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Need for Speed

New Need for Speed photo
New Need for Speed

EA reboots Need for Speed with 'immersive narrative'


Coming to PS4, Xbox One, PC this fall
May 21
// Kyle MacGregor
EA just announced the new Need for Speed, which is being touted as "a full reboot" for the series. Need for Speed: Rivals developer Ghost Games is behind the wheel again, and aims to deliver "what the fans want, and what Nee...
Need for Speed photo
Need for Speed

The new Need for Speed will be revealed this week


More teases, great
May 18
// Chris Carter
Are you feeling the need? Is that need speed related perhaps? Well you'll probably have your needs met on May 21. EA is teasing the reveal of the new Need for Speed game this Thursday, which will debut on their YouTube c...
Need speed photo
Need speed

New Need for Speed coming 2015, Titanfall and Plants vs Zombies 2016


Who needs to be surprised this E3?
May 05
// Steven Hansen
Electronic Arts is adding to its holiday lineup (sports, Battlefront) with a new Need for Speed, according to EA financials. The company decided to chill on yearly Need for Speeds after going from developers Black Box to Crit...
Need for Speed photo
Need for Speed

Need for Speed movie sequel's in the works, and it has a Chinese twist


Beijing Drift?
Apr 08
// Brett Makedonski
Last year's Aaron Paul-led Need for Speed movie did surprisingly well at the box office despite being critically panned. Like all things that make money, the property's owners are looking to further exploit that success ...
EA Xbox One sale photo
EA Xbox One sale

Xbox One sale: $10 Titanfall and Garden Warfare, $36 Dragon Age: Inquisition


I'm tempted
Jan 26
// Jordan Devore
It's much easier to stomach Electronic Arts when you're only paying a fraction of the original price, as is the case with these Xbox One deals via Live. Come on, latecomers. This one's for you: Battlefield 4 - $13.20 Battlef...
EA Access photo
EA Access

EA Access adding Need for Speed Rivals, more trials


Hope you like sports
Sep 03
// Jordan Devore
When it was announced, I thought EA Access sounded like a decent value depending on your personal gaming habits. That's still where I'm at. This month's addition to the Vault, Need for Speed Rivals, doesn't do much to change ...
EA photo
EA

These are the EA games going offline on June 30


*Shakes fist at GameSpy*
May 12
// Jordan Devore
Electronic Arts said last month that it was working to find a solution to the GameSpy Technology shutdown on May 31, 2014 that will mean the end of online functionality, including multiplayer, for a number of titles that rely...
Need for Speed photo
Need for Speed

There won't be a new Need for Speed this year


The series could use some breathing room
May 06
// Jordan Devore
During Electronic Arts' fourth quarter fiscal 2014 earnings call, CEO Andrew Wilson said that the publisher won't release a new installment of Need for Speed in 2014. At the very least, Need for Speed: Rivals developer Ghost ...
Need for Speed photo
Need for Speed

Need for Speed movie trailer shows who's a better driver


It's that Jesse Pinkman fella
Feb 03
// Brett Makedonski
So, the Super Bowl was yesterday, huh? I bet you either love sports, or hates sports, or are somewhere between those two extremes. Maybe you're even really apathetic about them. What an interesting and unique viewpoint you p...
Need for Speed photo
Need for Speed

Behind-the-scenes with the camera cars of Need for Speed


This movie continues to be a thing
Jan 28
// Ian Bonds
Ever wonder how they shoot those high-speed car sequences in movies? What they do to the cars, what kind of cameras they use, etc? Well, the makers of the upcoming Need for Speed feature film have provided a short behind-the...
Need for Speed photo
Need for Speed

The Need for Speed movie story can go anywhere


'...As long as we just use incredible cars'
Jan 13
// Brett Makedonski
This will probably blow your mind, but the movie based on a videogame franchise about cars going really fast is going to involve cars going really fast. That's pretty much the extent of the criteria for slapping the Need for...
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Criterion co-founders Ward and Sperry leave studio


Starting fresh, Ward says
Jan 03
// Dale North
"Alex Ward and Fiona Sperry have decided to leave EA," a spokesperson told Polygon this morning. Welp. I'd drop some joke about how they were burned out, but that's been taken already. Ward and Sperry co-founded Criterion Gam...

The best and worst games of the week - Xbox One is here!

