hot  /  reviews  /  videos  /  cblogs  /  qposts

Mobile gaming

Rayman Adventures photo
Rayman Adventures

Too bad Rayman Adventures is skipping consoles

There's free movement, at least
Jul 07
// Jordan Devore
Ubisoft has another Rayman in the works for smartphones and tablets. It's pretty! Almost as pretty as Rayman Legends which, despite being phenomenal, not enough folks played. This time, players will be able to move freely th...
Fallout Shelter photo
Fallout Shelter

Fallout Shelter expected to vault to Android devices next month

Sooner than later, please
Jul 03
// Brett Makedonski
Paranoid Android owners don't have to worry too much longer about when Fallout Shelter will come to their devices. If all goes according to plan, the keep-people-unradiated-and-happy-and-unkilled-by-Radroaches simulator ...
Nintendo mobile photo
Nintendo mobile

Nintendo opens up about pricing mobile games

'Please understand'
Jul 02
// Jordan Devore
Nintendo is getting into the mobile games space with its partner, DeNA, who will help with the "service side of things." Responding to an investor question about how games will be sold, CEO Satoru Iwata explained that, first ...
Pokemon Shuffle photo
Pokemon Shuffle

Pokemon Shuffle is (Rapi)dashing over to mobile devices

Can you Diglett?
Jun 29
// Brett Makedonski
You know the Beedrill by now: Popular games usually come to multiple platforms. It's especially true when those games are laden with microtransactions designed to wring Whiscash out of the player. It'd be Oddish if that ...
Iwata on digital pricing photo
Iwata on digital pricing

Nintendo keeping digital prices up, hints at mild compensation

Tied to new membership program
Jun 29
// Steven Hansen
Nintendo's Satoru Iwata addressed the fact that eShop games are priced the same as their retail counterparts despite the cost savings of digital distribution. This comes from an investor briefing reported live by Nstyles and ...
Apple photo

Apple's removed all games with Confederate flags

Regardless of context
Jun 25
// Brett Makedonski
In the wake of the shooting in Charleston, South Carolina, the social rift in the United States is again glaringly apparent. Hatred and racism are at the forefront of this tragedy, but issues such as gun ownership and histori...
Mobile gaming is King photo
Mobile gaming is King

Fallout Shelter is making more money than Candy Crush Saga

Mobile gaming is King
Jun 17
// Steven Hansen
Holy heck, people love Fallout. Bethesda released Fallout Shelter for iOS right after announcing it on Sunday -- Chris says it's pretty good -- and it's already knocked Candy Crush Saga off its consistent third place perch on...
Lara Croft GO photo
Lara Croft GO

Lara Croft GO headed to mobile and tablet 'soon'

'Set in a long-forgotten world'
Jun 16
// Darren Nakamura
Square Enix has some experience putting out mobile games with big name IPs. Hitman GO released last year and by most accounts it was a solid title. Now it looks like it's our favorite tomb raider's turn with Lara Croft GO. Co...
Fallout Shelter photo
Fallout Shelter

Be an overseer of a vault in Fallout Shelter for mobile devices

Available on App Store tonight
Jun 14
// Darren Nakamura
[Update: Bethesda's Pete Hines mentioned on his Twitter that "we will have info later about [an] Android version."] At Bethesda's E3 press conference, the big draw was Fallout 4, but nestled in the middle of the Fallout prese...
Star Wars photo
Star Wars

Star Wars: Uprising picks up right after Return of the Jedi

It's an action-RPG for mobile, though
Jun 04
// Jordan Devore
Yeah, I know. Mobile. But even if you have zero interest in the game, at least watch this trailer. Star Wars: Uprising fills story gaps between Return of the Jedi and December's The Force Awakens. Rumors of the Emperor's dea...
Battle Cats photo
Battle Cats

Look at the legs on that cat!

