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Mirrors Edge

EA new IP photo
EA new IP

EA taking risks on things like Star Wars, other new IP


Hahahahahahahahha; taking on risks with a gun
Sep 06
// Steven Hansen
Electronic Arts is a risk taker. A boundary pusher. Indeed, EA Games chief Patrick Soderlund, speaking to MCV, apparently, "points to Star Wars and Mirror’s Edge 2 as proof the firm is still willing to take risks on ne...
Mirror's Edge photo
Mirror's Edge

This Mirror's Edge parkour video makes me dizzy


Sersiously, I stumbled over whilst walking to the toilet
Sep 05
// Alasdair Duncan
After I played Mirror's Edge for the first time earlier this year, I was really happy to hear the announcement of a new title for next-gen consoles. Seems I wasn't the only one, as parkour video group Ampisound was inspired ...
Mirror's Edge photo
Mirror's Edge

Mirror's Edge 2 too much of a 'next-gen idea' for 360/PS3


'It's a true next-gen idea'
Aug 21
// Jordan Devore
There are a fair few games that will be released on both current- and next-gen consoles, but Mirror's Edge 2 won't be among them. EA Games Label executive VP Patrick Söderlund tells Polygon that "It just happened to be a...
Mirror's Edge photo
Mirror's Edge

EA isn't turning Mirror's Edge into a shooter


DICE aims to create a different, superior experience
Jun 14
// Kyle MacGregor
Electronic Arts is "not going to turn [Mirror's Edge] into a shooter," EA Labels executive vice president Patrick Söderlund professed to Eurogamer, responding to some fans' fears that the upcoming reboot would ...
Mirror's Edge photo
Mirror's Edge

Mirror's Edge is going open world on PS4, Xbox One, PC


Get ready to explore New Eden
Jun 12
// Kyle MacGregor
Electronic Arts labels boss Frank Gibeau has revealed the newly announced Mirror's Edge reboot will be an open-world game, GameSpot reports. "We're bringing Faith back in this open-world action adventure game," &nbs...

Here's everything that happened at the EA E3 conference

Jun 10 // Chris Carter
Plants vs. Zombies: Garden Warfare is ... real PopCap announces Peggle 2 for this year EA announces Star Wars: Battlefront, developed by DICE Morrigan returns in Dragon Age: Inquisition Need for Speed Rivals blurs single-player and multiplayer Madden 25 focuses on footwork with True Step technology NBA Live 14 redefines dribbling with bounceTek Drake is just one fan who loves FIFA Mirror's Edge 2 announced
EA at E3 photo
New Star Wars: Battlefront and Mirror's Edge 2 surprise crowd
EA brought a few new reveals with them today at their E3 conference, alongside of some cringe-worthy sports presentations. To help offset the incredibly awkward "I'll punch you" Dana White UFC speech, Mirror's Edge 2, a new S...

Mirror's Edge 2 photo
Yep!
[Update: This new Mirror's Edge will not be sequel, but a reboot. It'll re-tell Faith's origin and ... sigh. It's also coming to the Xbox One, PlayStation 4, and PC.] Yep, EA DICE confirmed it. It's happening. Finally confirmed. It looks like Mirror's Edge. I mean ... do we need to say anything else? [Editor's Note: Told you! We have some possible details on the game here.]

Mirror's Edge 2 photo
Characters and setting details
We won't say where these character details come from. But we're pretty sure they're from an upcoming EA game, Mirror's Edge 2. And if they're not, they're from a big franchise game from the same publisher.  The details w...

