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I died an embarrassing amount in Hotline Miami 2 photo
I died an embarrassing amount in Hotline Miami 2
by Brett Makedonski

Anyone that has even the slightest bit of familiarity with Hotline Miami knows what defines it. The neon-swathed visuals, the gratuitous violence, the quick and unforgiving gameplay, and the blaring soundtrack all made the game as loved as it was. With regard to a sequel, any deviation from this formula would result in something that just wasn’t Hotline Miami.

So, Dennaton Games isn’t going to.

Judging by the build of Hotline Miami 2: Wrong Number that was at PAX East, the pieces are in place to give fans of the original more of what they want. The two stages on display showed off the exact style that many have come to know and love, but also expressed how Dennaton is ready to offer something a little new.

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8:00 AM on 04.17.2014

High Strangeness lets you shift between 8-bit and 16-bit

Longtime Destructoid community member AgentMOO's High Strangeness was back at PAX this year with a nearly done build. With the help of indie publisher Midnight City, High Strangeness is coming out late this year on PC and consoles. Holmes and Ben "AgentMOO" Shostak talked about the "12- bit" adventure and enemies that get more nefarious and capable as you do when you switch to the 16-bit world.

Steven Hansen

11:00 PM on 04.16.2014

Listen to Holmes sing 'God Bless the USA' in this Broforce interview

Free Lives' Broforce is already out in the wild on Steam Early Access, playable to those willing to part with $14.99 in exchange for a super macho, explosion-filled action-platformer romp featuring such characters as Bromman...

Jordan Devore

9:00 PM on 04.16.2014

Not a Hero: Get a rabbit from the future elected mayor with murder

An anthropomorphic purple rabbit from the future wants to become mayor and you're his campaign manager, which means murdering all of the competition and their supporters. "I think that's how politics works." Well, it's close...

Steven Hansen

7:30 PM on 04.16.2014

Talking Videoball with the one-of-a-kind Tim Rogers

Get our own Jonathan Holmes and Action Button Entertainment's Tim Rogers in a room together and magic will happen. Here the two are at PAX East discussing Videoball, a "real-time strategy shooting sports game" that's far dee...

Jordan Devore

6:30 PM on 04.16.2014

In BaraBariBall you lose your balls when you jump

I played BaraBariBall over a year ago at GDC 2013 and it was fun as heck. I liked it BaraBari much. But it's still not out. Not yet, anyways. It's coming this year to PC, PS4, and PS3 as a part of the amazing Sportsfriends. ...

Steven Hansen

4:00 PM on 04.16.2014

Interstellar Selfie Station is what happens when you keep the best part of a scrapped project

Christine Love (Analogue: A Hate Story) was making an FMV game and decided that it wasn't fun, but the development tools were. Because of this insight, we can all take 2 bit selfies for days. I wonder how long before my browser's built in spell check accepts "selfies." Yes, you. Do it. Though I don't know if you can beat Holmes and Love.

Steven Hansen





2:30 PM on 04.16.2014

Magic 2015 Duels of the Planeswalkers coming this summer

Magic 2015 Duels of the Planeswalkers was announced for release this summer on Xbox One, Xbox Live Arcade, Steam, and mobile devices. While not a surprise considering they've produced a new game every summer for the past...

Caitlin Cooke



Not a Hero's 2D cover-based shooting killed me about a dozen times photo
Not a Hero's 2D cover-based shooting killed me about a dozen times
by Darren Nakamura

Devolver Digital had a great showing at PAX East this year. Though Hotline Miami 2 might have had the most buzz going in, not long into the show people were shouting about Not a Hero. Developed by Roll7 (of OlliOlli fame), it could just be the next pixel shooter juggernaut.

Though its visuals are beautifully retro (complete with the neon pink and teal color palette that is in vogue right now -- though each of the game's five districts will have a different look), its gameplay takes cues from more modern shooters. Specifically, Not a Hero features a cover mechanic, and it punishes players who do not use it well.

