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PSN flash sale photo
PSN flash sale

Time for another PlayStation Network flash sale


Dragon's Dogma: Dark Arisen for $13.20!
Jun 26
// Jordan Devore
I haven't made much use of the PlayStation Network flash sales -- the best deals are often for games I own -- but I'm happy they're a regular occurrence. There's another one this weekend. PS4 Bound by Flame ($14) CastleStorm...
ATLUS photo
ATLUS

Persona 4: Dancing All Night opening movie


Scorpion something true now...
Jun 25
// Kyle MacGregor
No lie, I've been listening to Persona 4: Dancing All Night's main theme, "Dance!," on repeat since playing the game at E3 last week. It's just so danged infectious. I'm this close to importing the game -- which just came ou...
Sega PS3/Vita sale photo
Sega PS3/Vita sale

Celebrate Sonic's birthday with cheap Sega games on PSN


Look away, Knuckles!
Jun 23
// Jordan Devore
Oh shoot, it's Sonic's birthday today! He's 24 years old. I find that unsettling for some reason. Anyway, Sega is holding a celebratory sale on PlayStation Network. Besides Sonic games, this is an inexpensive way to score Yak...
Punch Line photo
Punch Line

999 and Zero Escape writer's new game coming to PS4, Vita


Punch Line
Jun 23
// Steven Hansen
What with Zero Escape not being profitable and the trilogy being put on hold, series writer and director Kotaro Uchikoshi (999: Nine Hours, Nine Persons, Nine Doors) went and wrote an anime called Punch Line. It has a pretty ...
Gust RPG photo
Gust RPG

Gust's dark RPG Land of No Night continues to look good


It's dark, but there's no night?
Jun 22
// Steven Hansen
I was surprisingly impressed with Gust's (Atelier) new PlayStation (3, 4, and Vita) action RPG Yoru no Nai Kuni, or Land of No Night, when we got a first look at the gameplay (and whatever shreds of fabric the character is wearing in that picture). This new trailer shows off the battling a bit more, as well as some of the menus and monster accumulation system.
Trailer photo
Trailer

Lost Dimension brings anime paranoia to PS3, Vita


New E3 trailer
Jun 21
// Steven Hansen
Have you ever felt like you can read snippets of your friends' thoughts and that some of them are out to get you and you'd be better off killing them? Same, same. Lost Dimension tasks a group of 11 capable warriors with stop...

Persona 4 goes full Miku in Dancing All Night

Jun 20 // Kyle MacGregor
This is all a set-up for a rhythm game, where the spotlight shines on Atlus composer Shoji Meguro's infectious tunes, including some new tracks to go along with remixes of old favorites.  Persona 4: Dancing All Night's gameplay is reminiscent of Sega's Hatsune Miku: Project DIVA series, which makes sense given the tiles were both created in part by the same studio, Dingo. Unlike the Project DIVA games, where the notes fly in from off-screen toward the center, Atlus is taking the opposite approach with Dancing All Night. Star-shaped objects appear and fly from the center of the middle of the screen toward six points on the outer edges of a ring, all of which correspond to parts of the D-pad and individual face buttons. As rhythm game veterans know very well, how you time your button presses as the notes fly into these zones will impact how well you score. There are various levels of difficulty to select between, so fans of the genre can challenge themselves while those just looking for a new Persona story can breeze through the stages with less resistance.  As you tap along with the beat, familiar faces like Kanji and Chie will groove out to the music on the Midnight Stage while Shadows look on the in audience. Eventually, the stages will culminate in a Persona summon, which I got a real kick out of. Seeing (the main protagonist) Yu's partner Izanagi jam out on a bass guitar put a big smile on my face. Atlus also showed us the game running on a PlayStation TV, which might be a tad more challenging than playing it in the palm of your hands on the Vita depending on how far away you sit from your screen. Since we were pretty close to the monitor during our demo, this required us to rely heavily on our peripheral vision, which added a layer of challenge. Whether it's an RPG, fighter, or rhythm game, more Persona is always a good thing in my book and seeing Persona 4: Dancing All Night in action this week at E3 has me no less excited about the game. I'm definitely looking forward to seeing more of it when it finally launches sometime this fall.
P4D preview photo
Just set it free and dance!
It's been months since the Investigation Team cracked the case and life is getting back to normal. That is, until members of Rise Kujikawa's J-pop group suddenly go missing. And, surprise, surprise: The rescue mission brings ...