Nov 23 // Wesley Ruscher
Need for Speed: Rivals (PS4 [reviewed], PS3, Xbox One, Xbox 360, PC)Developer: Ghost GamesPublisher: Electronic ArtsRelease: November 15, 2013 for PS4, November 19 for Xbox 360,  PS3 Even with the balance issues and design missteps, Need for Speed: Rivals is a blast. Literally. Plowing into cops to watch them explode off the side of the road as you zip by is never not fun. So is blasting them with EMP to watch them flip in the air. And through AllDrive's connectivity, I loved being able to race up alongside someone and mash L1 to instantly challenge them to a head-to-head showdown. Ramping jumps, drift contests, dodging speed traps -- it's all a blast. There's simply too much fun to be had here to get hung up on the gripes. Verdict: 8/10 Read the full Need for Speed: Rivals review Crimson Dragon (Xbox One)Developer: Grounding, Inc. / Land Ho! Co. Ltd.Publisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $19.99 Crimson Dragon was a pleasant surprise. As a massive fan of the Panzer series, I was worried that this wouldn't quite honor it, but there's plenty here for gamers who have been longing for an entry since 2003's Orta. There are some mechanical problems, but any old-school rail shooter fan will be able to handle them. Verdict: 8/10 Read the full Crimson Dragon review Dead Rising 3 (Xbox One [reviewed])Developer: Capcom VancouverPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 Although it sacrifices a tad of its loveable camp factor and neon style in favor of a few other advancements, the outcome is a much stronger, more involved Dead Rising game. For once, I actually felt overwhelmed in a zombie outbreak, which is a real example of how next-gen technology can be used to do more than simply "make things look better." Out of all the launch titles I've played on both new consoles, Dead Rising 3 is my personal favorite, bar none. Verdict: 9/10 Read the full Dead Rising 3 review LocoCycle (Xbox 360, Xbox One [reviewed])Developer: Twisted Pixel GamesPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $19.99 LocoCycle tries a lot of new things thematically, while simultaneously paying homage to classic arcade racing shooters. It doesn't succeed in everything it sets out to do, but if you're looking for a decent arcade shooter to toy around with on your new Xbox One, LocoCycle is it. For everyone else, you'll have to wait until it hits the Xbox 360. Verdict: 7/10 Read the full LocoCycle review Legends of Aethereus (PC, Mac, Linux)Developer: Three GatesPublisher: Three GatesReleased: September 27, 2013MSRP: $29.99 Legends of Aethereus is flawed, but not to the point of being offensive or terrible. While the setting is interesting, the weak combat and poor level design make it hard to recommend. You can experience everything the game has to offer in a couple of hours, and for an RPG that's never a good thing. Verdict: 3/10 Read the full Legends of Aethereus review Super Mario 3D World (Wii U)Developer: Nintendo EAD TokyoPublisher: NintendoRelease Date: November 22, 2013MSRP: $59.99 There was a moment where I was taking in the beautiful soundtrack, hovering over a tricky jump as cat Peach, and watching the glistening water below where the game really came together. It was then that I realized that Super Mario 3D World had achieved a level of platforming design that's close to perfection, and there was almost never a moment where I didn't have a smile on my face. This is the unequivocally the best Mario game since Galaxy 2, and it shows up anything the "New" series has ever done, and then some. Verdict: 10/10 Read the full Super Mario 3D World review Tearaway (Vita)Developer: Media Molecule Publisher: Sony Computer Entertainment Release Date: November 22, 2013MSRP: $39.99 Everything just works so well in unison. The soundtrack is delightful and odd, at times reminiscent of Paprika’s parade fanfare with its lively horns. The world, put together in paper scraps, is unbelievable in its artistry and function. Tearaway’s paper water and ripples as you walk through it are more impressive than any realistic water graphics I’ve ever seen. The level of unique detail in the world is staggering. Every moment spent immersed in it is heartwarming. Fittingly, it feels positively handcrafted. Verdict: 10/10 Read the full Tearaway review Forza Motorsport 5 (Xbox One)Developer: Turn 10Publisher: MicrosoftRelease Date: November 22, 2013 ...At the end of the day, the racing is what matters. And with this game, the racing is fantastic, and Turn 10 is really onto something with this Drivatar stuff. It alone gives Forza Motorsport 5 something over every other racer out there, pushing the genre forward. They've remedied the racing genre's biggest problem: scripted AI cars. For this, Turn 10 deserves high praise.  