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Tekken 7 machines photo
Tekken 7 machines

Tekken 7 hitting select North American arcades this month


Once you finish 'getting hype'
Jul 07
// Steven Hansen
Tekken 7 will be at EVO this month despite not having made it out of Japanese arcades. Tournament participants will have to use a DualShock 4, too. Perhaps a little too late, the Tekken Facebook page announced North American ...
Crows: Burning Edge photo
Crows: Burning Edge

Crows: Burning Edge announced for PS4 and Vita


Based off the manga
Jul 06
// Chris Carter
Bandai Namco has revealed an unlikely project, titled Crows: Burning Edge, set to debut on the PS4 and Vita at some point in the future. It's based off of the Japanese manga series, which features delinquents in high school ...
Digimon photo
Digimon

Digimon Story Cyber Sleuth comes to kick Pikachu's arse in 2016


Note: I do really, really love Pokemon
Jul 03
// Joe Parlock
Oh lordy I can feel something growing inside of me. An urge, buried deep for over ten years now that must spring forth: Digimon was way better than Pokemon. Sure, the Pokemon games were great and I love them dearly, but when...
Project X Zone 2 photo
Project X Zone 2

Bandai Namco delays Project X Zone 2 until 2016


Have a new trailer to pass the time
Jul 02
// Kyle MacGregor
Project X Zone 2 has been pushed back to early 2016. The upcoming tactical role-playing game, which features a myriad of iconic characters from Bandai Namco, Capcom, and Sega, was previously announced for an autumn release i...
Disney Magical World photo
Disney Magical World

Disney Magical World 2 is coming to the 3DS in Japan


Also known as 'Magical Castle'
Jul 01
// Chris Carter
Disney Magical World was released in the west last year, and it was a decent entry-level Animal Crossing game that resonated with a younger audience. Bandai Namco has just announced a full sequel, which is titled Disney Magical Castle 2: My Happy Life in the east. Evidently the full unveiling will happen on July 6, at which point we'll get more information on some updated features.
Dark Souls photo
Dark Souls

Dark Souls franchise sells 8M copies


Just think of all those deaths
Jul 01
// Vikki Blake
The Dark Souls franchise has sold over eight million copies worldwide, with more than 3.25 million copies sold on PC alone. Famitsu - reporting from a From Software presentation - confirmed the original Dark Souls game s...
Dark Souls photo
Dark Souls

Play Dark Souls like a boss...literally


Get your own back with this new mod
Jul 01
// Vikki Blake
Dark Souls modder White Lord of DaTeHaCKs has created a mod that'll put you squarely in the shoes/hooves/claws/whatever of your favourite worst nightmare. The Darks Souls Boss Arena Mod "enhances the Debug Mode opt...
Tekken 7 photo
Tekken 7

Tekken teasing major announcement next week, console tease imminent?


7/7/77
Jun 29
// Chris Carter
Tekken 7 still hasn't been announced for consoles. It's assumed to be coming to the PS4 and Xbox One, and hell, it even listed those platforms in a console sizzle reel trailer a while back, but Namco Bandai hasn't confirmed a...

