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Animal Crossing photo
Animal Crossing

Animal Crossing: Happy Home Designer is getting new items in Japan

Next month
Sep 25
// Chris Carter
Starting October 1, new items will be hitting Animal Crossing: Happy Home Designer in Japan. They're mostly Mario related, including question mark blocks, shells, coins, stars, and even the iconic end of level flag....
Mario movie photo
Mario movie

Miyamoto calls John Leguizamo handsome, says Mario Bros. have to be twins

'Interested' in another movie
Sep 24
// Steven Hansen
I already know John Leguizamo and his inability to smile are handsome. It's just nice to hear Miyamoto say it. MTV International asked Shigeru Miyamoto and Takashi "Ten Ten" Tezuka who would be right for a theoretical Super ...
It's still not happenin photo
It's still not happenin

Legend of Zelda director wants a woman to play theoretical live-action Link

'It would be very fun and awesome'
Sep 24
// Steven Hansen
It looks like my live-action Legend of Zelda dream casting is coming to fruition, even if the television series itself isn't. While many people argued with me in the comments in this article that Nintendo should subvert audi...
F-Zero GX photo
F-Zero GX

F-Zero GX announcer will appear in new indie racing game

Fast Racing Neo
Sep 24
// Chris Carter
We've covered FAST Racing Neo before -- it's a really cool looking racing game that is seeking exclusivity on the Wii U. Now it's about to get a whole lot cooler, as F-Zero GX voice actor Jack Merluzzi has signed on...
Nintendo Download photo
Nintendo Download

Nintendo Download: Animal Crossing: Happy Home Designer

Also, Extreme Exorcism
Sep 24
// Chris Carter
The 3DS is taking the center stage this week, but the Wii U has a few releases to tide you over. First up is Extreme Exorcism, as well as Starwhal, The Ignition Factor, Hold Your Fire: A Game About Responsibility, Beatbuddy, ...
Super Mario Maker photo
Super Mario Maker

Nintendo patches Super Mario Maker invincibility glitch

No more spike exploit
Sep 24
// Chris Carter
Because people will literally find anything, a glitch was uncovered in Super Mario Maker that allowed players to become invincible. You can trigger the glitch by building a door above a spike pit, then power-up Mari...
Zelda: Tri Force Heroes photo
Zelda: Tri Force Heroes

Zelda: Tri Force Heroes will have 32 stages, boss rush mode

More details
Sep 24
// Chris Carter
One of my biggest pet peeves when it comes to games is an over-commitment to secrecy. Ok, I get that most big games need massive, hype-ridden PR campaigns, but Jesus, give us a bit of info every once in a while before you cha...
Porn > video games? photo
Porn > video games?

Ron Jeremy thinks video games are boring and ruining our youth

Also talks about Super Hornio Bros.
Sep 23
// Jed Whitaker
Rom Jeremy aka The Hedgehog aka the chubby guy with the giant cock in all your parents' favorite porn films was recently interviewed by Vice discussing the Super Mario Bros. porn parody in which he starred called Super H...
Art photo

True hardest Mario Maker level asks: Will you save your son?

Definitely the hardest Mario Maker stage
Sep 23
// Steven Hansen
False prophets are not new. Jordan told you all that this was one of the hardest Super Mario Maker levels, but it's all twitch-based reflex video games 101. Any gamehead worth her salt could polish that bad boy off, at least...
amiibo cards photo
amiibo cards

The first amiibo cards are up for pre-order

Animal Crossing Series 1
Sep 23
// Jordan Devore
Amazon is now taking pre-orders for the Animal Crossing amiibo cards. Be strong. 100 cards are in Series 1 and they're being sold in packs of six for $5.99. Currently, Amazon is limiting orders to four packs per person, thoug...
Super Mario Maker photo
Super Mario Maker