The whole world needs this
Jun 03
// Jordan Devore
Nintendo held a Japanese Direct presentation over the weekend and this beauty, The Battle Cats, was a part of the proceedings. Originally a mobile title, it's now destined for a second life on the 3DS eShop where it (seemingly, as a paid title) won't be weighed down by the old free-to-play trappings. Bless you, Tiny Cartridge, for bringing this treasure to my attention. Now, about localization...
Desktop Dungeons photo
Desktop Dungeons

Brilliant puzzle roguelike Desktop Dungeons now portable

$10 for iPad and Android tablets
May 28
// Jordan Devore
With Desktop Dungeons now available for iPad and Android tablets, I can easily see it becoming an obsession all over again. This is $10, straight up; no in-app purchases, no bullshit. The Enhanced Edition's daily challenges a...
NCSOFT photo

NCSOFT ready to get some of that mobile money

Where there's a will, there's a whale
May 28
// Robert Summa
Whether we like it or not, mobile gaming has become huge. And for a publisher like NCSOFT that has long been an exclusive MMO provider, the company is making the smart move of shifting some of those dying genre resources over...

Donut County is a feel-good physics toy with flashes of Katamari Damacy

May 26 // Jordan Devore
Creator Ben Esposito describes his game as a "whimsical physics toy," and that's apt. A racoon chucks donuts from an airship and also rides a scooter, sometimes. Objects and animals topple when you trip them (and you will trip them). Puzzles feel organic, not forced. [embed]292754:58669:0[/embed] Early on, you'll discover that consuming fire and corn will cause popcorn to shoot back out of the hole (which you can then eat, obviously). Later, nabbing two rabbits results in lil babies spilling out of the pit. Another level involves interrupting an ant picnic with fireworks. The more I played, the more I didn't want to stop. The hungry hole is one of those mechanics that instantly makes sense but never seems to lose its energy or appeal. It just feels right. I wish I could've beaten the whole game in one sitting, right then and there, but this was only a preview. Donut County wont be ready for PC, Mac, and iOS until later this year. I'll be waiting. [embed]292754:58668:0[/embed]
Donut County photo
Unwinding: The Video Game
In Katamari Damacy, you roll up stuff. Small stuff, to start. Then cars, ships, buildings, mountains and, eventually, entire worlds. In Donut County, you slide an insatiable hole around to help it eat anything it can fit inside its maw. The more the hole consumes, the bigger it becomes. Where does it end up? How big can the hole grow? I'm not sure. But damn do I want to find out.

Pac-Man 256 photo
Pac-Man 256

Crossy Road developer working on Pac-Man 256

I must have missed about 250 Pac-Mans
May 22
// Darren Nakamura
[Update: Now we have a trailer and screenshots! Disregard snark at the bottom here.] In its ongoing celebration of Pac-Man's 35th anniversary, Bandai Namco has said that Pac-Man will show up in unexpected places. The first c...
Mobile gaming!  photo
Mobile gaming!

The cell phone in this year's Tokyo Game Show promo art seems very intentional

Mobile gaming!
May 21
// Steven Hansen
The Tokyo Game Show has revealed this year's promo art meant to go with the theme of "playing games with more freedom," hence the high flying hover board and, presumably, Puzzle & Dragons stuffed mobile phone. And whateve...
Mobile Gear Solid photo
Mobile Gear Solid

Konami proves mobile is the future of gaming with Metal Gear Solid V iOS port

Apple Watch version under consideration
May 18
// CJ Andriessen
Last week, Konami announced its intention to focus on mobile gaming going forward, saying the platform is the future of the industry. This morning the company proved that even the most complicated console game can feel righ...
Candy Crush photo
Candy Crush

Attention hardcore gamers: Candy Crush Saga will be pre-installed for Windows 10

Moms around the world rejoice
May 14
// Robert Summa
For a long time, simple games like Solitaire, Minesweeper, and Hearts have been beloved freebies that always come along with your Windows OS experience. In order to keep up with the times, it appears Microsoft is looking to u...
Kingdom Hearts photo
Kingdom Hearts

Looks like Kingdom Hearts Unchained X[chi] will be coming to North America after all

Remember when KH was just a trilogy?
May 14
// Alissa McAloon
Kingdom Hearts Unchained X[chi], the iOS and Android game announced earlier this week, might actually be coming to North American devices. In an interview with Famitsu, Tetsuya Nomura mentioned that the app is currently ...
Nintendo photo

Iwata says Nintendo's mobile strategy won't involve whale hunting

PETA's pleased
May 14
// Brett Makedonski
There's a predominant school of thought toward making money in the mobile gaming sector: Focus your attention on the people who are willing to spend exorbitant amounts. That is, make the majority of your cash from a small poo...
Konami photo