Review: J-Stars Victory VS+

Jun 28 // Laura Kate Dale
J-Stars Victory Vs+ (PS3, PS4 [reviewed], Vita) Developer: Spike ChunsoftPublisher: Bandai Namco EntertainmentRelease: June 26, 2015 (EU), June 30, 2015 (US) I may not be the most knowledgeable anime fan out there, but I'm always willing to try out a new series if it looks interesting. As such, I was pretty excited coming into J-Stars Victory VS+. I was hoping to experience well known characters I already knew, as well as finding new characters to get invested in and try watching going forward. Unfortunately, J-Stars Victory VS+ was a bit of a disappointment in that regard. The representations of characters I already knew didn't feel accurate and the hooks to get invested in new series just weren't there for me. So, as this is a fighting game first and foremost, let's talk about the fighting mechanics at play. Every character has one light attack button, a heavy attack button, a special attack button, a block and a dash. While these are tailored to each character, the movesets all feel very similar to play using. While it's cool to see Ichigo pull off a Getsuga Tensho and Goku a Kamehameha, both on a mechanical level act near identically. Every move is an approximation designed to fit a specific combat system's mold, which ultimately takes away some of what makes these characters unique. Defensive techniques like cancels are minimal, so if you wait for an attack animation to start then start mashing buttons you'll usually win. J-Stars Victory VS+ is not a game of skill, it's a game of waiting for any enemy to attempt anything slower than a light attack, interrupting with a light attack then button mashing while they remain locked in your combo. [embed]294934:59255:0[/embed] So, ignoring the fact the combat system itself lacks depth, lets look at how this functions as a pure fanservice game. Just looking at the numbers there is a lot here for fans of Shonen anime to love. There's representation from newer series like D.Gray-man as well as older series like Rurouni Kenshin and a whole host of series in between. There's even inclusions from my super niche sports anime, but only as support characters rather than full playable roster members. Damn, I was just about ready to praise this game for supporting my niche interests. So, let's talk about the modes on offer in J-Stars Victory VS+. There's J-Adventure, where you sail around the world on a tiny boat given to you by god to earn your way into a tournament of champions, where everyone involved seems perfectly fine with the fact god gave them a boat that couldn't get most of the places it needed to go and needlessly pads out the experience with narrative fluff between fights. This mode has four arcs, each of them near narratively identical. I couldn't see any reason players would want to go through all four of these, they're all equally padded and dull. Your other options are Victory Road which sets up special fights loosely themed around anime dream team fights, a standard Arcade mode which offers minimal challenge, local free battles and online free battles. None of these modes felt terribly coherent or fleshed out. On paper, the roster of nearly 40 playable characters is certainly impressive, but what makes these characters unique is rarely utilized fully. Each character's ultimate attack feels decidedly less visually impressive than comparable titles like Naruto Shippuden: Ultimate Ninja Storm 4. The story mode offered on disk features static 2D images of characters that may say the odd single word to each other, but otherwise remain silent. Their dialogue feels terribly homogeneous, stripped down so that every character speaks with the same uniform voice. This doesn't feel like a series of characters clashing for the first time, rather it feels like one person in many different outfits badly acting out their alternative universe fanfiction. Where the games opening cinematic gave me hope for a visually impressive, fanservice heavy experience, the single player largely boiled down to watching static images talk to each other in a weirdly unemotional tone then fight for no adequately explained reason. It just wasn't compelling. Ultimately, J-Stars Victory VS+ only succeeds as numbers on paper, the game itself being largely disappointing. The roster have had much of what made them unique stripped down, stopping me getting truly excited about the characters I knew and preventing me getting a sense of which characters were worth me investing future time watching. The mechanics are shallow, the fanservice is surface level and it only succeeds in terms of its pure number of supported characters. Overall, I walked away rather disappointed. [This review is based on a retail build of the game provided by the developer.]
J-Stars Victory VS+ photo
Mash, mash, mash, mash, mash, mash......
J-Stars Victory VS+ is a game that's mechanically light, heavy on fanservice volume but that only ever skims the surface of the characters it includes. If you want an anime brawler that focuses on the sheer volume of anime ch...

