For the fans of 2007's Wario Ware: Smooth Moves, it's been quite the dry spell in between console entries. Having recently seen release in Japan, Nintendo is now showing off localized versions of Game & Wario. Here's a rundown on some of the new modes.
The last time I posted about Game & Wario, there was much editorializing on how I found the game initially disappointing but was slowly becoming more hopeful that it would find excellence. These new videos from...
Everbody's buddy "NintenDaan" Koopman directed us to these latest videos for the upcoming Game & Wario. Now, I must admit that I haven't been following the development of the Wii U party fest because the word "mini-game"...
Let's face it: waking up in the morning sucks, but Sony has a new game of sorts to make that harsh reality a little more tolerable. Wake-up Club is essentially an alarm clock with social game elements for your PlayS...
At yesterday's Nintendo Direct presentation in Japan, Nintendo revealed a bit more information about Game & Wario, stating that it'll have sixteen separate minigames to choose from.
The game is said to have a mix of fully...
It's hard not to like the Rabbids. Cute in an ugly way, stupid in an admirable way, the bug-eyed creatures bear an innate charm, and it's hardly surprising they swiftly stepped out of Rayman's shadow to star in their own franchise.
It saddens me that the franchise in question has built itself on a foundation of forgettable mini-game compilations.
Rabbids Land is no exception. Billed as the "Perfect Party Game," it exists as Ubisoft's foot in the door of the Wii U's potential family market, offering a selection of uncomplicated distractions with a glossy paint of cuteness. It's ... as engaging as it sounds.
The Wii U GamePad is a lot more versatile than it looks. Some potential consumers have not been quite as inspired by the system as they were by the immediate uniqueness of the Wii and its remote controller. After all, tablets and smartphones have gotten us used to gyroscopes and touchscreens -- what could the Wii U give us that's so interesting?
Nintendo Land is the answer to this question. While none of the games included in this glorified tour of the Wii U's capabilities are compelling enough on their own merits, they contribute to an overall package that does an exemplary job of showing why the Wii U has so much promise as a system. This is a game with one job -- to sell you on the merits of a GamePad.
Since its announcement, we seen a small trickling of the new game types in Nintendo Land. The latest is Mario Chase, a Mario themed game of tag where players have to chase after Mario. Player one is Mario, and with a ten second head start, you'll be doing all the running, ducking, and dodging needed to avoid the other players.
Up to four others can play as Toads, chasing Mario all around the course until one of them tackles him out. To even the playing field, the person playing as Mario uses the GamePad to get an overhead view of the arena and the other players locations. Mario can also periodically get a Rainbow Star for a few moments of invincibility if you safely get him back to the center of the arena. It is a risk though, as running back to the center can get you cornered easier.
Not to count the Toads out, they come equipped with a handy little meter that lets you know your distance to Mario, as well as a dash move to tackle Mario when close enough.
Nintendo Land's offerings have been small and tame so far, impressing not with its fancy visuals or mechanics, but rather the simplicity of it all. With Mario Chase, it feels like the Nintendo Land devs sat in a room and said themselves, "You know what's fun? Tag!" And you know what, it is, it really is.
Like most of you, I was taken aback when Nintendo first revealed Nintendo Land during its E3 conference. But after actually, ya know, PLAYING the thing, I started warming up to it. It's less the kind of "party game" we are fa...
[Update: We now know the names of all 12 attractions]
Nintendo shared some new attractions in Nintendo Land today: Mario Chase, Pikmin Adventure, and the retitled Metroid Blast.
The Metroid minigame was showcased specificall...
Mini-games. Apparently, they're still a thing. If you own one of those new-fangled motion controllers for your system, invariably you'll discover that there are mini-game collections to be found for your device. PlayStation Move users have one of these collections available now as a download on PlayStation Network.
This is a review of said game, Lights, Camera, Party! The exclamation mark is only part of the title, nothing more.
Those wacky Rabbids are back. I suppose the Wii U wouldn’t be complete without a party minigame compilation starring these lovable loons; plus, they rake in the cheddar. So here we are. A stopgap before Mario Party 27 that adds to the new system’s launch yet another title from Ubisoft, which is backing the Wii U with gusto, between ZombiU and apparent Rayman Legends exclusivity. The latter alone has me itching to pull the trigger on a Wii U launch-date pickup, given how much I love Rayman Origins.
In Rabbids Lands, the barmy white rodents have taken over an amusement park, where they can be expected to get up to their ears in tomfoolery and mischief. Continue reading for a brief rundown of three new minigames that take advantage of the Wii U controller.
Whenever there's a new console, Ubisoft's always the first in line to provide the third-party support. In the case of Wii U, whether that's a good or bad thing depends on how much you love Rabbids.
Rabbids Land was shown at E3 where ... nobody remembered it. Let a new bunch of screenshots and a fresh trailer remind you it exists. Now you remember. Hooray.
"DAAAAAAH" and all that.
More and more titles are being added to the Wii U launch window, and today Warner Bros. Interactive adds another with Game Party Champions. If the name sounds familiar, it should, as this is another in the Game Party franchis...
I remember picking up the first Rayman Raving Rabbids game when the Wii launched in 2006. While I had planned on buying Red Steel alongside Twilight Princess (a purchase mandated by Nintendo fan law), a negative early-morning review had convinced me to drop the mediocre FPS in favor of a minigame collection that seemed much more fun. Was Rayman Raving Rabbids worth the $50 I paid at launch? Hell no, but I sure got more enjoyment out of it than when I played my friend's copy of Red Steel.
Since then, the Rabbids have become a successful property of their own, not only because of the Wii's lucrative minigame market, but because of their charming, silly personality. I never picked up any of the original game's sequels, and part of me feels like the Rabbids' schtick is played out, but I'd be lying if I didn't crack a smile every time they do something silly or scream "BWAH!"
And so as it was with the Wii, it is with the Wii U. Ubisoft is making a new game in the series, Rabbids Land, that is set to be a launch title for Nintendo's new system. This time around, the Rabbids are taking aim at Mario Party.