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Smash Bros. 3DS photo
Smash Bros. 3DS

Super Smash Bros. 3DS online play allegedly auto-banning Peach


Her turnip is possibly mistaken as an item
Sep 15
// Chris Carter
Is Peach your main in Smash Bros.? Well in Japan, she appears to be encountering an issue while playing online -- she's getting banned constantly. Multiple Japanese players are reporting that they are getting 24 hour bans for...

RollerCoaster Tycoon World is a return to form, features robust online modes and offline play

Sep 02 // Alessandro Fillari
"It is a challenge to try and stay ahead of the game, if you will, to create new and exciting content for our users that expect something great," said Atari CEO Fred Chesnais. "One hand, it's a challenge -- and we love a challenge, and if we make mistakes we fix them. The other hand we have this community that's support is so communicative, so we can talk about it and give us input." As with the previous games, you’re in charge with building and managing an amusement park. It’s your job to make sure the attractions are fun, the visitors are happy, and all the while making as much profit as possible. This time around, players have more options to make their own park unique. Everything from the park environment’s setting, stylistic aesthetic (such as Americana, Sci-Fi, and Western styles), and arrangement can be freely altered and shifted without any wait. The way people play simulators has changed since the last RollerCoaster Tycoon game on PC 10 years ago. And with the return to the PC, the developers wanted to incorporate online features. Online play is robust and very extensive. Players can observe the creation and management of another player’s park, acquire blueprints for rides, and they can even engage in four-player co-op and create an amusement park together, with each player manning their own section. But of course, if you’re not interested in playing online, you can build and manage your park in solitude offline. "We thought it was super important to be playable offline and to offer more than just a simple sandbox mode," said Chesnais. "We understand that people want to play this game at their own pace, when they have the opportunity to play it. Additionally, we thought it was important for us to include co-op play. The competitive nature of so many of these games now is we see that so many people stay engaged, whether they can play co-op play environments. So we thought it was very important that they had that choice." One of the core goals of RollerCoaster Tycoon World was to streamline the attraction building, while at the same time giving players more options to customize and refine the park to their liking. For instance, building rides now uses a node-based construction system. Placing a node will set the first piece of the track, and each node gives players the option to lay or remove tracks, raise or lower height, and increase pitch for turns. This allows for players to create rides quickly, but is also deep and intricate enough to give the hardcore builders enough options to make something incredibly ambitious. Moreover, when connected online, you can visit another player’s park and request the blueprint for rides that you like. With the blueprint you can recreate and tweak their ride to your liking. And yes, you can ride the coasters in first-person view to see the death-defying results up close. While the game is still fairly early in development, the developers at Pipeworks are making good progress so far. When it'll be released is anyone's guess, but what I've seen showed that this new RollerCoaster sim is a return to what fans expect from the series.
RollerCoaster Tycoon photo
CEO of Atari talks lessons learned and getting the series back on track
Back at gamescom, Atari announced RollerCoaster Tycoon World, a new installment to the much-loved amusement park series. However, after a 10-year series hiatus from the PC and the debut of the polarizing RollerCoaster Tycoon ...

DDoS Attack photo
DDoS Attack

DDoS attack on Sony servers?


Blizzard, Riot Games, and Grinding Gear also victimized
Aug 24
// Frank van t Ende
[Update: Sony has issued an update on the outage: "Network update: our engineers are aware of the issues and are working to resolve them. We'll keep you posted - sorry for the inconvenience."] Earlier today, PlayStation users...
LittleBigPlanet 3 photo
LittleBigPlanet 3

See some new screenshots for LittleBigPlanet 3


Sackboy and friends take things to a new level with enchanced user content
Aug 13
// Alessandro Fillari
After the runaway success of the first two LittleBigPlanet titles on PS3, fans had been clamoring for a follow-up on Sony's new hardware. With the announcement of LittleBigPlanet 3 at E3 coming to both PS4 and PS3, the LBP co...

How would you feel if your online opponent was secretly a bot?

