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Samus and Sagat: Smash Bros. can be bad for you photo
Samus and Sagat: Smash Bros. can be bad for you
by Jonathan Holmes

No matter how hard I may try, I can't change. I'll sit down at my desktop and think "Hey, maybe I should write a script for show like 30 Rock?" and before I know it, I have Samus and Sagat at the kitchen table talking about how it's not always good to stay up all night playing Super Smash Bros

People get mad at guys like George Lucas and Thom Yorke for not giving fans what they want, but I've got to imagine that they can't always help it. We're all stuck with our brains, and we can't help but make the things that come out of those brains. If I could just choose to write a sitcom like 30 Rock, I would. Instead, I wrote Samus and Sagat. I hope you like it. 

Thanks to Linzb0t for the fantastic logo, EndShark for the amazing animations, Stemage of Metroid Metal and SoulEye for the theme song, Bob Ross for shooting and editing the thing, and of course Maddy Myers for being Samus. You all have real jobs and you didn't have to take the time out to help me with yet another weird video project. It means the world to me that you were willing to take the risk on our team-up. I owe you big time. 

That goes double for all of you out there who called for Sagat to come back and were willing to give this new series a shot. I'm lucky to have you. If you want more of this show, be sure to spread it around. We'd like to make more of these if we can.

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Suda51, Midnight City and game review reform with Tim Rogers photo
Suda51, Midnight City and game review reform with Tim Rogers
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes we welcomed Tim Rogers of Action Button Entertainment back to the program. We talked about a lot of things, even by Tim Rogers standards. We heard all about Tim's experiences fitting into Suda51's pants while working on Shadows of the Damned, how his relationship with Kenta Cho (Tumiki Fighters, Blast Works) influenced the creation of the deconstructed sports title Videoball, hints about what the heck is happening with Midnight City, how to make game reviews less stupid, and a lot more. 

I was particularly touched by Tim's emotional display of annoyance and love towards the end of the episode. This is Tim's second time on the show, and it was clear that he took the Dtoid comments he received on his first episode very seriously. If you're the kind of person that judges a man by the shape of his glasses, Tim has a word or two for you. The general idea is, reverse-reverse nerd persecution is no better than regular nerd persecution. Like a group of wise rappers once said, we're all in the same gang. We'd all do well to remember that.

Thanks again to Tim for appearing on the show, and be sure to tune in today at 4pm EST when we welcome Justin from Vagabond Dog (Always Sometimes Monsters) to the program. 

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Chocobo Racing, Triple Triad, and the Gold Saucer coming to Final Fantasy XIV in patch 2.5x photo
Chocobo Racing, Triple Triad, and the Gold Saucer coming to Final Fantasy XIV in patch 2.5x
by Chris Carter

Final Fantasy XIV is gearing up for its new massive 2.5 update, called "Before the Fall." The patch will be broken up into two parts. The first of which will drop next week with extra main scenario quests, boss fights, Wanderer's Palace (hard), Amdapor Keep (hard), more Hildebrand quests, an Odin boss fight, and a new 24-person raid called The World of Darkness.

Other parts will arrive in February and March, and thus, before the expansion. The biggest highlight? The Manderville Gold Saucer, Triple Triad, and Chocobo Racing all in late February! Go straight into the video at 4:30 for nostalgic music galore.

Every content update is really hefty, and provides hundreds of hours of stuff to do. Expect some impressions next week, and a full updated review after the second part hits.

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Sore throat pain strikes in our Game of Thrones finale! photo
Sore throat pain strikes in our Game of Thrones finale!
by Mike Cosimano

Through heartache, assumed betrayal, and borderline acceptable fight scenes, Mike and Will have made it to the end of Game of Thrones' first episode. And boy howdy, is it a doozy!

People actually die in this one!

Keep your eyes glued to Destructoid, because I've got a feeling Game of Thrones is only just getting started. And we're going to stick with it up to the very end.

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We just shot the first couple episodes of Samus and Sagat photo
We just shot the first couple episodes of Samus and Sagat
by Jonathan Holmes

[Animation and thumbnail by EndShark]

I've done a lot of video series on YouTube over the years -- Teenage Pokemon, Talking to Women about Videogames, Constructoid, Sup Holmes, Art Hawk, and of course, The Dtoid Show. None of them probably would have happened if it weren't for Sundays with Sagat, an admittedly slapdash "rant" show I put together for Destructoid back in 2010. It was my first attempt at an ongoing YouTube series. For better or worse, making the show taught me a lot.

Some say that the first thing you make is always going to be your worst thing. That could very well be true in this case, though in the years that followed Sundays with Sagat, people never stopped asking for me to return as the character. Regardless whether the show itself was any good, folks seemed to like the idea of me playing the part of an out-of-shape, horribly disfigured former final boss. 

If you're one of those people who's been asking for more Sagat, get ready to either be pleasantly surprised or horribly disappointed. I just got back from shooting two episodes of a new show called Samus and Sagat with Paste.com videogame editorialist/critic Maddy Myers. We'll be doing out best to roll out one episode a month, starting next week.