Verdict: 9/10 Read the full Forza Motorsport 5 review AquaPazza: Aqua Plus Dream Match (PS3)Developer: ExamuPublisher: AtlusRelease Date: November 19, 2013MSRP: $29.99 I guess good things do come to those who wait. AquaPazza is a charming little fighter that should highly appeal to anime fans and the most hardcore of fighting denizens. Beautiful visuals, catchy music, and a fighting system that perfectly culminates everything Examu has done up to this point. It’s a strong technical fighter that exudes fun and gives me some old-school Waku Waku 7 vibes with its eclectic cast. Verdict: 8.5/10 Read the full AquaPazza: Aqua Plus Dream Match review Powerstar Golf (Xbox One)Developer: Zoë ModePublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $19.99 ...Powerstar Golf isn't particularly special, but it'll win over the hearts of golf fans for sure. If all you're looking to do is whack a ball down a course on a next-gen system with the occasional bit of positive reinforcement, Powerstar is your huckleberry. Verdict: 7/10 Read the full Powerstar Golf review Wii Fit U (Wii U)Developer: Nintendo EAD Group No. 5, GanbarionPublisher: NintendoRelease Date: November 1, 2013MSRP: Free for one month ($19.99 for full game with Fit Meter) ...Wii Fit U's mini-games are fun, but still suffer from being single-player/non-simultaneous multiplayer and there just isn't that much new stuff. If you're looking for something that will keep you motivated and get you moving, it could definitely work and the Fit Meter is an extra level of motivation, but if Wii Fit didn't do it before then I'm not sure it will work for you now. The good part is that the game is free until the end of the month so you can find out for yourself. Verdict: 7/10 Read the full Wii Fit U review Ryse: Son of Rome (Xbox One)Developer: CrytekPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 ...Ryse looks great and has a lot of great ideas, but it falls flat in nearly every respect in regards to its core story. If you're a hardcore action fan you may get some satisfaction on the highest difficulty setting, but even then I'd wait for an equally hardcore price drop. Verdict: 5/10 Read the full Ryse: Son of Rome review Super Motherload (PC, PS3, PS4 [reviewed])Developer: XGen StudiosPublisher: XGen StudiosRelease Date: November 15, 2013 (PS4) / November 26 (PS3) / 2014 (PC)MSRP: $14.99 Super Motherload is simple enough so that anyone can pick it up and play, but complex enough for mining veterans to keep coming back to fully upgrade characters or even risk playing in hardcore mode. The sci-fi ’80s vibe is delightful and the perfect setting for this ridiculously addicting game. I find myself coming back to it at the end of every day, ready for a new adventure underground. Verdict: 8/10 Read the full Super Motherload review Foul Play (PC [reviewed], Xbox 360)Developer: MediatonicPublisher: Devolver DigitalRelease Date: September 18, 2013MSRP: $14.99 Foul Play isn't necessarily a bad game, it just doesn't do anything to prove otherwise. It is a by-the-numbers game with a brilliant aesthetic, which in the end is just a by-the-numbers videogame. It's too long for its own good, which only highlights the mediocrity even more as the same enemy behaviors are encountered for hours. The lack of depth hurts Foul Play the most, and it's really a shame considering how brilliant the aesthetic is. I wanted to run around the stage, but playing the game made me exit stage left. Verdict: 5.5/10 Read the full Foul Play review Zoo Tycoon (Xbox 360, Xbox One [reviewed])Developer: Frontier DevelopmentsPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 Zoo Tycoon has a distinct lack of depth, but if you're capable of sitting down with this simplistic simulator, you'll smile more times than you can count. The simulator fan in me was a bit disappointed by the ease of it all, but the child in me couldn't help but enjoy myself. Verdict: 7.5/10 Read the full Zoo Tycoon review Killer Instinct (Xbox One)Developer: Double Helix GamesPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: Free ($4.99 per character, $20 Season Pass, $40 Ultra Edition) Killer Instinct may not be the new king of fighting games, and it feels a bit rushed in terms of content, but it is very solid and far exceeds my expectations for it. With a pricing scheme that doesn't feel exploitative and a balanced character roster, the well developed mechanics will keep you busy until the new content drops next year. It'll be interesting to see what the community at large thinks of it over time, but in my living room, it's a welcome addition to my fighting game roster. Verdict: 7.5/10 Read the full Killer Instinct review The Shivah - Kosher Edition [PC]Developer: Wadjet Eye GamesPublisher: Wadjet Eye GamesRelease Date: November 21, 2013MRSP: $4.99/£3.99  Whilst the graphics are up to the same standard of previous titles from Wadjet Eye, they're a big improvement over the 2006 edition. The Shivah will run in a low-res window, so it's not going to look great on a big monitor but will look just fine on a laptop. The new music score is low-key, melancholic, and fits the mood of the game and there's a nice treat post-credits where you can listen to some out-takes from the recording sessions. ...Despite its short length, The Shivah is worth playing for its story and to see how far adventure games have come in the last few years. Verdict: 7/10 Read the full The Shivah review Company of Heroes 2: Victory at Stalingrad (PC)Developer: Relic EntertainmentPublisher: SEGA EntertainmentRelease Date: November 12, 2013MSRP: $9.99 It will take you about three to six hours to play through all of the content once, and it will probably take you a few tries to complete some of the challenges. Each battle also has quite a bit of replay value -- you could easily add another 20 to 30 hours of life to Company of Heroes 2with this DLC. No matter how you slice it, that's worth the price tag. Verdict: 8/10 Read the full Company of Heroes 2: Victory at Stalingrad review
Reviews!!! photo
Review Round-up: Week ending 11/23
After last week's PlayStation 4 review domination, Microsoft finally got it's chance to strut its stuff with the Xbox One. Forza Motorsports 5, Dead Rising 3, Killer Instinct, Crimson Dragon, Ryse, and a handful of other excl...

