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5:30 AM on 02.26.2015

Masquerada is a very pretty Baldur's Gate-style RPG

Leading with the Dragon Age comparison probably would've gotten more eyes on this these days, huh? The Baldur's Gate reference point just makes the most sense, though, especially with the isometric view. And there are plenty...

Steven Hansen

9:00 PM on 02.25.2015

Liege is like chess, but with more face-stabbery

Coda Games' sole developer John Rhee just uploaded a revealing new pre-expo teaser for his Kickstarter-funded SRPG trilogy, Liege. In it, we get to see the most recent gameplay footage of the elegant, turn-based/tactica...

Rob Morrow

5:00 PM on 02.23.2015

Indie Megabooth is the place to be at PAX East

"Dad By The Sword is a game about YOUR DAD running around in jorts and slaying Anti-Dads with a claymore. Experience a unique First Person Swordplay experience as you try not to get killed by leaping hot dog monsters. Out...

Jordan Devore

7:00 PM on 02.18.2015

Developer Giant Spacekat exits PAX East due to threats

The embarrassment caused by a certain faction of the gaming space continues to make things terrible for just about everyone. Because some keyboard warriors refuse to see reason and behave with basic human decency, developer G...

Robert Summa



Dungeon Defenders II is shaping up nicely on both PS4 and PC photo
Dungeon Defenders II is shaping up nicely on both PS4 and PC
by Brett Makedonski

Trendy Entertainment has already bestowed Dungeon Defenders II upon its most invested fans. In fact, they've had it for more than a month now. "Invested" is the only way to describe those people -- both financially and mentally -- as that's what it takes to pay an Early Access fee for a game that will eventually be free-to-play.

But, those same fans get the privilege of seeing Dungeon Defenders II along as it's molded through the development cycle, and better yet, they'll get to help shape it too. Early adopters are "rewarded" with influence points that allow them to vote on future game features. It's unknown how far their reach has extended thus far, but someone's doing something right with Dungeon Defenders II.

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Knight Squad was the most fun I had at PAX South photo
Knight Squad was the most fun I had at PAX South
by Brett Makedonski

If you were to take booths' popularity at PAX South and plot them on a heat map, most of the obvious candidates would stick out. Twitch would be red hot, as it constantly had a flurry of people swarming to watch their favorite streamers. Dreadnought would be lit up too, because it was one of the largest displays and the crowd seemed to take a liking to it.

But, there would be one outlier far back among the indie titles. Knight Squad, made by Chainsawesome Games, had a constant throng of people mulling about at all times. You wouldn't expect it given the location, but it was a party back there. Once you had a crack at the game, you'd understand why -- because Knight Squad is an incredibly fun multiplayer game.

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1:00 PM on 01.25.2015

Borderlands: The Pre-Sequel's new downloadable character is out this Tuesday

The inaugural PAX South is wrapping up today, and Gearbox's panel just ended. We heard about the plans with Homeworld earlier, but the studio's cash cow for the past several years has been the Borderlands series, so of course...

Darren Nakamura







You might be tempted to call Ronin 'Kill Bill: the Videogame' photo
You might be tempted to call Ronin 'Kill Bill: the Videogame'
by Brett Makedonski

Devolver Digital has a penchant for picking up clever game jam submissions and giving them a chance to grow into fully-realized titles. Titan Souls is a fine example, and it would have never had any exposure outside of the tiniest of niche audiences; now, it's gotten enough funding and press that many eagerly await it.

One of the publisher's most recent pick-ups certainly has the moxie to follow the same path. Ronin is a smart, cerebral game -- one that requires care more than stick skills. A cursory glance invites comparisons to Gunpoint, but that'd be selling it short. Ronin melds real-time and turn-based play, a combination that results in an action puzzler of sorts, but with more emphasis on the latter than the former.

