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Metal Gear Online has Fulton sentries, puppy plushies  photo
Metal Gear Online has Fulton sentries, puppy plushies
by Steven Hansen

I thought Metal Gear Online was neat on PS3 outside of Konami's separate log-in system. At the Game Awards, Hideo Kojima introduced a trailer for the online aspect of Metal Gear Solid V: The Phantom Pain, Metal Gear Online.

And it looks sweet as heck, just like Phantom Pain. A cute puppy plush has replaced MGSIV's nudie mag distraction trap, there's a mini, personal bipedal robot with a gun, Quiet-like stealth abilities, some sort of teleportation, and a sentry that shoots people with Fulton balloons, which you can shoot and pop before they send your teammate flying in the air. 

Tons of cool-looking, idiosyncratic mechanics. I am so excited for Metal Gear Solid V.

Oh, and that selfie at the end.

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Jed yearns for your puckering opinions of Joylancer photo
Jed yearns for your puckering opinions of Joylancer
by Bill Zoeker

We have heard your cries for more beard, and they are not going unanswered. Today the second part of Jed conquering Joylancer is available for your quivering senses. So, feast your eyes on this Game Boy Color-esque hack 'n' slash adventure, while the beard commentates with his joyful lance in hand.

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Hardline 37: Happy 20th birthday, PlayStation photo
Hardline 37: Happy 20th birthday, PlayStation
by Jordan Devore

This week on Hardline, Bill, Steven, and I used the PlayStation's 20th anniversary as an excuse to bring up a bunch of old games for better (Bushido Blade, Castlevania: Symphony of the Night) and for worse (Blasto, some fighting game with a praying mantis).

There's also last-minute talk of dog testicle physics in Ashen Rift, which easily would've been the highlight of the episode except Steven's attire happened and, well, you'll see.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Waifu bartending: VA-11 HALL-A seems like the best dive this side of Catherine photo
Waifu bartending: VA-11 HALL-A seems like the best dive this side of Catherine
by Steven Hansen

I love Catherine. Part of the reason is its block puzzles. Part of the reason is its small scale, with most playable segments taking place in the homey bar Stray Sheep. VA-11 HALL-A--or Valhalla--is that same sort of bar, packed with regulars just trying to get through their nightmarish cyberpunk existence. Games don't always need to be bombastic save-the-world-'em-ups.

Over 20 clients will come into Valhalla, where you tend bar, serving an odd cast drinks as they serve up their life stories. And the bartending is as important to the stories as the stories are to bartending as you learn what clients like and, maybe, why that talking corgi is such a racist.

You can download and play the prototype here for free or at your own price if you can spare it. You can also pre-order the full game (and get a Steam key) for $5, which is less than the full game will be at launch. With that, you'll get the Prologue as well, which you can play until Sukeban gets the full game finished. Eight bucks gets you the Prologue, full game on release, and the soundtrack.

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Japan is getting those Mario Kart 8 McDonalds toys too photo
Japan is getting those Mario Kart 8 McDonalds toys too
by Chris Carter

I love Japanese commercials. They're produced with such unbridled enthuisasm that it's hard to not get excited for what they're selling -- even if it's McDonalds.

Nintendo has partnered up once again with the fast food chain to release its Mario Kart 8 toy line in Japan, so if you're keen on picking up some cheap toys, head on over -- you're grown, I can't tell you what to eat! Japan is getting a lot of really cool extras too that we didn't get, like a poster, a card, and stickers.

Mario Kart 8 [McDonalds]

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Dimmujed got a happy protrusion for Joylancer: Legendary Motor Knight photo
Dimmujed got a happy protrusion for Joylancer: Legendary Motor Knight
by Bill Zoeker

Jed's back with another retro-style indie game. Joylancer: Legendary Motor Knight puts players in an old school side-scrolling hack 'n' slash with Game Boy Color graphical sensibilities. Jed got to revving up his motorized lance and just absorbed the good vibrations.

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Limited run, 20th anniversary PS4 is a PS1 throwback photo
Limited run, 20th anniversary PS4 is a PS1 throwback
by Steven Hansen

Just for a second I thought this was colored like the silver PS2 I always thought was kind of sucky (or the recent Dragon Quest PS4), and then I saw those PlayStation Japan live stream pictures (via Kotaku) with that matte gray look, that PS1-colored logo on the console and its controllers' PS button. Yeah, good stuff. 