Maddy and I both have mountains of writing assignments glaring at us at all times, and neither of us are professional actors, so it would be best for you to temper your expectations now. One thing is for sure though, if the show is half as fun to watch as it is to make, you'll have a good time with it.

We shot two episodes plus a bonus unboxing video in a little under three hours. I would guess at least two of those three hours were spent giggling and making fun of ourselves. If we're lucky, that feeling of friendship and self-aware idiocy will be something you can share with us. I guess we'll find out soon enough.

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VVVVVV composer is planning a game that changes the way you communicate photo
VVVVVV composer is planning a game that changes the way you communicate
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last weekend on Sup Holmes we welcomed Magnus "SoulEye" Palsson to the program, composer of VVVVVV and many other scores. This man surprised me many times. I had no idea that Magnus was originally going to compose music for Mega Man 2.5, but was asked to step down from the project so that preexisting Mega Man music could be used instead. When you have the composer of one of the most best  original "exciting, death dealing platformer" soundtracks in recent memory, and he's willing to work with you for free, I figure it would be smart to take advantage of that. It's hard to imagine that the game will be better without Magnus's involvement. 

We talked about that and a lot of other subjects, like Magnus's early fascination with using primitive computers to create music, the recent run of fetish posts in the Destructoid Community Blogs, what it's like to know that millions of people have heard your music, and his plan to develop a game about learning to be more emotionally expressive and present in real life. It sounds amazing, like a cross between Super Better, Skype and Let's Quip. It's an ambitious project, certainly not something that will come together overnight, but knowing that Magnus once made an electric typewriter sing makes me confident he'll pull this off too. 

Thanks again to Magnus for being on the show, and be sure to tune in today at 4pm EST when we welcome Tim Rogers (Shadows of the Damned, ZiGGURAT, Videoball) back to the program. Maybe we'll finally find just what the heck is going on at Midnight City....

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Absurdly tough I Wanna Be The Boshy looks effortless in this speedrun photo
Absurdly tough I Wanna Be The Boshy looks effortless in this speedrun
by Jordan Devore

Here's speedrunner witwix playing I Wanna Be The Boshy -- a precision platformer meant for so-called "humans" who find I Wanna Be The Guy, one of the most challenging games ever devised, too easy -- for the charity marathon Awesome Games Done Quick 2015.

He pledged to donate $10 to the Prevent Cancer Foundation every time he died in this hour-long, 100% run of a maniacal game that requires pixel-perfect jumps and a hell of a lot of patience.

Here I am, 32 minutes in, terrified for witwix's bank account despite his mastery. Simply captivating.

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Wii U modder shows off Game & Watch amiibo creation process photo
Wii U modder shows off Game & Watch amiibo creation process
by Chris Carter

Mema Haxx is at it again! After showing off the creation of the unannounced Duck Hunt amiibo in Super Smash Bros. for Wii U, there were some doubts as to the authenticity of the video.

Now he's released another demo, this time showing the entire amiibo creation process from start to finish with Game & Watch -- another amiibo that hasn't even been confirmed yet. It seems as if he was able to modify data to create a fake NFC instance, and stumbled upon unreleased characters.

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The 'Pac-Man pair' attempts to break Smash Bros. doubles photo
The 'Pac-Man pair' attempts to break Smash Bros. doubles
by Jonathan Holmes

The honeymoon period for Super Smash Bros. for the 3DS and the Wii U is just about over. Some of the people who said a month ago that it's the best game ever made are now starting to come out with emotionally charged complaints, like the roster isn't as good as Project M or Brawl, that it's a pain to unlock all of the custom moves, that the single player component is lacking, and other niggling gripes.

My thought is that if there is ever a completely perfect Smash Bros. game, then we'll just have less to look forward to in the inevitable follow up. I love the new Smash, I'm already excited about the next one, which I expect to see in stores sometime in 2021. Hopefully we won't have to wait that long for Nintendo to patch out this exploit for doubles Pac-Man players, allowing them to use their Up-B to go so far off screen that they can't be hit by most characters. Ness, Pit, and Mega an could probably tag them with projectiles, and Shulk, Kirby, or Villager might be able to soar high enough to knock their blocks off, but even then, what a pain in the neck! 

While this trick may not be as unstoppable as it looks, it's still a bummer to see these kinds of cheap (but admittedly funny) tactics make their way into the latest Smash. I'll be awfully sad if this brand of Pac-Man doubles play starts to flood online For Glory battles. That said, if you're looking for an easy wins in doubles Classic, Master Orders, or Crazy Orders modes, this may be a skill-free way to get ahead. 

Smash Bros. Wii U/3DS - Pac-Man bounce exploit [GoNintendo]

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The God Eater 2: Rage Burst intro looks pretty rad photo
The God Eater 2: Rage Burst intro looks pretty rad
by Chris Carter

Compliments of anime studio ufotable, Bandai Namco has released the opening movie of God Eater 2: Rage Burst, and I'm digging the animation. In case you were wondering, the Rage Burst moniker indicates an expansion of sorts, with extra missions, story, and equipment.