Need for Speed trailer photo
Need for Speed trailer

Aaron Paul cocks his head in this Need for Speed trailer


Michael Keaton needs a new agent...
Nov 18
// Steven Hansen
I've watched Meth Dad, so I know Aaron Paul can do a bit of acting. If this trailer is any indication, though, the director just kept asking him to cock his head and read his awful lines in as gritty a voice as possible. Who...

Review: Need for Speed: Rivals

Nov 17 // Dale North
Need for Speed: Rivals (PS4 [reviewed], PS3, Xbox One, Xbox 360, PC)Developer: Ghost GamesPublisher: Electronic ArtsRelease: November 15, 2013 for PS4, November 19 for Xbox 360,  PS3 Need for Speed: Rivals is an open-world racing sandbox that you're free to do whatever you'd like in. Sure, there's a single-player progression and a light story to follow, but that stuff really doesn't matter in the long run. It's all about going fast and doing what you want as either a racer or a cop, speeding around in a big, crazy racing world. When you boil this game's structure down, it's a series of checklists to complete. While that might not sound exciting, it works pretty well as a way to keep players engaged. Since Rivals lets you play as either a cop or a racer, there are branching paths to follow to work your way up through the progression. Along the way you're free to take on any of the branches, called Speed Lists, picking the objectives you'd prefer to tackle, or the ones that suit your racing style best. Completing items from these Speed Lists will earn you Speed Points, which can be used to buy and upgrade your cars, while completing the Speed Lists themselves will unlock more cars. Rivals goes light on the customization. Beyond the basic paint job and trim customization, progressions that add to a car's speed, acceleration, control, and durability are also available. The only true customization comes from Rivals' Pursuit Tech, which lets you add offensive abilities to your cars. Shockwaves, EMP blasts, jammers and more can be equipped in the two available slots of each car. Each of the Pursuit Tech types also has an upgrade progression.  [embed]265857:51422:0[/embed] For the racer side of the game, the Speed Lists focus on either racing, driving, or messing with the cops. For the most part, by picking carefully, I found that I could avoid the challenges I didn't care for -- like the interceptor cop chases -- sticking to the fun ones that had me jumping off ramps for distance, or bashing other cars off the road. There are points where the progression forces one objective on all of the paths, though these cases are rare. For the most part, the constantly evolving stream of challenges keeps things fresh, though I found that after I had tried most of the challenge types, it started to feel more like a grind. It works the same way on the cop side, giving the choice to patrol or enforce with challenge types that are more in line with what a cop with a super-fast sports car might do to uphold traffic laws. While taking down racers with sirens screaming is always fun, some of the challenges, like the "go-fast-but-don't-mess-up" Rapid Response mission are somewhat boring in comparison.  Need for Speed: Rivals' AllDrive mode has you playing your races alongside the rest of the world, effectively mixing single-player and multiplayer experiences together. Every time the game is loaded, you're logged into EA's servers. Other players will show up in your game, and you're free to challenge them in races. Through Autolog, friends' race times and other records are also tracked and compared as you race, adding another competitive layer. Between the story progression, the speed lists, and AllDrive, you're never at a loss for what to do next. You can keep your head down and keep to yourself if you'd like, but I found that openly engaging other racers makes for a much better time. As nicely done as Rivals' open world is, it wouldn't be nearly as exciting without real racers zipping around you as you try to run from the cops. For the most part, it gets rid of its predecessors' scripted races and messy multiplayer, giving you action that feels more real. AllDrive is the real deal, and it makes for some pretty lively gameplay. As great as the open world and its always-online connectivity are, there are a few speed bumps in Rivals' game balance. While the cop campaign is mostly problem free, racers' patience will be tried with some supremely frustrating design choices. While both cops and racers earn Speed Points for completing challenges, racers are always at risk of losing their earnings at any time. Cop busts or full wrecks will drain all of a racer's earnings; the only way to ensure keeping these points is to race to a hideout to 'bank' earnings before being busted. There are multiple issues here. First off, the more Speed Points a racer earns, the higher their point multiplier goes, letting them increase earnings exponentially if they're daring enough. But, with this multiplier increase comes a heat level increase, which means that the cops are more likely to attack. And, with faster cars, the heat level starts out higher. By the middle of the racer campaign, you're certain to have cops on you at all times, and there is no break or breathing room. Even if you're flying at over 200 miles per hour with nitrous flaming out the back of your car, the cops are on you, coming from all directions, plowing at you at any given opportunity. Chances are you will be busted, and you will lose all of your Speed Points. Since Speed Points earnings are tied directly to the acquisition of new cars and their upgrades, you're essentially losing your progress with each bust.  