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6:00 AM on 02.28.2013

Finger-tracking Leap Motion all set for a May release

The Leap Motion Controller is one of those devices that looks cool enough to buy even if it ends getting used, at best, infrequently. Thankfully, in this case, the device is $79.99 which is reasonable enough for promising yet...

Jordan Devore

5:30 PM on 02.20.2013

Sony reveals DualShock 4

Sony has just officially revealed the DualShock 4 controller, which is pretty close to the photo we published last week. Mark Cerny, PS4 Lead System Architect, showed the controller during today's live stream event ...

Conrad Zimmerman

5:45 PM on 02.12.2013

Resident Evil: Revelations lacks Wiimote pointer controls

I hate to be the one to crush the hopes and dreams of the affable Jonathan Holmes, but it looks like the Wii U version of Resident Evil: Revelations will not offer a Wii Remote + Nunchuk option. Oh yes, we'll get lovely off-T...

Tony Ponce



Trends of this Generation: Waggling with motion controls photo
Trends of this Generation: Waggling with motion controls
by Daniel Starkey

If current estimations are to be believed, the current console generation will be the longest we’ve seen in the history of gaming. As of right now, just a little less than one-third of my life fits between November 16, 2005 and now.

That’s a huge chunk of time. Think about it. The entire presidency of Barack Obama, the collapse of the global financial markets, and the rise of cellphones (and then smartphones) all fit pretty neatly in that space. Not to mention, things like Netflix, Youtube, Facebook, Twitter, and nearly everything else that the tech savvy among us use on a daily basis did not exist when this generation started. Hell, Destructoid wasn’t born until March 2006. So much has changed that it’s easy to lose sight of the past.

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5:00 AM on 01.17.2013

Rumor: Motion control kits for next Xbox 'in circulation'

For all of Microsoft's commercial success with Kinect, the device still seems to draw a lot of criticism for its lack of compelling supported games, and rightfully so. Perhaps things will be different with the successor to th...

Jordan Devore

10:30 AM on 01.09.2013

CES: MAG II gun controller needs no sensor bar

I sprayed virtual bullets all over the CES game section today trying out the MAG II gyroscopic gun controller. This "wireless magneton induction" controller uses a gyroscope and on-the-fly calibration to let you aim in first-...

Dale North

11:00 AM on 12.06.2012

J.S. Joust designer on art, failures, and motion control

Last week's Sup Holmes (now on iTunes) was a real instant friendship time. Douglas Wilson is probably the most down-to-earth, PhD-educated videogame developer I've met all year. There was no subject he wasn't willing to roll...

Jonathan Holmes

9:30 PM on 11.30.2012

The DTOID Show: Sony's New Controller, God of War & THQ

We were live earlier today for The Destructoid Show, and if you missed it... Shame on you. But here's a recording anyway. Sony patented a new controller that's kinda cool, but also stupid-looking. THQ's in the latest Humble ...

Max Scoville

11:30 AM on 11.30.2012

Sony patents DualShock/Move hybrid that breaks in two

A new patent from Sony has revealed a unique little idea that potentially hints at future PlayStation plans -- a hybridized controller that blends both the DualShock and PlayStation Move into one gestalt beast.  The quir...

Jim Sterling

1:00 PM on 11.17.2012

CVG looks back on the origins of the Wii

On the eve of the Wii U's launch, it's time to pay our final respects to the console its replacing, because unlike the PS2, no company is going to be supporting the Wii from here on out. The Wii was a treasure trove of potent...

Tony Ponce

3:00 PM on 11.12.2012

Jimquisition: Touch Waggle Touch Waggle Swipe

Over half a decade of frustration is about to be unleashed with glorious fury. It's been six years, the tech has been demonstrated, yet still the tech demos come. So few games have found a way to implement new interfaces gra...

Jim Sterling





2:30 PM on 09.22.2012

Johann Sebastian Joust is tag made awesome

Describing Johann Sebastian Joust is arguably one of the most difficult things I've had to do since I saw the game back at E3. The best I've managed to come up with is: "It's kind of like tag... But it's also got some elemen...

Spencer Hayes

8:00 PM on 09.13.2012

Skid to victory in this Wii U Sports Connection trailer

No, I didn't come up with that hilariously horrid pun in the title. That one was courtesy of Nintendo themselves in this new trailer for Ubisoft's Sports Connection on Wii U. Oh, you think they'd stop there, but no,&nbs...

Brett Zeidler

10:00 PM on 07.18.2012

The DTOID Show: Tony Hawk, Sleeping Dogs & Metro's Spider

The big news today is the newly announced voice cast for Sleeping Dogs, which includes Lucy Liu, Tim Wilkinson, Robin Shou, and oddly enough, Emma Stone. A video walkthrough of the E3 demo of Metro: Last Light is now online,...

Max Scoville

5:45 PM on 07.18.2012

DTOID Extra: LEAP's motion-control makes Kinect look dumb

The LEAP is essentially a precision Kinect that senses various types of gestures in a 3D space, and can be used for a whole ton of stuff besides Fruit Ninja and dance games. The video on the LEAP's website makes it look...

Max Scoville



I am officially done with the Kinect photo
I am officially done with the Kinect
by Hamza CTZ Aziz

I owe everyone an apology. This past March, I stated that "Steel Battalion: Heavy Armor validates owning a Kinect." As it turns out, I was so, so wrong. We went as far as having the Steel Battalion: Heavy Armor review pass through the hands of three different Destructoid editors in an attempt to get the game to work, until finally realizing that Heavy Armor is, in fact, simply broken. 

The reason why I was so hyped for Steel Battalion in the first place, other than loving the original Xbox game, was because I wanted to believe that the Kinect could actually succeed with a real core game. Up until this point, Kinect seemed designed to work with a few specific types of games: exercise games, on-rails experiences, and party games.

The key driving force here was that Steel Battalion was going to be the first game to use the actual controller in conjunction with the Kinect motion detection. That's what I, and I'm sure many others, believed would be key to making a legitimate experience on the Kinect.

After yesterday's review, however, I've come to the realization that the Kinect is a glorified beta test that we've all been suckered into buying.

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