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3:00 PM on 01.24.2015

Cave Story 2 folder spotted on Nicalis desktop at PAX South

PAX South is going on right now, and two of our most honey-loving sugarbears are in the fray as we speak, lapping up all that sweet golden joy. One of the games they're set to check out is Nicalis's Castle in the Darkness, a ...

Jonathan Holmes

1:30 PM on 01.21.2015

Not going to PAX South? Here's the next best thing

San Antonio, Texas will be the epicenter of the gaming world this weekend as thousands descend upon the city for the first incarnation of PAX South. No one really knows how it'll go. Maybe it'll mark the beginning of the thir...

Brett Makedonski

8:30 AM on 01.20.2015

Majora's Mask 3D and New 3DS XL playable at PAX South

The New Nintendo 3DS XL is the current hot commodity for Nintendo fans, with special edition units selling out. For those who are not so keen on ordering one before playing, an opportunity to get some hands-on time is coming ...

Darren Nakamura

2:15 PM on 11.12.2014

Heads up! PAX East badges are on sale right now

Passes for PAX East are on sale! Get in here while you still can. The show takes place at the Boston Convention Center the weekend of Friday, March 6, 2015. Tickets are $45 for a single-day badge and $95 for a three-day badge. Scalpers be damned. I've never made it out to Boston, but I'd like to go, one day. The weather that time of year, though!

Jordan Devore



Mike saw Bloodborne and Until Dawn at PAX! photo
Mike saw Bloodborne and Until Dawn at PAX!
by Max Scoville

Our pal Mike Cosimano (who, in all seriousness rivals Jonathan Holmes when it comes to kindness and all-around positivity) was our video editing man at PAX Prime earlier this month. I made sure he got a chance to check out some games he wanted to see, and two of those games were Until Dawn and Bloodborne

Both of those games were too scary for me and Bill to cover, so Mike did us a solid and summed up his thoughts in this lovely video, though first he had to go to back to college and then attend a Transformers convention. Sorry for the delay!

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12:30 PM on 09.23.2014

Only 20 people beat the Bloodborne demo at PAX

Leading into Tokyo Game Show, Bloodborne producer Masaaki Yamagiwa issued a challenge of sorts to players hoping to best the demo. He and Sony marketing manager Yasuhiro Kitao have since shared the results, as reported by Dua...

Jordan Devore



BioWare's multiplayer action-RPG Shadow Realms looks fast and fun photo
BioWare's multiplayer action-RPG Shadow Realms looks fast and fun
by Jordan Devore

BioWare had my attention with those live-action teasers building up to Shadow Realms, but I've not kept up with the four-versus-one "modern" fantasy role-playing game since it was proper unveiled. If you're in a similar boat, here's Max Scoville and Mike Cosimano talking about it at length.

My general reaction so far is "Huh. That could be cool." I'm not sold on the episodic nature of the game, but a guy in a suit fighting fantasy creatures? Yeah, that's all right.

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Adventure Time Game Wizard has a pretty cool level editor photo
Adventure Time Game Wizard has a pretty cool level editor
by Abel Girmay

There's a new game coming out based on everybody's favorite television show, Adventure Time! You know what that means right? Go on and grab your friends, because we're going to some very distant la---actually, you might want to rethink going on this adventure.

Adventure Time Game Wizard's biggest strength is in its content creator. Using the iPad camera, you can scan in any level you've drawn out on a piece of graph paper, or you can draw directly in-game. From there, you can choose a themed backdrop based on the show including the Snow Kingdom, Candy Kingdom, and others.

There's a set of simple shapes and outlines you can draw, each corresponding to a type of platform. Want a lava pit? Just make two vertical shafts with zig zags in between. Need a moving platform? Just sketch out a striped rectangle.

There are a good number of platform types you can draw and combine to create your own levels, and Game Wizard offers an intuitive guide for all the shapes you can use. They never get more complicated than what you can trace on graph paper, and even when I didn't draw perfect lines, the scanner was always capable of translating past those errors.

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