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Blade and Soul photo
Blade and Soul

Get ready for free new Blade and Soul content next month


Rolls out February 10
Jan 29
// Vikki Blake
New end-game content is heading to MMORPG Blade and Soul on February 10. The free update, Rising Waters, will include three new max-level PvE content, including a 6- or 4-player Heroic dungeon called Bloodshade Harbor, Mushin’s Tower, and Hongmoon Level 5.
Blade and Soul photo
Blade and Soul

Blade and Soul hits one million active users in just one week


It's been 'tremendous,' says NCSoft
Jan 26
// Vikki Blake
NCSOFT's new MMORPG, Blade and Soul, has reached one million active players in just a week since launch. Blade and Soul was originally released in Korea in 2012, but it took four more years to reach North America and Eur...

Blade & Soul reminds me of TERA, which is both good and bad

Jan 21 // Chris Carter
From the screens alone, it's easy to see that Blade & Soul is a beautiful game, and that has translated very well into the localization. The western version even features fully-voiced cutscenes in English (even the screenshot feature gives you a vocal confirmation, with widescreen support to boot), which is a nice touch and adds to the already impressive in-game engine. I actually don't even mind the voice acting at all, but it's nice that said scenes can be skipped. Everything on the UI can also be customized, for those of you who yearn for full control. It's important to note that this is a free-to-play game, where real money purchases will net players items, more skill build slots, and extra character slots. "Premium Memberships" grant you increased XP, more gold, and in-game discounts. For reference, a 365-day membership costs roughly $125, and many bonuses are not cosmetic in nature, including faster death recovery time, crafting items, and the aforementioned XP and gold bonuses. The game is playable in its free incarnation without feeling like you're entirely missing out, but keep that all in mind. I'm surprised at how smooth the game runs in general, which helps as the combat system is more action-oriented than most games in the genre. Combat is much, much faster than most MMOs, sporting a full-on action system inspired by fighting games. The default control scheme uses left mouse button for standard attacks with a built-in combo of sorts, with right-click and additional buttons (1-4 by default) reserved for alternate abilities. Blocking and dodging is a key mechanic in Blade & Soul, which gives combat situations a lot more weight than your average MMO (just like TERA). Playing as the Blade Dancer class, I had to time my two-second block to essentially counter and riposte at the exact moment, which allows for even small skirmishes to be pretty engaging. Grinding for abilities actually has more of a point, as you're not just gaining new powers that are essential for a slugfest-based rotation, but situational abilities that can be used to gain a tactical advantage. I particularly enjoy sprinting, as it's done by pressing the shift key, instantly putting a pep in your step, while triggering an impressive super leap when jumping. The fact that you get a flying squirrel-like glide after a few minutes really drives home how mobile this game really is. The endurance meter is rather generous, too. [embed]335735:61948:0[/embed] Controller support exists, but it's not ideal. Face buttons are tied to abilities by default, which works, but additional tasks like talking to NPCs is triggered by pressing RB+RT on an Xbox controller. It's strange, and the developer really needs to take note of how well Square Enix translated Final Fantasy XIV with its cross-hotbar system for gamepads. After acquiring just a few new abilities, I promptly switched back to mouse and keyboard -- which thankfully can be done instantly without having to swap between the two in the main menu. Xbox One remotes work by the way, wirelessly and wired. Did I mention it looks great? Because from the very first moment I stepped out of the starting area I gazed up at a gigantic floating monolith, complete with breathtaking eastern architecture and flowing waterfalls. The designs for the supporting cast don't really stand out to me per se, but the actual models have so much care put into them it's crazy. Under that glitzy surface, however, is a tried and true old school MMO. Hours upon hours are going to be spent questing for menial items, and gathering bear pelts for some dude. It's...exhausting after doing it for years, but as someone who is always playing at least one MMO, it's something I'm willing to put up with to enjoy a good combat system, and possibly spark up some dungeon runs with friends. Like most MMOs these days there have been massive launch issues, though I first jumped in shortly after NCSoft added more servers to the game. Players are still experiencing long queues for the more popular choices and maintenance is happening on a daily basis now, but expect things to get better as more people trickle out of the game. In fact, it's noticeably better now if you haven't created a character yet and want to play on a new server. One thing that hasn't been fixed however is the major gold spamming problem in chat -- it's actually one of the worst cases I've seen in years (since the launch of Aion Online, actually), and NCSoft needs to address it immediately. At the moment I'm enjoying myself, but I'm wondering if I'll hit a grind wall like I have with many other Korean MMOs. Time will tell, but for now, it's fun.
Blade & Soul photo
First impressions
Do you have time for another MMO? NCSoft sure hopes you do, as the long awaited localization of Blade & Soul has finally arrived this week. It was released in Korea in 2012 and took the country by storm, and now, nearly four long years later, it's available in the West. I took it for a spin, and found a mix of both fresh ideas and stubborn legacy concepts.