Dragon Ball Z photo
Dragon Ball Z

Was there ever any doubt? Dragon Ball Z: Extreme Butoden confirmed for west


From Arc System Works
Jun 23
// Chris Carter
After we found out that Bandai Namco had rated Dragon Ball Z: Extreme Butoden for Australia, it was only a matter of time until it a localization was announced. Dragon Ball games typically do very well and are a no-brain...
Tales of Berseria PS4 photo
Tales of Berseria PS4

First look at Tales of Berseria in action


Just a quick peek
Jun 21
// Kyle MacGregor
Bandai Namco just released the first footage of Tales of Berseria in motion, showing off a range of environments, including a tropical coastal locale, a temperate forest, and snow-coated cityscape. The publisher still hasn't...
Eyes of Heaven photo
Eyes of Heaven

JoJo's Bizarre Adventure: Eyes of Heaven trailer, release date


2015 in Japan, first JoJo on PS4
Jun 20
// Steven Hansen
Tentacles, muscles, new characters, and a 2015 release date confirmation (in Japan). That's the new from this JoJo trailer for CyberConnect2's first PS4 entry in the series, Eyes of Heaven.  JoJo's Bizarre Adventure: All-Star Battle just came to North America last year. I still haven't watched the show, but this looks as insane as people (and gifs) make it out to be.
Project X Zone 2 photo
Project X Zone 2

Meow! Felicia confirmed for Project X Zone 2


And Ulala
Jun 19
// Chris Carter
Bandai Namco didn't have a massive prescence at E3 in terms of headlines, but it's provided a ton of new trailers for upcoming projects, one of which is for Project X Zone 2. The video confirms new additions to the franchise...

What we know about Dark Souls III so far

Jun 17 // Nic Rowen
Lords of Cinder Apparently, the main plot of the game revolves around the Lord (or “Lords”) of Cinder and his (or their) resurrection. Details are obviously spotty at this point, but the general sense is that the Lord of Cinder isn't Gwyn (the boss of the first game) like you might immediately suspect, but another soul who chose to link the fire. You know, like you do as the Chosen Undead at the end of the first game. Dark Souls III might be you dealing with the sins and repercussions of your original character. For a series all about cycles, repetition and repeated mistakes, I think that is a very cool angle. Time is a flat circle, indeed. If it Bleeds... Combat in Dark Souls III will feel much closer to the pace and rhythm of Dark Souls and II than Bloodborne. Shields are back in fashion as the stylish choice for every fashion-forward undead interested in keeping all of their limbs intact. Interestingly enough though, bows and arrows will be receiving a lot more love. Drawing and firing an arrow will be much faster than any previous games, to the point where you could possibly use them as an up-close weapon. Miyazaki jokingly claimed that “using the short bow is a bit like being like Legolas in Lord of the Rings. Ok, I’m probably exaggerating a little.” Nice, but I can't imagine Legolas lasting long in the extra-harsh world of the Souls games. Stance switching will be a bigger thing than ever. While switching between one and two hands or the useful “power stance” of Dark Souls II has always been a thing, it seems some weapons will have even more stances and special properties. Short swords have a “ready” stance where the sword is held two-handed above the head and able to crush guards when used correctly, while the massive Greatswords will be getting a “lunge” move that allows you to jut forward quickly with an upward stab that may have some invincibility frames on it. Handy stuff for PvP. But it gets cooler. Enemies will be able to use stances and skills just like the player can. Expect undead to try and adapt to what you're doing and use all your own dirty tricks against you. This is one of those things that is both exciting and terrifying and I can't wait to see how it all works out. I'm imaging having to duel smart versions of the Silver Knights in Anor Londo and it's giving me chills. Oh yeah, KICKING IS BACK! *a heavenly choir sings in the background, babies laugh, grown-men weep with joy and all is right with the world* Dedicated servers? In a Q&A session after a hands-on demo, Miyazaki was quizzed about the PvP and co-op mechanics and how it would all work in Dark Souls III. While initially a bit evasive, Miyazaki eventually relented and spilled the beans on a few details that I'm sure fans will love. The Soul Memory system for match-making is gone (good riddance) and the game will be returning to a similar (but tweaked) version of the Soul Level matching system of the first game. Good news for anyone who enjoyed PvP fight clubs or bro-oping with friends and grew weary of micro-managing their soul intake. Probably the most earth-shattering detail about multiplayer released so far though, Miyazaki told the group that the game would be using dedicated servers for its multiplayer. This would be a huge change, as every other Souls game so far has relied on (occasionally less than stellar) peer-to-peer systems. I'm a little hesitant to get my hopes up super high -- there is always a chance this will get chalked up to a “translation error” or otherwise quietly scuttled later -- but the idea of a smoother and more consistent Souls multiplayer experience has me giddy. Boring technical shit The game will run at 30 FPS. Yes, some dude used his one chance to personally ask Miyazaki a question to harass him about the frame rate. Nice. I imagine this will be a sticking point for some people who react like their eyes melt at anything less than 60 FPS, but I'm fine with it. Not saying I don't love a good frame rate, but I think that concern is occasionally over inflated. All that really matters is that the game looks good (which can be accomplished better by art direction and design than sheer horsepower) and plays well. Dark Souls III will be the last in the series Now this seems like the piece of news most likely to change in a few years time (after Dark Souls III sells a shit-ton of copies and the money is too good to resist), but according to a Namco/Bandai press release, they “are happy to dedicate this final episode to them [the fans]!” I'm sorry, did you say “final?” This wouldn't be the first time a game was sold as “the last in the series” and it turned out not to be (side-eye to Gears 3) and the Souls games already have a history of spiritual successors and suspiciously similar sister-series, but it's still an interesting idea. With Miyazaki back at the helm and the story line focused on the end of the cycle of resurrection and decay, this might be a good place to leave the series. A bitter-sweet thing to think about. Those are the most interesting details I've heard about the game so far, but news is moving fast and the rumor mill is always churning. If you've heard anything cool, be sure to share it with the rest of us!  
Dark Souls III details photo
Ashes, ashes, we all fall down
I could not be more excited about Dark Souls III and the return of lead designer Miyazaki to the series. While I loved Dark Souls II (it was one of my favorite games of 2014), it felt like a very well executed and d...