Gravity Rush 2 photo
Gravity Rush 2

Sony 'waiting for the right time to unveil' Gravity Rush 2


The Vita isn't dead! Unless it's PS4
Jun 20
// Steven Hansen
As is always the case after a Gravity Rush 2-free show goes by, the lack of Gravity Rush 2 at E3 this year was a bummer, even after the report six months ago that it was, "in earnest development." With Sony skipping gamescom ...
Linguo photo
Linguo

Sony pays lip service to Vita with 1 minute showcase video


Vita...dead? Vita...IS...dead
Jun 20
// Steven Hansen
Sony did pretty dang well with its press conference this year, but one area where it was sorely lacking is Vita support. The closest we got was World of Final Fantasy, which is also coming to PlayStation 4, and the furthest ...
Deception IV photo
Let me show you
When Deception: The Nightmare Princess was announced, a wave of confusion crept up on every Deception IV owner. Is it DLC? Is an an expansion? Well, it's a weird combo! I just got my hands on a US copy of the game ...

PS4 and Vita photo
PS4 and Vita

World of Final Fantasy meant for kids, set in a new world


PS4 and Vita
Jun 16
// Steven Hansen
Square Enix showed off World of Final Fantasy at its press conference. It was previously announced for PS4 and Vita at Sony's last night. It takes place in a "completely new universe" than other Final Fantasy games, though it...
Devolver photo
Devolver

Devolver bringing Crossing Souls, Eitr, Mother Russia Bleeds to PS4 & Vita


Tasty indie goodness
Jun 15
// Zack Furniss
Devolver's bringing some cool stuff to the PlayStation 4 and Vita. Crossing Souls, Eitr, and Mother Russia Bleeds are on their way to both systems. We'll have impressions when we see them on the floor over the week! I could use a good beat 'em up in my life right now.
World of Final Fantasy photo
World of Final Fantasy

World of Final Fantasy set PS4 and PS Vita, coming 2016


Chibi Final Fantssy
Jun 15
// Alessandro Fillari
During the Sony E3 presser, we got a sneak peek at an upcoming spin-off title for Square-Enix's fabled JRPG series called World of Final Fantasy. It's looks to be an super-deformed take on FF lore, featuring a young cast about to embark on an adventure. It looks quite colorful, and I'm intrigued to see what the gameplay will be like.
Bloodstained Kickstarter photo
Bloodstained Kickstarter

Bloodstained Kickstarter ends with over $5.7 million pledged


Hit all stretch goals, set records
Jun 12
// Darren Nakamura
It doesn't feel like it has been a month since we were first asked "sword or whip?" or we first heard the term "Igavania," but here we are. Koji Igarashi and company launched the Kickstarter campaign for Bloodstained: Ritual ...
Lego Jurassic World photo
Lego Jurassic World

Lego Jurassic World has some classic scenes and music for you


Playing with bricks
Jun 12
// Brett Makedonski
The Cleveland Cavaliers jumped the gun a bit last night when they unleashed an avalanche of bricks, because Lego Jurassic Park didn't actually release until today. Bad basketball aside, Traveller's Tales' latest game lo...
Bloodstained: Ritual photo
Bloodstained: Ritual

Bloodstained: Ritual of the Night cracks $4.5 million, gets Shovel Knight crossover


He's looking bulky
Jun 12
// Chris Carter
Bloodstained: Ritual of the Night is sticking it to the man, with $4.5 million raised, making it the most successful game on Kickstarter. But IGA and his team aren't resting on their laurels just yet, as even more conten...

Based on the new demo, I have a good feeling about Shantae: Half-Genie Hero

Jun 11 // Chris Carter
[embed]293784:58947:0[/embed] The first ever playable build of the game that's been released to the public features three levels -- a water ruins location, a desert, and an action sequence that takes place on a conveyor belt. The first two heavily feature transformations, which thankfully have returned after their absence in Pirate's Curse. For the first stage you'll have the opportunity to change into Shantae's classic monkey form, which can climb up walls and jump with ease, and on the second, she sports a crab transformation with heavy defensive capabilities. As always, her new forms are downright adorable. Unlike Mighty No. 9, which doesn't match its great gameplay with a similarly impressive visual style (it still looks a little bland), Half-Genie Hero is gorgeously hand-drawn. In other words, it looks almost exactly like the concept art: a rarity these days. It also plays great, as the simplistic three-button system (jump, attack, and dance for transformations) works perfectly even in this early build. I dig the bright settings, platforming design, and art direction. Get a look at two of the stages above yourself -- you'll have plenty of time to decide on whether or not to pull the trigger, as WayForward has made it clear that there is still no solid release window for Half-Genie Hero.
Shantae: Half-Genie Hero photo
Three levels in Early Access
Back in 2013, WayForward crowdfunded a new project by way of Kickstarter called Shantae: Half-Genie Hero, the fourth game in the storied Shantae series. It managed to raise almost a million dollars in funding, whic...

