Interesting
Jul 08
// Chris Carter
The Steins;Gate visual novel is coming to the PS3 and Vita platforms in the west, and will hit North American shores in August -- exclusively on Amazon, apparently, as revealed at the end of the newest trailer above. Strangely, the Vita version is $49.99 and the PS3 edition is $39.99, and both are physical. You can still find the game on PC at a number of locations if you wish.
Dragon Quest Builders photo
Dragon Quest Builders

New Dragon Quest looks like a Minecraft clone


Welp
Jul 08
// Kyle MacGregor
Minecraft has no shortage of imitators, but I never thought Dragon Quest would be one of them. Enter Square Enix with its latest creation, Dragon Quest Builders, a "block make RPG" that looks an awful lot like Mojang's ludicr...
Mystery Chronicle photo
Mystery Chronicle

Get a load of Spike Chunsoft's Mystery Chronicle


Here's the intro
Jul 07
// Chris Carter
Spike Chunsoft is gearing up for a July 30 launch for Mystery Chronicle on PS4 and Vita in Japan, and you can take a look at the game's intro now. Shiren the Wanderer and Danganronpa collaborations have already been con...
Skullgirls 2nd Encore photo
Skullgirls 2nd Encore

Skullgirls 2nd Encore out today on PS4, soon on Vita


Them's fighting games
Jul 07
// Steven Hansen
Picture it: Skullgills. It's a fighting game, but all the participants are decayed fish heads. I haven't been able to shake the idea since yesterday. For the less head decayed out there, the gorgeous fighting game Skullgirls...
The Binding of Isaac photo
The Binding of Isaac

Binding of Isaac: Rebirth hits Xbox One, Wii U, and New 3DS July 23


Poo and tears for everyone!
Jul 07
// Zack Furniss
Rejoice, fans of fetuses and feces! The Binding of Isaac: Rebirth will be coming to the Xbox One, Wii U, and New 3DS on July 23. Please note the new there, as it will not be available on the older model. It's wonder...
Myriad on PlayStation photo
Myriad on PlayStation

Stark, trippy shooter Myriad also heading to PS4 and Vita


Another baffling press release, too
Jul 07
// Darren Nakamura
Earlier this year I was impressed by several parts of Myriad. The first was its use of bold colors and hard edges. The second was its unique mechanical take on the twin-stick shooter genre. The third was its head-scratchingl...
Ar nosurge photo
Ar nosurge

Sci-fi RPG Ar nosurge out now on PlayStation Vita


Boxed special edition available via NISA
Jul 03
// Kyle MacGregor
Ar nosurge Plus: Ode to an Unborn Star is now available across North America and Europe. As we've come to expect of Gust-developed role-playing games, this PlayStation Vita release is an enhanced port of last year's PlayStati...
Slain! photo
Slain!

Slain's new trailer has more blood than a GWAR concert


That is to say, there's a lot of blood
Jul 02
// Brett Makedonski
I was originally going to pass on posting this trailer, but I came across it while I was listening to Lana del Rey's Ultraviolence and that just seemed like too great of a coincidence. Also, the developer's name (Wolf Brew) ...
Yomawari photo
Yomawari

Creepy NIS Vita horror game is actually kind of cute


Yomawari
Jul 02
// Steven Hansen
NIS (Disgaea) recently teased a spooky game with live-action first-person flashlight footage and a requisite creepy child. It ended up being for Yomawari, which is coming to Vita in Japan on October 29. It's about a young gir...
PlayStation Plus photo
PlayStation Plus

There are four PS4 games in July's PlayStation Plus lineup


And, sweet, Geometry Wars 3 for Vita
Jul 01
// Jordan Devore
I feel like a digital hoarder with PlayStation Plus. So much stuff I don't need and never will. But I do need Rain, that game about a boy who is invisible unless he's in rain. Missed that back in 2013 and haven't given it any...
Japanese charts photo
Japanese charts

Fire Emblem Fates outsells Persona 4: Dancing All Night


Good thing Nintendo didn't kill it
Jul 01
// Kyle MacGregor
Last week was a great time to be a portable gaming enthusiast in Japan, as not one, but two highly anticipated titles launched on Thursday in Fire Emblem Fates and Persona 4: Dancing All Night. Fire Emblem Fates was far and a...

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