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PAX Prime photo
PAX Prime

Dtoid at PAX Prime 2015: Tips, attendance roster, and avatar adoption!


Spend the weekend with fellow Dtoiders!
Aug 26
// Captain Merica
[Get ready for PAX Prime! Captain Merica has some advice and community resources to share so you can meet fellow Dtoiders this weekend! - Pixie The Fairy] PAX Prime is a couple days away. Every year, Dtoiders from all over ma...
Adam Boyes photo
Adam Boyes

BREAKING: PlayStation exec 'doesn't like' PowerPoint transitions


#PowerPointTransitionGate
Aug 24
// Mike Cosimano
In a shocking reveal tonight, PlayStation director of portfolio strategy John Drake confirmed on Twitter that beloved executive Adam Boyes was not a fan of PowerPoint transitions. The leak came in response to Sony employee Ma...
Transformers: Devastation photo
Transformers: Devastation

Watch Comic-Con footage of Platinum's Transformers game


Where's Transformers Animated 2??
Jul 09
// Mike Cosimano
Today, Hasbro announced the release date for Transformers: Devastation at its SDCC Generations panel. The game will be released on pretty much everything on October 6, 2015. Coincidentally, that will be the day I retreat into...
Fallout 4 photo
Fallout 4

Bethesda will show new Fallout 4 gameplay to QuakeCon 2015 attendees


A private showing for the fans only
Jul 09
// Alessandro Fillari
Since that massive wave of info about Fallout 4 back at E3, I've counting the days till its November release. I'm a big fan of the series, and seeing its debut on the current gen was incredibly satisfying. Unfortunately, Beth...

