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4:00 PM on 03.26.2015

Old school cRPG-inspired Pillars of Eternity out now

Obsidian Entertainment's crowdfunded, Baldur's Gate-style role-playing game Pillars of Eternity is out today. Reviews are coming in hot, mad positive, though you'll have to wait (with bells on) a whole hour longer for ours. ...

Steven Hansen

2:30 PM on 03.26.2015

Half-Life 2: Update looks like a real good reason to revisit City 17

For three years, Filip Victor has been working on Half-Life 2: Update, a community-made standalone version of Half-Life 2 that seeks to "fix up, polish, and visually enhance [the game] without ever changing the 2004 original'...

Jordan Devore



Mekazoo has a cheeky rhyme for tricky gameplay photo
Mekazoo has a cheeky rhyme for tricky gameplay
by Brett Makedonski

“When in doubt, switch them out.” Sage-like advice, really. That’s what Mekazoo’s creative director Jarrett Slavin had to tell me to do when I showed obvious struggles playing his demo. I’m no stranger to platformers, but this one has a learning curve about it that’s difficult to grasp, but so rewarding once you find a rhythm.

His suggestion was one that developers Good Mood Creators coined whenever someone seemed to temporarily forget that Mekazoo features a dual-animal system. It’s easy to fall into the trap of cruising right along with your game-assigned, tech-glimmering creature -- so much so that repeated failures of a section are likely less a case of “you’re bad at this game” and more “you need to try with the other animal.”

Half the reason that Mekazoo players have a tendency to put strategy on the back-burner is because the game looks so damn enchanting. Sporting a “2.5D” aesthetic, the camera has a way of wrapping and zooming around  in a controlled frenzy that adds depth to the levels. When it’s time to slow things down again, a standard two-dimensional approach is taken.

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1:30 PM on 03.26.2015

Blizzard announces 'Heroes of the Dorm' college tournament

Heroes of the Storm manages to keep my attention week after week, and Blizzard is going to new methods to promote the still-in-beta MOBA. On April 26 in Los Angeles, they'll host a "Heroes of the Dorm" tournament, featur...

Chris Carter



Free Legend of Dungeon expansion adds cats photo
Free Legend of Dungeon expansion adds cats
by Jordan Devore

More cats? More cats. And, hello, the ability to tame wild animals to fight on your behalf? I'm into it.

The dungeon brawler with the funny hats and great lighting, Legend of Dungeon, is getting the free Legend Heroes expansion today on Steam. It adds VR support for the Oculus Rift DK2, full controller support for menus, better dungeon tiles, and more bosses, items, monsters, and music.

Notably, though, eight-plus heroes have become lost in the depths and you'll want to save them not because it's the right thing to do, but because doing so unlocks new playable classes.

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12:30 PM on 03.26.2015

Akiba's Trip: Undead & Undressed hits PC this spring

Akiba's Trip: Undead & Undressed is coming to PC this spring, XSEED Games announced today. The otaku beat-'em-up RPG initially launched on PlayStation 3 and Vita last year, and was well-received by Destructoid's Brit...

Kyle MacGregor

12:15 PM on 03.26.2015

XSEED: Ys VI: The Ark of Napishtim coming to PC

Ys VI: The Ark of Napishtim is coming to PC for the first time in the West, XSEED just announced. Nihon Falcom originally put out the action role-playing game on PC in 2003, but it didn't arrive in North America or Europe un...

Kyle MacGregor



EVE Online's new focus is putting power in the players' hands photo
EVE Online's new focus is putting power in the players' hands
by Brett Makedonski

The developers at CCP face a unique challenge with EVE Online that other studios don't necessarily face. Its players expect an incredibly deep and detailed experience, which means that evolving the game is particularly difficult. In the past, CCP accomplished this by holding the reins tight. Player freedom was a necessary sacrifice.

Moving forward, EVE Online pilots will find that they're going to have more options. That's not a one-off change; that's something that according to executive producer Andie Nordgren is a concerted effort from CCP -- something that will hopefully define the EVE Online experience from now on.