Rage Burst is still headed for the PlayStation 4 and Vita on February 14th in Japan. A localization hasn't been announced.

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Modders hilariously put Kojima into MGSV: Ground Zeroes' starring role photo
Modders hilariously put Kojima into MGSV: Ground Zeroes' starring role
by Chris Carter

While there's nothing inherently wrong with console games, I get a certain amount of joy from PC mods that aren't possible on other platforms. One such mod is a new fan-created change to Metal Gear Solid V: Ground Zeroes, that places Hideo Kojima in the starring role.

Kojima already existed in-game in every version by way of an extra mission, so the process was simple enough, and the character model is pretty faithful.

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Keiji Inafune reveals new stage for Mighty No. 9, game 'almost done' photo
Keiji Inafune reveals new stage for Mighty No. 9, game 'almost done'
by Chris Carter

Mighty No. 9's Keiji Inafune is ringing in the New Year with a look at a new stage for the game. It seems to have a castle-like feel to it, with red carpets and fancy chandeliers. According to the producer/director, the game is "pretty much finished" and they are heading into the porting and promotion stage. So that's how the finished product is going to look, I guess?

I'm digging the gameplay based on the beta, but the visual style still looks really meh to me. No, it doesn't need to look exactly like the unrealistic concept art, but the engine itself is very uninspired and bland. I'm wondering how this project will turn out as a whole in the end.

To get a better view of the game in action, check out my playthroughs of all three beta stages below.

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Disgaea 5's newest trailer is pretty lengthy, still crazy photo
Disgaea 5's newest trailer is pretty lengthy, still crazy
by Chris Carter

NIS has released a new video for Disgaea 5, and the animations and insane special attacks are as crazy as ever. I'm really loving the landscapes this time around, as there seems to be a lot more diversity when it comes to the actual battleground locations.

Like most of NIS' trailers, you'll get a great look at nearly every supporting character, as well as a ton of gameplay and cutscene goodness. And like every Disgaea trailer before it, it looks like it's true to the series' off-the-wall pedigree.

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Check out all the doujin games from winter Comiket photo
Check out all the doujin games from winter Comiket
by Kyle MacGregor

Comiket, the largest independent media festival on the planet, is winding down its winter festivities. Over the past three days, hundreds of thousands of folks have flocked to the Tokyo Big Sight exhibition center to acquire self-published manga, anime, and games straight from the source. 

As has become custom, Edelweiss, the team behind Astebreed, has put together a lengthly highlight reel showcasing all the hot games on sale there. See something you like? Let us and the usual suspects, doujin game publishers like Playism and Nyu Media, know which ones caught your eye. Yell loud enough at the right people and maybe some of these will get localized.

コミケ(C87)同人ゲームまとめ動画 [Edelweiss] 

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Two scrappy upstarts discuss working with Xbox and Playstation photo
Two scrappy upstarts discuss working with Xbox and Playstation
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

With the year winding down, videogame news has dribbled to a crawl. I've you've never listened to the show before, then it may be the perfect time to take the Sup Holmes plunge.

We've got a rerun here with Mike Mika, creator of #IDARB (I Drew a Red Box) that's pretty amazing. Mike's worked on over 100 games over the years,causing him to cross paths with Jimmy Fallon, Adam Sandler (almost) John Lithgow, and a host of other unexpected celebrities. Having worked on everything from Street Fighter to Alice In Wonderland, Mike has insider experience on what it's like to collaborate with Nintendo, Disney, Capcom, and many other huge names in the industry.

Surprisingly enough, it was the creation of a Donkey Kong hack for his daughter that put him in the mainstream spotlight. That experience inspired him to create #IDARB, which led to partnering with Microsoft to create the first home console game with built in Twitter and Twitch integration. What people say on Twitter or Twitch can actually affect your game. It's pretty bonkers. 

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Here's what Mistwalker's canceled RPG looked like photo
Here's what Mistwalker's canceled RPG looked like
by Kyle MacGregor

Cry On, an ill-fated role-playing game co-developed by Mistwalker and now-defunct studio Cavia, has reappeared after being put on ice six years ago.

Final Fantasy creator and Mistwalker founder Hironobu Sakaguchi shared the shelved project's original concept trailer via his seldom used YouTube channel today, showing some promising footage of a young girl and golem companion.

This marks the sixth anniversary of Cry On's cancellation in 2008, when publisher AQ Interactive announced the decision on Christmas Day, citing poor global economic conditions as the rationale.

Mistwalker has since gone on to create The Last Story and Terra Battle, whereas both Cavia and AQ Interactive have been absorbed into Japanese videogame and anime group Marvelous.

Sakaguchi's motives behind uploading the video are currently unclear, as is whether the project lives on as anything other than memory. Speaking with Destructoid back in September, Sakaguchi said "Mistwalker is just working on [Terra Battle] right now," adding the company has a fairly small team these days. Wonder if anything's changed since then.

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