Into the Stars is an intense Space Opera, hits early access July 9

Jul 02 // Alessandro Fillari
Into the Stars (PC, [previewed], Linux, Mac)Developer: Fugitive GamesPublisher: Iceberg InteractiveRelease date: July 9, 2015 on PC (Early Access)Set in the far future where mankind has populated the outer reaches of the known universe, you take on the role of a captain for the last human ship carrying a most precious cargo. After a war with an alien race destroys the last colony of humans, you must lead the remaining survivors and your crew on an exodus through uncharted territory in order to find a new home in Titus Nova, located in the far end of the galaxy. Along the way, you'll recruit new crew members, trade with neutral alien factions, and wage an on-going struggle with the aliens that destroyed your home planet. With the fate of many lives in your hands, you'll have to make many tough decisions in order to secure the future of humanity, while also keeping your one and only ship in working order. The developers weren't shy about sharing their influences for Into the Stars. From Battlestar Galactica, to Firefly, Star Trek, and even Guardians of the Galaxy -- the folks at Fugitive Games wanted a space adventure that emulated the same wonder and awe from classic Space Operas, while injecting a tense and hectic atmosphere that gave players the sense that one wrong move could lead to disaster. Storytelling was an important area of focus for the devs, and while there aren't really any cutscenes or dramatic set-piece moments, the players will be able to create their own captain, crew, and ship parameters (with adjustable stats and areas of focus) from scratch -- giving them freedom in how they play and choose to forge their way across the galaxy.With an entire galaxy map to explore, you'll have to choose wisely where you want to guide your ship, as many different resources are consumed during travel, and dangerous foes might rear their ugly heads. Taking place on over 90 tiles shown on the galactic map, each space represents a sector of the galaxy that can be explored. Players can freely steer their ship within the tile and explore at their own pace. Each tile possess their own unique points of interests, planets, culture, resources, and other sources of intrigue. While some randomness comes into play, the developers wanted to give the entire universe a hand-crafted look and not rely on procedural generation to fill in the blanks. And the results are quite stunning. The visuals within Into the Stars are a feast to behold, and the work from the Unreal Engine 4 shows great promise. From soaring past gas-giants, derelict spacecrafts, to massive floating artifacts from alien cultures, there's much to explore within the galaxy, and it'll take more than one playthrough to witness all the visuals. Though be warned, spending too much time in a certain section of the galaxy will attract the attention of hostile forces that wish to wipe you out.Taking cues from titles like XCOM and FTL, the developers at Fugitive Games wanted to have a strong focus on crew and resource management while gathering resources and keeping ahead of danger. Your ship will need resources and a strong crew to keep flying, and in order to keep both on the up, you'll have to take risks and even make some sacrifices. When you come across planets and installations throughout your travels, you can send probes or Away Teams (a capable team of explorers) down to the point of interest to search for resources and valuables. Though bare in mind, these places can often be dangerous and result in some deaths or harm to your ship if things go south. During one instance, we sent our away team to a remote planet and found many valuable resources with no incidents. Unfortunately, our luck wasn't so great when we went to a derelict human spaceship. An accident occurred which resulted in the deaths of some crew. [embed]295154:59311:0[/embed]As a whole, Into the Stars is a game about taking risks. While some cases may call for the occasional space heroics, most of the time you'll have to play it safe. During planetary examinations, sometimes its better to send probes, which result in a mini-game where you mine materials. Though keep in mind, the lives of your crew and your cargo of human survivors are a valuable resource as well. While traveling in space, you'll come across merchants that may sell goods at the cost of valuable materials vital to the function of your ship. While giving away minerals may be easy, in some cases merchants may request some humans for the trade. It's a pretty grim prospect, and though it may be easy to turn down a request when its first presented to you, you might be in a tight spot and have to entertain the offer. By any means necessary, your ship has to make to Titus Nova, and you may have to make some decisions that could compromise your own captain's humanity.But what would any space opera be without epic ship battles? When you encounter foes that seek to raid your ship, or just want to wipe out what's left of humanity, you'll have to defend the vessel and command your crew in a battle of wits and instinct. Unlike other space-sims, battles take place in quasi-term based format within the confines of the ship. Within the bridge, you have a clear view of the attackers, and you'll have to simultaneously adjust shields, make repairs, and strike against the enemy when the time comes. Initially, I found the battles to be a bit confusing and somewhat dense. It's all in menus, and you have to keep track of different crew attributes and ship parameters to stay one step ahead of your enemies. When making repairs, your view switches over to the engine room as you monitor hull breaches and causalities, all while the enemies are still attacking. While the smaller foes can be easily defeated, facing groups of enemy ships and some of the more massive cruisers can result in somewhat lengthy battles.I was largely impressed with Into the Stars. While we're definitely seeing an influx of space-sims as of late, this title subscribes more to the technical school of thought, rather than the focus on action and explosions. While I admit I got a bit lost during some moments, and had to consult some tutorials, I found Into the Stars to be an incredibly ambitious game that seeks to install a simultaneous sense of dread and awe from players. Not many games can get me feeling nervous while traveling through a lush and colorful galaxy filled with rich cultures and places to explore. If you're looking for something a bit more introspective and technical for your spacefaring needs, then you'll definitely want to keep an eye on Into the Stars.Into the Stars - Early Access [Steam]
Into The Stars photo
Find a crew, find a job, keep flying
The Space Sim genre has been one of the most ambitious and sought after titles from developers and fans alike. Ever since the early days of gaming, there's been a desire to craft a title that allows for exploration across a s...