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1:00 PM on 04.16.2014

Hyper Light Drifter probably won't be out until early 2015

Heart Machine pushed back its wildly anticipated Hyper Light Drifter from the previous June 2014 release to the end of 2014. Heart Machine's Alex Preston, talking to Jonathan Holmes at PAX, explained that, while they're stil...

Steven Hansen

11:30 AM on 04.16.2014

La-Mulana 2 aims to be more 'intuitive,' still hard as heck

La-Mulana was regarded by some as the hardest game ever. This isn't going to change, though Nigoro's Takami Naramura wants it to be slightly more intuitive so perhaps all those deaths don't lead to warranted frustration and ...

Steven Hansen



Music-making game Cosmic DJ has a corgi in it! photo
Music-making game Cosmic DJ has a corgi in it!
by Dale North

This past weekend, I found myself running through the crowds of the PAX East show floor, pushing people out of the way to get to the Indie Megabooth, where Cosmic DJ was waiting for me. As a musician and a fan of music games I would have sought it out anyway. But I found out via Twitter that the game features a corgi, so I took off running.

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Struggling to survive in This War of Mine photo
Struggling to survive in This War of Mine
by Caitlin Cooke

In a sea full of bright, action-packed games at PAX it was a surprise to see such a serious greyscale game like This War of Mine, an 11 bit studios title about life during war. Rather than placing the focus on combat as most warfare games tend to do, this one centers on the strategy and struggles around day-to-day survival for victims.

This War of Mine forces the player to make tough decisions for the betterment of the group. Who gets the last of the antibiotics: is it the person who needs it most or the one who's defending home base? When food is tight, who gets to eat? I struggled with these choices during my time with the demo, and unfortunately nothing got easier as I progressed.

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Take a look at the PAX East Diversity Lounge photo
Take a look at the PAX East Diversity Lounge
by Jonathan Holmes

While our event video matron Conrad Zimmerman was off editing video at PAX East last weekend, Caitlin Cooke and I went to take a quick look at the much ballyhooed Diversity Lounge. I had heard from Conrad and Caitlin that the area was far off from the central PAX attractions, and that it was barely populated. When I got there, I was happy to see that it was quite well populated. 

I found out later that that Penny Arcade's Mike Krahulik just happened to be at the Diversity Lounge playing his game Thornwatch when we stopped by to shoot this video. Apparently, things went back to "incredibly quiet" after he left. If Mike's appearance at the lounge (and the crowd he brought with him) is a sign that Penny Arcade's efforts to make PAX a more universally accepting place was a success or a failure is up for interpretation. 

As for me, I did not feel very comfortable entering the lounge. Given how comfortable I am in general, that's saying a lot. On one hand, I felt like I may be intruding on someone else's space, as they may have gone to the diversity lounge specifically to get away from people like me. On the other hand, I felt like I would potentially come of as a "fraud" for treating the diversity lounge as place designed for me, when I don't feel that it was.

That's right, the diversity lounge made me feel irrationally defensive and paranoid that I might be accidentally offensive at the same time. Quite a feat for a place designed to make people from varied backgrounds feel at home together, though some of the exhibitors there seemed to have had a much more favorable experience with the thing. 

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Tuesday Newsday: PAX East, Titanfall, Evolve, Below & a Sexy Werewolf photo
Tuesday Newsday: PAX East, Titanfall, Evolve, Below & a Sexy Werewolf
by Max Scoville



On today's hard-hitting debut episode of Tuesday Newsday, we cover some of the highlights from PAX East, like Cult of the Wind, where you run around pretending to be an airplane, or Rain World, where you're a big squishy slug-cat. Meanwhile Firaxis has announced Civilization: Beyond Earth, Titanfall reveals details on new DLC, and Evolve has a skill tree for its monster. Brett got to play Capy Games' Below, which sounds incredible, and The Behemoth is teasing their next game. Oh, and this wolfman is gettin' all randy.

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6:30 PM on 04.15.2014

Krautscape redefines tactical racing, jumps off cliff

Everyone's favorite cuddle bunny, Jonathan Holmes, got a chance to check out Krautscape at the Midnight City booth at PAX East this past weekend. King Friday gives the low-down as to how this game is "tactical racing re...

Brett Makedonski