Jul 27 // Jonathan Holmes
[embed]278687:55038:0[/embed] Most art, including videogames, is about tricking the audience into thinking something is "real" when it's just a construction from the artist's imagination. The catch is, the audience is usually given full disclosure that they thing that they are about to witness is fiction. They're told upfront that they're about to be tricked, which keeps them from feeling taken advantage of, at least in theory. Wondering if my online experience with Wii Sports Club Boxing was "real" or not took me back to when The Blair Witch Project was first released. A lot of people who hadn't researched the movie before going into it came out thinking it was "real" too. They thought the footage was all legit; that someone really edited together what a snuff film starring a witch and some dead college students and put it in theaters. When they found out later that is was all made up, some were impressed that the film had suspended their disbelief so effectively, while others were outraged that they were made to think that the movie was "better than it actually was". This conversation ended up being more interesting than the movie itself, and probably did a lot to contribute to its financial success.  Which side of that fence would you end up on if it turned out that not all of your online gaming experiences were "honest"? If a game's publisher manufactured online opponents give you a better experience, would you care? Does it matter if you're told that some aspects of the game aren't as "real" as you might otherwise believe?
Questions photo
Are drones better than nothing?
Yesterday I was playing Wii Sports Club Boxing online while contemplating stuff to talk about on this week's Sup Holmes. I thought I'd have a while to think, but I was wrong. I only had to wait like 3 seconds before I w...

Pokémon photo
Pokémon

The official Pokémon Center online store is opening in August


Dolla dolla Bill, y'all
Jul 02
// Brittany Vincent
Jonesing for official Pokémon merchandise from the Pokémon Center but nowhere close to one? I feel your pain. That one trek to Manhattan wasn't enough for me. Luckily, The Pokémon Company plans to open up...
Suda51 photo
Suda51

Suda51's Lily Bergamo was cancelled, turned into Let it Die


Grasshopper's change in studio vision resulted in total redesign
Jun 11
// Alessandro Fillari
During the Sony E3 press conference, we got the chance to check out Suda51's new free-to-play survival horror title Let it Die. As Grasshopper Manufacture's first F2P title, it seemed to be a bit of a departure for them. Howe...
Devil's Third photo
Devil's Third

Devil's Third lives, and it's a Wii U exclusive


Valhalla Game Studios brings the action to Wii U
Jun 10
// Alessandro Fillari
Just when I was losing hope of ever seeing Tomonobu Itagaki's lost action game again, the head of Valhalla Games Studios re-introduced us to their original IP. Devil's Third is not only alive and well, it's also a Wii U exclu...
GameSpy photo
GameSpy

Unreal Tournament 3 and S.T.A.L.K.E.R. saved from GameSpy shutdown


Wait, S.T.A.L.K.E.R. has multiplayer?
Jun 02
// Alasdair Duncan
I've found it really encouraging that developers are willing to make their multiplayer games playable after the shutdown of GameSpy. There was quite a list of games that were going to be going offline but after some big names...
Pokémon photo
Pokémon

After 100 million Pokémon trades, we'll get a new Vivillon pattern


It's fancy
May 23
// Jordan Devore
Nintendo says about 90 million Pokémon trades have been made via the GTS in Pokémon X and Y. Once we collectively hit 100 million trades, the new Fancy Pattern Vivillon will be attainable through a special distr...
Nintendo WFC photo
Nintendo WFC

So long, Nintendo Wi-Fi Connection


Online service for DS and Wii games discontinued as of today
May 20
// Jordan Devore
Nintendo is no longer supporting its Wi-Fi Connection service as of today, marking the end of online functionality for Wii, DS, and DSi games -- but, notably, not the end of the Wii Shop Channel, DSi Shop, and video services....
Dark Souls photo
Dark Souls

Namco 'seeking avenues' to continue supporting Dark Souls on PC


It's the usual Games for Windows Live for the time being
May 19
// Jordan Devore
Bandai Namco has provided an update on the future of Dark Souls PC, which uses Games for Windows Live -- a service that's believed to be shutting down in July -- for its online play. First, the game "will remain fully functio...
 photo

Capcom migrating some titles over to a new online service


Just not the ones that weren't developed by Capcom
May 13
// Hamza CTZ Aziz
GameSpy Technology is shutting down on May 31. We've seen some companies respond to this, stating that they'll fix their old titles so they live on, or straight up just abandon them. Capcom has responded, and they'll be migra...
EA photo
EA

These are the EA games going offline on June 30


*Shakes fist at GameSpy*
May 12
// Jordan Devore
Electronic Arts said last month that it was working to find a solution to the GameSpy Technology shutdown on May 31, 2014 that will mean the end of online functionality, including multiplayer, for a number of titles that rely...
Team Fortress 2 photo
Team Fortress 2

Did You Know Gaming tackles Team Fortress 2


Dig deeper into Valve's class-based online shooter
May 05
// Alasdair Duncan
I've fallen off the Team Fortress 2 wagon in a big way; I used to play for at least 2-3 hours every day but the constant stream of updates and deluge of new items dulled my interest. Watching this latest episode of Did You K...
Sunset Overdrive photo
Sunset Overdrive