Sony is only producing 12,300 of these individually numbered consoles (globally), which go on sale at Sony Stores in Japan tonight for 49,800 yen ($418). It comes with a vertical stand and that camera I forgot about, too. PlayStation Blog Europe has more, including a €499 price point, nice comparison shots, and no details yet on how to purchase this in that region. 

North American folks (US & Canada, at least) will be able to "pre-order" from a "very limited supply" on Saturday, December 6, says our PlayStation Blog. The PlayStation Experience keynote at 10:00am pacific will apparently give up details on that process, but Sony's Adam Boyes has said the console will be on sale at the event itself.

If you can't drop the cash on it, maybe check out the 20th Anniversary Theme for your regular old PS4. It comes with the PS1 start up sound.

Also, yes, you can buy me one of these for Christmas. 

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Does amiibo work on the Boston subway system? photo
Does amiibo work on the Boston subway system?
by Jonathan Holmes

The reality of Amiibo is kinda cool, but the dream of Amiibo is infectious. The Russian Instagram video of someone trying (and apparently failing) to use a Samus Amiibo to get on the subway is at over 100K views on my Youtube channel. That's a lot of passion for the potential of Amiibo. It's the kind of thing that myths and legends are made of. 

Case in point, I was at my local GameStop yesterday and the clerk behind the counter mentioned to me that his "buddy confirmed" that "only the Samus Amiibo would get you a free ride on the Boston area subway system." Without name dropping too hard, I told him I worked for a videogame blog that reported on that story, but that it was the Moscow subway and that it didn't actually work. He was polite but insistent, stating that his "buddy was never wrong about this kind of stuff."

Being the consumed truth seeker that I am, I dashed right off to the subway with my four Amiibos in my pocket, determined to get to the bottom of this breaking videogame news story. The results speak for themselves, as seen above. Only one question remains -- would you want to see an ongoing series of videos focused on busting Amiibo-related myths? I'm already hearing stories of Amiibos being used to open locked doors, tricking food stamp card readers into thinking you're rich, and to making mean, bad children become good, nice children with just a quick scan of their brains, all thanks to Amiibo's power. A team of "Amiibyth Busters" could take on these alleged truths if that's something you'd want to see. Let us know in the comments. 

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Sony teases 'best kept secret,' insanely pretty EMAGON photo
Sony teases 'best kept secret,' insanely pretty EMAGON
by Steven Hansen

PlayStation's Spanish website has upped this new teaser for something called EMAGON, which we will learn more about on December 5, this Friday, likely at those new Game Awards

It looks dope and I want to see more. I hope it's a videogame, but I'm not sure. The extent of weird-name-sleuthing I did was note that EMAGON is "no game" backwards. It sure looks like a game, though. A real pretty one. 

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We made Dimmujed play Titan Souls because we got too drunk photo
We made Dimmujed play Titan Souls because we got too drunk
by Bill Zoeker

A little while ago, Max and I were bribed with booze by Devolver Digital to play Titan Souls, an upcoming monster-slaying action game. We got so drunk during our stream of the game, that I'm not even going to link the video here. Luckily, I managed to trick Dtoid community member, Dimmujed, into doing some videos for us, and made him play Titan Souls. He did a lot better at it than we did. We plan on having this milky sex boy do more videos for us, so let us know what you think of him in the comments.

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Meet the creator of Sportsball, the 2nd best 4-player combat game on the Wii U photo
Meet the creator of Sportsball, the 2nd best 4-player combat game on the Wii U
by Jonathan Holmes

[Update: Show's over folks! We'll have the rerun up later in the week. Here's the latest Sportsball strategy profile in the meantime.]

The new Smash Bros. is fantastic, but it's not the only 4-player arena-based competitive combat game on the Wii U right now. There's also Sportsball, one of Nintendo's "Nindies", a cross between BaraBariBall (Sportsfriends) and Joust. While I can't recommend it as a single player experience (yet), I can wholeheartedly endorse it with 3 or more players. If you're looking to take a quick break from hitting your friends so hard that they explode, you could do worse that riding a giant peacock and dunking on them instead. 

Today on Sup Holmes we're going live with Auston Montville of Too DX, creators of Sportsball. We'll be talking about the game's Smash Bros. influence, what it's been like working with Nintendo, the struggles of independent development, and a lot more. We'll also be giving away codes for Sportsball and for Sunburn, the delightful outer space, suicide-by-sunfire game for iOS from former Sup Holmes guests. Tune in at 4pm EST for all of the fun. All of it.

