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Nazi shenanigans

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EVERY violent rampage ever is linked to videogames now!


Mar 22
// Jim Sterling
I really don't want to take the easy route and make Nazi comparisons to modern day German officials, but their desire to ban certain forms of media really make Godwin's Law difficult to resist. The recent school shooting has ...
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Call of Duty stopped Rabbi being scared of Nazis


Mar 07
// Jim Sterling
Remember when you were a kid and thought that a Nazi lived under your bed, so your parents had to scare it away? Maybe that was just me, but I know that at least one person still grew up with a fear of Ze Germanz, and that wa...
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Gametrailers takes huge dump on the ESRB


Nov 09
// Jim Sterling
GameTrailers, by way of video podcast "Invisible Walls," has ripped the ESRB to shreds following the forced removal of Fallout 3 content from the site. Using the kind of language that has killed elderly women, edi...
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LittleBigPlanet getting moderated without warning: So much for creative freedom


Nov 09
// Jim Sterling
If you're a big fan of user levels in LittleBigPlanet, the advice of the day seems to be this -- don't get too attached to them. Reports have been coming in of levels being "moderated" without warning. That's a poli...
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German gamers take on politician who wants to ban 'Killer Games'


Sep 08
// Jim Sterling
It's really easy to make Nazi references about the German government, but when its ministers seem so intent on repressing the freedom of media, it's hard not to wonder if fascism in German politics died with ol' Addy H. Bavar...
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No Hitler in new Wolfenstein? That makes us Sadolf


Aug 07
// Jim Sterling
With a brand new Wolfenstein on the cards, one could be forgiven for salivating at the thought of tackling the somewhat controversial Third Reich frontman, Adolf Hitler. Unfortunately, the Ron Mael lookalike will not be putti...
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Idiot pastor wants to have a videogame burning: Dark ages alive and well


Jun 09
// Jim Sterling
Simply amazing. Yet another moron has come out of the woodwork to jump on the "games are evil" train and share his myopic, frightened views with the world. The real kicker here is that he suggests having a "gam...
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The GameTrailers conspiracy: Rampant Microsoft-loving shenanigans aplenty


May 12
// Jim Sterling
The Internet was rife with accusations and outraged screams this weekend as it was suggested that GameTrailers had been caught red-handed favoring the Xbox 360 over the PlayStation 3 thanks to a GRID video that wrongly labe...
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BioWare removes 10-day validation from Mass Effect PC due to backlash


May 09
// Jim Sterling
A few days ago we posted an article about the PC versions of Mass Effect and Spore containing some worrying copy protection methods that would require users to validate each game online every ten days. While I expressed conce...
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EU demands that games industry look after children better ... sigh


Apr 22
// Jim Sterling
The European Union (known in some circles as The Nazi Party 2.0) has given the videogames industry two years in order to protect children better. Apparently, game companies are not doing enough to replace parents and teachers...
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German officials want retail demo units off during school


Apr 14
// Jim Sterling
Germany has been looking at ways to combat truancy in its schools, believing that skipping school can lead to crime. Officials have decided that one cause of truancy could be videogame demos, and following on from this train ...
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Destructoid Bot & Crossbones tee now $1 at NerdyShirts


Apr 11
// Topher Cantler
One dollar one dollar one dollar one dollar! Okay, so only those of you who joined us in Mexico last week are going to get that joke. Anyway, unlike most of the awesome Mayan craftwork the villagers were trying to pimp to us,...
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Hitler, werewolves, vampires, and zombies come together at last in RPG form


Mar 25
// Jordan Devore
Imagine an alternate reality in which Nazis, vampires, zombies, and werewolves fought together in World War II. This is the basic plot line for Operation Darkness, a tactical RPG heading to the Xbox 360 this June from Atlus. ...
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The demo is a lie: Turning Point developers promise the game doesn't suck


Jan 29
// Jim Sterling
Last week, a personally anticipated game had a demo appear on Xbox Live. The game was Turning Point: Fall of Liberty, and the demo, unfortunately, was a disappointment, going some way toward dampening my interest in the title...
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Nazi Germany: German law tightens censorship on games to stranglehold status


Dec 19
// Jim Sterling
Germany is very sensitive toward violence, doubtless thanks to the country's inglorious past. However, it doesn't seen so worried about the mass censorship that also went on during its most bloody era, since a new law has bee...
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People WANT the government involved in rating games? Now that's just terrifying


Dec 06
// Jim Sterling
A US consumer poll has revealed that 60% of those surveyed are in favor of government regulation when it comes to violence in videogames. 51% would like the government to directly regulate videogame content while 54% believe ...
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Uwe Boll snaps up unreleased game -- AGAIN! Zombie Massacre is the next victim


Sep 24
// Jim Sterling
Okay, remember a few weeks ago when I covered an upcoming Wii game that sounded absolutely awesome, Zombie Massacre? Well, President of 1988 Games and producer of Zombie Massacre Benjamin Krotin has just emailed us with thank...
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Uwe Boll snaps up film license for unreleased game: Facepalm ensues


Sep 13
// Jim Sterling
Love him or hate him, one can't deny Uwe Boll's determination to make movies in the face of life itself telling him he can't. As if to further prove his dominion over the forces of common sense, Lord Boll has now decided to m...
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Comic-Con 2007: Do not feed the robots!