Sunset Overdrive viral site opens up, plans special events for fans


Insomniac Games teases info about characters and upcoming events
May 05
// Alessandro Fillari
The surprise reveal of Sunset Overdrive at Microsoft's E3 2013 press conference got many people excited, including much of the staff at Destructoid. As a brand-new open-world shooter set in a visually rich and colorful world,...
GTA Online photo
GTA Online

Earn double GTA$ and RP in GTA Online


Today and tomorrow
May 02
// Jordan Devore
Rockstar is giving GTA Online players an incentive to log on today and tomorrow as they'll earn twice as much GTA$ and RP as normal. With the potential to own a second property and more content updates planned, that might jus...
Rockstar photo
Rockstar

Here's what the GameSpy shutdown means for Rockstar's games


A few are losing online functionality
Apr 30
// Jordan Devore
Rockstar is preparing for the GameSpy Technology service closure on May 31 and while Grand Theft Auto V will remain completely unaffected, many of the company's other titles will lose stat-tracking features like leaderboards ...
 photo

Guerrilla job ad points to new IP with online focus


Mentions micro-transactions
Apr 30
// Dale North
Guerrilla Games is hiring, and they say they're looking for online designers for a game they've been working on for a couple of years now. This is for an unannounced IP that will feature "innovative online gameplay." They're ...
Home photo
Home

Hug, kiss, and chest bump total strangers in PlayStation Home


'Now kiss!'
Apr 23
// Jordan Devore
I forget that PlayStation Home is still a functional piece of software that receives regular content updates, not some lost relic to marvel (and poke fun) at. It's hard to say who in their right mind is messing around with H...
Destiny photo
Destiny

Destiny has a fancy new website with game footage


Still plenty of unanswered questions
Apr 23
// Jordan Devore
Bungie has launched a spiffy new website for its online, open-world sci-fi shooter Destiny. There's some footage of the Titan, Hunter, and Warlock classes, compiled in the video above by GamesHQMedia for your convenience. Do...
Star Trek Online photo
Star Trek Online

Star Trek Online Season 9 goes live, gives peace a chance


Well...sort of
Apr 23
// Josh Tolentino
Did you like Star Trek: Voyager? I know I did. And from the looks of things, Cryptic Studios does, too, as the newest big update of Star Trek Online titled "Season 9: A New Accord", involves quite a bit of content straight f...
2K Games photo
2K Games

2K moving Borderlands, Civilization games to Steamworks


And discontinuing online support for some titles post-GameSpy shutdown
Apr 22
// Jordan Devore
2K has announced plans to migrate some of its online-enabled games away from GameSpy Technology since the service is shutting down on May 31, 2014. Loads of titles will be impacted -- not just 2K's library -- so consider this...
Resistance photo
Resistance

This is your last weekend to play the Resistance trilogy online


Trophy completionists, be warned
Apr 04
// Jordan Devore
I vaguely recall Sony announcing that it would pull its servers for the Resistance trilogy on PlayStation 3 this year and it's happening soon. Real soon. Consider this your last chance to play those games online (including co...
 photo

GameSpy Technology shutting down, will affect a ton of games


See what games are losing multiplayer
Apr 04
// Hamza CTZ Aziz
GameSpy Technology has announced that effective May 31, they will cease providing hosting services for all games that still use their technology. The service has existed ever since the Quake days, and has provided things like...

