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Blanka for Street Fighter photo
Blanka for Street Fighter

Ono cosplays Blanka, hints at character reveal in Brazil


Brief video of new stage
Jul 07
// Steven Hansen
I want to cosplay as Capcom's Yoshinori Ono cosplaying as Blanka. Or as Zombie Yoshinori Ono Cosplaying As Blanka after Capcom finally kills him. Ono showed off a little bit of Street Fighter V's Brazil stage in this video. ...
Depth photo
Depth

Depth celebrates Shark Week with free-to-play weekend


Free content update also available
Jul 07
// Ben Davis
Depth, the terrifying underwater multiplayer game which pits sharks against divers, is rolling out a ton of neat stuff this week for Shark Week. Beginning Thursday at 10:00am PT, Depth will be free to play on Steam for the we...

Review: 0rbitalis

Jul 07 // Darren Nakamura
0rbitalis (Mac, PC [reviewed])Developer: Alan ZucconiPublisher: MastertronicMRSP: $9.99Release Date: May 28, 2015 0rbitalis starts off with a simple goal: keep the probe from hitting a star or a planet for a set period of time. Generally, this can be achieved by finding just the right launch conditions to get the missile into a stable orbit. Soon after teaching that basic rule of thumb, it puts out levels in which stability is impossible and the surest course can be one with dangerous fly-bys and slingshot maneuvers, smashing into the surface of a star just moments after the timer runs down. That's just the first set of levels. Each set has only about five levels in it, with a progression that goes from introduction to experimentation to display of mastery quickly. Some levels can take a lot of time to complete as a result of their difficulty, but pacing is fast in terms of the number of conceptual tweaks. Long before a single idea feels played out, the next one is ushered in. [embed]293514:58888:0[/embed] These ideas can sound mundane, like having planets move along fixed paths, or they can sound fantastical, like anti-stars made of antimatter that produce antigravity fields. Either way, they bring something new to puzzle over. Other notable tweaks featured in certain level sets are pulsars whose gravitational pulls are variable over time, multiple star systems, and multiple rockets launching simultaneously from different locations. One major gameplay tweak comes with a total shift in goals. In certain levels there is a demarcated zone and the object is to spend a certain amount of time in the zone. Rather than surviving for as long as possible, the goal is to finish as quickly as possible. Instead of searching for a smooth orbit, the ideal solution often involves a high-power shot meant to break free and end once it has achieved its purpose. Personally, I prefer the more relaxed feel of the "survive as long as possible" levels. Since player interaction ends at the moment of the launch, there is a fair amount of downtime when the player isn't strictly doing anything other than watching the probe and predicting its path. That aspect in itself is almost a zen experience. With a mellow atmospheric music backing and a film grain filter over the simple geometric shapes, it's easy to be lulled into an almost catatonic state. I sat around just watching one orbit for about five minutes and it felt like it was only about thirty seconds. The visual effects work toward this as well. The subtle glow of space debris is calming, but the most striking effect is the trail following the probe. It fades slowly, so a long run over an interesting path creates an image reminiscent of those produced by a Spirograph. 0rbitalis has built-in screenshot functionality (in addition to Steam's), presumably because a good shot can result in some beautiful minimalist art. On the surface, 0rbitalis is a competent puzzle game with a simple central mechanic. It explores many facets with modifications and additions to that mechanic, and each new idea changes up gameplay enough that it never feels like its retreading ground. That's how one could describe 0rbitalis, but that doesn't really convey it. Finding the right groove and reaching a hypnotic state, that's 0rbitalis at its best. Fire a shot, have it smash into an asteroid. Fire another, have it slingshot off into deep space. Fire another, then contemplate the nature of the universe as it bends and loops around for minutes at a time, leaving behind a trail of where it has been.
0rbitalis review photo
Hypn0tizing
A lot of ideas come out of the 48-hour game jam Ludum Dare, but only a small handful of them gain any appreciable notoriety past that. Every now and then a submission will get enough attention that its creators decide to deve...


 photo

Team Fortress 2sdays: I'm Back Baby!