Summer Lesson photo
Summer Lesson

Summer Lesson looks like everything I want from virtual reality right now


S-sign me up?
Jun 17
// Josh Tolentino
OK, real talk: That headline makes me sound like a giant creeper because, in case you didn't know, Summer Lesson is a Sony Morpheus-based tech demo that involves you just sitting beside a girl, listening to her, an...

Dark Souls III confirmed for early 2016

Jun 15 // Jordan Devore
(Cool box art, Namco.)
Dark Souls III photo
Rise from your grave!
The leaks killed the surprise, but I'm still into it -- Dark Souls III is coming early next year to PC, PS, and Xbox One. "Hidetaka Miyazaki and his team" are on the project, according to Bandai Namco. A pre-rendered video p...

Bandai Namco photo
Bandai Namco

Tales of Zestiria officially confirmed for PS4, PC


Coming in October
Jun 12
// Kyle MacGregor
Bandai Namco's worst kept secret is now officially official. Today, the publisher confirmed the rumors are indeed true. Yes, Tales of Zestiria is in development for PlayStation 4 and PC. Alongside the previously announced Pla...
Dark Souls III photo
Dark Souls III

Dark Souls III confirmed to be real, releasing in early 2016


According to this art leak
Jun 09
// Brett Makedonski
The past week has brought about speculation that From Software would follow up this year's Bloodborne with a third installment in the Dark Souls series. There were even some mighty convincing screenshots that h...
New Tales game revealed photo
New Tales game revealed

Namco announces Tales of Berseria for PS3, PS4


No launch plans announced just yet
Jun 06
// Kyle MacGregor
Today at the annual Tales of Festival in Yokohama, Bandai Namco revealed the next entry in its long-running RPG franchise. As you might have gathered from the headline, it's called Tales of Berseria and is coming to PlayStati...
Dark Souls III photo
Supposedly releasing next year
Following a report that Bandai Namco would announce Dark Souls III later this month at E3, The Know has come out with a slew of supposed screenshots and information for the game. This is the same group responsible for that s...