Mario Kart 8 is stunning and fierce in HD

Apr 03 // Alessandro Fillari
Mario Kart 8 (Wii U)Developer: NintendoPublisher: NintendoRelease Date: May 30, 2014Picking up where Mario Kart 7 left off, and pretty much where all the others did too, the various characters, creatures, and other residents of the Mushroom Kingdom once again compete in a series of races to decide who's the best kart racer in all the land. Along with the returning roster, Bowser's Koopalings (from Super Mario World ) are all fully playable and help to expand the large and diverse lineup. Moreover, characters missing from the last title (such as Baby Peach and Baby Daisy) are also reintroduced.As the first Mario Kart title on the Wii U, and in HD, the developers were able to take advantage of the new technology to really flesh out and expand upon the classic Mario aesthetic. As with Super Mario 3D World, the HD visuals here really make the familiar Mario art style pop. The graphics are crisp, detailed, and very dense in design, and not to mention this game runs at a rock solid 60FPS and at 720p -- which not only benefits the gameplay, but also the visuals. While they are a wonder to look at, there were times the visuals felt a bit too busy and got distracting. Not too often, but there were moments where they might've went a bit overboard with the bloom and flashing lights. With that said, it still looks stunning in motion, and these screenshots don't do this title justice.As seen in the previous entry, verticality played a big impact on races with the hang-glider attachment and how you could clear gaps and soar over other racers. In MK8, they've expanded upon this in a big way by including actual vehicle transformation to take advantage of new terrain and pathways on the courses. Each track features multiple pathways and routes, and some of these will call for a change of vehicle. Some tracks feature underwater routes, gliding, and the brand new anti-gravity tracks -- and there's even a few that throw in every possible option. As you've likely seen from the various trailers and screenshots, anti-gravity is a big focus on the races, and many of the tracks will have racers swooping across the course sideways, upside down, and any other way you can think of. At first, it was a bit jarring transitioning to anti-grav mode, but I really got into it after a lap or so. Not only that, racing strategy changes up quite a bit. During this phase you have to keep momentum, and knocking into racers is a great way to get a speed boost. Racers who aren't usually aggressive will learn quickly that you'll have to get mean to get ahead. As you can imagine, anti-grav tracks can get pretty hectic, as you're going through loops, twists, and other turns, racers are going with the flow while beating into each other to eek out a speed boost. It was pretty crazy, and these moments offer the most intense moments Mario Kart racing has ever been.One of the most impressive features of Mario Kart 8 is the robust customization options. As in past games, you can deck out and customize each of the karts to fit your tastes and preferences. You can switch out to different karts and motorcycles that focus on speed, power, or handling, and can even swap out wheel types to fit whatever track you plan to race on. In MK8, they takes things a bit further by allowing players to mix and match different parts, chassis, wheels, and the like from different racers. Want to have Toad on a more level playing field with the other heavy hitters? Then deck out his vehicle with a heavy frame. A staple of the Mario Kart series is having courses from previous titles return, and MK8 hasn't held out on fans one bit. Tracks such as Moo Moo Meadows, Mario Circuit, Cheep Cheep Beach, Toad's Turnpike, and Rainbow Road (N64 version) are playable in Mario Kart 8. To take advantage of the new visuals and gameplay, many of these courses have been altered -- for the better. For instance, Toad's Turnpike now has anti-grav tracks, which presents interesting opportunities for players. During my race, I used the anti-grav tracks to overtake my rivals, while avoiding heavy traffic and hopping across a series of trucks to gain the lead. Many of these tracks feel new, and the gameplay additions make me curious what else has changed for the other retro tracks. In addition to the new racing gameplay, Nintendo has also expanded player profile options and online play. As you can expect, MK8 features online races, leaderboards, and many other features to give players access to constant competition. In addition to this is the new Mario Kart TV feature. After the end of each race, your best moments are saved and shown to you in a highlight reel. And these aren't simple gameplay captures, your finest acts are shown in dramatic and epic fashion, with snazzy camera angles and fancy editing thanks to the Lakitu Bros., who man the cameras during every race. Many of these moments feature quick shots of players performing cool stunts, epic takedowns with powerups, and last minute victories. Of course, if players are particularly proud of a moment or the whole highlight reel, you can save and share them with friends. While Nintendo was a bit tight lipped about what else MKTV offers, what I've seen so far looks to be very interesting, and should make online and co-op play even more satisfying.One thing that I really appreciate is the attention to detail. Throughout each race, there were callbacks and references to everything in Mario and Nintendo lore. It felt like a giant, and pardon the cliche, love letter to the whole series. I'll be honest, I haven't been this jazzed with a Mario Kart title in a long time, and playing this title made me really look forward to seeing more.It sounds like I'm gushing, I know, but I was completely taken with it. I'm not much of a racing fan, so I was always appreciative of the Mario Kart series for giving me something accessible. As brief as it was, this hands-on time showed that the series hasn't lost its touch one bit.
Mario Kart 8 hands-on photo
I haven't been this jazzed with a Mario Kart title in a long time
As an institution within the videogame racing genre, Mario Kart has always been an example of what arcade style racing is all about. Focusing on simple, pick up and play gameplay, while still offering high level skill based ...

ZMR photo
ZMR

Zombies Monsters Robots is ridiculous, cheesy, and so much fun


F2P shooter opening alpha test in April, and teases Dinosaurs!
Mar 25
// Alessandro Fillari
Hey you, what if I were to tell you about a free-to-play shooter that has you fighting against zombies. Not impressed? Well, I don't blame you. Zombies are kinda all over the place now. Fine, what about a free-to-play shooter...