Blade and Soul photo
Blade and Soul

Blade and Soul releases today


Blade & Soul, I fell in love with you...
Jan 19
// Joe Parlock
Blade & Soul is a rare example of a game that managed to completely slip under my radar. Before I saw a few people excited about it yesterday, I had literally never heard of the game. Well, turns out it’s out today...

Watch this wild business photo
Watch this wild business

I watched a Korean musical about an MMO and so can you


Including: the devil, modern day rap
Nov 19
// Steven Hansen
As a prelude to the Blade & Soul World Championship, NC Soft put together a Blade & Soul musical. I suppose it wasn't technically about an MMO since it was the Blade & Soul story, but I'm really not sure about an...
MMO PvP photo
MMO PvP

Blade & Soul opens $35,000 world championship to the West


Open to an Evo appearance, too
Nov 19
// Steven Hansen
As announced earlier, Blade & Soul has a firm January 19, 2016 release date for North America and Europe, several years after being promised for release in those territories. Well, NC Soft wants to make it up to you. To s...

Korean action MMO Blade & Soul a right step for the genre, coming West on January 19

Nov 19 // Steven Hansen
The newest class, Qi Master, was recently announced. It's a Kung Fu Master and Force Master hybrid. [embed]321525:61178:0[/embed] I got time to mess with Blade & Soul recently at NC Soft's autumnal headquarters (possibly my first actual fall, being from San Francisco) and spent a not insignificant amount of time in the not-quite-Black-Desert character creator to create a buxom Kung Fu Master with beautiful hair. The boobs even jiggle in the character creator screen. I named her bushdidnineeleven because the numbers prohibited 420noscope69 and I am nothing if not an embarrassment. I went with Kung Fu Master, though, because of the challenge that was announcing it as the toughest class to use, most reliant on timing and player input. And indeed, once I got to that point, figuring out enemy attack wind-ups and using the counter skill felt pretty damn good rather than letting early chump MMO fodder even get off their potshots. Plus, the Crouching Tiger Hidden Dragon influence is obvious in the running and fly/gliding animations (development head Moonyoung Choi cited it specifically when asked about influences, along with a long list of games including Street Fighter and Soul Calibur). And while Blade & Soul does encourage more activity than your typical click click click, it falls into feeling like just another MMO, at least in the early game. While I moving fleet of foot with WASD and beginning encounters with a floating jump kick, it was mostly for my own amusement, as I spent hours (somewhat quickly, but always very casually) leveling up near 20. I can see the twitch reflexes being more useful in hard raids or, obviously, PvP, but this isn't a huge genre shakeup when all's said and done. Just a pretty, high-budget version of the last decade with one twist in the right direction, which will undoubtedly be enough for some, especially with it being free to play anyways.
Blade & Soul launch photo
After three years
It's been a long time coming. Hugely popular Korean MMO Blade & Soul was confirmed for Western release over three years ago and it's finally happening. It went into beta last month and some beta weekends remain: November...