If you see this level in Mario Maker, run away

Mastery required
Sep 22
// Jordan Devore
Bomb Voyage blew my mind. While watching Bananasaurus Rex's triumphant run, I could hardly fathom what I was seeing on-screen, much less imagine myself ever possessing the skill needed to pull off those tricks in perfect sequ...
Animal Crossing photo
Animal Crossing

This gorilla wants to give you gifts in the new Animal Crossing

Do you trust him?
Sep 22
// Jordan Devore
I'm not sure whether to laugh or cry while looking at Louie. He initially seems funny in an off-brand Donkey Kong sort of way, but the longer I stare, the more unsettling his appearance becomes. He's headed to Animal Crossing...
Coximano Challenge photo
Coximano Challenge

The Coximano Challenge: Super Mario Maker

It's a metaphor for life!
Sep 22
// Mike Cosimano
I used Super Mario Maker to drive one of my good friends into the arms of alcoholism. When Myles Cox (the Destructoid Video Boy who had his day) and I workshopped the idea that would become the Coximano Challenge, we fig...

Review: Animal Crossing: Happy Home Designer

Sep 22 // Ben Davis
Animal Crossing: Happy Home Designer (3DS)Developer: NintendoPublisher: NintendoRelease Date: September 25, 2015MSRP: $39.99 Happy Home Designer puts the player in the role of interior decorator as an employee of the Happy Home Academy. It's your job to listen to clients' requests, fulfill their needs, and add your own bit of flair to their home designs. There are more than 300 villagers in need of decorating advice, and Isabelle will visit with requests to design public facilities around town. Each villager request will have a special theme to follow pertaining to their vision of an ideal home, such as "a tropical resort," "a forest of books," or "a bamboo playground." They'll bring along a few pieces of their favorite furniture which must be used in the design, but the rest is up to you. Design their yards, the exterior of their homes, and of course the inside as well, and try to fit the theme to make the clients happy. Isabelle will also drop by occasionally with requests to design larger public spaces, such as restaurants, schools, hospitals, and more. Many of these buildings have multiple rooms to decorate, each with their own set of requirements. These were the most fun for me, because I got to use items which I never wanted to use in my own home in previous Animal Crossing games, and the layouts were a lot different than what I was used to working with, so everything felt new to me. [embed]311329:60430:0[/embed] Every new request adds new items to the catalog of furniture at your disposal. Any of these new items are sure to make the client happy, although ultimately it really doesn't matter too much. They will be pleased as long as the furniture they brought along is used, and it's actually not possible to say that the house is finished until those items have been placed, so there's really no way to make any of the clients unhappy. This was the most disappointing thing about the game to me. I was hoping to be graded on my designs, with the ability to make clients happier with more thoughtful interior decorating skills or upset if their house turned out to be a disaster. In reality, they'll be just as happy if you take time designing a beautiful house as they will be if you walk in, unpack their boxes, and say that everything is finished without adding or moving anything at all. It's terribly unsatisfying, but I suppose it does give players the freedom to play however they like without the fear of upsetting any of the villagers. Fortunately, your designs can be graded by other players if you choose to upload them to the Internet via the Happy Home Network. Houses and public facilities can be rated by four different categories: cuteness, coolness, uniqueness, and the "I'd live here!" factor. If you find an interesting design online, you can visit that person's house to walk around and check it out before giving an assessment. It's a pretty neat feature and a good way to get some feedback, but it's not quite the same as having the game score your designs. That being said, designing rooms is still super fun, and easier than ever to do. Just drag, drop, and rotate furniture with the touch screen, add more items from the catalog, duplicate items with the L and R buttons, drag unwanted stuff to the trash can, and voila! No more slowly pushing and pulling furniture into place (but you can do that too if you want). Also, there are no bells to worry about, so the only limit to the amount of items which can be added to a room is the space afforded by the floor plan. Decorating rooms in Animal Crossing has never been simpler. There are also options to add ceiling fixtures, create your own custom designs, have Cyrus refurbish stuff, add background noise other than music, and more which can all be unlocked with Play Coins. Once a house or public space is finished, you're free to go back and visit it whenever to hang out with the residents or offer a remodel (although public spaces can only be remodeled after they have all been built). Villagers who have been helped already can be found walking around town, and new potential clients can also be found wandering around with thought bubbles above their heads. Finished public spaces will also be used by villagers, and their roles within the buildings can be chosen by the player (meaning you can decide which villagers are customers or employees). Happy Home Designer features support for amiibo cards. The game includes one amiibo card to start with, and more can be bought in packs for $5.99. The cards can be used to design homes for special villagers who wouldn't normally come by as clients. I got Lyle's card, for example, a higher-up at the Happy Home Academy, so I got to decorate my coworker's home. The cards can also be used to summon villagers to public spaces, so the town can be populated by all of your favorite villagers. That's essentially all there is to Happy Home Designer. Just design homes and admire the finished projects. But even for such a simple idea, I still find myself going back in to see which villagers are looking for a new home and how interesting their theme sounds. It's strangely addicting, and designing homes for some of the more offbeat villagers like the mad scientists, wrestling fanatics, and criminal masterminds is really fun. I just wish they had built in some kind of grading rhetoric for how well your designs resonated with the clients. There has always been a grading mechanic for your own homes in previous Animal Crossing games, where the Happy Home Academy would award points based on how well the furniture fit together, how everything was arranged, and so forth. It's strange they would scrap that idea for a game built entirely around the Happy Home Academy, but that's the way it is. I would recommend Happy Home Designer for anyone who really enjoys designing and decorating virtual spaces. If finding the perfect furniture for your house in Animal Crossing was your favorite part of the series, then you'll surely get some enjoyment out of this game. [This review is based on a retail build of the game provided by the publisher.]
Animal Crossing review photo
Comfortable living
Animal Crossing's home design feature was actually the thing that got me hooked on the series in the first place. Back when I was addicted to building houses in The Sims, one of my friends came over for a visit and broug...