Konami plans to focus on mobile games from now on

Mobile is the future, says CEO
May 14
// Kyle MacGregor
To the surprise of absolutely no one, making console games is no longer Konami's priority. Moving forward, Konami plans to turn its attention to the mobile space, new company CEO Hideki Hayakawa recently told Nikkei Tren...
Kingdom Hearts photo
Kingdom Hearts

Newly announced Kingdom Hearts Unchained X[chi] is adorable as heck

Japan always gets the best things
May 13
// Alissa McAloon
Usually I wouldn't make this big of a deal over something that is (so far) only releasing in Japan, but Kingdom Hearts Unchained X[chi] is just too cute to pass up. The iOS and Android game is based off a Japan-only...

Review: Knights of Pen & Paper 2

May 13 // Zack Furniss
Knights of Pen & Paper 2 (Android, iPhone [reviewed], PC)Developer: Kyy GamesPublisher: Paradox InteractiveReleased: May 14, 2015Price: $4.99 (Android, iPhone) Knights of Pen & Paper 2 takes the concept of tabletop gaming and squashes it into something that fits comfortably in your pocket. Miniatures, character sheets, and multiple reference books aren't required to enjoy the world of Paperos. Instead, you'll play as both the dungeon master and up to five adventurers. As dungeon master, you will set up encounters, choosing where your quest will lead and how many/what type of enemies the adventurers will fight. Adventurers must be created by making choices in three different categories: the player's high-school archetype, their character's race, and their character's class. Each choice factors into the adventurer's combat prowess. That's a picture of my cheerleader dwarf barbarian up there for reference. The core stats are now based on the three 20-sided die you see above: red is body, green is senses, and blue is mind. Body determines damage, threat, and how quickly you shake off status effects. Senses is in charge of critical hits, initiative, and attribute rolls. Mind rolls affect health, energy, and your success when you try to investigate an area to find secret items. It's always satisfying to watch these little dice roll, and I'm glad to see they made the stats a bit more clear this time around. After assembling your party, you begin your quest to stop the Paper Knight, a player who is using the 2nd edition of the role-playing game against the wishes of the dungeon master. The residents of Paperos are suffering from the clashing of the 1st and 2nd editions and it is up to you to restore the balance. Having any familiarity with how drastically different editions can be between actual tabletop games goes a long way towards how much you'll get out of Knights' plot. To reach the Paper Knight, you're going to be fighting all manner of beasts ranging from lowly snakes to sky pirates. The turn-based combat has been beefed up since the first game, where the tactics mostly boiled down to finding your favorite ability and putting all of your skill points into it. Character classes still feature four abilities each, but it no longer feels like there's only one obvious choice. The sequel is more focused on status effects such as wound, weakness, stun, and poison. I was happy to find that the RPG sin of useless status effects wasn't implemented here -- the majority of enemies can be targeted by these abilities, and they even begin to feel necessary as the plot progresses.  Spamming one high-level spell isn't the only way to win anymore. My fights frequently went something like this: my Ninja would throw a smoke bomb to stun a crowd, my Thief would throw a barrage of knives to do double damage to the stunned enemies, and then my Warrior would cleave through a row of enemies. My Paladin would hold the threat from remaining monsters and my Mage would finish them off with chain lightning. The variety of character classes helps to reduce repetition, though I eventually got tired of the random encounters sparked by traveling on the world map (there's a roll for that too, of course). Like any good RPG, there is equipment to find and buy, though the crafting system is somewhat odd. While the first Knights had you waiting for real-time hours to pass before you could upgrade a weapon, you can now combine certain items to make better weapons and armor. What's strange is that by the time I had finished the campaign, there were still only a few recipes and I hadn't even seen a couple of the items that could be used. You are able to combine a weapon with an enchantment scroll and a charm to improve its stats, but I never found any charms, at least to my knowledge. It feels as if there are going to be more items to find later on when more content is added. Knights 2 isn't heavy on microtransactions like the first. Though you can buy gold to create more adventurers first or to buy better gear, it never feels required. Kyy Games has found a fun way to provide more content along the way that doesn't force you to pay real money. At any time you can press a magazine button in the top-left corner to see this month's edition of Modern Dungeon, an in-game tome that allows you to buy new character classes, archetypes, and trinkets while also providing silly lore. You can grind for in-game currency to buy these, and there's supposed to be an issue every month. I'll be checking in June to see what's been added. Paperos looks clean and crisp in the new 16-bit style. I played most of it in portrait mode because the interface is larger, but it does cut off most of the environments and I ended up missing some details. Landscape mode is better on the eyes but the buttons become so small that they are difficult to consistently and accurately press. The music is simple and catchy but much too repetitive. I hope you like hearing the same five songs over and over.  I can't help but wish that the jokes were kept to being about the intricacies of editions in Dungeons & Dragons instead of trying to be "sooo random." I realize humor is subjective, but hearing players accuse the dungeon master of making things up on the spot is more entertaining than finding a pixelated Bill Murray who wants your help to "bust" a "geese" because he's a geesebuster. Between Game of Thrones puns and trolls engaging in Internet-speak, I found myself rolling my eyes more than chuckling. If you're a Family Guy fan you'll probably find a lot to love here, but I'm judging you right now. Knights of Pen & Paper 2 is by no means a serious game, and this lightness can be as refreshing as it can be annoying. The refinement of the combat has gone a long way to mitigate the tedium of the first game, but the humor and plot won't do much to keep you engaged. I had enough fun with it that I'm looking forward to next month's Modern Dungeon. [This review is based on a retail build of the game provided by the publisher.]
Knights of Pen & Paper 2 photo
Fun, but it ain't funny
I played the majority of the original Knights of Pen & Paper on various toilets within the boundaries of Southern California. It was an enjoyable if shallow take on pen-and-paper RPGs with some cringe-worthy, referen...