The Legend of Heroes photo
The Legend of Heroes

The Legend of Heroes: Trails of Cold Steel hits Europe this fall


Falcom loves you
Jun 11
// Kyle MacGregor
The Legend of Heroes: Trails of Cold Steel is coming to Europe this fall, NIS just announced. The good word follows news that XSEED Games is publishing the upcoming PlayStation 3 and Vita RPG in North America this autumn. We'...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 will feature Cross-Buy on PSN, 3D on 3DS


Here's some details
Jun 11
// Chris Carter
Curious about what Mighty No. 9's release on every platform under the sun actually entails? Me too! Thankfully, Comcept has shed some light on the situation, giving us PC requirements and other platform-specific details....
Shantae: Half-Genie Hero photo
Shantae: Half-Genie Hero

Shantae: Half-Genie Hero is looking gorgeous in new E3 trailer


Back in all her hair-whipping glory
Jun 10
// Ben Davis
Half-Genie Hero, the newest entry in the Shantae series, was funded on Kickstarter back in 2013. Today, WayForward released the E3 2015 trailer for the game, and it looks to be coming along quite nicely! The trailer shows of...
Volume photo
Volume

Volume gets a release date and trailer for PC, PS4, and Vita


VR Robin Hood coming August 18
Jun 10
// Laura Kate Dale
Volume is an upcoming retelling of the Robin Hood legend from Thomas Was Alone creator Mike Bithell, featuring the vocal talents of both ex-Destructoid editor Jim Sterling and Andy Serkis, the talent behind Gol...
LEGO Avengers photo
LEGO Avengers

Hulk takes a selfie in this LEGO Avengers trailer


Okay, that was great
Jun 09
// Jordan Devore
With LEGO Jurassic World on my mind, I had forgotten that TT Games also has LEGO Marvel's Avengers lined up for this year. It's not releasing until winter, but here's a trailer ahead of E3. Save for a split-second shot of Ul...

Review: Operation Abyss: New Tokyo Legacy

Jun 09 // Chris Carter
Operation Abyss: New Tokyo Legacy (PlayStation TV, Vita [reviewed])Developer: Experience Inc.Publisher: MAGES, 5pb. Games (JP) / NIS America (EU, NA)MSRP: $39.99Release Date: July 24, 2014 (Japan) / June 5, 2015 (EU) / June 9, 2015 (NA) Operation Abyss opens up with a bang -- your character has just woken up in the "gloomy darkness," next to multiple severed, bloodied bodies. Holy shit, right? It gets a little bit goofier from there, as a hooded man suddenly appears and tells you "basically, you've been kidnapped," as an army of half-human zombie monsters attack. You're immediately offered a choice: trust the man or not, which doesn't really end up mattering. Then a Magical Girl shows up and fights a giant crocodile. It pretty much never lets up from here. New Tokyo Legacy is set in a near-future version of Japan. Those creatures? They're called Variants, and it's up to the government-funded Code Physics Agency, which you've just been forcefully inducted into, to save the day. It must be said, if the silly intro wasn't any indication, the art for the game is incredible, and full of life. A lot of scenes may feature static portraits, and the dungeon designs might be on the bland side, but the art style (and by proxy, the main cast) is always colorful and interesting. Likewise, the darker elements of the game are just that -- dark. Creatures look suitably horrific, the narrative can go darker when it needs to, and on occasion, I was straight-up creeped out. There's also a ton of weird story elements like the blood of Florence Nightingale, Leonardo da Vinci, and Hanzo Hattori used for "Blood Codes," to gain abilities and special powers. No one can say that Tokyo Legacy isn't unique. [embed]293318:58901:0[/embed] Like most lengthy dungeon crawler experiences (this one is roughly 40 hours), it takes about six hours of walking until it takes off sprinting, and by then I was sucked into the world. Dungeons aren't obtuse, but as previously mentioned, they are on the bland side. After about 10 hours of play some of them started to blend together, and there isn't enough indication on-screen to denote hidden areas or locations of interest. I definitely don't want a streamlined "go here" indicator, it would just be nice if there was an inkling of uniqueness to the dungeons, since everything else is painstakingly crafted. There's lots of customization involved, including equipment and ability choices and statline tweaking. In terms of choices in relation to the narrative, there's not a whole lot here. This is an old school dungeon crawler through and through, and although there are some light forks in the road, none of them are emotional or engaging. Your key plan here is to go and defeat monsters to further the overarching story -- not your personal one. That's partially because each playthrough uses randomly generated characters, which can be customized, but don't necessarily play any real role. That extends to a lack of any real romantic element, since your party is essentially a collective. Unlike Demon Gaze, Operation Abyss' recent predecessor, Legacy is a bit more forgiving. For instance, you can now go freely back to your base if you wish, which is where you'll level up and sort through your massive inventory. The good news is that there's no "rent" or statistical hit to worry about, and if you're having trouble, heading back to rest up isn't a terrible idea. There's still a lot of menus to wade through and stats to painstakingly tweak back and forth, but it's more accessible than a lot of other crawlers since it doesn't penalize you at every turn. Because of that design decision though, it loses a bit of its edge. Despite the fact that Operation Abyss: New Tokyo Legacy can be a bit by-the-numbers inside dungeons, it's anything but in nearly every other facet of the game. While I probably won't be rushing to complete it again anytime soon, it was a lengthy enough adventure that will stay fresh in my mind for some time. [This review is based on a retail build provided by the publisher.]
Operation Abyss photo
The Walking Variants
One of the very first PC games I ever played was a dungeon crawler. It was called MadMaze, a title released on 1989, playable on the Prodigy internet service -- yep, it was during the dialup era. While crawlers may not be one...