Super Mario Maker photo
Super Mario Maker

Mario Maker invincibility glitch discovered

Firewalk with me
Sep 21
// Jordan Devore
As outlined by GameXplain, there's a glitch in Super Mario Maker that grants invincibility. The process involves taking damage and walking through a door placed over spikes. The trick is in the timing -- you can't enter the d...
Hyrule Warriors photo
Hyrule Warriors

Hyrule Warriors requires New 3DS to play in 3D

Needed the additional processing power
Sep 21
// Kyle MacGregor
While Hyrule Warriors Legends, an updated Nintendo 3DS port of last year's action game, will be compatible with older models of the portable, its stereoscopic 3D effects will not. Speaking with 4Gamer at Tokyo Game Show, prod...
Super Mario Maker photo
Super Mario Maker

This has to be one of the hardest Mario Maker levels

Have mercy on us all
Sep 21
// Jordan Devore
It took Bananasaurus Rex, the guy who can do the impossible in Spelunky, "about four hours from start of practice" to clear this absurdly difficult Super Mario Maker level. Just watch.
Pokemon Shuffle Mobile photo
Pokemon Shuffle Mobile

Of course Pokemon Shuffle Mobile's leaderboards are hacked

Because why wouldn't they be?
Sep 21
// Darren Nakamura
There are already a lot of reasons why Pokémon Shuffle Mobile is inferior to the previously released 3DS version, like the increase in item prices, the removal of Jewel rewards for beating Mega evolutions, and the...
Pokken Tournament photo
Pokken Tournament

Pokken Tournament is a fun, deep little brawler

Hands-on during TGS
Sep 21
// Chris Carter
I'm still out here in Japan to cover TGS, and even though this is just my first time in the country, I'm already itching to come back. You only need to walk a few blocks to see video game and anime references everywhere, as T...
Dtoid Designs photo
Dtoid Designs

