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I think I started developing Space Madness playing Borderlands: The Pre-Sequel photo
I think I started developing Space Madness playing Borderlands: The Pre-Sequel
by Bill Zoeker

Max and I finally made it to Pandora's moon, Elpis, in Borderlands: The Pre-Sequel. We're really spacing out at this point, but luckily I was bringing bad jokes and impromptu singing in full effect.

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Max got turned on by my sexy cowlady in Borderlands: The Pre-Sequel photo
Max got turned on by my sexy cowlady in Borderlands: The Pre-Sequel
by Bill Zoeker

Max and I continue to grope around blindly in Borderlands: The Pre-Sequel. Hear us talk about space-related camp movies, and make NBA Jam references. Then Max gets really horny about videogames. Oh, and we shoot psychopaths or whatever...

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I whipped everyone in the first 15 minutes of Borderlands: The Pre-Sequel photo
I whipped everyone in the first 15 minutes of Borderlands: The Pre-Sequel
by Bill Zoeker

Max and I jumped into Borderlands: The Pre-Sequel so we could hang out with Sp'Australians (Space Australians), and look for Moon Wizards. Max doesn't really care for Borderlands, but I'm a big old dork for it. At least we can agree it's more interesting than Destiny.

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Here's 26 minutes of Far Cry 4 gameplay with commentary photo
Here's 26 minutes of Far Cry 4 gameplay with commentary
by Bill Zoeker

Max and I got a chance to dick around in an almost-finished build of Far Cry 4, but unfortunately Max went home sick with an earache, so here's my playthrough, along with my impressions. And Max's dumb jokes.

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Far Cry 4 features a more dynamic and vibrant open world photo
Far Cry 4 features a more dynamic and vibrant open world
by Alessandro Fillari

Back in 2012, Far Cry 3 turned out to be a surprise hit for Ubisoft. It became the bestselling title of the series, appearing on many game of the year lists, and also created a rather excellent spin-off title. But with the announcement of Far Cry 4 back in May, many fans were pretty psyched to have a new game exploring another exotic locale, but also surprised to see something come so quickly.

With the reveal and release happening within six months of one another, it all seems like it has been going too quickly, and we've never really had the opportunity to digest something substantial for the game. Thankfully, Ubisoft agreed and allowed some extended hands-on time with the upcoming open-world shooter. After experiencing some time with the game's open-world, I can say that November is certainly going to be interesting month with this title coming to market.

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Here's 5 particularly weird things in Far Cry 4 photo
Here's 5 particularly weird things in Far Cry 4
by Bill Zoeker

Max was poring through some new Far Cry 4 footage and spotted a few things that he didn't quite understand. Here's his top picks of interesting things he can't explain, because this game isn't out yet and we thought you might want to see some of it because this is a videogame website, you clown.

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Watch me beat the third and final Mighty No. 9 beta level, out today photo
Watch me beat the third and final Mighty No. 9 beta level, out today
by Chris Carter

The Mighty No. 9 beta has updated with its third and "final" stage, the Power Plant. This morning I decided to give it a go, and here are the results of my second playthrough of it. As usual this is a zero death run, quick and simple through the level.

I would say that this is the easiest stage on offer, and although it has a few cool concepts, some of them are half measures. Comcept will definitely have to step it up if they want to make Mighty No. 9 as memorable as some other recent platformers, but so far it's not bad at all.

If you missed the first and second levels you can check out my other videos linked herein.

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Sleeping Dogs' 'Definitive Edition' isn't so definitive photo
Sleeping Dogs' 'Definitive Edition' isn't so definitive
by Chris Carter

Tomorrow, Sleeping Dogs: Definitive Edition will be released to the public. It's basically the same idea as Tomb Raider: Definitive Edition -- a re-release with promises of enhanced visuals for current-gen systems (PC, PS4, and Xbox One). Having played the Sleeping Dogs: DE for about a week now, I'm of the opinion that it doesn't really take advantage of the current-gen hardware in any meaningful way.

In fact, it looks and plays like the last-generation iteration. Visually it feels far too similar to the experience you've already had a few years back, not to mention the fact that I even encountered a few of the same slowdown issues that plagued the original during chase scenes. It might be 1080p on consoles, but it's also 30 frames per second, and it's not consistent.

Now, that doesn't mean that you should count out the Definitive Edition entirely. Sleeping Dogs is still very much a good open-world title, and worth playing if you generally enjoy the genre. There's so much packed into the game's universe, and combat is straightforward and satisfying with its many environmental hazards to slam enemies into. It also comes loaded with all of the DLC, including the spooky themed Nightmare in North Point, as well as the Year of the Snake and Zodiac Tournament story DLC -- and tons of extra outfits, vehicles, and missions.

In that sense, it is as "definitive" as a Game of the Year edition gets. So if you haven't played the series at all yet, get in on it on a current-gen system, or at the very least, at a sale. Everyone else should probably pass.