Total War: Warhammer changes the game of war

Jun 18 // Alessandro Fillari
Moving away from the historical settings of Rome and Attila, the Warhammer lore opens things up considerably for some intense and incredibly over the top action. Set in the high-fantasy universe, players will be able to choose one of four factions (Empire, Greenskins, Dwarves, and Vampyre) and build their nations, either through diplomacy, economics, or the raw might of their military forces. When things come to blows, each faction possesses its own unique style of combat and tactics that the opposing armies will have to deal with.The combat mechanics during battles have been greatly expanded. Units can utilize more moves and abilities from close range attacks to long-range tactics through magic or muskets. Along with the Hero characters, which can be leveled up and imbued with new skills to boost their units, players will be able to summon monsters and other creations to help their armies in a pinch. During one battle between the Empire and Greenskins, one of summoned a massive spider known as Arcanarok, which spawned mini-spiders that mowed down enemy units. I was very impressed with the sense of scale and the pace. I'm interested in seeing more of what the units can do once developed further.Rest assured, the nation-building gameplay from past titles is still present in Warhammer. But naturally, how each of the factions will go about expanding its civilization will vary. As each faction possesses its own unique culture, traditional diplomacy and negotiation may not be as effective as the swing of an ax, and some factions will be more focused on engagements than others. For the Empire, it'll have the traditional and more civilized routes for expansion with politics, trade, and economics as its biggest tools. But when it comes to showing off military might, the Empire will utilize its siege cannons and Demi-grifs to lay waste to invaders.For the Greenskins (Orcs), players will have to use brute force and cunning to expand their own empire. As Orcs don't really have much interest for diplomacy and the political aspects of nation-building, they choose the more direct approach to get what they want. While they possess the standard warrior and shaman classes, the latter who can utilize spells to summon giant constructs to stomp their foes, they also make use of kamikaze goblins that use leather wings to fly into enemy units. Launching catapults, they can be manually aimed while in flight for precision targeting.While the title is in pre-alpha, and the build we saw was hands-off, I was incredibly impressed with what I saw. The new visual aesthetic and a rich setting offers so much potential for what the Total War series can do within the fantasy genre. As you can spend countless hours with just one faction, building them up and taking down opposing forces, I'm very interested in seeing how much lore they can fit into this title. Though Creative Assembly was very hesitant to share any details about the Dwarf and Vampyre factions, it was very clear in stating that all of the factions will be very developed and possess their own unique cultures that will alter how they function on the world stage.It's still a ways off, but the folks at Creative Assembly are on track with developing something unique. Obviously, it's quite a departure for what the series has done before, but it's still very much a Total War title through and through.
Total War: Warhammer photo
Creative Assembly changes the scenery
The Total War series is known for its focus on intense real-time combat and simulation-based nation-building gameplay. As one of the more historical games, the series has garnered a lot of respect from fans and many critics a...

Chris Avellone photo
Chris Avellone

Chris Avellone has left Obsidian Entertainment


No reasons given as yet
Jun 09
// Josh Tolentino
If you're at all into PC-style role-playing games of the Baldur's Gate variety, this may be big news to you: Chris Avellone has, according to brief Twitter and Facebook announcements, parted ways with Obsidian Entertainm...
Kickstarter photo
Kickstarter

inXile Entertainment launches Kickstarter for The Bard's Tale IV


Going for the hat trick
Jun 02
// Alessandro Fillari
Just when you thought Kickstarter had plateaued, there comes another campaign set to reignite the fire for crowdfunded game development. After the successes of other titles such as Yooka-Laylee and Bloodstained from different...