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Whoops! Mirror's Edge 2 listing popped up on EA's website


And then it was promptly removed
May 30
// Hamza CTZ Aziz
This morning, if you were to follow this link, you would have landed on a page that looks like the above screencap for a Mirror's Edge 2 help page on EA's official site. The page has since been taken down, but come on we know...
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Destiny, Ryse, Mirror's Edge 2 & Jonathan Blow


The Destructoid Show takes a long nap
May 24
// Max Scoville
Hey boys and girls, here's today's energetic and stupid Destructoid Show. It's the Friday of a very busy week, so excuse us if our brains are visibly leaking out of our ears. I'm really excited about Destiny, based on this t...
Mirror's Edge 2 photo
Mirror's Edge 2

Mirror's Edge 2 posting shows up on Amazon


Could the beloved series return?
May 23
// Joshua Derocher
A listing showed up on Amazon.de for Mirror's Edge 2, and while it doesn't have any details about the game, it is a good indication that the rumors are true -- that EA might actually be making a sequel. I know we al...
EDGE photo
EDGE

Tim Langdell's EDGE trademark claim finally quashed


Langdell was in dispute with EA, Future Publishing, and more
Apr 22
// Alasdair Duncan
It's taken a few years but Tim Langdell's spurious copyright claims on the word "Edge" have finally ended. Eurogamer reports that a judge in California has passed a Consolidated Cancellation put forward by EA that will c...
Mirror's Edge VR photo
Mirror's Edge VR

Running through modded Mirror's Edge with Oculus Rift


Experimental virtual-reality demonstration
Apr 15
// Jordan Devore
Is there a list of games that would be worth trying with a virtual-reality headset like the Oculus Rift? Without giving much thought at all to which titles deserve being featured, Mirror's Edge has got to be worthy of p...
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Jimquisition: Innovation - Gaming's Snake Oil


Jimquisition happens every Monday!
Mar 18
// Jim Sterling
There's nothing wrong with a game that innovates. There's everything wrong with a game that goes out of its way to innovate without reason. Like any tool, innovation is neither good nor bad, and it has its specific uses. How...