The two most evident examples at Fanfest 2015 were the announcements of untethered structures and a wealth of ship skins. The former is something that will greatly vary the gameplay in EVE Online, as starbases could previously only be built around moons. Now, that those can be positioned anywhere, it opens a world of possibilities for players.

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8:00 AM on 03.26.2015

Angry Video Game Nerd Adventures is actually coming out for the Wii U next month

Back in 2013, Angry Video Game Nerd Adventures was released for the PC. It was received fairly well, and within the next year plans for a Wii U and 3DS version were announced. Unfortunately, they still haven't seen the l...

Chris Carter

7:00 AM on 03.26.2015

Grand Theft Auto V graphics are worse in recent update

[Update: Rockstar have responded and stated this is a bug saying "We are aware of some graphical issues on the Xbox One and PS4 versions of GTAV after the most recent Title Update, and we are investigating a fix now."] ...

Jed Whitaker



Review: Game of Thrones: A Telltale Game Series: The Sword in the Darkness photo
Review: Game of Thrones: A Telltale Game Series: The Sword in the Darkness
by Darren Nakamura

Telltale seems to be getting into the swing of things with Game of Thrones, in more ways than one. For starters, it only took seven weeks since the last episode for this one to come out. If Telltale can keep up that pace, the season should conclude this August.

More importantly, this is the first episode to really capture the essence of A Song of Ice and Fire. Where Iron From Ice was mostly setup and The Lost Lords felt a little like filler, The Sword in the Darkness finally starts to get the members of House Forrester moving toward something that feels like progress. The situation is still dismal, but faint flickers of light at the end are just now coming into focus.

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7:00 PM on 03.25.2015

Ori pays a nice homage to one of the best platformers of all-time

In its efforts to create a great platformer, Ori and the Blind Forest developer Moon Studios looked up to some of the all-time greats of the genre. Super Meat Boy is one of those classics. And, it's revered enough b...

Brett Makedonski

5:30 PM on 03.25.2015

Devolver Digital & Dtoid Live Stream: Not a Hero

Welcome to day two of our special partnership with the amazing folks over at Devolver Digital! Yesterday, we took a look at Farmer Gnome's western shooter A Fistful of Gun and Titan Souls, an action game w...

Caitlin Cooke



Life is Strange: Episode Two Achievement guide photo
Life is Strange: Episode Two Achievement guide
by Brett Makedonski

The second episode of Life is Strange has an Achievement set that falls right in line with the first episode's. Again, exploration is key, and taking some quirky photos will earn you some easy Gamerscore.

The rules and process are the exact same as they were in the previous walkthrough: 

Life is Strange has a chapter select feature that tells you how many photos in each section remain to be collected. However, make sure to select the option to "play this chapter in collectible mode" which will allow you to hunt without changing any choices you've already made.

Everything from here on out may contain spoilers. Even the images for the Achievements are spoilers in that they give away what needs to be done. I've listed them in the order in which they appear, but I highly recommend playing through once at your own speed before using a guide to clean up.

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Review: Life is Strange: Out of Time photo
Review: Life is Strange: Out of Time
by Brett Makedonski

I just finished episode two of Life is Strange, and I've spiraled down a playlist of Ben Folds songs. Out of Time is Kate Marsh's story, but "Kate" is too cheerful; this tale isn't about daisies, dandelions, and butterflies. The weighty subject material is more in line with the hopelessness that defines "Carrying Cathy," but alas, that's a different name, although not far off.

That being said, Out of Time does what episode one couldn't: it makes the audience care about character arcs other than main protagonist Max's. After a Max-centric first chapter, it's the other citizens of Arcadia Bay who get a share of the spotlight. We're given some quiet moments with Chloe to begin to understand her struggle. We're introduced to Chloe's mother, who may be the most reasonable and believable character in Life is Strange. Andof course, we grieve with Kate as her entire world turns against her.

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3:00 PM on 03.25.2015

The Alan Wake franchise has sold 4.5 million units (so make another game already!)

According to Remedy CEO Matias Myllyrinne, who is "happy on behalf of the team," the Alan Wake franchise has sold more than 4.5 million units across Xbox 360 and PC to date. I can't hear numbers like that and not call for a s...

Jordan Devore