Vacation is Over!
Jul 07
// Mike Martin
So it’s been a while, and during my absence I’ve gotten a new job, become a kid and a squid, fought for the glorious team dog, learned two programming languages in a single weekend, became a 5th edition druid, and...
Assassin's Creed photo
Assassin's Creed

Want to play Assassin's Creed at SDCC? You have to write a short essay first


Compose to be chose
Jul 07
// Brett Makedonski
Are your writing skills as sharp as your hidden blade? They'll need to be if you want to play Assassin's Creed Syndicate at San Diego Comic-Con. It's a jam-packed show, and only the most qualified of assassins get a chan...
A Mini Falafel Adventure photo
A Mini Falafel Adventure

Freeware metroidvania A Mini Falafel Adventure playable now


Get that Game Boy aesthetic
Jul 07
// Darren Nakamura
Look, we're all still a little peeved that Nintendo has neglected to make a 2D Metroid game in more than 10 years. However, while Nintendo has consistently jilted its Samus fans, we have been spoiled for choice in terms of o...

Dishonored 2's leads play differently and you have to choose between them

Jul 07 // Steven Hansen
Interesting move. I'll be going with the fresh face. Smith says the missions are the same regardless of your choice, but both characters are fully voiced, so you'll get a different tinge depending. I kind of would like to see how the non-entity Corvo gets turned into an actual character this time. "There's a different theme in the narrative sense, in the literary sense," Smith says, "Corvo's an older guy, he's coming home for the first time to Serkonos. Emily is like an empress outlaw on the run, and she's young, she's 25. So their perspectives are very different." Then again, one look at my music library is all you need to know that I identify as a 25 year old empress outlaw, so maybe that's still the choice for me after all. From damsel to hero: How Emily became Dishonored 2's new badass [Mashable]
Dishonored 2 photo
Will you play as Corvo or Emily?
Hello, Dishonored 2. I missed you. I was eating a hamburger and watching the Warriors game when you were announced, and then it was a whole week of E3, then working on the Arkham Knight review. I finally caught the Dishonored...

Final Fantasy XIV: Heavensward's Alexander makes raids much more accessible

Jul 07 // Chris Carter
Endgame raids have seemingly undergone a few changes since we last left the Binding Coil of Bahamut in Realm Reborn. For starters, you can use the duty finder to enter Alexander immediately after completing the roughly 10 minute attunement quest -- the only thing you need is Item Level 170 or above, and the main story completed. Square Enix noted that they wanted the base raid to be more accessible (with a tougher challenge coming later for static groups), and I think they succeeded with that goal. There are four wings in all so far (more will be added at a later date like Coil), and the first three can easily be completed with a pick-up-group, so long as everyone is on their toes. The first fight features two mechs which need to be kept apart by the two tanks, the second battle is similar to Turn 4 of the first Coil (lots of adds, but with a fun mech-suit twist for one DPS), the third features a really cool shape-shifting water elemental, and the fourth is against a giant structure that almost feels like a confrontation with Alexander himself. I like all of them in their own way, though the fourth is easily comparable to an EX fight, and will give pick-up-groups more trouble. Loot is handled differently as well, as every fight drops "tokens" that you can use to acquire Item Level 190 gear in Idyllshire. The accessories only need one token, but the left side armor pieces will need at least two, if not four. As of today, I won two rolls for the head piece token, granting me a piece of headgear -- I have two more "lockouts" that I need to complete for the rest of the week, at which point I can't earn any other gear in Alexander. Theoretically you can get three pieces this week, with one accessory token, one waist token, and two hand tokens (some tokens share loot tables, and the body and legs take four each). [embed]295523:59398:0[/embed] It's not a perfect solution, but I really prefer it to the old system. Previously, I was raiding in Coil with my old static, and we'd find that we'd frequently get doubles of unneeded gear, leading to some of our group not getting any pieces and falling behind by sheer luck. This is typical of the MMO endgame routine, but in recent years, many developers have implemented tokens to combat this -- it's nice to see Square Enix adopt it, just in time for the new Master Loot system to make raid lead's lives easier. The actual design of the dungeons themselves are brilliant, filled with steam pouring from pipes, metallic slides, and tons of personality throughout. It's a nice departure from the overused Allegan theme of Coil, and overall, I'm liking it a bit more. I also really like the soundtrack, as it gets me sufficiently pumped to take on the new encounters.  I'm happy with Heavensward's Alexander raid debut, and Savage mode is set to arrive in two weeks from today, which will bring about the aforementioned tougher fights, more akin to what a typical static group would expect.
Square Enix photo
I braved all four current floors today
Today marks the release of the Alexander raid in Final Fantasy XIV: Heavensward, a pretty monumental day for hardcore players. We've all been tirelessly working on our sets, ensuring that we make our way up to a respectable I...

