Quantcast
Destructoid: Videogame News & Community

DestructoidJapanatorTomopopFlixist







DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Chief Executive
Dale North
Editor-in-Chief
Max Scoville
Video Warlock
Steven Hansen
Features Editor
Chris Carter
Reviews Director
Jordan Devore
News Editor
Andy Dixon
Community Manager
Phil Janca
King of the Stream
Spencer Hayes
Defender of Dtoid.tv
Niero G.
Founder

Editors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us



There Came an Echo does voice control right photo
There Came an Echo does voice control right
by Darren Nakamura

Set up in the Indie MEGABOOTH is one of the few zen locations at PAX East: There Came an Echo's sound dampening booth. In it, Iridium Studios head Jason Wishnov is showing off the tech behind the voice-controlled realtime strategy game.

To pre-empt those who would immediately go to the comments to lament voice control, There Came an Echo does feature more traditional control schemes, but it is hard to imagine players preferring it. The game has been designed from the ground up to work with voice control, and it works impressively well.

view full story + comments




Divekick Addition Edition+ will keep growing if you keep playing photo
Divekick Addition Edition+ will keep growing if you keep playing
by Jonathan Holmes

We've got about 30 videos from PAX East to show you soon, many of which (Mewgenics, Rain World, Shovel Knight, Crypt of the Necrodancer, Interstellar Selfie Station, Kero Blaster, La-Mulana 2) are already up on the Dtoid YouTube page, with so much more to come. Argh! So many games!

One of the more salacious interviews we scored was with Adam "Keits" Heart, creator of Divekick. He told us all about how Johnny Gat from Saints Row ended up in the upcoming release of Divekick Addition Edition+ and how he fights. Johnny's jump and divekick offer a balance of both offensive and defensive attributes that are rivaled only by Dive and Kick themselves. It's only when he starts throwing out specials that things get really wild. His black hole move is extremely versatile, and allows for a myriad of possible effects on a fight. It changes the way gravity works for both characters, creating a suction point that might help or hurt either fighter. His dubstep gun and car-hit-you attacks are a little more straightforward, but even they have more to them than you might have guessed. 

The biggest shocker was that Adam has pledged to keep adding new characters to the game for no additional cost to the player as long as people keep playing Divekick. While Adam's got plenty of work in front of him on designing new content for Killer Instinct, he's not going to let his first game go by the wayside as long as there is an audience there that wants to keep the game alive.

Who would you want to see join the cast of Divekick Addition Edition+? From what I hear, the gang at Yacht Club Games would love to see Shovel Knight join the cast. Hmmmmm...

view full story + comments




Unlike with most fungi, I enjoyed Mushroom 11 growing on me photo
Unlike with most fungi, I enjoyed Mushroom 11 growing on me
by Darren Nakamura

Mushroom 11 caught our eyes about a month ago, with its unique puzzle gameplay hook: the globular green collection of fungal cells is not directly controlled by the player. Instead, players simply click or tap to "erase" cells, while the mushroom has the curious capability to regrow a new cell for every destroyed cell.

It is one of those ideas that seems so elegant that it is surprising nobody had ever thought of it before. With that core mechanic applied to physics and engineering puzzles, Mushroom 11 is shaping up to be one to watch closely.

view full story + comments




Chop up and equip your enemy's body parts in Severed photo
Chop up and equip your enemy's body parts in Severed
by Hamza CTZ Aziz

Severed is the next game from DrinkBox Studios, the creators of Mutant Blobs Attack and Guacamelee! Severed follows a distraught warrior trying to piece together a mystery, such as how she wakes up missing part of her arm. You'll be exploring an open world, taking on enemies through gesture-based controls in first-person, and along your quest you'll gain new powers by severing and attaching your enemies' body parts to yourself.

The nonlinear aspect in this dungeon-crawler adventure will give you control over the upgrade paths, allowing you to take on a variety of enemies with different strengths and weaknesses. As the developers explained it to me, think Severed as a cross between Mega Man, Infinity Blade, and Mike Tyson's Punch-Out

view full story + comments


8:30 AM on 04.13.2014

Our top 10 must play games of PAX East 2014

Despite an overall smaller show than in years past, PAX East still had a great amount of games worth seeing. A big reason for that was the Indie MEGABOOTH, a segment of the show that's slowly getting bigger with each passing ...

Hamza CTZ Aziz



Astebreed is a bullet hell shooter where you fight aliens as a janitor photo
Astebreed is a bullet hell shooter where you fight aliens as a janitor
by Brett Makedonski

There's no shortage of weird and unique game concepts at PAX East's Indie Megabooth. That's par for the course, though; show after show it goes that exact same way. Whereas some titles rely solely on their strangeness to make a name for themselves, others pair it with solid gameplay to strengthen their hand. Edelweiss' Astebreed falls into this latter category.