Halt and Catch Fire explores the early days of online gaming

May 28 // Alessandro Fillari
[embed]292774:58672:0[/embed] Twenty months after the end of season one in 1985, the lead characters have essentially moved on from work on PCs and plan on striking out into something new. After the launch of the Giant, the PC they spent all of the first season building, Joe McMillan (Lee Pace) seeks to rebuild his life after ultimately compromising on his vision for what the future of computers could be, and realizing that his methods of success have harmed others. His number two, Gordon Clark (Scoot McNairy), struggles to find direction after departing Cardiff Electric, and Cameron Howe (Mackenzie Davis) and Donna Clarke (Kerry Bishé) have been hard at work on their new start-up company Mutiny, an online gaming network running on the Commodore 64 platform. With users paying a monthly fee to play multiple titles online with a community of gamers, they seek to expand the company and plan to change the way people seek entertainment and communicate with others. Much like the last season, Halt and Catch Fire's attention to detail and faithfulness to the era is as strong as ever. Focusing on the early stages of the consumer version of what we now know as the Internet, there's a lot of ground to cover for a start-up that deals with the state of online gaming. Though there were other (real) online PC services that offered gaming and many other functions around 1985 -- such as Prodigy, CompuServe, and Quantum Link (now known as AOL) -- the fictional Mutiny of HACF is a service that exclusively streams games to users. With such titles as Tank Battle, Checkers, Chess, and Backgammon serving as the basics, much of their attention towards game creation is focused on a title known as Parallax, a MUD (Multi User Dungeon) RPG series that spans multiple chapters. Looking back, the 1980s was a strange time for games. With the console video game market in a crisis, arcades serving as a hub for social interaction and competitive gaming, and the home PC audience gradually expanding, it's certainly a far cry from what we experience now in the present. What I really like from these episodes so far is that we're seeing a sense of  uncertainty during the time. Given that this is set post-video game console crash, games on cartridges are often regarded by characters as inferior to the offerings and potential of PC gaming. During one of my favorite scenes, the coders at Mutiny are discussing what game to work on next, with one of the new hires suggesting that they focus on technical innovation rather than game creation, as the former usually gives rise to the later. [embed]292774:58671:0[/embed] It's interesting to see a television series focus not only on game development, but the building of an online community during 1980s. Let alone doing it in a way that actually depicts realism, and quite frankly, honesty for what the gaming audience is all about. I watch a lot of television. I'm quite used to seeing different programs spout out random catchphrases and obligatory references to popular games in order to connect with gamers. But the brilliant thing about Halt and Catch Fire is that it not only features characters who are hardcore gamers, but they use their passion as the fuel for their creative endeavors. And that is refreshing to see on a television series. I was a big admirer of the first season, and though it felt a bit uneven and had some pacing issues, it definitely showed potential to become something great. And I can safely say that its potential is finally being realized in its second outing. I was impressed with the beginning of this season, and though I may be biased because it's got a deep focus on gaming, I feel that the new change of scenery, and a new focus, has given the series a much needed rejuvenation. It sure feels much more energetic and hipper because of it. If you haven't seen the show yet, the first season is available now on Netflix, and its second season is set to debut May 31 on AMC. If you're interested in the creation of technology, and hearing a bumping soundtrack to go along with it, then I highly recommend giving it a watch. Also, this series has by far the coolest TV intro ever. That alone is enough to deserve it your attention.
Halt and Catch Fire photo
The thing that gets us to the thing
In case you couldn't tell, the 1980s is having a bit of comeback. With so many games and films (Kung Fury is out today!) seeking to emulate the vibrant and lively era, there's plenty of people out there feeling nostalgic for ...

Resident Evil photo
Resident Evil

Resident Evil 0 Remastered revealed, arrives early 2016


Re-enter the survival horror..on a train
May 25
// Alessandro Fillari
Coming off of the super successful Resident Evil Remastered earlier this year, Capcom made plans to invest more in HD remasters of classic titles. And after seeing how well REmake HD sold, it's clear that there was quite an a...
Newstoid #1 photo
The day is finally here!
The moment you've all been waiting for that has been months in the making, Newstoid is finally officially here! We have all the hot scoops, hot hosts, and side-splitting laughter you could ask for. Not to mention the hot bea...

Splatoon commercial photo
Splatoon commercial

The worst part of the '90s are alive in this Splatoon commercial


Kidz Bop is better
May 13
// Jed Whitaker
The '90s had some terrible commercials, like for real. They often times had really cheesy or bad jingles, just like this new commercial for Splatoon. The only thing this is missing is a geeky kid with glasses covering a bull...
MediEvil photo
MediEvil

[Update] MediEvil might be coming back after far too long


15 years... 15 long, painful years
May 08
// Joe Parlock
[Update #3]  The above video has just been released with the following description: First of all, we apologize for giving you hopes to see Medievil and Sir Dan Fortesque in PS4, we didn´t try to piss nobody off or...
OUYA for sale photo
OUYA for sale

OUYA now available for purchase (the company that is)


Get it while it's hot?
Apr 28
// Jed Whitaker
OUYA, the microconsole that was a $15 million hit on Kickstarter, is in financial trouble. According to a confidential email obtained by Fortune, OUYA is deep enough in debt that it's going to be put up for sale. This coming ...
Legend of Kay Remaster photo
Legend of Kay Remaster

Does anyone remember Legend of Kay?


If you do, is it a classic?
Apr 22
// Jed Whitaker
Legend of Kay is a 3D platformer action-adventure title starring Kay, a cat who uses his claws in "meow-tial arts" as well as weaponry to fight evil gorillas who have been oppressing cat kind. So the game is about a species w...
Oh the humanity! photo
Oh the humanity!