Fallout 4 bugs photo
Fallout 4 bugs

Bethesda: Experience with Skyrim bugs should aid Fallout 4


Good luck
Jul 07
// Steven Hansen
While it's all well and good to look back on Skyrim and have a laugh at all the silly bugs (some were too fun to fix) those of us who didn't experience game-breaking issues may forget it wasn't all backwards dragons and horse...
DDO (dee-doe) photo
DDO (dee-doe)

Capcom looses trailers for Dragon's Dogma Online


PS4, PC, PS3
Jul 07
// Steven Hansen
Dragon's Dogma was a weird one. It was a Japanese take on the Western role-playing genre (Witcher 3 et al) that did some interesting things. The pitch black nights stood out to me. So, too, did the horrible combat barks. Doe...
Mortal Kombat DLC photo
Mortal Kombat DLC

Mortal Kombat X players get free Scorpion skin, Klassic fatality pack


Free? From WB?
Jul 07
// Steven Hansen
While you will have to pay to have Predator in Mortal Kombat X, miserly Warner Bros. is throwing some nostalgic scraps players' way. You'll be able to download the hinted-at Klassic Fatality Pack 1 for free in celebration of...
Witcher 3 photo
Witcher 3

Did you download the Ciri costume DLC for Witcher 3? Delete it


It's glitched currently
Jul 07
// Chris Carter
The developer for The Witcher 3: Wild Hunt has been giving out free DLC bits since launch, mostly consisting of small outfits and short quests, but free nontheless. This week no DLC is scheduled to arrive due to a rather...
Hearthstone photo
Hearthstone

Don't expect new classes in Hearthstone anytime soon


'No plans'
Jul 07
// Chris Carter
If you've been wanting some new classes in Hearthstone to shake things up, you're probably out of luck for the time being. When asked point blank on Twitter by a fan, producer Ben Brode noted that "we aren't planning on ...
Dragon Age: Inquisition photo
Dragon Age: Inquisition

Future Dragon Age: Inquisition DLC will be PC, PS4, and XB1 only


No Varric in a speedo for Gen 7, sorry
Jul 07
// Joe Parlock
Bad news for people still trudging through Dragon Age: Inquisition on the PlayStation 3 or Xbox 360: you won’t be getting any more DLC. In a blog post on the official Dragon Age site, it was announced all future DLC for...
Batgirl photo
Batgirl

First real details and a screen appear for Arkham Knight's Batgirl DLC


Go Barbara go
Jul 07
// Chris Carter
Information is starting to come together for the Batgirl DLC, which will launch as part of the Batman: Arkham Knight Season Pass and on its own for $6.99 (July 14 for the former, July 21 for the latter). Instead of a neb...