WildStar photo
WildStar

WildStar's officially gone free-to-play


Born free, as free as the wind blows...
Sep 29
// Joe Parlock
WildStar has now finally ditched the subscription and gone free-to-play. The trailer is absolutely amazing. It’s got the vibe of a Borderlands trailer, and the animation style of a League of Legends one. Seriously, as ...
Guild Wars 2 photo
Guild Wars 2

Guild Wars 2: Heart of Thorns launch trailer is a bit premature


Game doesn't come out for another month
Sep 28
// Joe Parlock
NCSoft has released the launch trailer for the upcoming Guild Wars 2 expansion, Heart of Thorns. And that is really, really strange. No, it’s not the Evil Groot yelling at a cat that’s weird. It’s not the t...
Blade & Soul beta photo
Blade & Soul beta

Blade & Soul getting closed beta just in time for Halloween


Nice art style!
Sep 09
// Steven Hansen
Korean MMO Blade & Soul was confirmed for Western release three years ago and it's finally coming to fruition. NCSoft has scheduled betas this year ahead of the game's early 2016 launch. The first starts October 30. Purc...
Free-to-play WildStar photo
Free-to-play WildStar

You won't need a WildStar subscription starting September 29


That's when it goes free-to-play
Sep 03
// Jordan Devore
Before WildStar released, I planned on playing it. Really, I did! But like so many other MMOs before it, when the big day arrived, I was preoccupied with other games and lost interest. With the relaunch closing in, I suspect ...
NCSOFT photo
NCSOFT

NCSOFT ready to get some of that mobile money


Where there's a will, there's a whale
May 28
// Robert Summa
Whether we like it or not, mobile gaming has become huge. And for a publisher like NCSOFT that has long been an exclusive MMO provider, the company is making the smart move of shifting some of those dying genre resources over...
Dirty Bomb photo
Dirty Bomb

Dirty Bomb's grenade launching class is ingeniously called Nader


Someone get them the Nobel Prize in character naming
Apr 24
// Joe Parlock
Have you been enjoying my news posts on Destructoid so far? Well hold on to your undercrackers because after this paragraph you sure as fuck won't: I loved Brink. I pre-ordered it, I played it to death, I got a character to ...
Wildstar photo
Wildstar

Wildstar's been pulled from shelves. Might be dropping the sub fee?


Shocking absolutely nobody
Apr 16
// Joe Parlock
Wildstar once stood firm in the face of a growing tide of MMOs ditching subscriptions and instead opting for Free-to-Play or Guild Wars-style one time purchasing. Developer Carbine has been pretty critical of F2P in the past ...
Lineage II photo
Lineage II

Lineage II keeps on keeping on with latest expansion announcement


This thing will never die
Mar 12
// Robert Summa
The MMO genre is not what it used to be. That doesn't mean, though, that there still aren't thousands of players that enjoy the endless farming and miles of endless walking that these games provide. With all the other options...
Project HON trailer photo
Project HON trailer

Project HON's mech combat trailer is amazing and confusing


Mecha got a booty like DAYAM
Nov 25
// Nic Rowen
I wish everyday started with over 20 minutes of gorgeous mech combat. Project HON's impressively long trailer includes everything you could ask for from a game inspired by mecha anime: senseless destruction, giant guns, metal fisticuffs, weaponized grappling hooks, and transforming robots. Best breakfast viewing ever.
Guild Wars sales photo
Guild Wars sales

China really likes Guild Wars 2


China DO care, to the tune of almost 4 million
Jul 08
// Steven Hansen
Guild Wars 2's Chinese publisher had the MMO at 760,000 players on launch day. Two months later, it's reporting 3.8 million Chinese players. Guild Wars 2's first year sales, before the Chinese launch, were at 3.5 million, so total sales are at least over 7 million.  Not bad, not bad.  [Via NeoGAF]
MMO photo
MMO

WildStar's 10-day open beta begins this week


Grab a beta key on Thursday
May 06
// Jordan Devore
Carbine Studios is opening up beta access for its MMO WildStar this week. The open beta event kicks off Thursday and will extend to May 18. During that period, just head to the game's website and request a key, or if you're a...
Guild Wars 2 photo
Guild Wars 2

NCSoft giving away 5,000 copies of Guild Wars 2


Just pledge your allegiance for a chance to win
Nov 30
// Wesley Ruscher
In one of the more spirited giveaways I've seen in recent years, NCSoft and ArenaNet are giving away 5,000 copies of Guild Wars 2 to folks willing to pledge their undying loyalty to the game on camera.  For a chance to ...
 photo