Review: Strike Vector

Mar 17 // Josh Tolentino
Strike Vector (PC)Developer: Ragequit CorporationPublisher: Ragequit CorporationReleased:  January 28, 2014MSRP: $24.99Reviewer's Rig: Intel Core i7 920, Geforce GTX 560 Ti, 6GB RAM, Windows 7 First off, even calling Strike Vector a "Brutal Aerial FPS" is underselling it a bit. Sure, it's definitely brutal, and aerial, but merely labeling it an "FPS" brings to the contemporary gamer mind something more like Call of Duty. But those types of ground-bound shooters, their souls weighed down by gravity, can't deal with the kind of sensation Ragequit's game provides. Your first, exhilarating, terrifying moments in a Strike Vector multiplayer match (and there are only multiplayer matches) are more likely to call to mind a bizarre fusion of Descent's omni-directional movement and the blistering speed of mecha anime like Macross or Robotech. First, you'll join any given match by selecting a pair of weapons (from a total of eight), then picking a pair of perks for them, grabbing a special ability that wasn't elaborated on at all in the nine static instructional slides that make up the new-player tutorial, then finally hammering the big red button on the garage screen marked "LAUNCH." All of a sudden, you're screaming out of an endless sky on a jet of afterburner flame, aimed at the nearest bit of grimy, improbably-hovering level scenery. You'll just barely avoid it by kicking in your plane's -- excuse me, your Vector's -- hover mode, allowing you to aim and shoot from a stable vantage. And then a more experienced pilot blows you up, and you end up crashing into that scenery you just avoided anyway, except this time you're on fire. That's the meat-grinder cycle of a typical Strike Vector session, for while Ragequit has succeeded at conveying a splendid sense of speed and motion, they've married it to a multiplayer-only game whose skill ceiling seems at times to bump shoulders with the likes of Quake III Arena, demanding precision, skill, and affording little forgiveness. You'll likely finish your first few matches in the negative scores, as crashes count against you. You'll try to recall both the shooter and flight-game skill sets that you've let molder in the days since guns with iron sights took over the FPS market. You'll find out what all those extra abilities actually do by using them, being killed for using them wrong, then trying something else.  Strike Vector is refreshing in its old-school sensibility, though it's clear that its lack of hand-holding will drive off some players unused to classic shooters, as well as those who came in hoping for more of a simulation-style game than an action shooter. Or those hoping for a single-player campaign, or at least AI bots. Or those hoping a game whose level-up progression unlocks are more useful than Vector skins (that are difficult to see in actual play) and concept art. Or even just a title with less demanding latency requirements. Even playing on the nearest available servers, a ping of greater than 100ms seemed like a ticket to the bottom of the scoreboard. Still, there's a lot to love about it if that's an itch you've been looking to get scratched. The collection of weapons and mods for each makes for a small, yet distinct experience no matter the combination. Even novices can score a couple of newbie kills with the game's two flavors of homing missile. The variety, as well as the exotic qualities of the special abilities lends an interesting optimization and style component to a weapon selection that might otherwise seem limited, compared to the endless stream of samey guns you might find in a contemporary military shooter. Available game modes cover the essentials of competitive shooting, with team deathmatch, free-for-all, and a King-of-the-Hill-esque mode that increases the score value and visibility of the top players, making them attractive for all. Purchasers of the game gain all future DLC content for free, and the first pack was released just recently, adding Capture-the-Flag and more maps. Serving three masters as it does, Strike Vector might not have a whole lot of mass-market appeal, but what it lacks in that field, it more than makes up for by being a gorgeous, intensely competitive experience that matches its aesthetic appeal with pure shooter satisfaction. If you happen to be looking for that, Ragequit's new baby might send you soaring.
Strike Vector review photo
Fire in the sky
Flying is great. Fighting while flying is pretty great, too, but for some reason, dogfighting in good ol' atmosphere hasn't caught on as quickly as dogfighting in space. Despite the resurgence of space games brought on by the...

Plants vs. Zombies photo
Plants vs. Zombies

PvZ: Garden Warfare is getting substantial new DLC and it's free


A new mode, map, and ability upgrades
Mar 17
// Jordan Devore
I've been pleasantly surprised by the way Electronic Arts and PopCap have handled Plants vs. Zombies: Garden Warfare. First, the game itself is loads of fun -- the foundation is solid. But more than that, they don't have paid...
Titanfall South Africa photo
Titanfall South Africa

EA cancels Titanfall in South Africa due to bad online performance


I bless the rains down in South Africa, because you don't have Titanfall
Mar 07
// Steven Hansen
According to EA South Africa, Titanfall failed online performance testing in South Africa, so it has, "decided not to release Titanfall in South Africa at this time." "After conducting recent online tests for Titanfall, we fo...

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