Review: Yatagarasu Attack on Cataclysm

Jul 07 // Kyle MacGregor
Yatagarasu Attack on Cataclysm (Windows PC)Developer: PDW: HotapenPublisher: Nyu MediaMSRP: $14.99Released: July 7, 2015 Yatagarasu Attack on Cataclysm often draws comparisons to Street Fighter III: 3rd Strike, and for good reason. It was a major influence for designer Ume-Zono, who was an active competitor in tournaments, and has its fingerprints all over the place -- from the visuals to the parry system. In terms of the basic controls, there are four main attack buttons (split between light and heavy punches and kicks), plus two others that allow players to parry high and low attacks. Of course, there are combos and supers, though most of them are fairly simple and easy to pull off. That goes a long way in making the game feel accessible to newcomers. While there certainly are deeper systems to be explored, I felt comfortable with Yatagarasu in minutes, quickly picking up a Shoto-style character (there are two) and was throwing fireballs and dragon punches in no time. True to its inspiration, Yatagarasu is all about controlling space on the ground, and there are some interesting wrinkles in terms of movement to help you do so. There's a quick forward jump similar to King of Fighters' hyper hop, which is useful for closing distance or avoiding projectiles while mitigating your susceptibility to anti-air attacks -- which can't be blocked. Meanwhile, dashing is nice for backing up quickly, but still leaves you vulnerable to strikes.  The roster includes a diverse group of eleven fighters, all of whom are unlocked from the get-go. In addition to Shoto guys, the cast features a grappler, a pair of sword-swinging ladies that look nearly identical but play very differently, a Dudley clone boxer, and teleporting ninja. This version of the game adds three new characters, Kotaro (a technical fighter mid-air specialist), Azure (who makes use of a Reppuken à la King of Fighters' Geese), and Aja (a slow and heavy sword user). While there aren't a ton of characters, it still has a nice variety and the limited number of options means it probably won't take you too long to decide which ones fit your preferred styles of play. After selecting a fighter, you will have to make a couple decisions that add a bit of color to the experience. The game will prompt you to power up one of your two supers, which will make that one more powerful for that battle. Yatagarasu also has a commentary system, which features prominent faces from the fighting game community, including Jchensor, UltraDavid, and Maximilian. The commentary is a cute idea, but it can be distracting. And while there are a number of voices to choose from, after spending a while with the game I'd heard just about everything they'd had to offer and opted to switch them off entirely. There aren't a lot of other extras to be found, though. The package is about spartan as it gets, coming with a pair of arcade modes, versus, network play, and surprisingly robust training mode. Of course, the quality of the online experience is of the utmost importance. Or at least you'd think so. Despite GGPO support being promised in the project's crowdfunding campaign, the lag-reducing middleware has not yet been implemented, which is a huge disappointment. The development team still plans to include GGPO eventually, but it will not be there at launch. Since I've been playing Yatagarasu pre-release, I wasn't spoiled for choice in terms of competition, leading me to reluctantly take on a number of opponents with less than stellar ping.  I've experienced a lot of that in my time with Yatagarasu thus far, pushing past a string of minor headaches to enjoy the combat. Everything outside of battle -- from the way the game launches to the austere menus and 4:3 resolution that doesn't take into account widescreen -- it all could have been handled so much better. Even just getting my controllers and fight pad to work properly was a constant source of frustration. Without rhyme or apparent reason, something always seemed to be going wrong, putting a damper on an otherwise great experience. That's really a pity too, because when you're in a match and everything's working properly this game is an absolute dream. I enjoy the minimalist visuals and emphasis on mind games and feeling out your opponent, rather than pulling off technical combos. In a lot of ways, it's refreshing how stripped down Yatagarasu is, but it would have been nice to see more attention around the periphery.  Yatagarasu Attack on Cataclysm is wonderful, except when it isn't. From first blood to knockout this is an exceptional fighting game. I just wish the rest of it was held to that same standard.  [This review is based on a retail build of the game provided by the developer.]
Yatagarasu review photo
A strong contender
[Disclosure: The reviewer supported Yatagarasu Attack on Cataclysm's Indiegogo campaign.] Yatagarasu has taken a long and winding road to get where it is today. The doujin fighting game has existed in one form or an...

Myriad on PlayStation photo
Myriad on PlayStation

Stark, trippy shooter Myriad also heading to PS4 and Vita


Another baffling press release, too
Jul 07
// Darren Nakamura
Earlier this year I was impressed by several parts of Myriad. The first was its use of bold colors and hard edges. The second was its unique mechanical take on the twin-stick shooter genre. The third was its head-scratchingl...
Question photo
Question

Will you try to 100% Batman: Arkham Knight?