Dtoid Designs: Show us your Super Mario Maker skills

Let's see what you can do!
Sep 20
// CJ Andriessen
Earlier this month, after more than a year of waiting, Nintendo finally released Super Mario Maker on the Wii U. Our own Chris Carter liked it, and with more than one million levels created so far, it seems the rest of the wo...
Splatfest photo

Creativity trounces objectivity in the latest N.A. Splatfest

Emotion beats logic everytime
Sep 20
// Jonathan Holmes
While it wasn't as high profile as the recent Transformers-themed contest, this weekend's Splatfest worked to dig a little deeper into the collective psyche of the Splatoon fandom. The two concepts at odds this time around we...
Project X Zone 2 photo
Project X Zone 2

Nintendo characters join Project X Zone 2 cast

Chrom, Lucina, Fiora, oh my!
Sep 19
// Kyle MacGregor
Project X Zone was a nice bit of fan service, and the sequel seems to be taking things up a notch. In addition to featuring a procession of familiar faces from the vaults of Sega, Capcom, and Bandai Namco, Project X Zone 2 wi...

Star Fox Zero has been delayed until 2016

Sep 17 // Jed Whitaker
Star Fox Zero had been scheduled to release on November 20, just in time for the holiday season. While it may make some people upset, as a Nintendo fan you kind of expect delay after delay which in turn guarantees a solid products upon release.  I suggest that in Star Fox's place Nintendo just go ahead and release Pikmin 4, which is apparently almost complete.
Nintendelayo photo
Rescheduled for Q1 of next year
Nintendo's Shigeru Miyamoto has announced that Star Fox Zero for the Wii U is being delayed and will no longer release this year: I made a big decision last week. We have been developing Star Fox Zero for Wii U with the...