Tekken 7 photo
Tekken 7

Tekken 7 will require a DualShock 4 at EVO 2015


Even though it's an arcade build
Jun 05
// Chris Carter
If you're heading to EVO this year to participate in the Tekken 7 tournament, you may want to add an extra checkbox to your packing list. According to Mad Catz community manager Mark Julio, you will need a DualShock 4 to...
Project CARS photo
Project CARS

Project CARS races past 1M sales


PS4 is leading platform
Jun 05
// Brett Makedonski
If video game sales were racing speeds, Slightly Mad Studios would be pleased with the lap times of Project CARS. After just a month since release, the hardcore-simulation racer has sped past one million sales. Not shabby at ...
íMas Butoden!  photo
íMas Butoden!

Another trailer for the new 2D Dragon Ball Z fighter


Mas Butoden!
Jun 05
// Steven Hansen
Gosh, it was so hard to get more than a boring Goku on Vegeta still out of the new Arc System Works 3DS fighter for months. Then there was the meaty 8 minutes and cheese head lady. And now here's another commercial. Makes sense. It comes out next week in Japan. And remember, the fan-made Dragon Ball Z fighter still looks amazing.
Rumor photo
Rumor

Rumor says Dark Souls 3 will be at E3


Are you ready to die yet again?
Jun 02
// Laura Kate Dale
According to a new rumor, Bandai Namco is planning to reveal Dark Souls 3 in just a couple of weeks time at E3. Initially reported by VG247, who cites "a source familiar to the matter," the rumor suggests that the game will b...
Kazumi Mishima photo
Kazumi Mishima

Kazumi Mishima is heading to Tekken 7, and she has a freaking tiger


She looks awesome
May 29
// Chris Carter
Kazumi Mishima will be playable in Tekken 7, Bandai Namco has announced, and man does she look formidable. In addition to sporting a pretty awesome fighting style she also can call upon a freaking tiger to do her bidding. Pr...
Pac-Man 256 photo
Pac-Man 256

Crossy Road developer working on Pac-Man 256


I must have missed about 250 Pac-Mans
May 22
// Darren Nakamura
[Update: Now we have a trailer and screenshots! Disregard snark at the bottom here.] In its ongoing celebration of Pac-Man's 35th anniversary, Bandai Namco has said that Pac-Man will show up in unexpected places. The first c...
2D will ride again! photo
2D will ride again!

More footage from the new 2D Dragon Ball Z fighter


2D will ride again!
May 22
// Steven Hansen
Last month we finally got a look (in video form) at the new 2D Dragon Ball Z fighter from BlazBlue developer Arc System Works. One month ahead of its Japanese release date, Bandai Namco has released another decent length loo...
:( photo
:(

Namco's Pac-Man 35th anniversary celebration is just sad


Publisher patches the mobile port
May 20
// Kyle MacGregor
On this day in 1980, Pac-Man debuted in Japanese arcades. Now, publisher Bandai Namco has decided to celebrate the arcade classic's 35th anniversary in the most depressing way possible. The company has passed along a note ann...
Tekken 7 photo
Tekken 7

Yoshimitsu is coming to Tekken 7


Wow, really? I'd never have guessed
May 08
// Joe Parlock
Yoshimitsu’s turned into a weird mix of Cthulhu, a Xenomorph, NiGHTS, and Frieza from Dragonball for his appearance in Tekken 7. The video released by Namco shows him in all of his swordy, hovery, self-stabby glory; a...
Dark Souls II photo
Dark Souls II

From Software fixed Dark Souls II's wonky weapons


Weapon durability update released
May 07
// Jordan Devore
The PC, PlayStation 4, and Xbox One versions of Dark Souls II suffered from an issue that caused players' weapons to degrade faster than normal, requiring frequent repairs. In short: The rate at which weapon durability decrea...

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