There were sessions of play where I was being busted six times an hour, which means that aside from Speed List challenge checkmarks, I was literally spinning my wheels, going nowhere. In the later levels cops are so aggressive that the game's open-world sense of freedom is completely drained. Cars can be pulled over for not moving at all, first off -- that's ridiculous. I had points where I had pulled my car near hideout after barely breaking free from multiple attacks, mashing L1 to make sure I'd be able to bank my Speed Points, only to find the cops flying at me from every angle, coming out of nowhere to bust me before the game even registered my button presses. I streamed a couple of these sessions via PS4 last week, and my viewers got a kick out of me losing my mind over Speed Point losses. I didn't think it was funny at all. There are a couple of other design holdouts from Most Wanted that they still need to fix. When you need to set a waypoint most -- during a pursuit where you're in danger of losing all of your Speed Points -- Rivals' conveniences no longer feel convenient. You can use either the EasyDrive mini menu by tapping the d-pad, or the overworld map, by pushing the Option button. Either has you taking your eyes off the road when you should be going full speed. With no way to stop and look, you're going to either crash or get busted. There's nothing even close to a pause button. The mini-map is pathetically small, poorly placed, and barely usable. Just like with Most Wanted, it's too far away from the action in the bottom left corner to look at, which means you'll have to take your eyes off the road to know where to go. Doing so at 200 miles per hour never ends well -- and with that kind of speed you're actually out-driving the map! The colored path lines are slow to appear anyway, but at that speed they appear far too late. Worst of all, the range the map displays is too restricted, leaving you unsure of what's ahead until its too late. Ghost Games have added street-level graphical indicators to help guide you in the right direction, but they're hard to see, and they still don't give enough of a clear view of where you need to be going. That all said, I want to thank Ghost Games for dialing back the crash animations. In Most Wanted, they lasted so long that it felt like the game was making fun of you for losing, and were sometimes so disorienting that I had to look away. In Rivals, they're big and flashy, but not drawn out.  Need for Speed: Rivals looks great on the PS4, though there's nothing inherently next-gen about it. It looks like a souped up current-gen title with added areas of polish. All of the cars are shiny and highly detailed, and the day-night cycles and weather changes are impressive. Ghost Games' California-inspired world, Redvies, is particularly lovely in its desert areas. Again, no complaints, but I can't wait to see what a ground-up built, next-gen Need for Speed will look like.   My only gripes on Rivals' presentation are the story elements and their narration. The tutorial narrator sounds bored or annoyed, which does little to get you excited about the race. The story itself is nonsensical, and the cutscenes are so silly that you'll likely end up skipping them. But the voice bits assigned to each level's Speed List are so bad that you might get some enjoyment out of them in that unintentionally funny kind of way. It sounds like some dope with a nose cold trying to mock designer cologne commercial one-liners. "Fate is out there. Somewhere," one says. Rivals crashed on me a few times, with one crash so bad that the PS4 asked me to send a crash report. Twice, when trying to use the PS4's Share button to upload clips, the game crashed and closed out on its own, losing my progress. Another time, in checking the map during a race, I was kicked out of the game. A few graphical glitches also popped up in the distance, though they were nothing major. Even with the balance issues and design missteps, Need for Speed: Rivals is a blast. Literally. Plowing into cops to watch them explode off the side of the road as you zip by is never not fun. So is blasting them with EMP to watch them flip in the air. And through AllDrive's connectivity, I loved being able to race up alongside someone and mash L1 to instantly challenge them to a head-to-head showdown. Ramping jumps, drift contests, dodging speed traps -- it's all a blast. There's simply too much fun to be had here to get hung up on the gripes. Just be sure to take breaks when playing the racer campaign, as the grind, and the suicidal cops can wear on you.
Need for Speed: Rivals photo
Crash, into me...
Like any good racer, the Need for Speed franchise never stops moving. They've come a long way since the early '90s, though the last few years' releases have been more about refinement of the formula than anything else, moving...