First and foremost, Astebreed is a bullet hell shooter, and it doesn't skimp on this aspect. At all times, the screen is full of imminent threats while you reciprocate. The arsenal at your disposal consists of two sets of ranged attacks each with a focused subset such as a conical strike, as well as a melee ability. Enemies constantly keep coming as the scene presented kind of twists and winds along in a "2.5D" way.

The most important aspect that Astebreed gets right is that while everything on-screen is completely hectic, the reference point always stays fixed enough so that you're in control of the character. Often times games like this will move in unpredictable directions, causing a frustrating sensation like it's resisting you. That's not the case here, as it all controls well.

view full story + comments






4:18 PM on 04.12.2014

Titanfall's first DLC is Expedition, comes out in May

During Respawn's PAX East panel on the development of Titanfall the team announced its first new DLC, Expedition, which takes place after the story (it had one) of Titanfall. Shown off in the above screen is Swampland, where ...

Steven Hansen

2:00 PM on 04.12.2014

Here are Destructoid's PAX East 2014 plans!

Update! Our meetup dates/locations for Friday and Saturday have changed. (E&C is now on Saturday.) See below for more details! PAX East 2014 is just a week away in two days TODAY! As is the case every year, the Dtoid comm...

Mr Andy Dixon

1:40 PM on 04.12.2014

Evolve has changed to allow for more customization

The very core of Turtle Rock's Evolve revolves around the four versus one premise, and even though it's only been two months since we last saw it, the "one" side of things has since undergone some changes. The developers...

Brett Makedonski

1:05 PM on 04.12.2014

Cooperative multiplayer mode coming to Nuclear Throne

Today at PAX East, Vlambeer's Rami Ismail announced that their latest game, Nuclear Throne, will feature cooperative multiplayer. The mode will allow for up to four players to play simultaneously, either locally or over ...

Conrad Zimmerman

12:00 PM on 04.12.2014

Civilization explores the final frontier with Beyond Earth

We knew Firaxis would be announcing a new game at their panel this morning at PAX East, and now we know what the team has been working on. Civilization: Beyond Earth is taking the series past future tech and into space explo...

Darren Nakamura

11:45 AM on 04.12.2014

Pixel Noir: How about a 16-bit noir pixel-style JRPG?

SWDTech is drawing quite a crowd at their PAX East booth this weekend, where they're debuting their JRPG-inspired 16-bit noir detective game, appropriately named Pixel Noir.   Coming to PC, Mac, Android, iOS, PS4, and Vi...

Dale North

10:40 AM on 04.12.2014

Come to our Disney Fantasia: Music Evolved event at PAX East!

Reminder! This is happening tomorrow afternoon! As for today, come be part of the group community photo at 3PM today, and the Elephant & Castle tonight for some karaoke!  Destructoid is teaming up with Harmonix, Disn...

Hamza CTZ Aziz

9:53 AM on 04.12.2014

Penny Arcade announces PAX South

Penny Arcade heads Mike Krahulik and Jerry Holkin have announced "PAX South," a brand new expo to be held in San Antonio, Texas. Not many details were given outside of those parameters, but my guess is it'll function jus...

Chris Carter



Below is a hardcore game that you'll want to take your time with photo
Below is a hardcore game that you'll want to take your time with
by Brett Makedonski

Ever since Below was teased at Microsoft's E3 press briefing last year, it's been one of the titles that I've been most intrigued by. The art style and the fact that Capy Games was the developer were the two main reasons for my interest. Okay, those were the only reasons, because pretty much nothing else about Below has been revealed.

Capy's finally showing Below off at PAX East, and it is nothing like I expected it to be. That aside, my excitement remains completely intact.

When I see an artistic indie title, I subconsciously assume that it's an inviting game. It might not necessarily be easy, but something that anyone can eventually get the hang of. Below doesn't look to be like that, as it's a procedurally-generated rogue-like that's meant to appeal to the hardcore demographic.

view full story + comments




The Evil Within isn't looking very evil so far photo
The Evil Within isn't looking very evil so far
by Dale North

A behind-closed-doors play session for upcoming survival horror game The Evil Within wasn't as evil as I hoped it would be. I still have high hopes for the next game from Resident Evil vet Shinji Mikami and his new studio, Tango Gameworks, but the two gameplay sessions I saw today at PAX East seemed to draw a bit too much on his past works, and not enough on the freaky stuff.

Some of the imagery from the new trailer had my hopes up, but we didn't see much of that in our demo today.

view full story + comments