Lineage has made $1.8 billion since it launched in 1998


NCSoft's medieval fantasy MMORPG
Nov 28
// Hamza CTZ Aziz
Wow. NCsoft announced that Lineage has made $1.8 billion since it launched 15 years ago in 1998. The medieval fantasy MMORPG is hugely popular in South Korea, with millions of subscribers also spread out in China, Japan, and other markets. Lineage II meanwhile has been played by more than 14 million users since that came out in 2003. All in all that's pretty damn impressive.
Guild Wars 2 photo
Guild Wars 2

Bazaar of the Fours Winds content live for Guild Wars 2


How Bazaar! How Bazaar!
Jul 14
// Jason Cabral
Time to dust off that Tyrian merchant hat and polish up all of your excess junk that you don't want -- I mean, quality product that you would hate to part with -- because the Bazaar of the Four Winds content for Guild Wars 2 ...
Guild Wars 2 patches photo
Guild Wars 2 patches

ArenaNet aiming for bi-weekly updates for Guild Wars 2


The studio is still wholly committed to the game
Jun 26
// Chris Carter
Do you still play Guild Wars 2? I do, and ArenaNet is listening to the folks who want more updates. Specifically, it looks like they're going to target updates every two weeks instead of a three week timeline. Speaking to Gam...
WildStar Paths system photo
WildStar Paths system

WildStar 'Paths' system detailed in new dev video


Oh jeez I'm excited about an MMO again...
May 22
// Patrick Hancock
The Path system in WildStar is the focus of the latest developer video, going into detail about how your character will cater to how you like to personally play. The available Paths are Soldier, Explorer, Scientist, and...
Guild Wars 2 photo
Guild Wars 2

ArenaNet is working on a Guild Wars 2 expansion (Update)


Doesn't have the timing locked down yet
May 13
// Jordan Devore
[Update: Clarifying the comments made during the NCSoft earnings call, a representative reached out to confirm that ArenaNet is still "taking a wait-and-see stance" with regards to a possible Guild Wars 2 expansion. It is, as...
WildStar Dev video photo
WildStar Dev video

New WildStar video somehow makes movement interesting


How not to get shot in the dick
May 10
// Patrick Hancock
Wait! Don't immediately dismiss a video about movement in an MMO -- this one is actually enjoyable. Not because the movement in WildStar is anything groundbreaking, but because the developers have injected a healthy dos...
WildStar beta sign-ups photo
WildStar beta sign-ups

WildStar opens up beta sign-ups to the public


Test the newest MMO from NCSoft
Apr 11
// Chris Carter
WildStar, the new MMO in town, is gearing up for beta testing, and you can be a part of it by signing up here. A representative for NCSoft has informed Destructoid that these beta events will not be mere "weekends," instead o...
WildStar MMO photo
WildStar MMO

WildStar developer video debuts player housing


Yes, it's instanced
Mar 26
// Chris Carter
Player housing is a hot-button issue in MMOs today. Although a handful of MMOs like Ultima Online have allowed players to place housing in the game world, most technical limitations have forced developers to instance housing...
WildStar photo
Endgame is codenamed 'Elder Games'
As people know, I'm a big proponent of a strong endgame content plan for MMOs, even at launch. As I wandered into the WildStar booth at PAX East, I was wondering if Carbine Studios (and publisher NCsoft), had a real plan...

WildStar photo
WildStar

Build your own death fortress in sci-fi MMO WildStar


'Things are about to get f***ing real'
Mar 20
// Jordan Devore
Carbine Studios' upcoming MMO WildStar hasn't shown enough for me to full opinion yet, but we're starting to get there. This new trailer, while excited beyond belief, does offer a great little overview of what the game is al...
WildStar MMO photo
WildStar MMO

Sci-fi MMO WildStar launching this year


And no mention of free-to-play!
Feb 06
// Patrick Hancock
NCSoft's science-fiction MMO WildStar is officially coming at some point out this year. Taking place on the planet Nexus, WildStar pits players against the Dominion who has taken over Nexus and claimed it for its own. W...

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