Nintendo photo

Nintendo plans to release 5 smartphone games in 2 years

No worries about rushed development
May 08
// Laura Kate Dale
A few months back Nintendo announced it was going to be moving into the world of smartphone development. Understandably, this caused many to fear that the company may be on track to start farming its franchises out into ill-f...
Snake photo

Does Snake need a modern-day sequel?

I'm gonna go with 'no'
May 06
// Jordan Devore
The guy who brought Snake to Nokia phones in the late '90s, Taneli Armanto, has been working on a free-to-play reboot of the classic game called Snake Rewind. It's releasing next Thursday for iOS, Android, and Windows Phone....
Does Not Commute photo
Does Not Commute

Does Not Commute turns a Sunday drive into a traffic jam

You only have yourself to blame
Apr 23
// Darren Nakamura
Okay, this is neat. It's strange, because I sort of hated the levels in The Adventures of Shuggy where I had to play through, then rewind time and go through again without touching my past selves. Does Not Commute looks like...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live wants to give players stage fright

If you suck, don't go for the stage dive
Apr 17
// Darren Nakamura
Just a few days after the trailer reveal, this video showed up going further into what makes Guitar Hero Live new. It's a long one, so if you're not able to sit through 34 minutes of video, Destructoid has you covered. The p...
Samorost 3 photo
Samorost 3

Samorost 3 looks like the surreal point-and-click adventure of my dreams

That world design is something else
Apr 15
// Jordan Devore
The last time I wrote about Samorost 3, I expressed surprise and delight that Amanita Design was making another one of these charming point-and-click adventure games. Today, a year and a half later, I could do the same -- I ...
Apple Watch Gaming photo
Apple Watch Gaming

Adventure time with WayForward's Watch Quest: Heroes of Time for Apple Watch

Apr 14
// Jed Whitaker
The first adventure game made exclusively for Apple Watch, Watch Quest: Heroes of Time, has just been announced by WayForward. Your iPhone will serve as your kingdom, while your journey takes place on your shiny new Appl...
Hearthstone photo

No escape: Hearthstone is now playable on phones

iPhone 4S and newer
Apr 14
// Jordan Devore
Blizzard's digital collectible card game Hearthstone: Heroes of Warcraft (that's harthstone, not herthstone) will be available as a free download on iPhone and Android phones beginning today. If you mispronounce the name, Kyle will break into your home, drop your phone in the toilet, and steal all of your rice. He told me that and whispered while saying it so he means business here.

Auto-loading more stories ... un momento, corazón ...