Oh noes! Pirate Bay co-founder has his NES taken away in prison


Will there ever be social justice?
Apr 17
// Jed Whitaker
Fredrik Neij, co-founder of the copyright-free zone known as the Pirate Bay, has had his Nintendo Entertainment System taken away by prison officials. The Swedish Prison and Probation Service said the console couldn't be...
Fatal 8 Results photo
Fatal 8 Results

Mortal Kombat X Fatal 8 tournament ends with a bang


Good? Bad? I'm the guy with the gun
Apr 12
// Nic Rowen
Dominique “cR|Sonic Fox” McLean shot and stabbed his way through the competition to become the first official Mortal Kombat X tournament winner this weekend. Sonic Fox dominated the ESL hosted Fatal 8 tournament a...
Destructoid Show!? photo
Destructoid Show!?

The return of the Destructoid Show!?!?


What day is it!?
Apr 01
// Jed Whitaker
I read basically every comment on our videos and one thing is certain, people want the Destructoid Show back. So check out the hot new promo I shot last night for your favorite game news show! 
Codename: STEAM photo
Codename: STEAM

Code Name: S.T.E.A.M. update speeds up enemy turns


Gotta go fast
Apr 01
// Jed Whitaker
Code Name: S.T.E.A.M. will have an update that allows enemy turns to be sped up with either double or triple the speeds. No release date has been announced. I might actually buy the game now, as I personally hated the enemy t...
Assassin's Creed photo
Assassin's Creed

Travel to India and Russia in future episodes of Assassin's Creed Chronicles this fall


Fan-favorite Assasins finally have their time to shine
Mar 31
// Alessandro Fillari
Recently, I got to go hands-on with Assassin's Creed Chronicles: China. For this downloadable title, Ubisoft redesigned the AC experience to fit within a 2.5D perspective. With China releasing next month, players will finally...
Air Accident Experience photo
Air Accident Experience

Air Accident Experience released with the worst timing


So uncomfortable
Mar 27
// Jed Whitaker
[Update: Looks like the video was removed from YouTube as well as being removed from the front page of the Oculus VR Share site, but you can still see Air Accident Experience's page here.] In what has to be the worst ti...
Hawken aquisition photo
Hawken aquisition

Rise from your grave! Hawken might not be dead after all


What dark mechromancy is this?
Mar 16
// Nic Rowen
Free-to-play mech shooter Hawken may have a new lease on life with the announcement that it has been acquired by Reloaded Games, the publisher behind APB: Reloaded. “Hawken is here to stay” says Joshua Clausten, t...
Google Feud photo
Google Feud

Play Family Feud with Google autocomplete answers


Louie Anderson is unfortunately not hosting
Mar 15
// Jed Whitaker
Google surveyed the world and the top 10 autocomplete answers are on the board -- try to guess what they are in Google Feud, a brand new site that uses Google's autocorrect to create a single-player Family Feud-like expe...
Kingdom Hearts photo
Kingdom Hearts

Cancelled Kingdom Hearts concept art with Frozen, Wreck-It Ralph, Star Wars


Two new key wielders we may never know
Mar 15
// Jed Whitaker
[Update: As pointed out by Drake in the comments, there is some debate as to whether these are real or not, although no concrete evidence has been shown either way. So take the following with a grain of salt and I'll update i...
Banjo-Kazooie photo
Banjo-Kazooie

New Banjo-Kazooie shown at SXSW


Motion control for everyone, literally
Mar 15
// Jed Whitaker
Are you ready to have a sad? The SXSW Gaming Awards had Banjo and Kazooie on screen being flown through the air via audience participation with the use of motion controls. No new game has been announced from Rare just yet, th...
Kanye Vs. Soda DrinkerVid photo
Kanye Vs. Soda DrinkerVid

We asked the least cynical man alive about Kanye's new videogame


Will Brierly feels good and is good
Feb 24
// Jonathan Holmes
Kanye West is working on a videogame. Weirder still, this is not Mr. West's first foray into the world of gaming. He is also a playable character in a game called I Won about throwing gold chains at women and turning them in...
Far Cry 4 photo
Far Cry 4

Ubisoft restores some third-party Far Cry 4 keys


Keys were purchased with stolen credit cards
Feb 03
// Mike Cosimano
Just over a week after Ubisoft deactivated digital copies of Far Cry 4 purchased through various third-party resellers, the publisher has reactivated copies of the game that have been played in some capacity and has permanent...
The Witcher 3 photo
The Witcher 3