More Quick Tips: Pokemon Shuffle Mobile

Sep 17 // Darren Nakamura
First things first: the time-sensitive stuff If you read nothing else of this guide, this is what you should take away. Enter the code 65607110 under Settings > Code for Lucarionite. This code expires on September 30, 2015. Lucarionite will let you Mega evolve Lucario, which is a huge help throughout the game. I'll explain why in detail later. Your first long-term goal should be to capture Groudon. Groudon is currently part of a special event set to expire on September 25, 2015. Opportunities for both of these are likely to show up in the future, but obtaining them now will be a great help for getting through the early, mid, and late game. Matches The game explains the basics of making matches, but leaves a lot of nuance for the player to discover. Moving a Pokémon on the board almost always involves swapping two Pokémon. On a board with few disruptions, you can frequently make matches on both ends of the swap. Taking the above into account, double-ended matches do not occur simultaneously. The Pokémon being dragged into place matches first, while the one swapped back by default matches second. This can come into play if you want to control how surrounding tiles fall. In general, by swapping from the bottom up, you can increase your chance of getting lucky as the dust settles. When matching a single Pokémon both horizontally and vertically, precedence is given to the larger match (for example, a match of four will clear before a match of three). When the horizontal and vertical matches are equal in size, the horizontal match will take precedence. This can be very important when matching certain Mega evolutions. Abilities Short descriptions of abilities are given, but some could use more explicit explanation. With a few exceptions, abilities are usually activated for only the first Pokémon matched in a single combo. Exceptions include powering up a Mega evolution and activating a Mega ability. These will occur no matter how far down a combo the match occurs. Power of 4 (Bulbasaur, Charmander, Squirtle, Kangaskhan, and more) will activate every time a match of four is made for the first match of a combo with the corresponding Pokémon. Most other abilities activate some fraction of the time, with bigger matches (fours and fives) increasing the chance the ability will activate. Before playing a round, take the time to familiarize yourself with your Pokémon's abilities. When making a double-ended match, it's better to take a chance on a random ability like Opportunist than waste a first-match-in-the-combo on Block Smash when there are no blocks around. Types The Pokémon Shuffle type chart follows the X/Y type chart. Here are some important notes. Unlike classic Pokémon, Shuffle has players building teams of four specifically to fight a single type at any given time. Instead of taking a team that covers a wide set of types, you want a whole team of Super Effective (double damage) Pokémon for the task at hand. Fighting-type is the only type Super Effective versus Normal-type. This is partially why obtaining Lucarionite for Mega Lucario is so helpful. Thus far, Lucario is the only Fighting-type that can Mega evolve. Ground-type is the only type Super Effective versus Electric-type. This is partially why capturing Groudon early is so helpful. With Groudon, you can build an all-Ground team after Stage 101. Without Groudon, you can't have an all-Ground team until Stage 136. All other types have at least two types that are Super Effective against it, so it is much easier to build an appropriate team. Some levels feature weak Pokémon as a fixture and are easier to complete if those Pokémon are brought along as part of the team. Togekiss is easier to beat with Togetic along. Milotic is basically impossible without bringing Feebas to the party. Don't forget this is an option; several stages use the trick. Mega evolutions Mega evolutions are a big part of Pokémon Shuffle, but strategy is key. Several of the early Mega evolving Pokémon (Audino, Kangaskhan, Lopunny) are Normal-type. They are not Super Effective versus anything. Due to its higher base attack power, Mega Lucario is preferable to the Normal-type Megas unless fighting Poison-, Flying-, Psychic-, Bug-, or Fairy-types. If you hit the Optimize button repeatedly when building a team, it will cycle through different Mega evolving Pokémon. It is up to you to determine which one is actually most appropriate for a given level. In shorter stages (10 moves or less), it is often advantageous to leave out a Mega evolving Pokémon entirely. Since it takes time to Mega evolve, it is generally better to bring a Super Effective regular Pokémon as opposed to a normal damage Mega. Sometimes it can even be better to switch a Super Effective Mega out for a different Super Effective Pokémon with a greater attack power. Mega abilities are not created equal. Mega Gengar is great for stringing together big combos, but terrible for taking out unbreakable blocks. Mega Aerodactyl is great for taking out blocks, but useless in stages without those disruptions. Don't just take what Optimize gives you. Grinding In general, you won't want to grind, but here are some tips for when you should. Usually, the path to greater power is to capture stronger Pokémon. A single Pokémon's power can increase up to 20 points by leveling up to MAX, but base attack power can range from 30 to 90. Capture Pokémon with a base attack power of 60 or above instead of grinding your 40s and 50s. You can reasonably make it up to Mega Glalie (Stage 120) without grinding or using items. If you haven't already, this is a good time to switch to Expert stages to catch some of the upper tier Pokémon. Moltres, Blaziken, and Entei would specifically help against Mega Glalie. Getting S ranks on Main stages unlocks Expert stages. I can be worthwhile to go back to previously completed stages in order to bump the ranking. Experience is awarded in proportion to the number of moves a level contains. Buneary (Stage 21) is the best stage for grinding experience until Ampharos (Stage 130). Snorlax (Stage 183) technically awards the most experience of any main stage, but it is much more difficult to complete than Ampharos. An uncompleted stage still awards experience, but it's less than if the stage were completed. Meowth (Stage 37) can be played repeatedly to grind for coins. You only keep the coins if you beat him, so you have to be able to balance matching coins and attacking, but not attacking too quickly. Spending You can still play Pokémon Shuffle Mobile without spending a dime, but you'll have to be smart about it. Check in every day for 500 coins. Make sure to play the Special stages during the weekends for Meowth's Coin Mania. When making coin matches, a match of three is worth 100, a match of four is worth 300, and a match of five is worth 500. It is more profitable to get one match of four than two matches of three. Patience is the greatest asset in Pokémon Shuffle. You will be tempted to use a Great Ball often, but it is almost always better to save those coins. Even something as low as a 10% capture rate means (on average) ten tries to get it, or five hours of waiting. A single Great Ball on Mobile costs 3500 coins, or seven days of checking in. One thing I keep in mind when going for captures with low percentages is a comparison to a standard six-sided die. If you have a 17% catch power, that's like rolling a 6 on the die. It's not exactly likely, but if you roll the thing enough times you're bound to hit it eventually. The best time to use a Great Ball is when it triggers Super Catch Power on a particularly difficult battle. If you can't consistently beat a stage and you get Super Catch Power, it's probably worth it. Save your coins for the competitive events. These are often the only ways to get certain Mega Stones, and they are only awarded to a fraction of participants. Attack Power+ is an easy way to make sure you're in that group. When you do spend your coins, spend them wisely. Some stages are only difficult because of disruptions. Use a Disruption Delay on these. Some begin with a huge obstacle but get easy once that is cleared. Use a Mega Start (and an appropriate Mega Pokémon) on these. Determine the main problem of a level and use the tool best suited to tackle that problem. For the Main and Expert stages, you should not need items at all until you start going for S ranks. Be patient with your captures, be smart with your matches, and wait for that one really lucky run. So there you have it. Now that I have this all written out, it might not really be a set of "Quick Tips," but you should now be better prepared to take on the addiction that is Pokémon Shuffle. Good luck!
Pokemon Shuffle tips photo
Let's diglett deeper
Earlier this year, Pokémon Shuffle released on 3DS and Chris Carter handed out some tips for success in the free-to-play match-three puzzler, despite the fact that he didn't care much for it. He's so magnanimous. Pok&e...