What we want in Mirror's Edge 2

Sep 05 // Jim Sterling
More guns and combat Mirror's Edge was interesting in that acrobatics, quick thinking, and knowledge of the terrain were more important than tackling the enemies head-on. Faith was a runner, not a fighter, and that's something a few people appreciated. However, it wasn't visceral enough, thus it would behoove EA and DICE to think about what really makes Mirror's Edge what it is -- guns. It's all very well having wall-running and long-jumping, but we already did that in the first game. If Mirror's Edge 2 is to keep fans invested, it needs to do something fresh, something visceral, something that would invigorate the series and give gamers something they're not used to. I propose that we reduce the environmental navigation stuff by about 84% and replace it with huge flat environments populated by cover that Faith could duck behind, popping heads through the iron sights of an M4 carbine. It would be a visceral experience that would add a lot of visceral combat to the game. Less color Don't get me wrong -- Mirror's Edge was and still is a beautiful game. At the time of release, it had at least 10 more graphics than its leading competitors, and it is still able to graphic better than some of the top games we have in the market right now. However, one problem I had was that it wasn't believable. Bright white buildings? Blue skies? That's just not realistic, and it took me out of the experience a lot. Mirror's Edge 2 could do with some browns and at least 49 more shades of grey in order to make a vibrant, lifelike game that I could actually feel immersed in. This isn't Mickey Mouse's House of Mouse, this is real life, where the sky and the grass could be mistaken for cold concrete. I can't take a game seriously if it has more than three colors in it, because it makes me think of Ren & Stimpy. Online multiplayer mode Look, I love Mirror's Edge as much as the next guy, but seriously? Single-player only? What, are we playing games on Xbox 360 or fuckin' Atari here? A single-player game released in this day and age will die horribly in a market populated by competitive online experiences such as Skyrim Wars, L.A. Combat, and Heavy Rain of Bullets From Guns. All I want is for Mirror's Edge 2 to succeed, and the only way it'll do that is if it has a multiplayer mode. All games are automatically made more fun by the inclusion of competitive multiplayer, because once you've captured a flag in Halo, you must capture all the flags in all of the games forever. When I beat Mirror's Edge's solo campaign (and by "beat" I mean "stopped playing after 40 minutes"), I was ready to capture some flags. Imagine my abject horror at discovering that there were no flags to be captured! FUCK! I had to make my own flags by skewering raffle tickets with cocktail sticks before tossing them into the backyard and crawling in the wet grass, scrabbling to pick them back up, naked and crying as I tried to capture them and fill the gaping anus in my soul. I can't believe DICE did that to me. Don't make the same mistake twice. Co-op Like all true gamers, I can't concentrate on narrative campaigns without another player running around, screaming into a microphone, and impatiently demanding I skip cutscenes so they can keep doing that runny-jumpy thing everybody seems to love doing online. I still have no idea what the first Mirror's Edge was about because I didn't share the experience with a random 13-year-old over Xbox Live. If EA has any respect for storytelling in games, it'll make sure to implement cooperative play so that I can finally pay attention without my mind wandering off and thinking about something else like eggs or witches. Day-one DLC It's like BioWare said -- true hardcore gamers demand downloadable content almost immediately. After spending $60 on a videogame, I'm outright furious if I find out some sleazy publisher has stopped me giving it even more money. I just paid 60 bucks for the damn thing! I'm entitled to spend at least 30 more if I want to, damn it! If Mirror's Edge 2 wants my cash, it better have a range of different-colored gloves, shoes, and pants for me to purchase before I even get the shrink wrap off the box. I'd also love to buy a range of cheats and other items that used to be available for free in past generations. Also, if DICE could withhold some campaign content to sell to me later, I'd seriously appreciate the chance to get rid of all this cash in my bank account. I'm afraid of credit card fraud, and spending it all right now would make me sleep easier at night. It'd also be fantastic if the sectioned-off content could be integrated behind a pay wall within the game itself, because it's immersive to be told by an NPC that it wants 800 Microsoft Points in exchange for opening a door. Happens to me in real life all the time, so why not in games too? Some proprietary social networking thing If there's one thing that enhances my experience of any videogame, it's some weird proprietary Facebook knock-off that's forced into the game and won't run without it. I'd love to be made to open a Web browser in order to boot my game off of a page so that I can receive friend requests and messages from people who will never use it. We could call it EdgeNet, the FaithWeb, or something else cool and catchy. Basically, I want something that looks like Facebook because Facebook is popular, and that means if Mirror's Edge 2 has something that looks like Facebook, it will be popular as well. This is called marketing and the fiscal economy, okay? Oh, and put Twitter in it. Gotta get my Tweet on, guys. An online pass I don't know about you, but I sleep easier at night knowing that the games I play aren't being enjoyed by fucking thieves, like the villainous bandits who purchase games at GameStop at a cheaper price rather than spending $60 at launch like a noble and heroic consumer. This isn't Mad Max, and a few of us still have some damn standards left. When I open a new game, the first thing I like to be greeted with is a code that I have to input in order to receive no tangible benefit. This lets me know that the publisher takes it consumer loyalty seriously, forcing us to prove ourselves to our favorite corporations in exchange for the thing we paid for. It's a matter of principle, you know? I like a company with conviction and honor, and being made to enter 25-digit codes into a virtual keypad is the best way to reassure me that you're on the level. If anything, I think the current online pass model isn't good enough. We should have three passes per game -- one for the single-player, one for the co-op, and one for the competitive multiplayer. If Mirror's Edge 2 made me input three codes to access all of its content, I'd really know I bought a quality product. Let's make it happen, guys! A free fuck up the arse by an EA executive with every purchase Seriously, EA suits, visit the home of every person who buys Mirror's Edge 2 and just cram the entirety of your rigid dick -- and crinkled balls -- right up the fucking arse of the first person to answer the door. Feel free to laugh while you do it, and even do a bit of piss if you want. Give something back to your customers. We've earned it, after all!
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The sequel the fans deserve!
Electronic Arts has repeatedly assured fans that Mirror's Edge as a series will not die, that one day we'll get the sequel of our dreams. Nevertheless, folks remain skeptical that we'll ever see Mirror's Edge 2. The original ...