1st Bloodstained footage photo
1st Bloodstained footage

Watch IGA play Bloodstained: Ritual of the Night


Creator shows off debut gameplay footage
Jun 09
// Kyle MacGregor
Well, here's something you don't see too often. Koji Igarashi and Inti Creates have let us peer into their world, sharing the first (albeit very early and off-screen) footage of Bloodstained: Ritual of the Night in...
Nicalis photo
Nicalis

Is Nicalis teasing more 1001 Spikes or something new?


1001, 1002, 1003...
Jun 08
// Zack Furniss
[Update: A little digging on Twitter shows us that Tyrone Rodriguez from Nicalis and Samu Wosada of 8Bits Fantatics have been exchanging ninja graphics for a little while now. Samu also released a free game called Goody Bad H...
SUPER MEAT BOY photo
SUPER MEAT BOY

Super Meat Boy is finally leaping to PlayStation


Launching free on PS Plus in 2015
Jun 08
// Kyle MacGregor
Super Meat Boy is coming to PlayStation 4 and PlayStation Vita, Team Meat just announced. The good word comes nearly five years after the platformer originally landed on Xbox 360, as pictured in Lisanne Pajot and James S...
Bloodstained Vita photo
Bloodstained Vita

Bloodstained: Ritual of the Night will get a PS Vita version


By the same team doing the Wii U port
Jun 06
// Darren Nakamura
Back when Bloodstained: Ritual of the Night hit its Wii U stretch goal a week ago, it also revealed that for an additional half million dollars it would come to the PlayStation Vita. I was pretty sure it would hit that b...
Dungeon Travelers 2 photo
Dungeon Travelers 2

Censored RPG travels to Europe October 16


チーズ トイレ
Jun 05
// Kyle MacGregor
[Note: This image was created by Destructoid. It is not a reflection of Dungeon Travelers 2's in-game graphics, or how Atlus has gone about applying "minor edits" to four of the game's images. Sorry for any confusion.] A...
BlazBlue photo
BlazBlue

BlazBlue: Chronophantasma Extend is coming this month


Aksys Games localizing
Jun 05
// Chris Carter
Want to get your hands on BlazBlue: Chronophantasma Extend? It's getting localized this month actually, set for a June 30 release date on PS3, PS4, Vita, and Xbox One, compliments of Aksys Games. Extend is an updat...
Persona 4 photo
Persona 4

Margaret gets down in this Persona 4: Dancing All Night trailer


Can't wait for this
Jun 05
// Chris Carter
Persona 4: Dancing All Night is set to debut this month in Japan and September overseas on the Vita. It's pretty much one of the only major exclusives that's coming to the platform, and Atlus seems to be having a lot of fun ...

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