Quantcast
Destructoid: Videogame News & Community




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Executive Shark
Jonathan Holmes
America's Sweetheart
Jordan Devore
Deputy at Arms
Chris Carter
Reviews Beast
Steven Hansen
Features Chef
Max Scoville
Video Warlock
Andy Dixon
Community Loveboat

Contributors
Meet our staff

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us



Lucasfilm Games creative team reunites for Thimbleweed Park photo
Lucasfilm Games creative team reunites for Thimbleweed Park
by Jonathan Holmes

We were lucky enough to have Ron Gilbert (Maniac Mansion, Monkey Island) on Sup Holmes a few weeks back. Looking back, it looks like Ron may have been utilizing the show for a little pre-kickstarter promotion. Explains why he did the whole show in pixel-face. Fine by me. I'd have his pixel-faced puss on the show every week if I could. 

Ron hinted that he may be working with original Maniac Mansion artist Gary Winnick again soon, but I didn't think it would be this soon. But here we are, looking at a new SCUMM-style game from the creators of term "cut scene" and the fathers of an entire genre. As a longtime fan of Maniac Mansion, Zak McKracken, and the first two Monkey Island games, I'm feeling like this all over again

It's a murder mystery that contain hundreds of locations and puzzles, all centered around Thumbleweed Park, a town that "...once boasted an opulent hotel, a vibrant business district and the state’s largest pillow factory, but now teeters on the edge of oblivion and continues to exist for no real reason." Sounds like a cross between Twin Peaks and Waiting for Guffman. Outside of Ron getting the rights to make a new Monkey Island game, this is about as close to perfect as it gets for fans of classic Lucasfilm Games.

view full story + comments


5:00 PM on 11.18.2014

See Resident Evil's freakish bio-organic weapons in high definition

Capcom has uploaded new screenshots from its high-definition Resident Evil remaster for PC, PS3, PS4, Xbox 360, and Xbox One. There's a greater range of scenes and mutated enemies in this batch, including a Crimson Head, Lisa...

Jordan Devore

4:30 PM on 11.18.2014

Rocksteady's really, really good at hiding Batman easter eggs

Across the Arkham titles, the developers have included at least two incredibly well-hidden easter eggs. Who could forget the one in Arkham Asylum that was so stashed away that Rocksteady itself had to reveal i...

Brett Makedonski

1:30 PM on 11.18.2014

The Blue Flamingo is a ridiculously adorable shmup

Swedish game studio Might and Delight really knows how to make games that stand out visually. Its attractive-looking paper art style on the Shelter series is, in my mind, unmistakable. I can recognize the stud...

Rob Morrow

12:30 PM on 11.18.2014

Five Nights at Freddy's lore video is spooky

Turns out I was already behind the times when I made a goof about lore videos in my Five Nights at Freddy's 2 review. This excellent YouTube video from The Game Theorists takes a look at a possible deeper meaning behind the ...

Nic Rowen

12:00 PM on 11.18.2014

Dragon Age: Inquisition launch trailer will make you want to play Dragon Age

This launch trailer for Dragon Age: Inquisition isn't short on anything. It doesn't skimp on gorgeous shots of the expansive universe. It has plenty of the ferocious winged serpents that adorn the franchise's namesake. ...

Brett Makedonski







Review: Never Alone photo
Review: Never Alone
by Brett Makedonski

A cursory glance at Upper One Games' Never Alone, while sure to impress, won't do it justice. Its appeal is obvious, but its intention is buried shallow under a light dusting of snow. But, it's that intention that transcends Never Alone from another gorgeous 2D platformer to a game of great importance.

Never Alone is the rare example of a title that aims to bring culture to its audience without forcing it upon them. It skirts the oft-annoying "edutainment" category by being a game first and foremost, but is nevertheless adept at instilling a sense of curiosity about history and beliefs of the people on the screen. The execution is undeniably flawed at times, but not enough so as to undo what it strives for -- to teach, and to make that process enjoyable.

view full story + comments


7:00 PM on 11.17.2014

Battlefield 4's Final Stand DLC channels Battlefield 2142

This trailer for Battlefield 4's Final Stand DLC, like many Battlefield videos before it, makes me want to play the series. They're packed full of cool moment after cool moment that you could, in theory, encounter yourself i...

Jordan Devore



Narcosis: Hallucinogenic, ocean floor terror photo
Narcosis: Hallucinogenic, ocean floor terror
by Steven Hansen

I said it when I checked out Amnesia developer's SOMA early this year, but we could do with some more games set underwater. It's a scary place. There are goblin sharks down there, damn it. And you don't even have to go deep down to terrorize. Jaws spooked a generation. 

The ocean is like space, but with more horrifying, alien, living organisms to kill you. Opposed to the flashy, bright monsters of SOMA, Narcosis is aiming for a (somewhat) more realistic terror. 

view full story + comments


3:30 PM on 11.17.2014

Ubisoft outlines the bugs it's killing with third Assassin's Creed Unity patch

Less than a week after release, Ubisoft's already planning and detailing the third of Assassin's Creed Unity's patches. This update is said to be "larger in scope" than the previous patches, and will focus on several problema...

Brett Makedonski

2:30 PM on 11.17.2014

Devolver Digital's new title Crossing Souls looks like an '80s cartoon

Part of me wishes that a game called Crossing Souls would be an Animal Crossing/Dark Souls crossover, but I am still pretty pleased with how Crossing Souls actually looks anyway. Will we ever get sick of the totally tubular ...

Darren Nakamura



Review: Five Nights at Freddy's 2 photo
Review: Five Nights at Freddy's 2
by Nic Rowen

It feels like only a few weeks since Five Nights at Freddy's managed to completely ruin my childhood memories of family restaurants and dancing animatronics. The creepy horror/resource management game put you in the shoes of a night security guard at the world's worst Chuck E. Cheese's knock-off and made sure you'd never look at those restaurants the same way again after viewing them through the distorted lens of static-ridden security cameras.

Now, just after I've managed to sweep up the jagged psychic debris of that disaster, they want me to spend another fun-filled week at Freddy Fazbear's Pizza.

Let the chorus of "nope, nope, nope" begin.

view full story + comments


12:30 PM on 11.17.2014

How does Titanfall on Xbox 360 for $5 sound?

[Update: They're already out-of-stock, so go on back to not getting Titanfall for really, really cheap.] Sure, the Xbox One or PC versions got the most love. Yeah, the lobbies probably aren't jumpin' jumpin' anymore...

Brett Makedonski

12:00 PM on 11.17.2014

Far Cry 4's alternate ending only takes a half hour to access

Alternate endings are a fascinating way to put a non-canonical spin on the tales that we know and love. Sometimes it's a silly and light-hearted Pentagon piefight. Others are grim, like Dante taking a bullet to the chest on ...

Brett Makedonski

11:35 AM on 11.17.2014

Free 'Goat MMO Simulator' update coming Thursday

Coffee Stain Studios hasn't stopped supporting its wonky physics sandbox game Goat Simulator, thank goodness. The mobile version didn't entice me, but this fantasy-themed Goat MMO Simulator expansion is exactly the type of w...

Jordan Devore

10:00 AM on 11.17.2014

Hyper Light Drifter developer says resolution 'doesn't matter' for 2D games

Hyper Light Drifter looks pretty rad, and part of that is due to the cool looking 2D style. Recently developer Alex Preston responded to a question regarding a 1080p resolution for the game, and had this to say, "Our game is ...

Chris Carter