I'm not even sure when the last time we had such a lovely gathering of eye-exploding 2560x1600 renderings to decorate your desktops with, but here you go anyways. Ten new backgrounds that include: The Joker, World of Pla...
In North America, Team Ninja's Yaiba: Ninja Gaiden Z will be hitting PC, Xbox 360, and PlayStation 3 on March 4, 2014. There's a new trailer for the game which features Miss Monday, Yaiba's "in-game tour guide." You'd ... yo...
I'm happy to share that Tecmo Koei has announced that Yaiba: Ninja Gaiden Z, Yosuke Hayashi and comcept’s Keiji Inafune's tag team project, will see a PC release, coming by way of Steam. It will launch on the ...
Videogame ninjas are seriously the worst ninjas of all time. It's kind of hard to keep hidden in the shadows when there is a trail of blood and limbs running right up to your present location. Still pretty badass, though.
Super Mario Crossover, the pixel-for-pixel recreation of Super Mario Bros. that features a selectable cast of NES stars, was all set for the big 3.0 update this past June. It was unfortunately delayed a month, but it is now available for your pleasure. Head on down to developer Exploding Rabbit's site to give the new revision a spin.
New to 3.0 are the levels from Super Mario Bros. Special, a Japan-only port / remake for the NEC PC-8801 and Sharp X1; a difficulty system that drastically alters level layouts; and more skins for levels and characters to make them look like various other games on the NES, SNES, Game Boy, and so on. More tweaks and skins are planned for the future, but this is likely the last big update.
Exploding Rabbit is now hard at work on Super Retro Squad, which follows the style of Super Mario Crossover only with original characters and levels. While originally looking like an NES game, the graphics have been beefed up to a more detailed 16-bit style, though it looks like there may still be skins to "downgrade" the look to 8-bit and handheld styles. The game will also feature four-player online and local co-op. You can check the new screens below.
Guys. I met Keiji Inafune at E3. I interviewed Keiji Inafune at E3.
I've achieved everything I've wanted to accomplish in my relatively short career as a games journalist. There is literally nothing else for me to do except pack my things and move on. I'm kidding, of course, but I'm not joking about how big a dream come true this was.
My meeting with Inafune was a complete surprise. Each of the Destructoid writers had been handed a list of appointments, and I saw Tecmo Koei on my schedule. I rightly assumed it was to discuss Yaiba: Ninja Gaiden Z, but I had no idea whether I'd be speaking directly with someone from the dev team or not.
If I had known Keiji Inafune, the man whose work has had such a profound impact on hobby and my life, would be standing behind that door, I would have come prepared with a better list of questions. Nonetheless, I stepped in the room, put on my most professional face, and did my absolute best not to squeal like a schoolgirl.
Under Itagaki's watch, the Ninja Gaiden series was about big production values, precise action, and serious-face gameplay. Those days are over. With Inafune at the helm of this new Ninja Gaiden spin-off, the tone has gone th...
GameTrailers has the exclusive debut trailer of Yaiba: Ninja Gaiden Z, the zombie-infested Ninja Gaiden spin-off being handled by the trinity of Team Ninja, Spark Unlimited, and Keiji Inafune's new studio Comcept.
Three years ago as of yesterday, indie dev Exploding Rabbit's Super Mario Bros. Crossover was unleashed online, and the reception couldn't have been warmer. For the benefit of the unfortunate few who haven't heard of this darling fan tribute, Crossover is a tile-for-tile remake of Super Mario Bros. but with the ability to swap Mario out for a number of NES heroes, like Link, Bill Rizer, Simon Belmont, or Mega Man. The game was later expanded with more characters plus graphical skins to emulate the look of other NES, SNES, and Game Boy games.
Version 3.0, scheduled for some time in May or June, will introduce all new stages taken fromSuper Mario Bros. Special, an obscure Japanese exclusive for the NEC PC-8801 and Sharp X1 home computers. There will also be rearranged stage layouts depending on your selected difficulty, so what was once a leisurely bridge stroll over a crystal clear lake could now be a perilous platforming challenge across a molten pool of lava.
Finally, I'd like to remind you that Exploding Rabbit is also working on an original title called Super Retro Squad, which is essentially Crossover just with new characters directly inspired by the NES stars. Once 3.0 is out and about, development on SRC will most certainly kick into high gear.
Happy deceit and prank day! It's April Fools, so you might not feel like you trust can these new releases, I might just be making them up and laughing at you. But fret not. I'm a traditionalist, and that means April Fools ends at 12pm, which it is already well past.
It's a slightly more subdued week, but there are still some interesting titles launching. Defiancecomes out tomorrow, and it sounds like quite the grand experiment. It's an open-world, online shooter, but the twist is that it what happens in the game will affect Syfy's TV show of the same name, beginning on the 15th.
Along with this, we've got a few other games to look forward to this week. Cities in Motion 2drops, and it's looking pretty good, adding more city management than the previous instalment; Ninja Gaiden 3 Razor's Edgemoves to more consoles; Sang-Froidpits man against werewolves, and it's about time we dealt with that hairy menace once and for all; and Evolandexplores the evolution of the action-adventure genre.
All this and more drops this week. What's floating your boat?
A game about acyborg ninja zombie killer that happens to be the arch-enemy of Ryu Hayabusa? Where has this game been all my life?
Actually, we heard about it last year -- it's called Yaiba: Ninja Gaiden Z. We've heard nothing about the tag team game from Tecmo Koei and Comcept (with help from Western dev Spark Unlimited) since its announcement at Tokyo Game Show last year, but Team Ninja's Yosuke Hayashi and Comcept's Keiji Inafune showed at GDC today to break that silence and tease their latest.
We got the first details on the game's background as well as a quick look at gameplay this afternoon at a special press event during GDC 2013.
The PlayStation 3 and Xbox 360 ports of Ninja Gaiden 3: Razor's Edge are due out on April 2, but before full release, Team Ninja has put out a demo for this updated take on the action title. The demo itself features gameplay ...
In case you didn't get a chance to play the slightly better Wii U port of the underwhelming Ninja Gaiden 3, you'll have your chance soon on the Xbox 360 and PS3 come April 2nd.
This version will basically be the same as the ...
After the extremely sour-tasting Ninja Gaiden III that was, in my mind, a disaster in nearly every way possible, it's a bit hard to trust Team Ninja without Tomonobu Itagaki at the helm.
Nonetheless, Team Ninja is still extremely content with profiting off of his former works with the release of Ninja Gaiden Sigma and Sigma 2 -- both in the form of remakes of the originals, andenhanced Vita ports of said remakes.
It's all a bit confusing, but at the end of the day, this maelstrom of porting somehow always manages to translate the pure quality of the originals into whatever version Tecmo Koei sees fit.
Tecmo Koei has confirmed that in addition to the new content that was added to the Wii U version of Ninja Gaiden 3: Razor's Edge, the Xbox 360 version of the game will be getting Smartglass support.
Basically, this version of...