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How Smash Bros. mechanics could be used in a sex game photo
How Smash Bros. mechanics could be used in a sex game
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last Sunday on Sup Holmes we welcomed Nina Freeman to the program (full episode here). We talked about a lot of stuff, including the influence of Final Fantasy X on her work, her mother's feelings about her love of  technology, building fan sites as a teen, her upcoming game about romance while playing a MMO, bringing back FMV, how to use game mechanics to work as metaphor for interpersonal interactions, and a lot more. 

She is one of the few people I know who you can look at straight in the eyes and say "Smash Bros. is kinda like sex, isn't it?" and have them nod with a serious smile and say "Yeah, totally." I know this from experience. This was a unplanned moment on the live stream that could have gone horribly wrong had I been talking to someone else, but with Nina, it was just another beat in a larger conversation. 

Thanks again to Nina for appearing on the show, and if you want to see the show live, we'll be here at 4pm EST with Roel Ezendam of Rage Squid games (Action Henk) to the program. 

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Watch us beat the last boss of Skyrim photo
Watch us beat the last boss of Skyrim
by Max Scoville



Okay, that's it. We're done. Skyrim is vanquished, and Ronnie James Dio can now mount his big clean tiger and ride it down into the midnight sea full of shiny diamonds like the eyes of a cat in the black and blue. Or something.

Who knows, maybe Dio's adventures in Skyrim will continue someday... But, Bill just showed up with a copy of Ride To Hell: Retribution, so I think we're gonna go play that instead.

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On Just Saiyan, we may be playing Dragon Ball, but we're thinking about Demolition Man photo
On Just Saiyan, we may be playing Dragon Ball, but we're thinking about Demolition Man
by Bill Zoeker

Max and I are beating up clones of General Metallitron in Dragon Ball: Advanced Adventure, and talking about licensed videogames, and how, at any given moment, you should probably be watching Demolition Man.

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Ronnie James Dio is lost in a cairn photo
Ronnie James Dio is lost in a cairn
by Max Scoville



My old roommate told me there's some trick to Skyrim dungeons where if you follow one of the walls all the way around, you'll find the exit, or something, but I never listened to him. I'm still actually mad because he buckled my frying pan by dunking it in cold water, so now it rises up in the middle, so when I cook eggs, they always run off to one side. He's a good guy, though. He played an archer with like a level 100 sneak, and then his PS3 bricked. Poor guy.

Here's some more of our Ronnie James Dio vi-DIO series. Ahem. Video. 

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I don't know why we talked about grocery stores on Just Saiyan photo
I don't know why we talked about grocery stores on Just Saiyan
by Bill Zoeker

On our journey through Dragon Ball: Advanced Adventure, Max accidentally pulled off a special move I didn't even know was in the game, which confounded and upset me. Also, we talked about The Warriors and grocery store subsidiaries because we have idiot brains.

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Hardline 32: Alien: Isolation finally gets it right photo
Hardline 32: Alien: Isolation finally gets it right
by Jordan Devore

For this week's podcast, Bill and Brett spoke with me about the first few hours of Alien: Isolation and how its hulking Xenomorph is among the scariest videogame enemies ever conceived. Lot of Alien talk this episode, including an obligatory nod to Colonial Marines' crappiness. Like you do.

We also chatted about how Super Smash Bros. is good but far from ideal on 3DS, those hilarious botched face scans in NBA 2K15 that are making the rounds, and Evolve's upcoming alpha.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Monster Hunter 4 Ultimate gets an amazing Samus costume photo
Monster Hunter 4 Ultimate gets an amazing Samus costume
by Chris Carter

Monster Hunter 4 Ultimate is still coming in 2015 outside of Japan, and there's yet another Nintendo/Capcom crossover coming. A Samus costume is making an appearance, and yes, it will be coming to the western version of the game.

At this point I think Nintendo and Capcom are friends enough where the latter can just, give over the rights to Mega Man games to the former? I mean, think about it. Capcom can pull a George Lucas and retain merchandise rights. Nintendo can make great games and Capcom can still collect -- do a five to ten year deal and see where it goes.

Enh, enh?

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Get your nostalgia flowing with this cartoon retelling of EarthBound photo
Get your nostalgia flowing with this cartoon retelling of EarthBound
by Darren Nakamura

Fans of EarthBound celebrated the 20th anniversary of its Japanese release a little over a month ago on August 27. Followers of the series are known for going above and beyond in celebrating it, so of course one would spend four years making this lovely, charming tribute.

The five-minute animation retells the story of Ness and his friends on their journey to save Eagleland from Giygas. So many little touches are in there that will bring a smile to EarthBound fans' faces. There is a Spiteful Crow carrying a cookie, Paula's teddy bear, a New Age Retro Hippie, the Runaway Five, Overcoming Shyness, homesickness, and more. The iconic scene of Paula praying during the final battle made me a little misty-eyed.

More information about the video and its creation can be found at Project PK Flash.

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