The Witcher 3 team recorded 16 hours of motion capture for sex scenes


Yep Yep Yep Yep Yep Yep Uh Huh
Feb 01
// Jonathan Holmes
Do sex scenes in videogames ever arouse you or do they just look like two action figures rubbing their crotches together? Or both? If you're said "yes" or "both" to those questions then you're in luck. The upcoming action RP...
Last of Us film photo
Last of Us film

Last of Us film 'pretty faithful' despite 'some big changes'


Rinko Kikuchi for Joel
Jan 27
// Steven Hansen
The Last of Us writer Neil Druckmann is working on the screenplay for the upcoming film and he's just finished a second draft, along with a table read with "a bunch of actors," according to a Game Informer interview. Sam Raim...

JumpJet Rex revels in old-school charm, hits Early Access January 14

Jan 13 // Alessandro Fillari
[embed]286050:56864:0[/embed] JumpJet Rex (PC [Previewed], Linux, OSX)Developer: Tree FortressRelease Date: January 14, 2015 (Early Access)MSRP: $9.99 "I always refer to it as the 'golden age of gaming,'" said Tree Fortress CEO Grant Skinner while discussing the team's influences. There is a clear respect for the 8-bit and 16-bit era in JumpJet Rex, and the developers wanted their take on an old-school 2D platformer to keep with the style and design of the period. During Early Access, which will feature the first dozen stages, they plan to keep a close eye on the community's reactions, which they see as a key part of the title's success. Taking control of the titular space exploring dinosaur, players will travel through the galaxy visiting unique planets that feature their own challenges and scenarios to tackle. With his jet boots, Rex will be able to hover, dash, and boost through stages while collecting coins and dodging obstacles. Along the way, Rex will encounter baddies and other nefarious foes that'll task players to use quick thinking and clever use of the jets to get the best of them. And, depending on performance, stars are acquired which unlock new planets to explore. "I have a lot of respect for the early '90s," said lead designer Shawn Blais. "They really had a refined mastery of platforming in 2D games." Much like titles in the vein of Mega Man and classic Sonic, JumpJet Rex features a simple control scheme that is easy to get into, but difficult to master. While the early planets were rather elementary, the difficulty quickly ramped up as the environments and enemies became more devious. As the jet boots also work as a weapon which fire blasts of energy toward enemies and boost Rex at high-speed, platforming skills are the player's greatest asset. To further add to the challenge, some planets feature secret rooms that yield great rewards but will lock the player out upon death. Though its love of the period is evident, the developers were keen to show off features that are common place in modern games. Taking inspiration from the community's interaction and sharing of content on their previous game, the folks at Tree Fortress implemented an extensive level of customization and co-op features. Players can compete against the ghosts of others in stages for the best times or work together in co-op to conquer challenging planets that will put anyone's jumpjet skills to the test. With every coin collected, players can purchase new outfits for their character and decorate their home base with knick-knacks and other oddities. Many of the outfits and designs are clever nods to classic 2D titles, and with over three-million unique combinations, the devs hope that players will share their designs and outfits for others to see. In addition to customization options, there are also plans to offer challenges to the streaming community with the upcoming (and appropriately named) Ragequit Rex mode. In it, players are given only three lives and must complete the entire game (over 40 stages in the final release) without checkpoints. After its Early Access launch, the developers plan to gradually release more content and modes until its official release. After that, Treehouse anticipates a slew of post-launch updates. One feature the devs were excited to talk about is Arena mode, which pits players against each other a la Smash Bros. Moreover, holiday themed content packs are also in the cards as well. Even though titles that seek to relive the early period of gaming are increasingly more common, JumpJet Rex does an admirable job of blending the best of old and new. To see a throwback title implement online modes and other neat customization options is really special. I had a blast during my time with it, and if you're one that's missing the style and design of old-school platformers, then you might want to keep this one on your radar. JumpJet Rex - Early Access [Steam]
JumpJet Rex photo
Dino ride through outer space
There's just something about the 8-bit and 16-bit eras of gaming. Even after decades, it's still a remarkable and enduring period that's managed to stand the test of time. With a slick focus on charming visuals and deeply ref...


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