Need for Speed photo
Need for Speed

Here's Need for Speed Rivals on next-gen consoles


Could've fooled me
Nov 08
// Jordan Devore
I was late to Criterion Games' Need for Speed: Hot Pursuit but ended up liking it a fair amount. Setting up traps and utterly decimating vehicles in the name of justice didn't grow old, although the times when you weren't pl...
Need for Speed photo
Need for Speed

Need for Speed joins the EA Sports brand


EA explains its vision for the future of Need for Speed
Nov 05
// Alessandro Fillari
Only one week away from the release of its next title in the Need for Speed series, EA already has some big plans in mind for the future of the racing franchise. In an effort to provide more of an open attitude towards develo...
Need for Speed Rivals photo
Need for Speed Rivals

Finishing first: NFS Rivals will be out for PS4's launch


There aren't any competitors
Nov 04
// Brett Makedonski
Electronic Arts saw its competitor pull in for a pitstop, and decided to kick everything into high gear. With DriveClub, Sony's first party racing game, getting delayed until 2014, EA and Ghost Games are rushing Need for...
Need for Speed photo
Need for Speed

There's a rivalry in the Need for Speed: Rivals trailer


On the highway to hell
Oct 30
// Abel Girmay
Cops vs. robbers -- but which is good or evil? Whoa. Philosophy, I think. While the Need for Speed series' more recent entries have been hit or miss, there's always a part of me willing to take a crack at the next one. Rival...
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Need for Speed: Rivals skips PS Vita and Wii U


Poor sales on Most Wanted cited
Oct 22
// Dale North
If you want to play Need for Speed: Rivals, you're going to need something other than a PS Vita or a Wii U, as the game will not be coming to those platforms.  Rivals Creative Director, Craig Sullivan, told The Sixt...
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I wish this Mario Kart movie was real


Much better than a Need for Speed movie
Oct 15
// Hamza CTZ Aziz
What happens when you apply the over-the-top seriousness from that Need for Speed movie trailer to Mario Kart? Magic. Thanks, GamesRadar.
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Work your way up the ranks in Need for Speed Rivals


*crash*
Oct 02
// Dale North
See how you'll work up the ranks on both sides of Need for Speed Rivals in this new trailer. As a racer, you'll see what goes on in your Speedlist. As a Cop, you'll get assignments. Working up the ranks on either side g...
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The first trailer for the Need for Speed movie is here


Starring Breaking Bad's Aaron Paul
Sep 25
// Hamza CTZ Aziz
Oh you didn't forget, did you? There's going to be a Need for Speed movie, and it's going to star Breaking Bad's Aaron Paul. The first trailer for the movie has plenty of cliché going for it, you know, the same kind of stuff you've seen from movies about racing cars before. Need for Speed (the movie) revs up its first trailer [Flixist]
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Car personalization is back in Need for Speed Rivals


Make a Dtoid car!
Sep 13
// Hamza CTZ Aziz
Car personalization is coming back for Need for Speed Rivals! I didn't even know this feature was removed at some point! As you can see, you can design your cars to look however you want. As for the cop cars though, you will...