Splatoon map photo
Splatoon map

Splatoon's Hammerhead Bridge drops tonight

More free content updates
Sep 17
// Jordan Devore
The Splatoon community has outpaced me. I can hold my own on the original maps, but the last couple? Not a chance. Here is another, Hammerhead Bridge, to add to that list. It joins the rotation tonight at 7:00pm Pacific.
Nintendo Download photo
Nintendo Download

Nintendo Download: Free Shovel Knight DLC

Also, Skylanders
Sep 17
// Chris Carter
We already have a heads-up on what's going down this week on the Wii U and 3DS eShop, and the headliner is easily the free Shovel Knight: Plague of Shadows update. This expansion will be integrated into the game by way o...
Mario Maker photo
Mario Maker

Good news, now Super Mario Maker can give you nightmares

A Goomba's life can be a terrible thing
Sep 17
// Nic Rowen
You can make fun little levels in Super Mario Maker. You can make challenging levels to test player's skills. You can make trolly Cat Mario style levels that play cheap shots for laughs. But what about a level that will leav...
Nintendo Direct photo
Nintendo Direct

Nintendo Directs aren't going away

'No details to provide now'
Sep 15
// Darren Nakamura
The most recent Nintendo Direct video was released three and a half months ago, covering Chibi Robo: Zip Lash, Pokémon Super Mystery Dungeon, Bravely Second: End Layer, and other titles. It was short and unassuming; we...
Story of Seasons photo
Story of Seasons

Nintendo publishing Story of Seasons in Europe

Better late than never
Sep 15
// Kyle MacGregor
Story of Seasons, the latest actual "Harvest Moon," is coming to Europe, courtesy of Nintendo. The platform holder just revealed plans to bring Marvelous' latest farming sim across the pond in Q1 2016, following the titl...
Mario Maker Smash stage photo
Mario Maker Smash stage

Super Mario Maker stage coming to Smash Bros.

Battleground madness
Sep 14
// Nic Rowen
A brand new stage based on Super Mario Maker is heading to Super Smash Bros. on September 30th, and it looks exactly as crazy and whimsical as you'd want it to be. Embracing the creative chaos of Mario Maker, the stage will be constructed differently at the beginning of every match and constantly edited and fussed with throughout by a stylus gripping hand like so many Duck Amuck shenanigans.

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