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How a little girl from Lebanon went on to develop games in Japan photo
How a little girl from Lebanon went on to develop games in Japan
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes, we did a lot of stuff. First off, we launched a contest for a signed CD by famed Mega Man composer Manami Mastumae. You can still enter if you want. Check out the show for details. 

Fittingly enough, this week's guest was Mastumae-san's friend Dina Abou Karam, the community manager for Comcept (Mighty Number 9). Dina is my new definition of a hardcore gamer. Against all odds, her love of videogames has driven her down a life path that's been packed with unlikely and amazing events. From a little girl playing bootleg copies of JRPGs and gold farming in Final Fantasy VII to developing an autobiographical game about naked people in Japan and working for Mega Man cocreator Keiji Inafune, it's always been videogames for Dina. They are what excite her, motivate her, and fascinate her. Her passion is palpable and infectious. It's no wonder that Comcept chose her to be the online face of the company.

We talked about a lot of things -- Bayonetta 2's awesome design and mismatched marketing, Dina's first commercially released game (Plushed),  the first game she ever remembers playing (a weird monkey-infused version of Tetris), videogame enthusiast culture in Lebanon, and a lot more. I hope this isn't the last time Dina appears on the show. I imagine she'll be in this industry for a long time. It will be exciting to see what she creates next. 

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Ghost in the Shell as a class-based first-person shooter photo
Ghost in the Shell as a class-based first-person shooter
by Steven Hansen

So I'm not sure what exactly to call this game. It was referred to as Ghost in the Shell Stand Alone Complex Online when we reported on the Nexon-developed "hacking first-person shooter" almost two years ago. I guess now it's Ghost in the Shell Stand Alone Complex First Connection Online? Or Ghost in the Shell First Connection? Or Ghost in the Shell Online for the sake of brevity.

Whatever it is, it looks neat. Another team-based online shooter, but with a license enough people care about, and not done horribly. Looks like a Blacklight with characters I like. Do appreciate it seeming to allow for a bit more movement as well, leaping through windows and off platforms and all that. Can't just be a corridor game. 

And it being a multiplayer game probably means it doesn't need to worry about things like good writing. I'd give it a curiosity download at the least, play for an evening, and then go watch the original movie like five times in a row. Love me some anime. Been meaning to rewatch it for a while now anyways (hope I still have it on DVD?) along with giving Innocence a first watch.

The Laughing Man headshot censor is a nice touch. 

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No items, eight foxes only is your Final Destination photo
No items, eight foxes only is your Final Destination
by Jonathan Holmes

Super Smash Bros. for the Wii U will always be remembered as the game that brought eight-player simultaneous combat to the series. Playing a fully populated match in the new Smash is like watching the same movie on five different screens at the same time, with each screen starting at a different scene in the film. Your brain can process everything properly for a second or two before its forcibly derailed or distracted, only to have it refocus again, then derail again, and so forth, all while fighting for your life in the process. This is what it must be like to have a swarm of bees live in your skull in the place where your brain should be.

What if this newly minted chaos was combined with the old-fashioned, no items, Fox only, Final Destination, serious-business style of Smash Bros. play? Sadly, we may never know, as Smash Bros. for the Wii U doesn't let you play with seven opponents on Final Destination. You can see the moment where the guy trying to choose that stage is denied his ambitions, and his heart sinks. 

He chose Big Battlefield instead, and it's just as well. It's about the backdrop anyway. It's about the futile struggle to keep an eight-player orgy of cartoon violence as "fair and balanced" of a fight as possible.

All those Arwings flying in at the beginning is glorious. 

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We played Binding of Isaac: Rebirth because we haven't had a good cry in a while photo
We played Binding of Isaac: Rebirth because we haven't had a good cry in a while
by Bill Zoeker

Max and I started playing The Binding of Isaac: Rebirth because it's a good-ass game, and we like to do gaming. Max has actually never played any iteration of Binding of Isaac before, so I let him go first, knowing that I'd only have to wait a few minutes before my turn.

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We're starting to lose our patience with Ass Creed: Unity photo
We're starting to lose our patience with Ass Creed: Unity
by Bill Zoeker

Max and I are still working our way through the first hour of Assassin's Creed: Unity. I really like re-watching this part of our playthrough because every time I do, I see a new NPC twitching or jostling around. Also, we made jokes about reality television and stuff. 

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