Need for Speed Rivals lets you play your way

Aug 21 // Dale North
Racers have their own progressions, grouped similarly. With each, you'll pick your preferred style and create your own path, with completed blocks opening up new ones. As you go down the path, story bits and rewards will be unlocked. And you'll also unlock personalization options.  Fans have been asking, so Rivals will now have a healthy amount of customization options, including changing car rims and paint colors. Feel free to add stripes and decals, too. Working through a progression will have you unlocking coveted full body wraps for your cars. These wraps will have cars standing out among the rest.  I had a chance to take Rivals for a spin in group play. The game's All-Drive system lets you freely interact with any other players on the road if you'd like. Or, if you're feeling antisocial, you can just go off on your own. I switched between being a racer and a cop, having a good time on both sides plowing others off the road.  I kept my eye on a separate screen in the room that showed an overhead map of the world. This Online Need for Speed Network view showed white arrows to mark where players dropped into the world. I made those my targets. I think someone demoing the game from Ghost Games was onto me and was sending out punishment. With an iPad and access to the NFS Network, players can watch the overhead map and send out punishment (or assistance) at will. I think someone was setting up roadblocks to trap me. Troll. And they might have been topping off others' Nitro tanks to help them out. All of this is possible from a tablet, adding a new play type for the franchise. From what I've seen of Need for Speed Rivals so far, I wouldn't say that it's much different from its predecessor, Most Wanted. It's still that same jump-in/jump-out open world filled with car chases and races. At its core its still the same crazy game, but they've added new gadgets, revved up the visuals, and further blurred the line between single- and multi-player racing. Something totally different would have been nice, but this is cool too.  I'm a fan.
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New progression and customization features
Mostly, Need for Speed Rivals is all about going fast in cool cars, just like its predecessors. But this new one lets you dig down deeper to race your way with a new progression system and options for customization.  You...

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Titanfall will be playable to the public at gamescom


As will a bunch of other Electronic Arts games
Jul 31
// Hamza CTZ Aziz
Electronic Arts will be at gamescom in a big way this year, and they're bringing a big lineup of games that people can get hands-on with. The most notable being Titanfall, our game of the show for E3. Fans can also play Battl...
Need for Speed Rivals photo
Need for Speed Rivals

Worlds collide in Need for Speed Rivals


It's all about All Drive
Jun 13
// Wesley Ruscher
Autolog is perhaps the single most addicting gameplay mechanic to hit the Need for Speed series to date. In Rivals, autolog is back and promised to be bigger and better than ever. That said, it's not even what has most blown ...
Need for Speed movie photo
Need for Speed movie

Here's your first look at the Need for Speed movie


I feel the need...
Jun 10
// Tony Ponce
We learned last year that Electronic Arts had teamed up with DreamWorks for a movie based on the Need for Speed franchise. The film's star, Aaron Paul, best known for his role as Jesse Pinkman in Breaking Bad, introduced spe...
Need for Speed Rivals photo
Need for Speed Rivals

Need for Speed Rivals blurs single-player and multiplayer


single-player races can turn into multiplayer pursuits
Jun 10
// Fraser Brown
EA showcased the open world of Need for Speed Rivals, where players can suddenly join races that can turn into pursuits -- with both the cops and the racers being controlled by players. With the All Drive mechanic, a single-...
Need for Speed photo
Need for Speed

EA announces next-gen Need for Speed Rivals


This is what that teaser was for
May 23
// Jordan Devore
While it's not another Hot Pursuit after all, the newly-announced Need for Speed Rivals is going to sound familiar to long-time series fans. Developed by Ghost Games on the Frostbite 3 engine, this "action/racing game" will ...

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