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Mirror's Edge sequel only a matter of time, says EA


Jul 13
// Allistair Pinsof
When we aren't being jerked around by Ubisoft, talking about a Beyond Good & Evil sequel, we are getting push-and-pulled by EA over the Mirror's Edge sequel that we all want so bad. Well, good news then! EA Labels Preside...
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Five games we could really Kinect with


Jan 16
// Conrad Zimmerman
Kinect, as it stands right now, is a "pretty cool" thing. As a supplement to the general operation of an Xbox 360, it's hard for me to imagine living without it now that it's in my home. As an accessory designed for the purpo...
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Mirror's Edge on iPad and iPhone is yours for free today


Dec 09
// Harry Monogenis
Mirror's Edge was a case of hit or miss for many. The game received very mixed reviews and sales didn't seem to be anything worth boasting about. That didn't stop EA from having versions for both iPhone and iPad being ma...
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DICE: There's a market for Mirror's Edge 2


Oct 08
// Fraser Brown
Parkour platformer, Mirror's Edge, might have a shot at getting a sequel. DICE producer Patrick Liu believes that people are ready for a second game. The original was a critical success, but unfortunately not a commercial one...
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Mirror's Edge 2 reportedly uses the Frostbite 2 engine


Jul 29
// Jordan Devore
Brief spot of news on the Mirror's Edge 2 front. (Yeah, it's still on the way, apparently.) According to Official PlayStation Magazine, via CVG, "The Frostbite 2 engine will pave the way for Mirror's Edge to make a free-runni...
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Mirror's Edge follow-up still being teased by EA


Jul 06
// Nick Chester
Remember when DICE and Electronic Arts weren't trying to compete with Call of Duty and the result was the stunning and original (but flawed) Mirror's Edge? That was cool. Maybe the game didn't do so well at retail, but I thin...
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EA 'figuring out' how to bring back Mirror's Edge


Mar 02
// Jim Sterling
Electronic Arts' Games boss Frank Gibeau has promised that he did not murder Mirror's Edge 2, and has stated that the publisher is in the process of figuring out how best to bring the franchise back.  "We’re j...
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Electronic Arts: Mirror's Edge still important to us


Feb 17
// Jim Sterling
With the news that Mirror's Edge 2 had been postponed while the team worked on other projects came accusations that Electronic Arts had abandoned the franchise. EA has decided to keep mute on any details, but maintained that ...
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Mirror's Edge 2 development postponed


Feb 14
// Jim Sterling
It should be fair to say that most of us forgot Mirror's Edge 2 was even in development, but now you can really forget it. The sequel has been put on hold while the team works on other projects, which makes the game sound lik...
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EA adds games to Google Chrome's Web Store


Dec 08
// Nick Chester
Yesterday, Google launched its "Web Store," an online destination for extensions and "apps" for its Google Chrome web browser. Videogame publishing giant Electronic Arts is hopping on this train early. EA has added a number o...
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EA talks lessons learned from Dead Space, Mirror's Edge


Nov 29
// Jordan Devore
Electronic Arts seems to have learned quite a bit about two of its more original games in recent years -- Mirror's Edge and Dead Space. I couldn't tell you how many times those two have been brought up in interviews about the...
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Parasitic patent troll pimpslapped by Electronic Arts


Oct 05
// Jim Sterling
Patent troll Tim Langdell -- a man who has made a career out of trying to sue companies who use the word "edge" -- was beaten by Electronic Arts after a short legal battle. The court declared that not only did EA have the rig...
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EA putting five big franchises onto iPad


Apr 02
// Conrad Zimmerman
Electronic Arts is clearly not to be f*cked with when it comes to iPad games. They're going to drop all kinds of crazy, hardcore stuff on to Apple's new platform. Stuff like Scrabble and Tetris. Okay, so EA did put those...
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Oh, so this is how you do Mirror's Edge on the iPhone


Mar 18
// Nick Chester
A bit of a surprise, EA Mobile announced that it would be bringing Mirror's Edge to the iPhone this Spring. My first question was "Okay, how does that work?" Well, here's my answer in the form of a trailer showing off the ga...
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Real life Mirror's Edge might make you feel dizzy


Apr 20
// Hamza CTZ Aziz
If you couldn't tell, I have a thing for real life videogame parodies. Youtuber azoazotube is a Free Runner who decided to perform some stunts and tricks all while holding onto a camera. The tricks aren't anything over the to...

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