Jul 27
// William Haley
Aww Comic-Con, the time of year where the coolest of the cool and the baddest of the bad meet up to talk about bangin' bitches and back alley knife fights. Destructoid will be here just trying not to get a bottle broken over ...

Codemasters at the Cabinet: Turning Point: Fall of Liberty first impressions

Jul 13 // Jim Sterling
After a brief introduction from Codemasters' David Brickley (senior producer, Turning Point), in which he mentioned Overlord's impressive worldwide success (something I couldn't help but shout "Yes!" for in the middle of the presentation), the CEO of Spark Unlimited, Craig Allen, kicked off the preview for his company's promising new game, Turning Point: Fall of Liberty.Turning Point is set in an alternate reality where, we presume, history was identical to our own until one very pivotal moment, the moment where British Prime Minister Winston Churchill, instead of surviving a traffic accident in New York, 1931, passed away, leaving Britain leaderless in the fight against the German forces. Spark Unlimited asks "what if?" What if Churchill had indeed died? In the universe of Turning Point, the question is answered in a most terrifying way, as Europe falls to the German war machine and the invasion of the United States begins.  The trailer that we were shown was at once awe-inspiring and chilling, with the image of Lady Liberty holding that swastika-adorned flag making my hair stand on end. Everything about it was knee-deep in dread. With the Nazis being perhaps the most reviled and intimidating figures in world history, the sight of them laying New York to waste struck instant chords and quickly set the game apart from any war-based first person game that has come before.  This is clearly an ambitious concept and one that Spark Unlimited is taking very seriously. In speaking with Craig, it's obvious that he and his team care deeply about the project, have done their research and wanted to explore some very deep themes throughout the game. Inspired by 9/11 in a lot of ways, Allen explained how the months and months of meticulous planning led to that one man's decision to volunteer to get into that cockpit and, with others, change the course of the entire world forever. It's this domino effect, this idea that one incident always causes another, that Allen is most excited about and hopes to bring to the fore with Turning Point. The very name of the game itself is indicative of Spark's concept, how that one moment between life and death for Churchill proved to indeed be the turning point for the entire world's history.  In Turning Point, you take on the role of construction worker Dan Carson, just an average man who finds himself stuck in the middle of the German invasion and fighting for survival. Craig Allen compared this upcoming game to previous titles like Medal of Honor and Call of Duty. In MOD, the story was about finding glory and honor in battle while in COD, the focus was on the group, how no single man wins a war. Turning Point, however, is more personal in scope. As a man with no combat experience, no support, no weapons save what you scavenge, your only goal to get out of the chaos alive. Carson was someone who just happened to be there when the world changed, and now has to use his wits to survive. As the game continues, you will guide Carson toward the formation of a resistance against the Nazi forces, taking him from New York to Washington D.C and finally London, where we see what over a decade of Nazi rule has done to the place. While promising a very interesting and exciting twist at the end, you can be sure the entire game is building toward an epic climax.   Now, time to talk about the actual gameplay, after all that high-concept business. The game's first level opened with your character at the top of a construction girder, with a clear view of the city as the Germans invade. Luftwaffe scream past, buildings explode and New York literally falls apart around you. As you might expect, setpieces were the order of the day as Carson slowly climbed down the incomplete building in an attempt to find some respite. As more planes fly by, you see a fellow American fall to his doom before your very eyes, and screams of terror and pain echo in the distance. The game is scary in a way I've never seen before. In all my years of playing titles like Silent Hill and Resident Evil, I've not seen gameplay that scares in such a manner, in a fashion that just screams; "It's all going wrong!" What's most scary about this game it could have happened.  One of the highlights in the first level was easily the part where you sneak up on a nazi and toss the heiling fiend from the top of the building and nab your first gun. As you do, the camera pans down to show his descent in a most classy fashion. Later, you get the opportunity to shoot the Germans as they descend with parachutes, before you yourself fall into the city streets and have to take them out with some head-on action, complete with human shields in the form of captured hun and exploding shells sending you into a bullet-time-esque haze.  Also shown were two further levels, the Meat Packing District and Escape From New York. Both these levels showed how your lack of resources comes into the gameplay, as you sneak through city streets, avoiding the zeppelins that roar overhead and look to pick off survivors caught in their huge spotlights (my favorite part of the game). If you get caught, a huge foghorn sounds in a truly creepy manner and you have to run or get cut down by gunfire.  