I'm tapping out
Jul 06
// Jordan Devore
I'm done with Batman: Arkham Knight. I have to be. After wrapping up the main storyline, which ends strong and is worth experiencing first-hand, I went after those pesky side missions. The Perfect Crime (serial killer), Creat...
Battle dress photo
Battle dress

Alternate Metal Gear Solid V footage puts Snake in a dress


Phantom Pain E3 demo, but differently
Jul 06
// Steven Hansen
Konami showed off a lengthy Metal Gear Solid V: The Phantom Pain demo during E3 this year. But Metal Gear has been more about supporting different play styles in the latest entries and The Phantom Pain's open world and large...
Waifu bartending photo
Waifu bartending

VA-11 HALL-A's got cat girls, booze, and an oppressive state


Cyberpunk Bartender Action
Jul 06
// Steven Hansen
I've written before about VA-11 HALL-A, which should be the best anime-inspired bartending sim of the year. And I don't say that lightly.  This new trailer shows off some more of the patrons you'll be liquoring up and s...
Arkham Knight photo
Arkham Knight

Video Review: Batman: Arkham Knight


Going arkHAM
Jul 06
// Mike Cosimano
Holy bat-milk, you guys! We're doing video reviews regularly now! This one is based on Steven's review of Batman: Arkham Knight. Since we're not so deep into this scheme that we can't self-adjust, I want to hear from you all:...
The Witcher 3 photo
The Witcher 3

The next Witcher patch makes inventory much, much better


No free DLC this week
Jul 06
// Brett Makedonski
When The Witcher 3's Patch 1.07 releases later this week on all platforms, players will find changes to inventory that make the process of hauling around tons of equipment far more manageable. That includes not only the liter...
No Man's Sky photo
No Man's Sky

I'm finally starting to get No Man's Sky


Extended footage
Jul 06
// Jordan Devore
What do you do in No Man's Sky? Hello Games could spend the rest of its time leading up to release trying to answer that question and people would continue asking anyway. This "18 minutes of uninterrupted gameplay" from IGN ...
Shenmue 3 campaign photo
Shenmue 3 campaign

Shenmue 3 tops Torment to become second most funded Kickstarter


Please give my $5M for A la cartridge
Jul 06
// Steven Hansen
While I have my reservations about the Shenmue 3 Kickstarter, which is still not even halfway towards a "true open world," folks have thrown money at it with aplomb. Over the weekend, perhaps spurred by a false sense of freed...
Predator in MKX photo
Predator in MKX

Predator drops cloak and puts up dukes tomorrow in Mortal Kombat X


Those lasers can't be good for you
Jul 06
// Brett Makedonski
Predator only hunts in tropical jungles, right? We don't need to be worried about keeping an eye out for his tell-tale shimmer anywhere else? It seems too stressful being constantly on guard against the world's finest hunter...
Minecraft photo
Minecraft

If you own Minecraft, you get it free on Windows 10


$10 otherwise
Jul 06
// Chris Carter
Because Minecraft doesn't have enough fragmentation already, Mojang has just announced that there will now be a "Windows 10 Edition" of the game that you can buy later this year. If you already own the PC version of Mine...
FFXIV photo
FFXIV

I'm pumped to raid in Final Fantasy XIV's Alexander


Mechanical playground
Jul 06
// Chris Carter
The Alexander raid, the second real raid set to debut in Final Fantasy XIV after The Binding Coil of Bahamut, is on track for tomorrow. In the meantime you can check out this new trailer to get an idea of what to expect...
F-Zero's ghost photo
F-Zero's ghost

Zero Gravity AX hoped to be the spiritual successor to F-Zero


Gotta go fast!
Jul 05
// Jed Whitaker
[Update: Looks like the Kickstarter is being cancelled after the creator was sent a large amount of negative feedback.  "We are going to cancel the project. Duo(sic) to the big amount of negativ(sic) feedback and th...
Sekai Project photo
Sekai Project

Sekai Project localizing tons of new visual novels


Get ready to read
Jul 04
// Kyle MacGregor
Earlier tonight during Sekai Project's panel at Anime Expo in Los Angeles, the visual novel publisher announced its upcoming lineup of titles for the near future, which includes...
Red Ash photo
Introducing sci-fi shooter Red Ash
Keiji Inafune and Comcept have wrapped development on Mighty No. 9 and are now returning to Kickstarter to fund their next project, Red Ash, a spiritual successor to Mega Man Legends. Announced today at Anime Expo in Los Ange...


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