I'm slightly unwilling to label what I saw FPS footage, because it wasn't truly a first person shooter. While it had all the elements of such a game, survival is a much more key aspect, guns are not plentiful, and you need to be a lot more resourceful to get through. Much of the action in the further levels was made up of engaging the Nazis by hand, wrestling their guns from them and knocking them out in a variety of ways (the classic gun-butt to the head always raised a snicker from the audience).    One of the most exciting prospects that Craig Allen talked about was the creativity going into the weapon design. Although very much grounded in a realistic setting, Spark Unlimited is taking some creative license and advancing the technology of the German forces to a degree that they feel would have been likely at the time, had they completely taken over Europe and were able to develop their technology. This means of course that there are no lazers and mechs, but a realistically enhanced arsenal, carefully researched to provide a solid hypothesis of what the Nazis would have had if Turning Point's scenario became true. Allen seemed to hint that some of the weaponry on display will be actual renditions of machines that Germany was planning on creating but never did. All in all, it should make for some interesting and exciting material.  Everything we saw was pre-alpha footage and already it's looking good. Once some dynamic lighting and shading gets thrown in, I think we're in for something visually quite striking. The opening shot of New York from the girders already looks impressive, but it's due to get much better.  There is so much more that Turning Point: Fall of Liberty promises to do. Allen spoke about how the Nazis will take over the Whitehouse and use it to broadcast their messages of freedom and hope to the people, making the gamer think about how people in power use symbolizm to bolster their propoganda. The causation themes and the idea of one man being caught in the middle of the biggest change the world's ever known all look to be incredibly well handled with maturity, intelligence and a skill that sees everything achieve maximum emotional effect. Coming in the Fall, Turning Point has impressed me with what it promises to do and I am so much more hyped for it than I thought I'd be. This is one to watch, I guarantee it.    Before he presents our hands-on preview of Jericho, I now quickly hand you over to David Houghton for his thoughts on what we saw:  David's Take I'll admit, when I went into the preview for Turning Point I wasn't expecting much. Another WWII FPS? Wake me up when we get to Jericho please. The whole alternate reality idea screamed of a last ditch attempt to wring a final ounce of life out of the overdone genre, and I was dubious that we were going to get anything other than a first-person rehash of Freedom Fighters. From what I've seen so far though, it seems I may well have been completely wrong, and if my hopes for Turning Point end up being justified I'll be more than happy to have made a mistake.  Jim's not exaggerating when he says this game is chilling. Talking to Craig Allen it became clear that Spark are interested in the way those in control use the power of symbols and iconic imagery to instill fear and respect, and that's something the game's designers seem to have got a strong grasp on. The Statue Of Liberty flying a swastika. Huge, minigunned zeppelins roaring over the New York skyline. The top of the Empire State Building lying in ruins in the street, the city's people too concerned with staying alive to care any more. All of these have an impact which is hard to explain without showing you the footage we saw today, and are executed superbly. I can see the zeppelins in particular becoming a nightmarish entity if used properly through the game. Announcing themselves with a heavy, almost animalistic drone and bringing rapid death seconds after that, scenes with them take on a panicked, almost angrily threatening ambience heavily evokative of the initial attack in Spielberg's War Of The Worlds.  In terms of gameplay, what we saw today feels like a very natural progression from the Call Of Duty Series. While remeniscent of that series, Turning Point feels like a heavy remix of its combat mechanics, with the emphasis shifted from all out gunplay to more desperate approach which forces improvisation and ammo conservation, with guns a luxury rather than a staple. This leads to all kinds of third-person environment use, a lot of what we saw being the kind of thing usually reserved only for platformers and stealth games. I never thought I could find the WWII FPS fresh again, but Turning Point is so far already giving me that kind of a feeling.  Going off the conversations I had today, it seems clear that Spark and Codemasters are taking their conepts and themes very seriously in this game, and are unlikely to settle for gimmicks to sell it. I can only hope the finished game plays as well as what we saw today suggests, because if it does, we're definitely in for a good one.   
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No caption will do that image justice. The Statue of Liberty, flying the Nazi flag. This is the powerful imagery that Spark Unlimited's Turning Point: Fall of Liberty uses to set the scene for a horrific nightmare scenari...

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'Killer' games: EU does what it does best & talks garbage while doing nothing


Jun 14
// Jim Sterling
Yesterday, justice ministers in the European Union (haha) promised that they'd tighten regulations on the sale of 'violent' videogames to minors, going to lengths, like many ignorant organizations, to distinguish...

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